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finish npcs
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data/npc/lyonel.npc
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40
data/npc/lyonel.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Lyonel"
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Outfit = (151,38-58-22-95)
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Home = [32298,32832,7]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome, my friend. Make yourself comfortable and have some food and rum."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "You're served soon, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Someone must have been in a hurry."
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"bye" -> "Good bye and come again.", Idle
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"farewell" -> *
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"buy" -> "Food and rum as much as you can pay for."
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"do","you","sell" -> *
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"do","you","have" -> *
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"food" -> "I can offer you bread, cheese, ham, or meat."
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"bread" -> Type=3600, Amount=1, Price=4, "Do you want to buy a bread for %P gold?", Topic=1
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"cheese" -> Type=3607, Amount=1, Price=6, "Do you want to buy cheese for %P gold?", Topic=1
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"meat" -> Type=3577, Amount=1, Price=5, "Do you want to buy meat for %P gold?", Topic=1
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"ham" -> Type=3582, Amount=1, Price=8, "Do you want to buy a ham for %P gold?", Topic=1
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%1,1<%1,"bread" -> Type=3600, Amount=%1, Price=4*%1, "Do you wanna buy %A breads for %P gold?", Topic=1
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%1,1<%1,"cheese" -> Type=3607, Amount=%1, Price=6*%1, "Do you wanna buy %A cheese for %P gold?", Topic=1
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%1,1<%1,"meat" -> Type=3577, Amount=%1, Price=5*%1, "Do you wanna buy %A meat for %P gold?", Topic=1
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%1,1<%1,"ham" -> Type=3582, Amount=%1, Price=8*%1, "Do you wanna buy %A ham for %P gold?", Topic=1
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"rum" -> Type=5552, Data=13, Amount=1, Price=150, "Do you want to buy a flask of rum for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "And here is what you ordered.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "Where's your money then?", Idle
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Topic=1 -> "Maybe next time."
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}
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