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	remove health and mana regeneration from bed
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		| @@ -219,7 +219,7 @@ void BedItem::regeneratePlayer(Player* player) const | ||||
| { | ||||
| 	const uint32_t sleptTime = time(nullptr) - sleepStart; | ||||
|  | ||||
| 	Condition* condition = player->getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT); | ||||
| 	/*Condition* condition = player->getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT); | ||||
| 	if (condition) { | ||||
| 		uint32_t regen; | ||||
| 		if (condition->getTicks() != -1) { | ||||
| @@ -236,7 +236,7 @@ void BedItem::regeneratePlayer(Player* player) const | ||||
|  | ||||
| 		player->changeHealth(regen, false); | ||||
| 		player->changeMana(regen); | ||||
| 	} | ||||
| 	}*/ | ||||
|  | ||||
| 	const int32_t soulRegen = sleptTime / (60 * 15); | ||||
| 	player->changeSoul(soulRegen); | ||||
|   | ||||
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