fix few monsters

This commit is contained in:
ErikasKontenis 2019-12-06 11:01:26 +02:00
parent 9eca23b2e1
commit e6eb79618f
11 changed files with 22 additions and 72 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<monster name="Island Troll" nameDescription="an island troll" race="blood" experience="20" speed="23" manacost="290"> <monster name="Island Troll" nameDescription="an island troll" race="blood" experience="20" speed="23" manacost="290">
<health now="50" max="50"/> <health now="50" max="50"/>
<look type="282" corpse="7930"/> <look type="15" head="0" body="0" legs="0" feet="0" corpse="5960" />
<targetchange interval="1000" chance="50" /> <targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" /> <targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags> <flags>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<monster name="Lavahole" nameDescription="a lavahole" race="undead" experience="0" speed="0" manacost="0"> <monster name="Lavahole" nameDescription="a lavahole" race="undead" experience="0" speed="0" manacost="0">
<health now="100" max="100"/> <health now="100" max="100"/>
<look typeex="389"/> <look typeex="391"/>
<targetchange interval="1000" chance="50" /> <targetchange interval="1000" chance="50" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="10" /> <targetstrategy nearest="100" weakest="0" mostdamage="0" random="10" />
<flags> <flags>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<monster name="Massive Water Elemental" nameDescription="a massive water elemental" race="undead" experience="800" speed="140" manacost="0"> <monster name="Massive Water Elemental" nameDescription="a massive water elemental" race="undead" experience="800" speed="140" manacost="0">
<health now="1250" max="1250"/> <health now="1250" max="1250"/>
<look type="11" corpse="10499" corpseAid="102"/> <look type="11" corpse="10499" />
<targetchange interval="1000" chance="5" /> <targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="15" mostdamage="15" random="0" /> <targetstrategy nearest="70" weakest="15" mostdamage="15" random="0" />
<flags> <flags>
@ -24,9 +24,8 @@
<attribute key="shootEffect" value="poison"/> <attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/> <attribute key="areaEffect" value="poison"/>
</attack> </attack>
<attack name="ice" chance="15" range="10" min="-170" max="-210"> <attack name="lifedrain" chance="15" range="10" min="-170" max="-210">
<attribute key="shootEffect" value="ice"/> <attribute key="areaEffect" value="redshimmer"/>
<attribute key="areaEffect" value="icearea"/>
</attack> </attack>
<attack name="drown" chance="10" target="1" range="7" radius="2" min="-330" max="-450"> <attack name="drown" chance="10" target="1" range="7" radius="2" min="-330" max="-450">
<attribute key="areaEffect" value="bluebubble"/> <attribute key="areaEffect" value="bluebubble"/>

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@ -20,10 +20,10 @@
<attack name="lifedrain" chance="11" radius="3" target="0" min="-50" max="-90"> <attack name="lifedrain" chance="11" radius="3" target="0" min="-50" max="-90">
<attribute key="areaEffect" value="blackspark"/> <attribute key="areaEffect" value="blackspark"/>
</attack> </attack>
<attack name="ice" chance="12" range="7" min="-40" max="-70" target="0" radius="4"> <attack name="lifedrain" chance="12" range="7" min="-40" max="-70" target="0" radius="4">
<attribute key="areaEffect" value="iceattack"/> <attribute key="areaEffect" value="redshimmer"/>
</attack> </attack>
<attack name="energycondition" chance="10" min="-75" max="-75" range="1" target="1"> <attack name="energycondition" count="80" chance="10" min="-75" max="-75" range="1" target="1">
<attribute key="shootEffect" value="energy"/> <attribute key="shootEffect" value="energy"/>
</attack> </attack>
</attacks> </attacks>

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@ -17,11 +17,11 @@
<flag runonhealth="0"/> <flag runonhealth="0"/>
</flags> </flags>
<attacks skill="30" attack="20"> <attacks skill="30" attack="20">
<attack name="ice" chance="9" length="8" spread="0" min="-125" max="-250"> <attack name="lifedrain" chance="9" length="8" spread="0" min="-125" max="-250">
<attribute key="areaEffect" value="bubbles"/> <attribute key="areaEffect" value="bubbles"/>
</attack> </attack>
<attack name="ice" chance="12" radius="3" target="0" min="-130" max="-165"> <attack name="lifedrain" chance="12" radius="3" target="0" min="-130" max="-165">
<attribute key="areaEffect" value="bubbles"/> <attribute key="areaEffect" value="redshimmer"/>
</attack> </attack>
<attack name="lifedrain" chance="7" length="8" spread="3" max="-210"> <attack name="lifedrain" chance="7" length="8" spread="3" max="-210">
<attribute key="areaEffect" value="greenspark"/> <attribute key="areaEffect" value="greenspark"/>

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@ -17,11 +17,11 @@
<flag runonhealth="30"/> <flag runonhealth="30"/>
</flags> </flags>
<attacks skill="30" attack="40" poison="100"> <attacks skill="30" attack="40" poison="100">
<attack name="ice" chance="9" length="8" spread="0" min="-100" max="-180"> <attack name="lifedrain" chance="9" length="8" spread="0" min="-100" max="-180">
<attribute key="areaEffect" value="bubbles"/> <attribute key="areaEffect" value="bubbles"/>
</attack> </attack>
<attack name="ice" chance="12" radius="3" target="0" min="-90" max="-150"> <attack name="lifedrain" chance="12" radius="3" target="0" min="-90" max="-150">
<attribute key="areaEffect" value="bubbles"/> <attribute key="areaEffect" value="redshimmer"/>
</attack> </attack>
<attack name="lifedrain" chance="7" length="8" spread="3" min="-170" max="-240"> <attack name="lifedrain" chance="7" length="8" spread="3" min="-170" max="-240">
<attribute key="areaEffect" value="greenshimmer"/> <attribute key="areaEffect" value="greenshimmer"/>

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@ -17,7 +17,7 @@
<flag runonhealth="0"/> <flag runonhealth="0"/>
</flags> </flags>
<attacks skill="45" attack="40"> <attacks skill="45" attack="40">
<attack name="poisoncondition" chance="10" range="5" poison="40"> <attack name="poisoncondition" count="20" chance="10" range="5" poison="40">
<attribute key="shooteffect" value="poison"/> <attribute key="shooteffect" value="poison"/>
</attack> </attack>
</attacks> </attacks>

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@ -21,17 +21,17 @@
<attack name="physical" chance="25" radius="3" target="0" min="-0" max="-170"> <attack name="physical" chance="25" radius="3" target="0" min="-0" max="-170">
<attribute key="areaEffect" value="blackspark"/> <attribute key="areaEffect" value="blackspark"/>
</attack> </attack>
<attack name="poison" chance="20" range="7" radius="4" target="0" min="-0" max="-0"> <attack name="poisonfield" chance="19" range="7" radius="3" target="0">
<attribute key="areaEffect" value="poison"/> <attribute key="shootEffect" value="poison" />
</attack> </attack>
<attack name="speed" chance="10" range="7" target="1" speedchange="-600" duration="20000"> <attack name="speed" chance="10" range="7" target="1" speedchange="-600" duration="20000">
<attribute key="shootEffect" value="snowball"/> <attribute key="shootEffect" value="snowball"/>
</attack> </attack>
<attack name="lifedrain" chance="20" range="7" target="1" min="-108" max="-137">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks> </attacks>
<defenses armor="35" defense="40"> <defenses armor="35" defense="40">
<defense name="ice" chance="20" radius="1" target="0" min="-105" max="-140">
<attribute key="areaEffect" value="icearea"/>
</defense>
</defenses> </defenses>
<immunities> <immunities>
<immunity lifedrain="1"/> <immunity lifedrain="1"/>

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@ -26,7 +26,7 @@
<attribute key="areaEffect" value="greenspark"/> <attribute key="areaEffect" value="greenspark"/>
</attack> </attack>
<attack name="earth" chance="12" radius="3" target="0" min="-0" max="-250"> <attack name="earth" chance="12" radius="3" target="0" min="-0" max="-250">
<attribute key="areaEffect" value="plantattack"/> <attribute key="areaEffect" value="poison"/>
</attack> </attack>
</attacks> </attacks>
<defenses armor="30" defense="31"> <defenses armor="30" defense="31">

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@ -1,48 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Water Elemental" nameDescription="a water elemental" race="undead" experience="450" speed="65" manacost="0">
<health now="550" max="550"/>
<look type="286" corpse="10499" corpseAid="101"/>
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks skill="30" attack="80" poison="60">
<attack name="ice" chance="50" range="12" radius="2" target="1" min="-125" max="-150">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="drown" chance="50" range="14" target="1" min="-80" max="-150">
<attribute key="shootEffect" value="ice"/>
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="poisoncondition" chance="11" range="7" target="1" min="-20" max="-260">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<defense name="speed" chance="10" speedchange="450" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</attacks>
<defenses armor="20" defense="22">
<defense name="healing" interval="1000" chance="15" min="45" max="65">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity drown="1"/>
<immunity lifedrain="1"/>
<immunity earth="1"/>
<immunity fire="1"/>
</immunities>
</monster>

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@ -207,5 +207,4 @@
<monster name="tiquandas revenge" file="781/tiquandas revenge.xml" /> <monster name="tiquandas revenge" file="781/tiquandas revenge.xml" />
<monster name="toad" file="781/toad.xml" /> <monster name="toad" file="781/toad.xml" />
<monster name="tortoise" file="781/tortoise.xml" /> <monster name="tortoise" file="781/tortoise.xml" />
<monster name="water elemental" file="781/water elemental.xml" />
</monsters> </monsters>