config updates before going to production

This commit is contained in:
ErikasKontenis
2020-01-24 19:21:29 +02:00
parent aa779bbdd9
commit f301b33254
5 changed files with 25 additions and 21 deletions

View File

@@ -10,15 +10,15 @@ experienceByKillingPlayers = false
expFromPlayersLevelRange = 75
-- Skull System
banLength = 30 * 24 * 60 * 60
banLength = 1 * 24 * 60 * 60
whiteSkullTime = 15 * 60
redSkullTime = 30 * 24 * 60 * 60
redSkullTime = 7 * 24 * 60 * 60
killsDayRedSkull = 3
killsWeekRedSkull = 5
killsMonthRedSkull = 10
killsWeekRedSkull = 999
killsMonthRedSkull = 999
killsDayBanishment = 6
killsWeekBanishment = 10
killsMonthBanishment = 20
killsWeekBanishment = 999
killsMonthBanishment = 999
-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
@@ -42,7 +42,7 @@ moneyRate = 1
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = -1
deathLosePercent = 10
-- Houses
houseRentPeriod = "monthly"
@@ -83,9 +83,9 @@ newbieLevelThreshold = 5
-- Rates
-- NOTE: rateExp is not used if you have enabled stages in data/XML/stages.xml
rateExp = 1
rateSkill = 25
rateLoot = 5
rateMagic = 15
rateSkill = 5
rateLoot = 1
rateMagic = 2
rateSpawn = 0
-- Monsters