mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-13 06:49:21 +02:00
implement few new 781 items
This commit is contained in:
parent
c58e72523a
commit
c96b7af52b
@ -170,6 +170,7 @@
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<!-- Miscellaneous -->
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<!-- Miscellaneous -->
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<action itemid="4867" script="misc/botanist_container.lua" />
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<action itemid="4867" script="misc/botanist_container.lua" />
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<action itemid="4863" script="misc/butterfly_conservation_kit.lua" />
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<action itemid="4863" script="misc/butterfly_conservation_kit.lua" />
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<action itemid="5467" script="misc/fire_bug.lua" />
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<!-- Chests -->
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<!-- Chests -->
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<action itemid="2479" script="misc/chests.lua" />
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<action itemid="2479" script="misc/chests.lua" />
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@ -280,6 +281,15 @@
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<action itemid="5006" script="misc/doors.lua" />
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<action itemid="5006" script="misc/doors.lua" />
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<action itemid="5007" script="misc/doors.lua" />
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<action itemid="5007" script="misc/doors.lua" />
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<action itemid="5097" script="misc/doors.lua" />
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<action itemid="5097" script="misc/doors.lua" />
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<action itemid="5106" script="misc/doors.lua" />
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<action itemid="5115" script="misc/doors.lua" />
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<action itemid="5124" script="misc/doors.lua" />
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<action itemid="5133" script="misc/doors.lua" />
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<action itemid="5136" script="misc/doors.lua" />
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<action itemid="5139" script="misc/doors.lua" />
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<action itemid="5142" script="misc/doors.lua" />
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<action itemid="5277" script="misc/doors.lua" />
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<action itemid="5280" script="misc/doors.lua" />
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<!-- Level Doors -->
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<!-- Level Doors -->
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<action itemid="1646" script="misc/doors.lua" />
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<action itemid="1646" script="misc/doors.lua" />
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@ -290,6 +300,12 @@
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<action itemid="1680" script="misc/doors.lua" />
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<action itemid="1680" script="misc/doors.lua" />
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<action itemid="1687" script="misc/doors.lua" />
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<action itemid="1687" script="misc/doors.lua" />
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<action itemid="1696" script="misc/doors.lua" />
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<action itemid="1696" script="misc/doors.lua" />
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<action itemid="5102" script="misc/doors.lua" />
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<action itemid="5111" script="misc/doors.lua" />
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<action itemid="5120" script="misc/doors.lua" />
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<action itemid="5129" script="misc/doors.lua" />
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<action itemid="5291" script="misc/doors.lua" />
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<action itemid="5293" script="misc/doors.lua" />
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<!-- Quest Doors -->
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<!-- Quest Doors -->
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<action itemid="1642" script="misc/doors.lua" />
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<action itemid="1642" script="misc/doors.lua" />
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@ -300,6 +316,12 @@
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<action itemid="1676" script="misc/doors.lua" />
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<action itemid="1676" script="misc/doors.lua" />
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<action itemid="1689" script="misc/doors.lua" />
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<action itemid="1689" script="misc/doors.lua" />
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<action itemid="1698" script="misc/doors.lua" />
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<action itemid="1698" script="misc/doors.lua" />
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<action itemid="5104" script="misc/doors.lua" />
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<action itemid="5113" script="misc/doors.lua" />
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<action itemid="5122" script="misc/doors.lua" />
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<action itemid="5131" script="misc/doors.lua" />
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<action itemid="5287" script="misc/doors.lua" />
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<action itemid="5289" script="misc/doors.lua" />
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<!-- Closed Normal Doors -->
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<!-- Closed Normal Doors -->
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<action itemid="2177" script="misc/doors.lua" />
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<action itemid="2177" script="misc/doors.lua" />
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@ -322,6 +344,21 @@
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<action itemid="4913" script="misc/doors.lua" />
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<action itemid="4913" script="misc/doors.lua" />
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<action itemid="5082" script="misc/doors.lua" />
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<action itemid="5082" script="misc/doors.lua" />
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<action itemid="5098" script="misc/doors.lua" />
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<action itemid="5098" script="misc/doors.lua" />
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<action itemid="5100" script="misc/doors.lua" />
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<action itemid="5107" script="misc/doors.lua" />
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<action itemid="5109" script="misc/doors.lua" />
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<action itemid="5116" script="misc/doors.lua" />
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<action itemid="5118" script="misc/doors.lua" />
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<action itemid="5125" script="misc/doors.lua" />
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<action itemid="5127" script="misc/doors.lua" />
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<action itemid="5134" script="misc/doors.lua" />
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<action itemid="5137" script="misc/doors.lua" />
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<action itemid="5140" script="misc/doors.lua" />
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<action itemid="5143" script="misc/doors.lua" />
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<action itemid="5278" script="misc/doors.lua" />
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<action itemid="5281" script="misc/doors.lua" />
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<action itemid="5283" script="misc/doors.lua" />
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<action itemid="5285" script="misc/doors.lua" />
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<!-- Open Vertical Doors -->
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<!-- Open Vertical Doors -->
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<action itemid="1630" script="misc/doors.lua" />
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<action itemid="1630" script="misc/doors.lua" />
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@ -342,6 +379,20 @@
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<action itemid="4914" script="misc/doors.lua" />
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<action itemid="4914" script="misc/doors.lua" />
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<action itemid="5083" script="misc/doors.lua" />
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<action itemid="5083" script="misc/doors.lua" />
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<action itemid="2178" script="misc/doors.lua" />
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<action itemid="2178" script="misc/doors.lua" />
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<action itemid="5108" script="misc/doors.lua" />
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<action itemid="5110" script="misc/doors.lua" />
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<action itemid="5112" script="misc/doors.lua" />
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<action itemid="5114" script="misc/doors.lua" />
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<action itemid="5126" script="misc/doors.lua" />
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<action itemid="5128" script="misc/doors.lua" />
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<action itemid="5130" script="misc/doors.lua" />
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<action itemid="5132" script="misc/doors.lua" />
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<action itemid="5141" script="misc/doors.lua" />
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<action itemid="5144" script="misc/doors.lua" />
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<action itemid="5282" script="misc/doors.lua" />
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<action itemid="5284" script="misc/doors.lua" />
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<action itemid="5288" script="misc/doors.lua" />
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<action itemid="5292" script="misc/doors.lua" />
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<!-- Open Horizontal Doors -->
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<!-- Open Horizontal Doors -->
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<action itemid="1633" script="misc/doors.lua" />
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<action itemid="1633" script="misc/doors.lua" />
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@ -363,4 +414,17 @@
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<action itemid="5085" script="misc/doors.lua" />
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<action itemid="5085" script="misc/doors.lua" />
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<action itemid="2180" script="misc/doors.lua" />
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<action itemid="2180" script="misc/doors.lua" />
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<action itemid="5099" script="misc/doors.lua" />
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<action itemid="5099" script="misc/doors.lua" />
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<action itemid="5101" script="misc/doors.lua" />
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<action itemid="5103" script="misc/doors.lua" />
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<action itemid="5105" script="misc/doors.lua" />
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<action itemid="5117" script="misc/doors.lua" />
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<action itemid="5119" script="misc/doors.lua" />
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<action itemid="5121" script="misc/doors.lua" />
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<action itemid="5123" script="misc/doors.lua" />
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<action itemid="5135" script="misc/doors.lua" />
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<action itemid="5138" script="misc/doors.lua" />
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<action itemid="5279" script="misc/doors.lua" />
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<action itemid="5286" script="misc/doors.lua" />
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<action itemid="5290" script="misc/doors.lua" />
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<action itemid="5294" script="misc/doors.lua" />
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</actions>
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</actions>
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@ -1,5 +1,5 @@
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local lockedDoors = {
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local lockedDoors = {
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1628, 1631, 1650, 1653, 1668, 1671, 1682, 1691, 5006, 5007, 5097
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1628, 1631, 1650, 1653, 1668, 1671, 1682, 1691, 5006, 5007, 5097, 5106, 5115, 5124, 5133, 5136, 5139, 5142, 5277, 5280
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}
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}
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local closedNormalDoors = {
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local closedNormalDoors = {
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@ -24,6 +24,21 @@ local closedNormalDoors = {
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[2177] = 2178,
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[2177] = 2178,
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[2179] = 2180,
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[2179] = 2180,
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[5098] = 5099,
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[5098] = 5099,
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[5100] = 5101,
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[5107] = 5108,
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[5109] = 5110,
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[5116] = 5117,
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[5118] = 5119,
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[5125] = 5126,
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[5127] = 5128,
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[5134] = 5135,
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[5137] = 5138,
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[5140] = 5141,
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[5143] = 5144,
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[5278] = 5279,
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[5281] = 5282,
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[5283] = 5284,
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[5285] = 5286,
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}
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}
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local openVerticalDoors = {
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local openVerticalDoors = {
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@ -45,6 +60,20 @@ local openVerticalDoors = {
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[4914] = 4913,
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[4914] = 4913,
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[5083] = 5082,
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[5083] = 5082,
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[2178] = 2177,
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[2178] = 2177,
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[5108] = 5107,
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[5110] = 5109,
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[5112] = 5111,
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[5114] = 5113,
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[5126] = 5125,
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[5128] = 5127,
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[5130] = 5129,
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[5132] = 5131,
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[5141] = 5140,
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[5144] = 5143,
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[5282] = 5281,
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[5284] = 5283,
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[5288] = 5287,
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[5292] = 5291,
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}
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}
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local openHorizontalDoors = {
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local openHorizontalDoors = {
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@ -67,6 +96,19 @@ local openHorizontalDoors = {
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[5085] = 5084,
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[5085] = 5084,
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[2180] = 2179,
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[2180] = 2179,
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[5099] = 5098,
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[5099] = 5098,
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[5101] = 5100,
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[5103] = 5102,
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[5105] = 5104,
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[5117] = 5116,
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[5119] = 5118,
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[5121] = 5120,
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[5123] = 5122,
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[5135] = 5134,
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[5138] = 5137,
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[5279] = 5278,
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[5286] = 5285,
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[5290] = 5289,
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[5294] = 5293,
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}
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}
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local levelDoors = {
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local levelDoors = {
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@ -78,6 +120,13 @@ local levelDoors = {
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[1680] = 1681,
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[1680] = 1681,
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[1687] = 1688,
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[1687] = 1688,
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[1696] = 1697,
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[1696] = 1697,
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[5102] = 5103,
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[5104] = 5105,
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[5111] = 5112,
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[5120] = 5121,
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[5129] = 5130,
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[5291] = 5292,
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[5293] = 5294,
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}
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}
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local questDoors = {
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local questDoors = {
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@ -89,6 +138,11 @@ local questDoors = {
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[1676] = 1677,
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[1676] = 1677,
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[1689] = 1690,
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[1689] = 1690,
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[1698] = 1699,
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[1698] = 1699,
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[5113] = 5114,
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[5122] = 5123,
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[5131] = 5132,
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[5287] = 5288,
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[5289] = 5290,
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}
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}
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local passthrough = {
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local passthrough = {
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26
data/actions/scripts/misc/fire_bug.lua
Normal file
26
data/actions/scripts/misc/fire_bug.lua
Normal file
@ -0,0 +1,26 @@
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function onUse(player, item, fromPosition, target, toPosition, isHotkey)
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local random = math.random(10)
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if random >= 4 then --success 6% chance
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if target.itemid == 5465 then --Burn Sugar Cane
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toPosition:sendMagicEffect(CONST_ME_FIREAREA)
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target:transform(5464)
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target:decay()
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elseif target.itemid == 3514 then --Light Up empty coal basins
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toPosition:sendMagicEffect(CONST_ME_HITBYFIRE)
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target:transform(3513)
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elseif target.itemid == 2114 then --Light Up empty coal basins
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toPosition:sendMagicEffect(CONST_ME_HITBYFIRE)
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target:transform(2113)
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end
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elseif random == 2 then --it remove the fire bug 2% chance
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item:remove(1)
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toPosition:sendMagicEffect(CONST_ME_POFF)
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elseif random == 1 then --it explode on the user 1% chance
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doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -5, -5, CONST_ME_HITBYFIRE)
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player:say('OUCH!', TALKTYPE_MONSTER_SAY)
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item:remove(1)
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else
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toPosition:sendMagicEffect(CONST_ME_POFF) --it fails, but dont get removed 3% chance
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end
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return true
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end
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@ -11,6 +11,11 @@ function onUse(player, item, fromPosition, target, toPosition)
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target:decay()
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target:decay()
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Game.createItem(3605, 1, target:getPosition())
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Game.createItem(3605, 1, target:getPosition())
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return true
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return true
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elseif target:getId() == 5463 then
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target:transform(5462, 1)
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target:decay()
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Game.createItem(5466, 1, target:getPosition())
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return true
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end
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end
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return doDestroyItem(target)
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return doDestroyItem(target)
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end
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end
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@ -7189,11 +7189,11 @@ Flags = {Top,Unmove}
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TypeID = 1628
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TypeID = 1628
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Name = "a closed door"
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Name = "a closed door"
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Description = "It is locked"
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Description = "It is locked"
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Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 1629
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TypeID = 1629
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Name = "a closed door"
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Name = "a closed door"
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Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 1630
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TypeID = 1630
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Name = "an open door"
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Name = "an open door"
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@ -7202,11 +7202,11 @@ Flags = {Top,Door,Unmove}
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TypeID = 1631
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TypeID = 1631
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Name = "a closed door"
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Name = "a closed door"
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Description = "It is locked"
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Description = "It is locked"
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Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 1632
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TypeID = 1632
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Name = "a closed door"
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Name = "a closed door"
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Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 1633
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TypeID = 1633
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Name = "an open door"
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Name = "an open door"
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@ -7230,7 +7230,7 @@ Flags = {Top,Unmove}
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TypeID = 1638
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TypeID = 1638
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Name = "a closed door"
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Name = "a closed door"
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Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 1639
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TypeID = 1639
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Name = "an open door"
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Name = "an open door"
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@ -7238,7 +7238,7 @@ Flags = {Top,Door,Unmove}
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TypeID = 1640
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TypeID = 1640
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Name = "a closed door"
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Name = "a closed door"
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Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 1641
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TypeID = 1641
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Name = "an open door"
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Name = "an open door"
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@ -7247,7 +7247,7 @@ Flags = {Top,Door,Unmove}
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TypeID = 1642
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TypeID = 1642
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Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1643
|
TypeID = 1643
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7256,7 +7256,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 1644
|
TypeID = 1644
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1645
|
TypeID = 1645
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7265,7 +7265,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 1646
|
TypeID = 1646
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1647
|
TypeID = 1647
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7274,7 +7274,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 1648
|
TypeID = 1648
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1649
|
TypeID = 1649
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7283,11 +7283,11 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 1650
|
TypeID = 1650
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1651
|
TypeID = 1651
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1652
|
TypeID = 1652
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7296,11 +7296,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 1653
|
TypeID = 1653
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1654
|
TypeID = 1654
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1655
|
TypeID = 1655
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7308,7 +7308,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 1656
|
TypeID = 1656
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1657
|
TypeID = 1657
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7316,7 +7316,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 1658
|
TypeID = 1658
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1659
|
TypeID = 1659
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7325,7 +7325,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 1660
|
TypeID = 1660
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1661
|
TypeID = 1661
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7334,7 +7334,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 1662
|
TypeID = 1662
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1663
|
TypeID = 1663
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7343,7 +7343,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 1664
|
TypeID = 1664
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1665
|
TypeID = 1665
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7352,7 +7352,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 1666
|
TypeID = 1666
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1667
|
TypeID = 1667
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7361,11 +7361,11 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 1668
|
TypeID = 1668
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1669
|
TypeID = 1669
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1670
|
TypeID = 1670
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7374,11 +7374,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 1671
|
TypeID = 1671
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1672
|
TypeID = 1672
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1673
|
TypeID = 1673
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7387,7 +7387,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 1674
|
TypeID = 1674
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1675
|
TypeID = 1675
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7396,7 +7396,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 1676
|
TypeID = 1676
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1677
|
TypeID = 1677
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7405,7 +7405,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 1678
|
TypeID = 1678
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1679
|
TypeID = 1679
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7414,7 +7414,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 1680
|
TypeID = 1680
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1681
|
TypeID = 1681
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7422,12 +7422,12 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
|
|
||||||
TypeID = 1682
|
TypeID = 1682
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1683
|
TypeID = 1683
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1684
|
TypeID = 1684
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7435,7 +7435,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 1685
|
TypeID = 1685
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1686
|
TypeID = 1686
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7444,7 +7444,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 1687
|
TypeID = 1687
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1688
|
TypeID = 1688
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7453,7 +7453,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 1689
|
TypeID = 1689
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1690
|
TypeID = 1690
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7461,12 +7461,12 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 1691
|
TypeID = 1691
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1692
|
TypeID = 1692
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1693
|
TypeID = 1693
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7474,7 +7474,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 1694
|
TypeID = 1694
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1695
|
TypeID = 1695
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -7483,7 +7483,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 1696
|
TypeID = 1696
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1697
|
TypeID = 1697
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -7492,7 +7492,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 1698
|
TypeID = 1698
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 1699
|
TypeID = 1699
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -10226,19 +10226,19 @@ Flags = {Bottom,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 2338
|
TypeID = 2338
|
||||||
Name = "a passthrough"
|
Name = "a passthrough"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Height}
|
Flags = {Door,Unpass,Unmove,Height}
|
||||||
|
|
||||||
TypeID = 2339
|
TypeID = 2339
|
||||||
Name = "an open passthrough"
|
Name = "an open passthrough"
|
||||||
Flags = {Bottom,Door,Unmove}
|
Flags = {Door,Unmove}
|
||||||
|
|
||||||
TypeID = 2340
|
TypeID = 2340
|
||||||
Name = "a passthrough"
|
Name = "a passthrough"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Height}
|
Flags = {Door,Unpass,Unmove,Height}
|
||||||
|
|
||||||
TypeID = 2341
|
TypeID = 2341
|
||||||
Name = "an open passthrough"
|
Name = "an open passthrough"
|
||||||
Flags = {Bottom,Door,Unmove}
|
Flags = {Door,Unmove}
|
||||||
|
|
||||||
TypeID = 2342
|
TypeID = 2342
|
||||||
Name = "a counter"
|
Name = "a counter"
|
||||||
@ -22359,11 +22359,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 4912
|
TypeID = 4912
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 4913
|
TypeID = 4913
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 4914
|
TypeID = 4914
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -22751,12 +22751,12 @@ Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
|
|||||||
TypeID = 5006
|
TypeID = 5006
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5007
|
TypeID = 5007
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5008
|
TypeID = 5008
|
||||||
Name = "a sandstone wall"
|
Name = "a sandstone wall"
|
||||||
@ -23114,7 +23114,7 @@ Attributes = {Waypoints=160}
|
|||||||
|
|
||||||
TypeID = 5082
|
TypeID = 5082
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5083
|
TypeID = 5083
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23122,7 +23122,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 5084
|
TypeID = 5084
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5085
|
TypeID = 5085
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23185,19 +23185,19 @@ Attributes = {Nutrition=4,Weight=180}
|
|||||||
TypeID = 5097
|
TypeID = 5097
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5098
|
TypeID = 5098
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5099
|
TypeID = 5099
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
Flags = {Top,Door,Unmove}
|
Flags = {Top,Door,Unmove}
|
||||||
# pradeti nuo cia: 5100
|
|
||||||
TypeID = 5100
|
TypeID = 5100
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5101
|
TypeID = 5101
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23206,7 +23206,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5102
|
TypeID = 5102
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5103
|
TypeID = 5103
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -23215,7 +23215,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 5104
|
TypeID = 5104
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5105
|
TypeID = 5105
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23224,11 +23224,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 5106
|
TypeID = 5106
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5107
|
TypeID = 5107
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5108
|
TypeID = 5108
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23236,7 +23236,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 5109
|
TypeID = 5109
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5110
|
TypeID = 5110
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23245,7 +23245,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5111
|
TypeID = 5111
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5112
|
TypeID = 5112
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -23254,7 +23254,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 5113
|
TypeID = 5113
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5114
|
TypeID = 5114
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23263,11 +23263,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 5115
|
TypeID = 5115
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5116
|
TypeID = 5116
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5117
|
TypeID = 5117
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23275,7 +23275,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 5118
|
TypeID = 5118
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5119
|
TypeID = 5119
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23284,7 +23284,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5120
|
TypeID = 5120
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5121
|
TypeID = 5121
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -23293,7 +23293,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 5122
|
TypeID = 5122
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5123
|
TypeID = 5123
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23302,11 +23302,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 5124
|
TypeID = 5124
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5125
|
TypeID = 5125
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5126
|
TypeID = 5126
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23314,7 +23314,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 5127
|
TypeID = 5127
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5128
|
TypeID = 5128
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23323,7 +23323,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5129
|
TypeID = 5129
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5130
|
TypeID = 5130
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -23332,7 +23332,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 5131
|
TypeID = 5131
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5132
|
TypeID = 5132
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23341,11 +23341,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 5133
|
TypeID = 5133
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5134
|
TypeID = 5134
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5135
|
TypeID = 5135
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23354,11 +23354,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5136
|
TypeID = 5136
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5137
|
TypeID = 5137
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5138
|
TypeID = 5138
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23367,11 +23367,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5139
|
TypeID = 5139
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5140
|
TypeID = 5140
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5141
|
TypeID = 5141
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23380,11 +23380,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5142
|
TypeID = 5142
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5143
|
TypeID = 5143
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5144
|
TypeID = 5144
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23432,7 +23432,7 @@ Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
|
|||||||
|
|
||||||
TypeID = 5155
|
TypeID = 5155
|
||||||
Name = "a mango tree"
|
Name = "a mango tree"
|
||||||
Flags = {Bottom,Unpass,Unmove,Unlay} # TODO: Mango Tree should be harvestable?
|
Flags = {Bottom,Unpass,Unmove,Unlay}
|
||||||
|
|
||||||
TypeID = 5156
|
TypeID = 5156
|
||||||
Name = "a mango tree"
|
Name = "a mango tree"
|
||||||
@ -23917,11 +23917,11 @@ Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
|
|||||||
TypeID = 5277
|
TypeID = 5277
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5278
|
TypeID = 5278
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5279
|
TypeID = 5279
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23930,11 +23930,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5280
|
TypeID = 5280
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5281
|
TypeID = 5281
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5282
|
TypeID = 5282
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23942,7 +23942,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 5283
|
TypeID = 5283
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5284
|
TypeID = 5284
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23950,7 +23950,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 5285
|
TypeID = 5285
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5286
|
TypeID = 5286
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23959,7 +23959,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5287
|
TypeID = 5287
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5288
|
TypeID = 5288
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23968,7 +23968,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 5289
|
TypeID = 5289
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5290
|
TypeID = 5290
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -23977,7 +23977,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 5291
|
TypeID = 5291
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5292
|
TypeID = 5292
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -23986,7 +23986,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
|
|||||||
TypeID = 5293
|
TypeID = 5293
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
Description = "Only the worthy may pass"
|
Description = "Only the worthy may pass"
|
||||||
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5294
|
TypeID = 5294
|
||||||
Name = "a gate of expertise"
|
Name = "a gate of expertise"
|
||||||
@ -24370,7 +24370,7 @@ Flags = {Unmove,Unlay,AllowDistRead}
|
|||||||
|
|
||||||
TypeID = 5389
|
TypeID = 5389
|
||||||
Name = "a pawpaw tree"
|
Name = "a pawpaw tree"
|
||||||
Flags = {Bottom,Unpass,Unmove,Unlay} # TODO: Should be harvestable?
|
Flags = {Bottom,Unpass,Unmove,Unlay}
|
||||||
|
|
||||||
TypeID = 5390
|
TypeID = 5390
|
||||||
Name = "a pawpaw tree"
|
Name = "a pawpaw tree"
|
||||||
@ -24701,8 +24701,8 @@ TypeID = 5467
|
|||||||
Name = "a fire bug"
|
Name = "a fire bug"
|
||||||
Description = "This strange creature has the tendency to set certain things on fire"
|
Description = "This strange creature has the tendency to set certain things on fire"
|
||||||
Flags = {UseEvent,MultiUse,Take}
|
Flags = {UseEvent,MultiUse,Take}
|
||||||
Attributes = {Weight=3050,Brightness=3,LightColor=206} # TODO: Use action to harvest
|
Attributes = {Weight=3050,Brightness=3,LightColor=206}
|
||||||
|
# pradeti nuo cia jau padariau, kad iseitu harvestinti sugar cane ir nepamirsti pridedineti naujus daiktus prie npc ir monstru, kurie jau egzistuoja
|
||||||
TypeID = 5468
|
TypeID = 5468
|
||||||
Name = "a distilling machine"
|
Name = "a distilling machine"
|
||||||
Flags = {Bottom,Unpass,Unmove,Unlay}
|
Flags = {Bottom,Unpass,Unmove,Unlay}
|
||||||
@ -24901,7 +24901,7 @@ Attributes = {FluidSource=WINE,ExpireTarget=5469,TotalExpireTime=15} # TODO: Fl
|
|||||||
|
|
||||||
TypeID = 5514
|
TypeID = 5514
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5515
|
TypeID = 5515
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -24909,7 +24909,7 @@ Flags = {Top,Door,Unmove}
|
|||||||
|
|
||||||
TypeID = 5516
|
TypeID = 5516
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5517
|
TypeID = 5517
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -25869,11 +25869,11 @@ Attributes = {Waypoints=130}
|
|||||||
TypeID = 5732
|
TypeID = 5732
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5733
|
TypeID = 5733
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5734
|
TypeID = 5734
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -25882,11 +25882,11 @@ Flags = {Top,Door,Unmove}
|
|||||||
TypeID = 5735
|
TypeID = 5735
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "It is locked"
|
Description = "It is locked"
|
||||||
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5736
|
TypeID = 5736
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5737
|
TypeID = 5737
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -25927,7 +25927,7 @@ Attributes = {Waypoints=500}
|
|||||||
TypeID = 5745
|
TypeID = 5745
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5746
|
TypeID = 5746
|
||||||
Name = "an open door"
|
Name = "an open door"
|
||||||
@ -25944,7 +25944,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
|
|||||||
TypeID = 5749
|
TypeID = 5749
|
||||||
Name = "a closed door"
|
Name = "a closed door"
|
||||||
Description = "The door seems to be sealed against unwanted intruders"
|
Description = "The door seems to be sealed against unwanted intruders"
|
||||||
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
|
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
|
||||||
|
|
||||||
TypeID = 5750
|
TypeID = 5750
|
||||||
Name = "an earth pile"
|
Name = "an earth pile"
|
||||||
|
@ -532,8 +532,12 @@
|
|||||||
<movevent event="AddItem" itemid="2196" tileitem="1" script="misc/floorchange.lua" />
|
<movevent event="AddItem" itemid="2196" tileitem="1" script="misc/floorchange.lua" />
|
||||||
<movevent event="StepIn" itemid="2198" script="misc/floorchange.lua" />
|
<movevent event="StepIn" itemid="2198" script="misc/floorchange.lua" />
|
||||||
<movevent event="AddItem" itemid="2198" tileitem="1" script="misc/floorchange.lua" />
|
<movevent event="AddItem" itemid="2198" tileitem="1" script="misc/floorchange.lua" />
|
||||||
|
<movevent event="StepIn" itemid="5257" script="misc/floorchange.lua" />
|
||||||
|
<movevent event="AddItem" itemid="5257" tileitem="1" script="misc/floorchange.lua" />
|
||||||
<movevent event="StepIn" itemid="5258" script="misc/floorchange.lua" />
|
<movevent event="StepIn" itemid="5258" script="misc/floorchange.lua" />
|
||||||
<movevent event="AddItem" itemid="5258" tileitem="1" script="misc/floorchange.lua" />
|
<movevent event="AddItem" itemid="5258" tileitem="1" script="misc/floorchange.lua" />
|
||||||
|
<movevent event="StepIn" itemid="5259" script="misc/floorchange.lua" />
|
||||||
|
<movevent event="AddItem" itemid="5259" tileitem="1" script="misc/floorchange.lua" />
|
||||||
|
|
||||||
<!-- Damage -->
|
<!-- Damage -->
|
||||||
<movevent event="StepIn" itemid="2145" script="misc/damage.lua" />
|
<movevent event="StepIn" itemid="2145" script="misc/damage.lua" />
|
||||||
@ -585,6 +589,18 @@
|
|||||||
<movevent event="StepOut" itemid="1681" script="misc/doors.lua" />
|
<movevent event="StepOut" itemid="1681" script="misc/doors.lua" />
|
||||||
<movevent event="StepOut" itemid="1688" script="misc/doors.lua" />
|
<movevent event="StepOut" itemid="1688" script="misc/doors.lua" />
|
||||||
<movevent event="StepOut" itemid="1690" script="misc/doors.lua" />
|
<movevent event="StepOut" itemid="1690" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5103" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5105" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5112" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5114" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5121" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5123" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5130" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5132" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5288" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5290" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5292" script="misc/doors.lua" />
|
||||||
|
<movevent event="StepOut" itemid="5294" script="misc/doors.lua" />
|
||||||
|
|
||||||
<!-- Magic Fields -->
|
<!-- Magic Fields -->
|
||||||
<movevent event="StepIn" itemid="1998" function="onStepInField" />
|
<movevent event="StepIn" itemid="1998" function="onStepInField" />
|
||||||
|
@ -7,6 +7,12 @@ local verticalDoors = {
|
|||||||
[1679] = 1678,
|
[1679] = 1678,
|
||||||
[1697] = 1696,
|
[1697] = 1696,
|
||||||
[1699] = 1698,
|
[1699] = 1698,
|
||||||
|
[5112] = 5111,
|
||||||
|
[5114] = 5113,
|
||||||
|
[5130] = 5129,
|
||||||
|
[5132] = 5131,
|
||||||
|
[5288] = 5287,
|
||||||
|
[5292] = 5291,
|
||||||
}
|
}
|
||||||
|
|
||||||
local horizontalDoors = {
|
local horizontalDoors = {
|
||||||
@ -18,6 +24,12 @@ local horizontalDoors = {
|
|||||||
[1681] = 1680,
|
[1681] = 1680,
|
||||||
[1688] = 1687,
|
[1688] = 1687,
|
||||||
[1690] = 1689,
|
[1690] = 1689,
|
||||||
|
[5103] = 5102,
|
||||||
|
[5105] = 5104,
|
||||||
|
[5121] = 5120,
|
||||||
|
[5123] = 5122,
|
||||||
|
[5290] = 5289,
|
||||||
|
[5294] = 5293,
|
||||||
}
|
}
|
||||||
|
|
||||||
function onStepOut(creature, item, fromPosition, toPosition)
|
function onStepOut(creature, item, fromPosition, toPosition)
|
||||||
|
@ -70,7 +70,9 @@ local list = {
|
|||||||
[2194] = {x = 1, y = -1, z = -1},
|
[2194] = {x = 1, y = -1, z = -1},
|
||||||
[2196] = {x = 1, y = 1, z = -1},
|
[2196] = {x = 1, y = 1, z = -1},
|
||||||
[2198] = {x = -1, y = 1, z = -1},
|
[2198] = {x = -1, y = 1, z = -1},
|
||||||
|
[5257] = {x = -1, y = 0, z = -1},
|
||||||
[5258] = {x = 0, y = -1, z = -1},
|
[5258] = {x = 0, y = -1, z = -1},
|
||||||
|
[5259] = {x = -1, y = 0, z = -1},
|
||||||
}
|
}
|
||||||
|
|
||||||
function onStepIn(creature, item, position, fromPosition)
|
function onStepIn(creature, item, position, fromPosition)
|
||||||
|
@ -44,6 +44,7 @@ VANISH,! -> "Aww, I don't even deserve a farewell?"
|
|||||||
"melon" -> Type=3593, Amount=1, Price=10, "Do you want to buy a melon for %P gold?", Topic=1
|
"melon" -> Type=3593, Amount=1, Price=10, "Do you want to buy a melon for %P gold?", Topic=1
|
||||||
"pumpkin" -> Type=3594, Amount=1, Price=10, "Do you want to buy a pumpkin for %P gold?", Topic=1
|
"pumpkin" -> Type=3594, Amount=1, Price=10, "Do you want to buy a pumpkin for %P gold?", Topic=1
|
||||||
"blueberr" -> Type=3588, Amount=1, Price=1, "Do you want to buy a blueberry for %P gold?", Topic=1
|
"blueberr" -> Type=3588, Amount=1, Price=1, "Do you want to buy a blueberry for %P gold?", Topic=1
|
||||||
|
"mango" -> Type=5096, Amount=1, Price=10, "Do you want to buy a mango for %P gold?", Topic=1
|
||||||
|
|
||||||
%1,1<%1,"banana" -> Type=3587, Amount=%1, Price=5*%1, "Do you want to buy %A bananas for %P gold?", Topic=1
|
%1,1<%1,"banana" -> Type=3587, Amount=%1, Price=5*%1, "Do you want to buy %A bananas for %P gold?", Topic=1
|
||||||
%1,1<%1,"white","mushroom" -> Type=3723, Amount=%1, Price=10*%1, "Do you want to buy %A of the white mushrooms for %P gold?", Topic=1
|
%1,1<%1,"white","mushroom" -> Type=3723, Amount=%1, Price=10*%1, "Do you want to buy %A of the white mushrooms for %P gold?", Topic=1
|
||||||
@ -52,6 +53,7 @@ VANISH,! -> "Aww, I don't even deserve a farewell?"
|
|||||||
%1,1<%1,"melon" -> Type=3593, Amount=%1, Price=10*%1, "Do you want to buy %A melons for %P gold?", Topic=1
|
%1,1<%1,"melon" -> Type=3593, Amount=%1, Price=10*%1, "Do you want to buy %A melons for %P gold?", Topic=1
|
||||||
%1,1<%1,"pumpkin" -> Type=3594, Amount=%1, Price=10*%1, "Do you want to buy %A pumpkins for %P gold?", Topic=1
|
%1,1<%1,"pumpkin" -> Type=3594, Amount=%1, Price=10*%1, "Do you want to buy %A pumpkins for %P gold?", Topic=1
|
||||||
%1,1<%1,"blueberr" -> Type=3588, Amount=%1, Price=1*%1, "Do you want to buy %A blueberries for %P gold?", Topic=1
|
%1,1<%1,"blueberr" -> Type=3588, Amount=%1, Price=1*%1, "Do you want to buy %A blueberries for %P gold?", Topic=1
|
||||||
|
%1,1<%1,"mango" -> Type=5096, Amount=%1, Price=10*%1, "Do you want to buy %A mangos for %P gold?", Topic=1
|
||||||
|
|
||||||
Topic=1,"yes",CountMoney>=Price -> "Merci, 'ere you go.", DeleteMoney, Create(Type)
|
Topic=1,"yes",CountMoney>=Price -> "Merci, 'ere you go.", DeleteMoney, Create(Type)
|
||||||
Topic=1,"yes" -> "Sorry, but that's not enough money, please count again."
|
Topic=1,"yes" -> "Sorry, but that's not enough money, please count again."
|
||||||
|
Loading…
x
Reference in New Issue
Block a user