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https://github.com/ErikasKontenis/SabrehavenServer.git
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inquisition till eclipse
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75
data/actions/scripts/inquisition/holyWater.lua
Normal file
75
data/actions/scripts/inquisition/holyWater.lua
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@@ -0,0 +1,75 @@
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local doorPosition = Position(32260, 32791, 7)
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local shadowNexusPosition = Position(33115, 31702, 12)
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local effectPositions = {
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Position(33113, 31702, 12),
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Position(33116, 31702, 12)
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}
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local function revertItem(position, itemId, transformId)
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local item = Tile(position):getItemById(itemId)
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if item then
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item:transform(transformId)
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end
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end
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local function nexusMessage(player, message)
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local spectators = Game.getSpectators(shadowNexusPosition, false, true, 3, 3)
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for i = 1, #spectators do
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player:say(message, TALKTYPE_MONSTER_YELL, false, spectators[i], shadowNexusPosition)
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end
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end
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function onUse(player, item, fromPosition, target, toPosition, isHotkey)
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-- Eclipse
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if target.actionid == 2000 then
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item:remove(1)
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toPosition:sendMagicEffect(CONST_ME_FIREAREA)
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-- The Inquisition Questlog- 'Mission 2: Eclipse'
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player:setStorageValue(12162, 2)
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player:setStorageValue(12160, 5)
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return true
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-- Haunted Ruin
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elseif target.actionid == 2003 then
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if player:getStorageValue(12160) ~= 12 then
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return true
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end
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Game.createMonster('Pirate Ghost', toPosition)
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item:remove(1)
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-- The Inquisition Questlog- 'Mission 4: The Haunted Ruin'
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player:setStorageValue(12160, 13)
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player:setStorageValue(12164, 2)
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local doorItem = Tile(doorPosition):getItemById(8697)
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if doorItem then
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doorItem:transform(8696)
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end
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addEvent(revertItem, 10 * 1000, doorPosition, 8696, 8697)
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return true
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end
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-- Shadow Nexus
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if isInArray({8753, 8755, 8757}, target.itemid) then
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target:transform(target.itemid + 1)
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target:decay()
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nexusMessage(player, player:getName() .. ' damaged the shadow nexus! You can\'t damage it while it\'s burning.')
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shadowNexusPosition:sendMagicEffect(CONST_ME_HOLYAREA)
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elseif target.itemid == 8759 then
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if player:getStorageValue(12160) < 22 then
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-- The Inquisition Questlog- 'Mission 7: The Shadow Nexus'
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player:setStorageValue(12167, 2)
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player:setStorageValue(12160, 22)
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end
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for i = 1, #effectPositions do
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effectPositions[i]:sendMagicEffect(CONST_ME_HOLYAREA)
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end
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nexusMessage(player, player:getName() .. ' destroyed the shadow nexus! In 20 seconds it will return to its original state.')
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item:remove(1)
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end
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return true
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end
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