fix 790 melee attacks

This commit is contained in:
ErikasKontenis 2020-05-03 21:02:11 +03:00
parent 423e28cf8b
commit e2924aed12
30 changed files with 27 additions and 81 deletions

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@ -12,7 +12,6 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="4" /> <flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="20" /> <flag runonhealth="20" />
</flags> </flags>
<attacks attack="15" skill="18"> <attacks attack="15" skill="18">

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@ -12,7 +12,6 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" /> <flag runonhealth="300" />
</flags> </flags>
<attacks attack="80" skill="100"> <attacks attack="80" skill="100">

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@ -15,8 +15,7 @@
<flag staticattack="90" /> <flag staticattack="90" />
<flag runonhealth="800" /> <flag runonhealth="800" />
</flags> </flags>
<attacks> <attacks attack="90" skill="100">
<attack name="melee" interval="2000" min="0" max="-490" />
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-220" max="-405"> <attack name="earth" interval="2000" chance="20" range="7" target="1" min="-220" max="-405">
<attribute key="shootEffect" value="poison" /> <attribute key="shootEffect" value="poison" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="70" attack="90" poison="50">
<attack name="melee" interval="2000" skill="70" attack="90" poison="50" />
<attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350"> <attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison" /> <attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" /> <attribute key="areaEffect" value="poison" />

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="90" attack="100">
<attack name="melee" interval="2000" skill="90" attack="100" />
<attack name="physical" interval="2000" chance="10" range="7" min="0" max="-781"> <attack name="physical" interval="2000" chance="10" range="7" min="0" max="-781">
<attribute key="shootEffect" value="throwingknife" /> <attribute key="shootEffect" value="throwingknife" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="85" /> <flag runonhealth="85" />
</flags> </flags>
<attacks> <attacks skill="50" attack="80" poison="150">
<attack name="melee" interval="2000" skill="50" attack="80" poison="150" />
<attack name="poison" interval="2000" chance="20" range="7" min="-160" max="-270"> <attack name="poison" interval="2000" chance="20" range="7" min="-160" max="-270">
<attribute key="shootEffect" value="poison" /> <attribute key="shootEffect" value="poison" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="90" attack="100">
<attack name="melee" interval="2000" skill="90" attack="100" />
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-200"> <attack name="physical" interval="2000" chance="15" range="7" min="0" max="-200">
<attribute key="shootEffect" value="largerock" /> <attribute key="shootEffect" value="largerock" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="4" /> <flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="400" /> <flag runonhealth="400" />
</flags> </flags>
<attacks> <attacks skill="70" attack="60" poison="160">
<attack name="melee" interval="2000" skill="70" attack="60" poison="160" />
<attack name="fire" interval="2000" chance="20" range="7" radius="4" target="1" min="-100" max="-240"> <attack name="fire" interval="2000" chance="20" range="7" radius="4" target="1" min="-100" max="-240">
<attribute key="shootEffect" value="fire" /> <attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" /> <attribute key="areaEffect" value="firearea" />

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@ -14,8 +14,7 @@
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="100" attack="130">
<attack name="melee" interval="2000" min="0" max="-700" />
<attack name="lifedrain" interval="3000" chance="20" length="8" spread="3" min="-800" max="-1000"> <attack name="lifedrain" interval="3000" chance="20" length="8" spread="3" min="-800" max="-1000">
<attribute key="areaEffect" value="greenshimmer" /> <attribute key="areaEffect" value="greenshimmer" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="50" attack="170">
<attack name="melee" interval="2000" skill="50" attack="170" />
<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-200" max="-300"> <attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-200" max="-300">
<attribute key="areaEffect" value="explosionarea" /> <attribute key="areaEffect" value="explosionarea" />
</attack> </attack>

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@ -12,7 +12,6 @@
<flag canpushitems="0" /> <flag canpushitems="0" />
<flag canpushcreatures="0" /> <flag canpushcreatures="0" />
<flag targetdistance="11" /> <flag targetdistance="11" />
<flag staticattack="0" />
<flag runonhealth="80" /> <flag runonhealth="80" />
</flags> </flags>
<attacks> <attacks>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="20" />
<flag runonhealth="3500" /> <flag runonhealth="3500" />
</flags> </flags>
<attacks> <attacks skill="70" attack="130" poison="380">
<attack name="melee" interval="2000" skill="70" attack="130" poison="380" />
<attack name="manadrain" interval="2000" chance="15" range="1" min="0" max="-920" /> <attack name="manadrain" interval="2000" chance="15" range="1" min="0" max="-920" />
<attack name="drunk" interval="2000" chance="10" target="0" radius="4" duration="3000"> <attack name="drunk" interval="2000" chance="10" target="0" radius="4" duration="3000">
<attribute key="areaEffect" value="smallclouds" /> <attribute key="areaEffect" value="smallclouds" />

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks attack="80" skill="120">
<attack name="melee" interval="2000" min="0" max="-520" />
<attack name="firefield" interval="2000" chance="10" range="7" radius="3" target="0" /> <attack name="firefield" interval="2000" chance="10" range="7" radius="3" target="0" />
<attack name="fire" interval="2000" chance="10" target="0" length="8" spread="0" min="-392" max="-1500"> <attack name="fire" interval="2000" chance="10" target="0" length="8" spread="0" min="-392" max="-1500">
<attribute key="areaEffect" value="fireattack" /> <attribute key="areaEffect" value="fireattack" />

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="70" attack="130" poison="800">
<attack name="melee" interval="2000" skill="70" attack="130" poison="800" />
<attack name="earth" interval="2000" chance="5" length="8" spread="3" min="-300" max="-700"> <attack name="earth" interval="2000" chance="5" length="8" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="carniphila" /> <attribute key="areaEffect" value="carniphila" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="60" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="200" attack="140">
<attack name="melee" interval="2000" skill="200" attack="140" />
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-780"> <attack name="physical" interval="2000" chance="15" range="7" min="0" max="-780">
<attribute key="shootEffect" value="largerock" /> <attribute key="shootEffect" value="largerock" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="450" /> <flag runonhealth="450" />
</flags> </flags>
<attacks> <attacks skill="80" attack="90">
<attack name="melee" interval="2000" min="0" max="-429" />
<attack name="death" interval="2000" chance="10" length="3" spread="0" target="0" min="-40" max="-210"> <attack name="death" interval="2000" chance="10" length="3" spread="0" target="0" min="-40" max="-210">
<attribute key="areaEffect" value="redshimmer" /> <attribute key="areaEffect" value="redshimmer" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="150" attack="150">
<attack name="melee" interval="2000" skill="150" attack="150" />
<attack name="physical" interval="2000" chance="24" range="7" min="-280" max="-500"> <attack name="physical" interval="2000" chance="24" range="7" min="-280" max="-500">
<attribute key="shootEffect" value="largerock" /> <attribute key="shootEffect" value="largerock" />
</attack> </attack>

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@ -10,14 +10,12 @@
<flag convinceable="0" /> <flag convinceable="0" />
<flag pushable="0" /> <flag pushable="0" />
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag staticattack="50" />
<flag lightlevel="0" /> <flag lightlevel="0" />
<flag lightcolor="0" /> <flag lightcolor="0" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag runonhealth="2000" /> <flag runonhealth="2000" />
</flags> </flags>
<attacks> <attacks skill="170" attack="140">
<attack name="melee" interval="2000" min="-660" max="-1280" />
</attacks> </attacks>
<defenses armor="64" defense="72" /> <defenses armor="64" defense="72" />
<immunities> <immunities>

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@ -11,12 +11,10 @@
<flag pushable="1" /> <flag pushable="1" />
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag staticattack="80" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag runonhealth="10" /> <flag runonhealth="10" />
</flags> </flags>
<attacks> <attacks attack="8" skill="18">
<attack name="melee" interval="2000" min="0" max="-15" />
</attacks> </attacks>
<defenses armor="2" defense="4" /> <defenses armor="2" defense="4" />
<voices interval="2000" chance="5"> <voices interval="2000" chance="5">

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" /> <flag runonhealth="300" />
</flags> </flags>
<attacks> <attacks skill="50" attack="50">
<attack name="melee" interval="2000" skill="50" attack="50" />
<attack name="death" interval="2000" chance="10" range="7" radius="1" target="1" min="-120" max="-170"> <attack name="death" interval="2000" chance="10" range="7" radius="1" target="1" min="-120" max="-170">
<attribute key="shootEffect" value="death" /> <attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="smallclouds" /> <attribute key="areaEffect" value="smallclouds" />

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@ -12,10 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="0" /> <flag canpushcreatures="0" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="15" /> <flag runonhealth="15" />
</flags> </flags>
<attacks> <attacks attack="30" skill="40">
<attack name="melee" interval="2000" min="0" max="-80" /> <attack name="melee" interval="2000" min="0" max="-80" />
<attack name="physical" interval="2000" chance="10" target="0" radius="1"> <attack name="physical" interval="2000" chance="10" target="0" radius="1">
<attribute key="areaeffect" value="whitenote" /> <attribute key="areaeffect" value="whitenote" />

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="30" attack="25">
<attack name="melee" interval="2000" skill="30" attack="25" />
<attack name="death" interval="2000" chance="15" range="7" min="-50" max="-80"> <attack name="death" interval="2000" chance="15" range="7" min="-50" max="-80">
<attribute key="shootEffect" value="suddendeath" /> <attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" /> <attribute key="areaEffect" value="smallclouds" />

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="350" /> <flag runonhealth="350" />
</flags> </flags>
<attacks> <attacks skill="90" attack="95">
<attack name="melee" interval="2000" skill="90" attack="95" />
<attack name="death" interval="2000" chance="10" range="7" min="-250" max="-610"> <attack name="death" interval="2000" chance="10" range="7" min="-250" max="-610">
<attribute key="shootEffect" value="suddendeath" /> <attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" /> <attribute key="areaEffect" value="smallclouds" />

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="500" /> <flag runonhealth="500" />
</flags> </flags>
<attacks> <attacks skill="100" attack="98" poison="200">
<attack name="melee" interval="1500" skill="100" attack="98" poison="200" />
<attack name="poison" interval="2000" chance="15" radius="4" target="0" min="-60" max="-114"> <attack name="poison" interval="2000" chance="15" radius="4" target="0" min="-60" max="-114">
<attribute key="areaEffect" value="poison" /> <attribute key="areaEffect" value="poison" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="95" attack="90" poison="450">
<attack name="melee" interval="2000" skill="95" attack="90" poison="450" />
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-150" max="-200"> <attack name="earth" interval="2000" chance="20" range="7" target="1" min="-150" max="-200">
<attribute key="shootEffect" value="poison" /> <attribute key="shootEffect" value="poison" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="65" attack="82" poison="300">
<attack name="melee" interval="2000" skill="65" attack="82" poison="300" />
<attack name="drunk" interval="2000" chance="15" radius="4" target="0" duration="6000"> <attack name="drunk" interval="2000" chance="15" radius="4" target="0" duration="6000">
<attribute key="areaEffect" value="purplenote" /> <attribute key="areaEffect" value="purplenote" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="3100" /> <flag runonhealth="3100" />
</flags> </flags>
<attacks> <attacks skill="150" attack="100">
<attack name="melee" interval="2000" min="0" max="-800" />
<attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-800"> <attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-800">
<attribute key="areaEffect" value="blueshimmer" /> <attribute key="areaEffect" value="blueshimmer" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="4" /> <flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="0" /> <flag runonhealth="0" />
</flags> </flags>
<attacks> <attacks skill="110" attack="110">
<attack name="melee" interval="2000" skill="110" attack="110" />
<attack name="fire" interval="1000" chance="13" range="1" target="1" min="-50" max="-800"> <attack name="fire" interval="1000" chance="13" range="1" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire" /> <attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fireattack" /> <attribute key="areaEffect" value="fireattack" />

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="250" /> <flag runonhealth="250" />
</flags> </flags>
<attacks> <attacks skill="30" attack="50">
<attack name="melee" interval="2000" skill="30" attack="50" />
<attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-100" duration="10000"> <attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-100" duration="10000">
<attribute key="areaEffect" value="poison" /> <attribute key="areaEffect" value="poison" />
</attack> </attack>

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@ -12,11 +12,9 @@
<flag canpushitems="1" /> <flag canpushitems="1" />
<flag canpushcreatures="1" /> <flag canpushcreatures="1" />
<flag targetdistance="1" /> <flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="300" /> <flag runonhealth="300" />
</flags> </flags>
<attacks> <attacks skill="90" attack="96">
<attack name="melee" interval="2000" skill="90" attack="96" />
<attack name="physical" interval="2000" chance="5" range="7" radius="4" target="1" min="-300" max="-400"> <attack name="physical" interval="2000" chance="5" range="7" radius="4" target="1" min="-300" max="-400">
<attribute key="areaEffect" value="redspark" /> <attribute key="areaEffect" value="redspark" />
</attack> </attack>