fix all 8.0 monsters and add custom spell effects

This commit is contained in:
ErikasKontenis
2022-04-24 18:42:44 +03:00
parent 11a73011f1
commit d5be03c92b
71 changed files with 359 additions and 621 deletions

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="70" />
<attacks skill="50" attack="70">
<attack name="physical" interval="1000" chance="100" min="-72" max="-130">
<attribute key="shootEffect" value="spear" />
</attack>
@@ -24,7 +23,6 @@
</defense>
</defenses>
<elements>
<element icePercent="15" />
<element firePercent="-15" />
</elements>
<immunities>

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-460" />
<attacks skill="50" attack="155">
<attack name="poison" interval="2000" chance="12" length="8" spread="3" min="-200" max="-250" poison="10">
<attribute key="areaEffect" value="poison" />
</attack>
@@ -27,7 +26,7 @@
<attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-80" max="-595">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="death" interval="2000" chance="5" range="7" min="-30" max="-397">
<attack name="physical" interval="2000" chance="5" range="7" min="-30" max="-397">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="mortarea" />
</attack>
@@ -35,12 +34,9 @@
<defenses armor="15" defense="15" />
<elements>
<element energyPercent="10" />
<element holyPercent="-15" />
</elements>
<immunities>
<immunity death="1" />
<immunity fire="1" />
<immunity ice="1" />
<immunity earth="1" />
<immunity invisible="1" />
</immunities>

View File

@@ -12,18 +12,16 @@
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-525" poison="18" />
<attacks skill="60" attack="150" poison="18">
<attack name="physical" interval="3000" chance="45" radius="5" target="1" min="0" max="-390">
<attribute key="shootEffect" value="fire" />
</attack>
<attack name="physical" interval="6000" chance="30" length="7" spread="0" min="0" max="-290">
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="death" interval="4000" chance="30" min="-80" max="-270">
<attack name="physical" interval="4000" chance="30" min="-80" max="-270">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="mortarea" />
</attack>

View File

@@ -12,24 +12,21 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-450" />
<attacks skill="60" attack="130">
<attack name="physical" interval="3000" chance="50" target="0" radius="3" min="0" max="-400">
<attribute key="areaEffect" value="blackspark" />
</attack>
<attack name="ice" interval="1000" chance="15" range="7" min="0" max="-200">
<attack name="physical" interval="1000" chance="15" range="7" min="0" max="-200">
<attribute key="shootEffect" value="snowball" />
</attack>
</attacks>
<defenses armor="51" defense="52" />
<elements>
<element holyPercent="2" />
<element energyPercent="-10" />
<element physicalPercent="-2" />
</elements>
<immunities>
<immunity fire="1" />
<immunity ice="1" />
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />

View File

@@ -12,16 +12,14 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="80" attack="50" />
<attacks skill="80" attack="50">
</attacks>
<defenses armor="25" defense="27" />
<elements>
<element deathPercent="-15" />
<element energyPercent="-10" />
</elements>
<immunities>
<immunity ice="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="5">

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="60" attack="150" />
<attacks skill="60" attack="150">
<attack name="speed" interval="3500" chance="35" radius="1" target="1" range="1" duration="40" speedchange="-250">
<attribute key="areaEffect" value="redshimmer" />
</attack>
@@ -21,7 +20,6 @@
<defenses armor="25" defense="27" />
<immunities>
<immunity fire="1" />
<immunity ice="1" />
<immunity energy="1" />
<immunity earth="1" />
<immunity invisible="1" />

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="160" />
<attacks skill="70" attack="160">
<attack name="physical" interval="2000" chance="40" min="-38" max="-150">
<attribute key="shootEffect" value="throwingknife" />
</attack>
@@ -24,7 +23,6 @@
</defense>
</defenses>
<elements>
<element holyPercent="-15" />
<element energyPercent="30" />
</elements>
<immunities>

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="140" />
<attacks skill="90" attack="140">
<attack name="fire" interval="1000" chance="20" range="5" radius="7" target="1" min="-100" max="-250">
<attribute key="areaEffect" value="firearea" />
<attribute key="shootEffect" value="fire" />
@@ -29,8 +28,6 @@
</defenses>
<elements>
<element energyPercent="50" />
<element deathPercent="35" />
<element holyPercent="-15" />
</elements>
<immunities>
<immunity fire="1" />

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="85" attack="80" />
<attacks skill="85" attack="80">
<attack name="physical" interval="7500" chance="100" min="-100" max="-250">
<attribute key="shootEffect" value="largerock" />
</attack>
@@ -28,7 +27,6 @@
</defenses>
<elements>
<element earthPercent="35" />
<element icePercent="-20" />
</elements>
<immunities>
<immunity invisible="1" />

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="40" attack="100" />
<attacks skill="40" attack="100">
<attack name="speed" interval="3500" chance="65" radius="1" target="1" range="1" duration="40" speedchange="-500">
<attribute key="areaEffect" value="redshimmer" />
</attack>
@@ -30,7 +29,6 @@
<element energyPercent="-20" />
</elements>
<immunities>
<immunity ice="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="5">