mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-21 01:23:27 +02:00
fix all 8.0 monsters and add custom spell effects
This commit is contained in:
@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="50" attack="70" />
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<attacks skill="50" attack="70">
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<attack name="physical" interval="1000" chance="100" min="-72" max="-130">
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<attribute key="shootEffect" value="spear" />
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</attack>
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@@ -24,7 +23,6 @@
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</defense>
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</defenses>
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<elements>
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<element icePercent="15" />
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<element firePercent="-15" />
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</elements>
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<immunities>
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-460" />
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<attacks skill="50" attack="155">
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<attack name="poison" interval="2000" chance="12" length="8" spread="3" min="-200" max="-250" poison="10">
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<attribute key="areaEffect" value="poison" />
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</attack>
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@@ -27,7 +26,7 @@
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<attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-80" max="-595">
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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<attack name="death" interval="2000" chance="5" range="7" min="-30" max="-397">
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<attack name="physical" interval="2000" chance="5" range="7" min="-30" max="-397">
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<attribute key="shootEffect" value="suddendeath" />
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<attribute key="areaEffect" value="mortarea" />
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</attack>
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@@ -35,12 +34,9 @@
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<defenses armor="15" defense="15" />
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<elements>
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<element energyPercent="10" />
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<element holyPercent="-15" />
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</elements>
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<immunities>
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<immunity death="1" />
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<immunity fire="1" />
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<immunity ice="1" />
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<immunity earth="1" />
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<immunity invisible="1" />
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</immunities>
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@@ -12,18 +12,16 @@
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag staticattack="90" />
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<flag runonhealth="0" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-525" poison="18" />
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<attacks skill="60" attack="150" poison="18">
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<attack name="physical" interval="3000" chance="45" radius="5" target="1" min="0" max="-390">
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<attribute key="shootEffect" value="fire" />
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</attack>
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<attack name="physical" interval="6000" chance="30" length="7" spread="0" min="0" max="-290">
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<attribute key="areaEffect" value="firearea" />
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</attack>
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<attack name="death" interval="4000" chance="30" min="-80" max="-270">
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<attack name="physical" interval="4000" chance="30" min="-80" max="-270">
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<attribute key="shootEffect" value="death" />
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<attribute key="areaEffect" value="mortarea" />
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</attack>
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@@ -12,24 +12,21 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-450" />
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<attacks skill="60" attack="130">
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<attack name="physical" interval="3000" chance="50" target="0" radius="3" min="0" max="-400">
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<attribute key="areaEffect" value="blackspark" />
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</attack>
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<attack name="ice" interval="1000" chance="15" range="7" min="0" max="-200">
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<attack name="physical" interval="1000" chance="15" range="7" min="0" max="-200">
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<attribute key="shootEffect" value="snowball" />
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</attack>
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</attacks>
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<defenses armor="51" defense="52" />
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<elements>
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<element holyPercent="2" />
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<element energyPercent="-10" />
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<element physicalPercent="-2" />
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity ice="1" />
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<immunity earth="1" />
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<immunity paralyze="1" />
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<immunity invisible="1" />
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@@ -12,16 +12,14 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="80" attack="50" />
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<attacks skill="80" attack="50">
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</attacks>
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<defenses armor="25" defense="27" />
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<elements>
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<element deathPercent="-15" />
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<element energyPercent="-10" />
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</elements>
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<immunities>
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<immunity ice="1" />
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<immunity invisible="1" />
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</immunities>
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<voices interval="2000" chance="5">
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="60" attack="150" />
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<attacks skill="60" attack="150">
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<attack name="speed" interval="3500" chance="35" radius="1" target="1" range="1" duration="40" speedchange="-250">
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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@@ -21,7 +20,6 @@
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<defenses armor="25" defense="27" />
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<immunities>
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<immunity fire="1" />
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<immunity ice="1" />
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<immunity energy="1" />
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<immunity earth="1" />
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<immunity invisible="1" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="70" attack="160" />
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<attacks skill="70" attack="160">
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<attack name="physical" interval="2000" chance="40" min="-38" max="-150">
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<attribute key="shootEffect" value="throwingknife" />
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</attack>
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@@ -24,7 +23,6 @@
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</defense>
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</defenses>
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<elements>
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<element holyPercent="-15" />
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<element energyPercent="30" />
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</elements>
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<immunities>
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="90" attack="140" />
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<attacks skill="90" attack="140">
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<attack name="fire" interval="1000" chance="20" range="5" radius="7" target="1" min="-100" max="-250">
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<attribute key="areaEffect" value="firearea" />
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<attribute key="shootEffect" value="fire" />
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@@ -29,8 +28,6 @@
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</defenses>
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<elements>
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<element energyPercent="50" />
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<element deathPercent="35" />
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<element holyPercent="-15" />
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</elements>
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<immunities>
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<immunity fire="1" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="85" attack="80" />
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<attacks skill="85" attack="80">
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<attack name="physical" interval="7500" chance="100" min="-100" max="-250">
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<attribute key="shootEffect" value="largerock" />
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</attack>
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@@ -28,7 +27,6 @@
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</defenses>
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<elements>
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<element earthPercent="35" />
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<element icePercent="-20" />
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</elements>
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<immunities>
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<immunity invisible="1" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="40" attack="100" />
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<attacks skill="40" attack="100">
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<attack name="speed" interval="3500" chance="65" radius="1" target="1" range="1" duration="40" speedchange="-500">
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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@@ -30,7 +29,6 @@
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<element energyPercent="-20" />
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</elements>
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<immunities>
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<immunity ice="1" />
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<immunity invisible="1" />
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</immunities>
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<voices interval="2000" chance="5">
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