mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-21 17:35:54 +02:00
fix all 8.0 monsters and add custom spell effects
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@@ -13,8 +13,8 @@
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-80" />
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<attacks skill="30" attack="40">
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</attacks>
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<elements>
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<element firePercent="10" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="30" attack="40" />
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<attacks skill="30" attack="40">
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<attack name="physical" interval="1000" chance="80" range="5" radius="1" target="1" min="0" max="-50">
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<attribute key="shootEffect" value="smallstone" />
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</attack>
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@@ -12,8 +12,8 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="10" attack="40" />
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<attacks skill="10" attack="40">
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</attacks>
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<defenses armor="3" defense="8" />
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<elements>
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@@ -12,8 +12,8 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-50" />
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<attacks skill="10" attack="50">
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</attacks>
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<elements>
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<element firePercent="20" />
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="20" attack="40" />
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<attacks skill="20" attack="40">
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<attack name="physical" interval="1000" chance="80" range="5" radius="1" target="1" min="0" max="-40">
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<attribute key="shootEffect" value="piercingbolt" />
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</attack>
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-150" />
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<attacks skill="40" attack="60">
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<attack name="lifedrain" interval="4000" chance="50" range="5" target="1" min="0" max="-50">
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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@@ -12,8 +12,8 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="10" attack="30" />
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<attacks skill="10" attack="30">
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</attacks>
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<defenses armor="2" defense="3" />
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<elements>
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@@ -12,8 +12,7 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-180" />
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<attacks skill="50" attack="60">
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<attack name="physical" interval="2000" chance="40" range="5" min="0" max="-70">
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<attribute key="shootEffect" value="throwingknife" />
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</attack>
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@@ -12,8 +12,8 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="30" attack="40" />
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<attacks skill="30" attack="40">
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</attacks>
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<defenses armor="30" defense="30">
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<defense name="healing" interval="2000" chance="50" min="15" max="35">
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@@ -12,8 +12,8 @@
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<flag canpushitems="1" />
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<flag targetdistance="1" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" skill="10" attack="70" />
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<attacks skill="10" attack="70">
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</attacks>
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<defenses armor="3" defense="5" />
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<elements>
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