implement few new 781 items

This commit is contained in:
ErikasKontenis
2019-11-22 18:27:42 +02:00
parent c58e72523a
commit c96b7af52b
9 changed files with 281 additions and 100 deletions

View File

@@ -7189,11 +7189,11 @@ Flags = {Top,Unmove}
TypeID = 1628
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1629
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1630
Name = "an open door"
@@ -7202,11 +7202,11 @@ Flags = {Top,Door,Unmove}
TypeID = 1631
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1632
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1633
Name = "an open door"
@@ -7230,7 +7230,7 @@ Flags = {Top,Unmove}
TypeID = 1638
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1639
Name = "an open door"
@@ -7238,7 +7238,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1640
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1641
Name = "an open door"
@@ -7247,7 +7247,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1642
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1643
Name = "an open door"
@@ -7256,7 +7256,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1644
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1645
Name = "an open door"
@@ -7265,7 +7265,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1646
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1647
Name = "a gate of expertise"
@@ -7274,7 +7274,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1648
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1649
Name = "a gate of expertise"
@@ -7283,11 +7283,11 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1650
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1651
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1652
Name = "an open door"
@@ -7296,11 +7296,11 @@ Flags = {Top,Door,Unmove}
TypeID = 1653
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1654
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1655
Name = "an open door"
@@ -7308,7 +7308,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1656
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1657
Name = "an open door"
@@ -7316,7 +7316,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1658
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1659
Name = "an open door"
@@ -7325,7 +7325,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1660
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1661
Name = "an open door"
@@ -7334,7 +7334,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1662
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1663
Name = "an open door"
@@ -7343,7 +7343,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1664
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1665
Name = "a gate of expertise"
@@ -7352,7 +7352,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1666
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1667
Name = "a gate of expertise"
@@ -7361,11 +7361,11 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1668
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1669
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1670
Name = "an open door"
@@ -7374,11 +7374,11 @@ Flags = {Top,Door,Unmove}
TypeID = 1671
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1672
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1673
Name = "an open door"
@@ -7387,7 +7387,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1674
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1675
Name = "an open door"
@@ -7396,7 +7396,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1676
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1677
Name = "an open door"
@@ -7405,7 +7405,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1678
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1679
Name = "a gate of expertise"
@@ -7414,7 +7414,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1680
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1681
Name = "a gate of expertise"
@@ -7422,12 +7422,12 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1682
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1683
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1684
Name = "an open door"
@@ -7435,7 +7435,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1685
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1686
Name = "an open door"
@@ -7444,7 +7444,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1687
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1688
Name = "a gate of expertise"
@@ -7453,7 +7453,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1689
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1690
Name = "an open door"
@@ -7461,12 +7461,12 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1691
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1692
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1693
Name = "an open door"
@@ -7474,7 +7474,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1694
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1695
Name = "an open door"
@@ -7483,7 +7483,7 @@ Flags = {Top,Door,Unmove}
TypeID = 1696
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1697
Name = "a gate of expertise"
@@ -7492,7 +7492,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1698
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1699
Name = "an open door"
@@ -10226,19 +10226,19 @@ Flags = {Bottom,Door,Unmove}
TypeID = 2338
Name = "a passthrough"
Flags = {Bottom,Door,Unpass,Unmove,Height}
Flags = {Door,Unpass,Unmove,Height}
TypeID = 2339
Name = "an open passthrough"
Flags = {Bottom,Door,Unmove}
Flags = {Door,Unmove}
TypeID = 2340
Name = "a passthrough"
Flags = {Bottom,Door,Unpass,Unmove,Height}
Flags = {Door,Unpass,Unmove,Height}
TypeID = 2341
Name = "an open passthrough"
Flags = {Bottom,Door,Unmove}
Flags = {Door,Unmove}
TypeID = 2342
Name = "a counter"
@@ -22359,11 +22359,11 @@ Flags = {Top,Door,Unmove}
TypeID = 4912
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 4913
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 4914
Name = "an open door"
@@ -22751,12 +22751,12 @@ Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5006
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5007
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5008
Name = "a sandstone wall"
@@ -23114,7 +23114,7 @@ Attributes = {Waypoints=160}
TypeID = 5082
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5083
Name = "an open door"
@@ -23122,7 +23122,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5084
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5085
Name = "an open door"
@@ -23185,19 +23185,19 @@ Attributes = {Nutrition=4,Weight=180}
TypeID = 5097
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5098
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5099
Name = "an open door"
Flags = {Top,Door,Unmove}
# pradeti nuo cia: 5100
TypeID = 5100
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5101
Name = "an open door"
@@ -23206,7 +23206,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5102
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5103
Name = "a gate of expertise"
@@ -23215,7 +23215,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 5104
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5105
Name = "an open door"
@@ -23224,11 +23224,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 5106
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5107
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5108
Name = "an open door"
@@ -23236,7 +23236,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5109
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5110
Name = "an open door"
@@ -23245,7 +23245,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5111
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5112
Name = "a gate of expertise"
@@ -23254,7 +23254,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 5113
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5114
Name = "an open door"
@@ -23263,11 +23263,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 5115
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5116
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5117
Name = "an open door"
@@ -23275,7 +23275,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5118
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5119
Name = "an open door"
@@ -23284,7 +23284,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5120
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5121
Name = "a gate of expertise"
@@ -23293,7 +23293,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 5122
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5123
Name = "an open door"
@@ -23302,11 +23302,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 5124
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5125
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5126
Name = "an open door"
@@ -23314,7 +23314,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5127
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5128
Name = "an open door"
@@ -23323,7 +23323,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5129
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5130
Name = "a gate of expertise"
@@ -23332,7 +23332,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 5131
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5132
Name = "an open door"
@@ -23341,11 +23341,11 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 5133
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5134
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5135
Name = "an open door"
@@ -23354,11 +23354,11 @@ Flags = {Top,Door,Unmove}
TypeID = 5136
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5137
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5138
Name = "an open door"
@@ -23367,11 +23367,11 @@ Flags = {Top,Door,Unmove}
TypeID = 5139
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5140
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5141
Name = "an open door"
@@ -23380,11 +23380,11 @@ Flags = {Top,Door,Unmove}
TypeID = 5142
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5143
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5144
Name = "an open door"
@@ -23432,7 +23432,7 @@ Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5155
Name = "a mango tree"
Flags = {Bottom,Unpass,Unmove,Unlay} # TODO: Mango Tree should be harvestable?
Flags = {Bottom,Unpass,Unmove,Unlay}
TypeID = 5156
Name = "a mango tree"
@@ -23917,11 +23917,11 @@ Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5277
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5278
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5279
Name = "an open door"
@@ -23930,11 +23930,11 @@ Flags = {Top,Door,Unmove}
TypeID = 5280
Name = "a closed door"
Description = "It is locked"
Flags = {UseEvent,Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5281
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5282
Name = "an open door"
@@ -23942,7 +23942,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5283
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5284
Name = "an open door"
@@ -23950,7 +23950,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5285
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5286
Name = "an open door"
@@ -23959,7 +23959,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5287
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5288
Name = "an open door"
@@ -23968,7 +23968,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 5289
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5290
Name = "an open door"
@@ -23977,7 +23977,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 5291
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5292
Name = "a gate of expertise"
@@ -23986,7 +23986,7 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 5293
Name = "a gate of expertise"
Description = "Only the worthy may pass"
Flags = {Door,Bottom,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5294
Name = "a gate of expertise"
@@ -24370,7 +24370,7 @@ Flags = {Unmove,Unlay,AllowDistRead}
TypeID = 5389
Name = "a pawpaw tree"
Flags = {Bottom,Unpass,Unmove,Unlay} # TODO: Should be harvestable?
Flags = {Bottom,Unpass,Unmove,Unlay}
TypeID = 5390
Name = "a pawpaw tree"
@@ -24701,8 +24701,8 @@ TypeID = 5467
Name = "a fire bug"
Description = "This strange creature has the tendency to set certain things on fire"
Flags = {UseEvent,MultiUse,Take}
Attributes = {Weight=3050,Brightness=3,LightColor=206} # TODO: Use action to harvest
Attributes = {Weight=3050,Brightness=3,LightColor=206}
# pradeti nuo cia jau padariau, kad iseitu harvestinti sugar cane ir nepamirsti pridedineti naujus daiktus prie npc ir monstru, kurie jau egzistuoja
TypeID = 5468
Name = "a distilling machine"
Flags = {Bottom,Unpass,Unmove,Unlay}
@@ -24901,7 +24901,7 @@ Attributes = {FluidSource=WINE,ExpireTarget=5469,TotalExpireTime=15} # TODO: Fl
TypeID = 5514
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5515
Name = "an open door"
@@ -24909,7 +24909,7 @@ Flags = {Top,Door,Unmove}
TypeID = 5516
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5517
Name = "an open door"
@@ -25869,11 +25869,11 @@ Attributes = {Waypoints=130}
TypeID = 5732
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5733
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5734
Name = "an open door"
@@ -25882,11 +25882,11 @@ Flags = {Top,Door,Unmove}
TypeID = 5735
Name = "a closed door"
Description = "It is locked"
Flags = {Bottom,UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5736
Name = "a closed door"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5737
Name = "an open door"
@@ -25927,7 +25927,7 @@ Attributes = {Waypoints=500}
TypeID = 5745
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5746
Name = "an open door"
@@ -25944,7 +25944,7 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 5749
Name = "a closed door"
Description = "The door seems to be sealed against unwanted intruders"
Flags = {Bottom,Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 5750
Name = "an earth pile"