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finish the shattered isles quest log
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<missionstate id="5" description="Arch Postman" />
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<missionstate id="5" description="Arch Postman" />
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</mission>
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</mission>
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</quest>
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</quest>
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<quest name="The Shattered Isles" startstorageid="12700" startstoragevalue="1">
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<mission name="A Djinn in Love" storageid="12705" startvalue="1" endvalue="5">
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<missionstate id="1" description="You need to return to Marina and ask her for a date with Ocelus." />
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<missionstate id="2" description="You need to return to Ocelus with the bad news." />
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<missionstate id="3" description="Ocelus told you to get a poem for him, if you didn't buy one already, head to Ab'Dendriel and buy a Love Poem from Elvith." />
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<missionstate id="4" description="You need to go recite the poem to Marina and impress her with the Djinn's romantic and poetic abilities." />
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<missionstate id="5" description="After reciting the poem to Marina, she decided to date Ocelus and release Ray Striker from her spell." />
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</mission>
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<mission name="A Poem for the Mermaid" storageid="12704" startvalue="1" endvalue="3">
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<missionstate id="1" description="You need to find the man-stealing mermaid and try to break her spell over poor Raymond, the mermaid Marina is near the northern coast of the island." />
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<missionstate id="2" description="You discovered that she does in fact have a spell on him, and will not release him unless someone better comes along." />
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<missionstate id="3" description="You are a true master in reciting love poems now. No mermaid will be able to resist if you ask for a date!" />
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</mission>
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<mission name="Access to Goroma" storageid="12707" startvalue="1" endvalue="1" description="After helping Jack Fate to collect the 30 woodpieces, Jack Fate in Liberty Bay will bring you to Goroma." />
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<mission name="Access to Laguna Island" storageid="12706" startvalue="1" endvalue="1" description="After arranging a date for Marina and Ocelus, you are allowed to use Marina's sea turtles. They will bring you to the idyllic Laguna Islands." />
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<mission name="Access to Meriana" storageid="12703" startvalue="1" endvalue="1" description="After earning the trust of the governor's daughter Eleonore, Captain Waverider in Liberty Bay will bring you to Meriana if you tell him the secret codeword 'peg leg'." />
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<mission name="The Counterspell" storageid="12710" startvalue="1" endvalue="4">
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<missionstate id="1" description="You have begun Chondur's ritual. Bring him a fresh dead chicken so that he can begin to create a counterspell which will allow you to pass the magical barrier on Goroma." />
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<missionstate id="2" description="You have begun Chondur's ritual. Bring him a fresh dead rat so that he can continue creating a counterspell which will allow you to pass the magical barrier on Goroma." />
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<missionstate id="3" description="You have begun Chondur's ritual. Bring him a fresh dead black sheep so that he can complete his counterspell which will allow you to pass the magical barrier on Goroma." />
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<missionstate id="4" description="You may pass the energy barrier on Goroma. The counterspell Chondur created for you with his ritual will allow you to withstand the evil magic of the cultist." />
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</mission>
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<mission name="The Errand" storageid="12702" startvalue="1" endvalue="2">
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<missionstate id="1" description="You told Eleonore to run a small errand. Deliver the 200 gold pieces she gave to the herbalist Charlotta in the south-western part of Liberty Bay." />
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<missionstate id="2" description="You delivered the gold to Charlotta. Return to Eleonore and tell her the secret password: peg leg" />
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</mission>
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<mission name="The Governor's Daughter" storageid="12701" startvalue="1" endvalue="3">
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<missionstate id="1" description="You promised to find Eleonore's lost ring. She told you that a parrot stole it from her dressing table and flew to the nearby mountains. You might need a rake to retrieve the ring." />
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<missionstate id="2" description="You found the ring. Return it to Eleonore." />
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<missionstate id="3" description="You returned the ring to Eleonore." />
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</mission>
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</quest>
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<quest name="The Thieves Guild" startstorageid="12501" startstoragevalue="1">
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<mission name="Mission 1: Ivory Poaching" storageid="12502" startvalue="1" endvalue="2">
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<missionstate id="1" description="Dorian wants you to collect 10 elephant tusks and deliver them to him." />
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<missionstate id="2" description="You delivered the ten tusks to Dorian." />
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</mission>
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<mission name="Mission 2: Burglary" storageid="12503" startvalue="1" endvalue="3">
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<missionstate id="1" description="Dorian wants you to steal a vase from Sarina, the owner of Carlin's general store." />
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<missionstate id="2" description="You have stolen the vase, report back to Dorian!" />
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<missionstate id="3" description="You have delivered the stolen vase to Dorian, ask him for a new mission!" />
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</mission>
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<mission name="Mission 3: Invitation" storageid="12504" startvalue="1" endvalue="3">
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<missionstate id="1" description="Your task is to somehow convince Oswald to hand you an invitation to the king's ball." />
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<missionstate id="2" description="You have received the invitation to the King's ball, report back to Dorian!" />
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<missionstate id="3" description="You have delivered the invitation to Dorian, ask him for a new mission!" />
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</mission>
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<mission name="Mission 4: Bridge Robbery" storageid="12505" startvalue="1" endvalue="8">
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<missionstate id="1" description="Dorian wants you to find a forger in the outlaw camp, go talk to Snake eye." />
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<missionstate id="2" description="Snake Eye told you to visit Ahmet in Ankrahmun." />
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<missionstate id="3" description="Ahmet told you that he will only help a friend and asked you to kill at least one Nomad." />
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<missionstate id="4" description="You have killed a Nomad, go back to Ahmet!" />
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<missionstate id="5" description="You have received the forged documents from Ahmet, next is to get a disguise from Percybald in Venore!" />
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<missionstate id="6" description="You have received the dwarf disguise from Percybald. Now go do the deal with Nurik." />
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<missionstate id="7" description="You have traded the forged documents for the painting, report back to Dorian." />
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<missionstate id="8" description="You have delivered the painting to Dorian, ask him for a new mission!" />
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</mission>
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<mission name="Mission 5: Enforcing Debts" storageid="12506" startvalue="1" endvalue="2">
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<missionstate id="1" description="Your mission is to travel to Tiquanda. Fina a hidden smuggler cave to the north of Port Hope and try to retrieve the valuable goblet which Dorian is looking for. Once you got it, bring it to him." />
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<missionstate id="2" description="You have delivered the golden goblet to Dorian, ask him for a new mission!" />
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</mission>
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<mission name="Mission 6: Fishnapping" storageid="12507" startvalue="1" endvalue="4">
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<missionstate id="1" description="Dorian wants you to fishnap Theodore Loveless' fish, first you need to get the key to his room. Talk to Chantalle in Liberty Bay." />
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<missionstate id="2" description="You have received the key for Theodore Loveless' room, time to fishnap his fish!" />
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<missionstate id="3" description="You have fishnapped Theodore Loveless' fish, deliver it to Dorian." />
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<missionstate id="4" description="You have delivered the fish to Dorian, ask him for a new mission!" />
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</mission>
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<mission name="Mission 7: Blackmail" storageid="12508" startvalue="1" endvalue="2">
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<missionstate id="1" description="Your current task is to find compromising information about one of the Venore city guards, no matter how. A good starting point might be in their barracks." />
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<missionstate id="2" description="You have delivered the compromising letter to Dorian, ask him for a new mission!" />
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</mission>
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<mission name="Mission 8: Message" storageid="12509" startvalue="1" endvalue="3">
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<missionstate id="1" description="Dorian wants you to deliver a message to his competitors in the dark cathedral." />
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<missionstate id="2" description="You have put up the message, report back to Dorian." />
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<missionstate id="3" description="You have reported back that you have completed the mission, Dorian now allows you to trade with Black Bert." />
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</mission>
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</quest>
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<quest name="The Travelling Trader Quest" startstorageid="101" startstoragevalue="1">
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<mission name="Mission 1: Trophy" storageid="101" startvalue="1" endvalue="2">
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<missionstate id="1" description="Your first mission for becoming a recognized trader is to bring the traveling salesman Rashid a Deer Trophy." />
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<missionstate id="2" description="You have completed this mission. Talk with Rashid to continue." />
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</mission>
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<mission name="Mission 2: Delivery" storageid="102" endvalue="5">
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<missionstate id="1" description="Your mission is to get the package from Willard the weapon dealer at Edron." />
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<missionstate id="2" description="Willard forgot to pick it up from Snake Eye at Outlaw Camp. So he wants you to go and pick it up from Snake Eye." />
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<missionstate id="3" description="Take the package just next door." />
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<missionstate id="4" description="Now bring back the package to Rashid." />
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<missionstate id="5" description="You have completed this mission. Talk with Rashid to continue." />
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</mission>
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<mission name="Mission 3: Cheese" storageid="103" startvalue="1" endvalue="3">
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<missionstate id="1" description="Rashid wants you to pick his special order from Miraia in Darashia. But you have to be quick, Scarab cheese can rot really fast in high temperature." />
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<missionstate id="2" description="Now quickly bring back the Scarab cheese to Rashid." />
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<missionstate id="3" description="You have completed this mission. Talk with Rashid to continue." />
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</mission>
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<mission name="Mission 4: Vase" storageid="104" startvalue="1" endvalue="3">
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<missionstate id="1" description="Rashid have ordered a special elven vase from Briasol in Ab'Dendriel. He asks you to buy it from Briasol and bring it back.\nBut you should be carefully, since the vase is very fragile." />
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<missionstate id="2" description="Now carefully bring the vase back to Rashid." />
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<missionstate id="3" description="You have completed this mission. Talk with Rashid to continue." />
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</mission>
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<mission name="Mission 5: Make a deal" storageid="105" startvalue="1" endvalue="3">
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<missionstate id="1" description="This time, Rashid is testing your trading skills to buy a Crimson Sword from Uzgod. But it have to be less than 400 gold coins and the quality has to be perfect." />
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<missionstate id="2" description="Now bring the sword back to Rashid." />
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<missionstate id="3" description="You have completed this mission. Talk with Rashid to continue." />
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</mission>
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<mission name="Mission 6: Goldfish" storageid="106" startvalue="1" endvalue="2">
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<missionstate id="1" description="Rashid wants you to bring him a Goldfish Bowl." />
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<missionstate id="2" description="You have completed this mission. Talk with Rashid to continue." />
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</mission>
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<mission name="Mission 7: Declare" storageid="107" startvalue="1" endvalue="1">
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<missionstate id="1" description="Rashid has declare you as one of his recognized traders, and now you are able to trade with him anytime.." />
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</mission>
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</quest>
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<!-- /\ -->
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<!-- /\ -->
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<quest name="The Shattered Isles" startstorageid="17593" startstoragevalue="1">
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<mission name="A Djinn in Love" storageid="17502" startvalue="9" endvalue="13" ignoreendvalue="true">
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<missionstate id="9" description="You need to return to Marina and ask her for a date with Ocelus." />
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<missionstate id="10" description="You need to return to Ocelus with the bad news." />
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<missionstate id="11" description="Ocelus told you to get a poem for him, if you didn't buy one already, head to Ab'Dendriel and buy a Love Poem from Elvith." />
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<missionstate id="12" description="You need to go recite the poem to Marina and impress her with the Djinn's romantic and poetic abilities." />
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<missionstate id="13" description="After reciting the poem to Marina, she decided to date Ocelus and release Ray Striker from her spell." />
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</mission>
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<mission name="A Poem for the Mermaid" storageid="17502" startvalue="7" endvalue="9" ignoreendvalue="true">
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<missionstate id="7" description="You need to find the man-stealing mermaid and try to break her spell over poor Raymond, the mermaid Marina is near the northern coast of the island." />
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<missionstate id="8" description="You discovered that she does in fact have a spell on him, and will not release him unless someone better comes along." />
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<missionstate id="9" description="You are a true master in reciting love poems now. No mermaid will be able to resist if you ask for a date!" />
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</mission>
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<mission name="Access to Goroma" storageid="17501" startvalue="2" endvalue="2" description="After helping Jack Fate to collect the 30 woodpieces, Jack Fate in Liberty Bay will bring you to Goroma." />
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<mission name="Access to Laguna Island" storageid="17502" startvalue="13" endvalue="13" ignoreendvalue="true" description="After arranging a date for Marina and Ocelus, you are allowed to use Marina's sea turtles. They will bring you to the idyllic Laguna Islands." />
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<mission name="Access to Meriana" storageid="17502" startvalue="6" endvalue="6" ignoreendvalue="true" description="After earning the trust of the governor's daughter Eleonore, Captain Waverider in Liberty Bay will bring you to Meriana if you tell him the secret codeword 'peg leg'." />
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<mission name="The Counterspell" storageid="17509" startvalue="2" endvalue="5">
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<missionstate id="2" description="You have begun Chondur's ritual. Bring him a fresh dead chicken so that he can begin to create a counterspell which will allow you to pass the magical barrier on Goroma." />
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<missionstate id="3" description="You have begun Chondur's ritual. Bring him a fresh dead rat so that he can continue creating a counterspell which will allow you to pass the magical barrier on Goroma." />
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<missionstate id="4" description="You have begun Chondur's ritual. Bring him a fresh dead black sheep so that he can complete his counterspell which will allow you to pass the magical barrier on Goroma." />
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<missionstate id="5" description="You may pass the energy barrier on Goroma. The counterspell Chondur created for you with his ritual will allow you to withstand the evil magic of the cultist." />
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</mission>
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<mission name="The Errand" storageid="17502" startvalue="3" endvalue="4" ignoreendvalue="true">
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<missionstate id="3" description="You told Eleonore to run a small errand. Deliver the 200 gold pieces she gave to the herbalist Charlotta in the south-western part of Liberty Bay." />
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<missionstate id="4" description="You delivered the gold to Charlotta. Return to Eleonore and tell her the secret password: peg leg" />
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</mission>
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<mission name="The Governor's Daughter" storageid="17502" startvalue="1" endvalue="2" ignoreendvalue="true">
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<missionstate id="1" description="You promised to find Eleonore's lost ring. She told you that a parrot stole it from her dressing table and flew to the nearby mountains. You might need a rake to retrieve the ring." />
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<missionstate id="2" description="You returned the ring to Eleonore." />
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</mission>
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</quest>
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<quest name="The Queen of the Banshees" startstorageid="5" startstoragevalue="1">
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<quest name="The Queen of the Banshees" startstorageid="5" startstoragevalue="1">
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<mission name="The Hidden Seal" storageid="5" startvalue="1" endvalue="1" description="You broke the first seal." />
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<mission name="The Hidden Seal" storageid="5" startvalue="1" endvalue="1" description="You broke the first seal." />
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<mission name="The Seal of Logic" storageid="10" startvalue="1" endvalue="1" description="You broke the sixth seal." />
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<mission name="The Seal of Logic" storageid="10" startvalue="1" endvalue="1" description="You broke the sixth seal." />
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@ -18,7 +18,7 @@ VANISH,! -> "Oh well."
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"farewell" -> *
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"farewell" -> *
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"ring",QuestValue(17502)=0 -> "My ring was stolen by a parrot, directly from my dressing table near the window. It flew to the nearby mountains and I fear my ring will be lost forever. Whoever returns it to me will be rewarded generously. ...",
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"ring",QuestValue(17502)=0 -> "My ring was stolen by a parrot, directly from my dressing table near the window. It flew to the nearby mountains and I fear my ring will be lost forever. Whoever returns it to me will be rewarded generously. ...",
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"I guess that evil parrot hid the ring somewhere on a high tree or a rock so that you might need a rake to get it.", SetQuestValue(17502,1)
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"I guess that evil parrot hid the ring somewhere on a high tree or a rock so that you might need a rake to get it.", SetQuestValue(17502,1), SetQuestValue(17593,1)
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"mission",QuestValue(17502)=0 -> *
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"mission",QuestValue(17502)=0 -> *
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"ring",QuestValue(17502)=1 -> Type=6093, Amount=1, Price=150, "Oh, my beloved ring! Have you found it and want to return it to me?", Topic=1
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"ring",QuestValue(17502)=1 -> Type=6093, Amount=1, Price=150, "Oh, my beloved ring! Have you found it and want to return it to me?", Topic=1
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@ -50,7 +50,7 @@ Topic=4,"yes" -> "I am glad to hear that. So please listen: Due to circumstances
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"Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...",
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"Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...",
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"Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.", SetQuestValue(17502,6)
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"Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.", SetQuestValue(17502,6)
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Topic=4 -> "Too bad."
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Topic=4 -> "Too bad."
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"mission",QuestValue(17502)>5,QuestValue(17502)<13 -> "Return to me as soon as you have found something out about Ray."
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"ray","striker",QuestValue(17502)=13 -> "<blushes> Oh, he is so wonderful. A very special man with a special place in my heart.", Topic=5
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"ray","striker",QuestValue(17502)=13 -> "<blushes> Oh, he is so wonderful. A very special man with a special place in my heart.", Topic=5
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Topic=5,"mermaid" -> "I can't thank you enough for freeing my beloved Ray from that evil spell. I am still shocked that a mermaid could steal his love that easily.", SetQuestValue(17502,14)
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Topic=5,"mermaid" -> "I can't thank you enough for freeing my beloved Ray from that evil spell. I am still shocked that a mermaid could steal his love that easily.", SetQuestValue(17502,14)
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@ -68,7 +68,7 @@ Topic=1 -> "Oh, well."
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Topic=2,"yes" -> "Good! Please return once you have gathered 30 pieces of wood.", SetQuestValue(17501,1)
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Topic=2,"yes" -> "Good! Please return once you have gathered 30 pieces of wood.", SetQuestValue(17501,1)
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Topic=2 -> "Oh, well."
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Topic=2 -> "Oh, well."
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Topic=3,"yes",Count(Type)>=Amount -> "Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.", Delete(Type), SetQuestValue(17501,2)
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Topic=3,"yes",Count(Type)>=Amount -> "Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.", Delete(Type), SetQuestValue(17501,2), SetQuestValue(17593,2)
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Topic=3,"yes" -> "You don't have that many."
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Topic=3,"yes" -> "You don't have that many."
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Topic=3 -> "Oh, I'm still waiting then."
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Topic=3 -> "Oh, I'm still waiting then."
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@ -40,8 +40,9 @@ Topic=3, -> "Too bad."
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"mermaid",QuestValue(17502)=10 -> "Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.", SetQuestValue(17502,11)
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"mermaid",QuestValue(17502)=10 -> "Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.", SetQuestValue(17502,11)
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"marina",QuestValue(17502)=10 -> *
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"marina",QuestValue(17502)=10 -> *
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"date",QuestValue(17502)=10 -> *
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"love","poem",QuestValue(17502)=11 -> Type=5952, Amount=1, "Did you get a love poem from Ab'Dendriel?", Topic=4
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"poem",QuestValue(17502)=11 -> Type=5952, Amount=1, "Did you get a love poem from Ab'Dendriel?", Topic=4
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Topic=4,"yes",Count(Type)>=Amount -> "Excellent. Here, with this little spell I enable you to recite the poem like a true elven poet. Now go and ask her for a date again.", SetQuestValue(17502,12)
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Topic=4,"yes",Count(Type)>=Amount -> "Excellent. Here, with this little spell I enable you to recite the poem like a true elven poet. Now go and ask her for a date again.", SetQuestValue(17502,12)
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Topic=4,"yes" -> "It looks like you forgot it somewhere."
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Topic=4,"yes" -> "It looks like you forgot it somewhere."
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Topic=4 -> "Maybe another time."
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Topic=4 -> "Maybe another time."
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||||||
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Reference in New Issue
Block a user