fix all 8.0 monsters and add custom spell effects

This commit is contained in:
ErikasKontenis
2022-04-24 18:42:44 +03:00
parent 11a73011f1
commit d5be03c92b
71 changed files with 359 additions and 621 deletions

View File

@@ -13,8 +13,8 @@
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-80" />
<attacks skill="30" attack="40">
</attacks>
<elements>
<element firePercent="10" />

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="40" />
<attacks skill="30" attack="40">
<attack name="physical" interval="1000" chance="80" range="5" radius="1" target="1" min="0" max="-50">
<attribute key="shootEffect" value="smallstone" />
</attack>

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@@ -12,8 +12,8 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="10" attack="40" />
<attacks skill="10" attack="40">
</attacks>
<defenses armor="3" defense="8" />
<elements>

View File

@@ -12,8 +12,8 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-50" />
<attacks skill="10" attack="50">
</attacks>
<elements>
<element firePercent="20" />

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="20" attack="40" />
<attacks skill="20" attack="40">
<attack name="physical" interval="1000" chance="80" range="5" radius="1" target="1" min="0" max="-40">
<attribute key="shootEffect" value="piercingbolt" />
</attack>

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@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-150" />
<attacks skill="40" attack="60">
<attack name="lifedrain" interval="4000" chance="50" range="5" target="1" min="0" max="-50">
<attribute key="areaEffect" value="redshimmer" />
</attack>

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@@ -12,8 +12,8 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="10" attack="30" />
<attacks skill="10" attack="30">
</attacks>
<defenses armor="2" defense="3" />
<elements>

View File

@@ -12,8 +12,7 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-180" />
<attacks skill="50" attack="60">
<attack name="physical" interval="2000" chance="40" range="5" min="0" max="-70">
<attribute key="shootEffect" value="throwingknife" />
</attack>

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@@ -12,8 +12,8 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="40" />
<attacks skill="30" attack="40">
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="2000" chance="50" min="15" max="35">

View File

@@ -12,8 +12,8 @@
<flag canpushitems="1" />
<flag targetdistance="1" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="10" attack="70" />
<attacks skill="10" attack="70">
</attacks>
<defenses armor="3" defense="5" />
<elements>