mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-19 16:53:26 +02:00
fix all 8.0 monsters and add custom spell effects
This commit is contained in:
@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="50" attack="60" />
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<attacks skill="50" attack="60">
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<attack name="drown" interval="1000" chance="100" length="5" spread="6" min="-10" max="-50">
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<attribute key="areaEffect" value="energyarea" />
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</attack>
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@@ -30,7 +29,6 @@
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<element energyPercent="-10" />
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</elements>
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<immunities>
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<immunity ice="1" />
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<immunity earth="1" />
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<immunity invisible="1" />
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</immunities>
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@@ -13,8 +13,7 @@
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="30" attack="60" />
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<attacks skill="30" attack="60">
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<attack name="fire" interval="6000" chance="60" min="-100" max="-180" length="8" spread="3">
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<attribute key="areaEffect" value="firearea" />
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</attack>
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@@ -29,7 +28,6 @@
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</defenses>
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<elements>
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<element energyPercent="20" />
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<element icePercent="-10" />
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</elements>
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<immunities>
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<immunity fire="1" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-230" />
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<attacks skill="105" attack="40">
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<attack name="physical" interval="4000" chance="60" min="0" max="-100">
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<attribute key="shootEffect" value="throwingstar" />
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</attack>
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@@ -25,7 +24,6 @@
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</defenses>
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<elements>
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<element energyPercent="20" />
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<element deathPercent="-2" />
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<element earthPercent="-10" />
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</elements>
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<immunities>
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="30" attack="50" />
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<attacks skill="30" attack="50">
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<attack name="fire" interval="6000" chance="80" radius="3" min="0" max="-120">
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<attribute key="areaEffect" value="energy" />
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</attack>
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@@ -36,7 +35,6 @@
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<defenses armor="30" defense="40" />
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<elements>
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<element energyPercent="55" />
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<element deathPercent="-10" />
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</elements>
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<immunities>
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<immunity invisible="1" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-150" poison="3" />
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<attacks skill="50" attack="50" poison="3">
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<attack name="lifedrain" interval="2000" chance="20" target="0" radius="3" min="-10" max="-50">
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<attribute key="areaEffect" value="blackspark" />
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</attack>
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@@ -27,10 +26,8 @@
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<defenses armor="36" defense="38" />
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<elements>
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<element firePercent="-10" />
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<element holyPercent="-5" />
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</elements>
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<immunities>
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<immunity death="1" />
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<immunity earth="1" />
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<immunity invisible="1" />
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</immunities>
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@@ -12,8 +12,8 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="50" attack="60" />
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<attacks skill="50" attack="60">
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</attacks>
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<defenses armor="30" defense="32" />
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<elements>
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@@ -12,11 +12,9 @@
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag staticattack="90" />
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<flag runonhealth="0" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-300" />
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<attacks skill="50" attack="100">
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<attack name="firefield" interval="1000" chance="15" range="7" radius="4" target="1">
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<attribute key="shootEffect" value="fire" />
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</attack>
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@@ -34,7 +32,6 @@
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</defenses>
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<elements>
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<element energyPercent="20" />
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<element icePercent="-10" />
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</elements>
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<immunities>
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<immunity fire="1" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="70" attack="100" />
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<attacks skill="70" attack="100">
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<attack name="poisonfield" interval="1000" chance="50">
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<attribute key="shootEffect" value="poison" />
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</attack>
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@@ -27,7 +26,6 @@
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity ice="1" />
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<immunity invisible="1" />
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</immunities>
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<voices interval="5000" chance="5">
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@@ -12,15 +12,14 @@
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<flag canpushitems="1" />
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<flag targetdistance="4" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-45" poison="11" />
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<attacks skill="20" attack="30" poison="11">
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<attack name="speed" interval="3500" chance="35" range="5" duration="10000" speed="-250">
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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<attack name="manadrain" interval="4000" chance="30" range="5" min="0" max="-110">
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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<attack name="death" interval="3000" chance="70" range="5" min="-50" max="-90">
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<attack name="physical" interval="3000" chance="70" range="5" min="-50" max="-90">
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<attribute key="areaEffect" value="mortarea" />
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<attribute key="shootEffect" value="suddendeath" />
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</attack>
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@@ -35,7 +34,6 @@
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</defenses>
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<elements>
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<element firePercent="40" />
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<element deathPercent="5" />
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</elements>
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<immunities>
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<immunity invisible="1" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="5" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="40" attack="40" />
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<attacks skill="40" attack="40">
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<attack name="drunk" interval="3000" chance="35" range="5" radius="1" target="1" duration="15000" />
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<attack name="speed" interval="4000" chance="55" radius="1" target="1" range="5" duration="12000" speed="-400">
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<attribute key="areaEffect" value="redshimmer" />
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@@ -29,7 +28,6 @@
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</defenses>
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<elements>
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<element firePercent="30" />
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<element icePercent="20" />
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<element energyPercent="10" />
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</elements>
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<immunities>
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