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https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-06-13 12:34:28 +02:00
fix fluid colors and add few more items functionality from 781
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@ -52,7 +52,7 @@ timeBetweenExActions = 1000
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-- Map
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-- NOTE: set mapName WITHOUT .otbm at the end
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mapName = "map"
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mapName = "mymap"
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mapAuthor = "CipSoft"
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-- MySQL
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@ -135,6 +135,7 @@
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<action itemid="4852" script="misc/ectoplasm_container.lua" />
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<action itemid="3217" script="misc/letter_bag.lua" />
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<action fromid="3603" toid="3605" script="misc/baking.lua" />
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<action itemid="5466" script="misc/distilling_rum.lua" />
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<action fromid="3264" toid="3276" script="misc/weapons.lua" />
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<action fromid="3278" toid="3286" script="misc/weapons.lua" />
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<action fromid="3288" toid="3297" script="misc/weapons.lua" />
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20
data/actions/scripts/misc/distilling_rum.lua
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20
data/actions/scripts/misc/distilling_rum.lua
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@ -0,0 +1,20 @@
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local distillingMachines = {
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[5468] = 5512,
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[5469] = 5513
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}
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function onUse(player, item, fromPosition, target, toPosition)
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if not target:isItem() then
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return false
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end
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local machine = distillingMachines[target:getId()]
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if machine then
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target:transform(machine, 1)
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target:decay()
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item:remove(1)
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return true
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end
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return false
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end
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@ -37,6 +37,12 @@ Name = "lifefluid"
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TypeID = 12
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Name = "lemonade"
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TypeID = 13
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Name = "rum"
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TypeID = 14
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Name = "coconut milk"
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# --- end of server specific object types ---
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TypeID = 100
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@ -24702,7 +24708,7 @@ Name = "a fire bug"
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Description = "This strange creature has the tendency to set certain things on fire"
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Flags = {UseEvent,MultiUse,Take}
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Attributes = {Weight=3050,Brightness=3,LightColor=206}
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# pradeti nuo cia jau padariau, kad iseitu harvestinti sugar cane ir nepamirsti pridedineti naujus daiktus prie npc ir monstru, kurie jau egzistuoja
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TypeID = 5468
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Name = "a distilling machine"
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Flags = {Bottom,Unpass,Unmove,Unlay}
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@ -24892,13 +24898,13 @@ Flags = {Unpass,Unmove,Unlay}
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TypeID = 5512
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Name = "a distilling machine"
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Flags = {Bottom,Unpass,Unmove,Unlay,Expire}
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Attributes = {FluidSource=WINE,ExpireTarget=5468,TotalExpireTime=15} # TODO: FluidSource should be RUM
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Attributes = {FluidSource=RUM,ExpireTarget=5468,TotalExpireTime=10}
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TypeID = 5513
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Name = "a distilling machine"
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Flags = {Bottom,Unpass,Unmove,Unlay,Expire}
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Attributes = {FluidSource=WINE,ExpireTarget=5469,TotalExpireTime=15} # TODO: FluidSource should be RUM
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Attributes = {FluidSource=RUM,ExpireTarget=5469,TotalExpireTime=10}
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# pradeti nuo cia
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TypeID = 5514
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Name = "a closed door"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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12
src/const.h
12
src/const.h
@ -122,6 +122,8 @@ enum FluidTypes_t : uint8_t
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FLUID_MANAFLUID,
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FLUID_LIFEFLUID,
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FLUID_LEMONADE,
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FLUID_RUM,
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FLUID_COCONUTMILK,
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};
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enum FluidColor_t : uint8_t
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@ -130,10 +132,12 @@ enum FluidColor_t : uint8_t
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FLUID_COLOR_BLUE = 1,
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FLUID_COLOR_PURPLE = 2,
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FLUID_COLOR_BROWN = 3,
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FLUID_COLOR_RED = 4,
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FLUID_COLOR_GREEN = 5,
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FLUID_COLOR_YELLOW = 6,
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FLUID_COLOR_WHITE = 7,
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FLUID_COLOR_BROWN1 = 4,
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FLUID_COLOR_RED = 5,
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FLUID_COLOR_GREEN = 6,
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FLUID_COLOR_BROWN2 = 7,
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FLUID_COLOR_YELLOW = 8,
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FLUID_COLOR_WHITE = 9,
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};
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enum SquareColor_t : uint8_t {
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@ -1407,6 +1407,7 @@ void LuaScriptInterface::registerFunctions()
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registerEnum(FLUID_MANAFLUID)
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registerEnum(FLUID_LIFEFLUID)
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registerEnum(FLUID_LEMONADE)
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registerEnum(FLUID_RUM)
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registerEnum(TALKTYPE_SAY)
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registerEnum(TALKTYPE_WHISPER)
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@ -188,40 +188,42 @@ std::string transformToSHA1(const std::string& input)
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uint8_t getLiquidColor(uint8_t type)
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{
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uint8_t result = 0;
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uint8_t result = FLUID_COLOR_NONE;
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switch (type)
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{
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case 1:
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result = 1;
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case FLUID_WATER:
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result = FLUID_COLOR_BLUE;
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break;
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case 0:
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result = 0;
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case FLUID_NONE:
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result = FLUID_COLOR_NONE;
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break;
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case 6:
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result = 4;
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case FLUID_SLIME:
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result = FLUID_COLOR_GREEN;
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break;
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case 3:
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case 4:
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case 7:
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result = 3;
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case FLUID_BEER:
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case FLUID_MUD:
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case FLUID_OIL:
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case FLUID_RUM:
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result = FLUID_COLOR_BROWN;
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break;
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case 9:
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result = 6;
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case FLUID_MILK:
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case FLUID_COCONUTMILK:
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result = FLUID_COLOR_WHITE;
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break;
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case 2:
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case 10:
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result = 7;
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case FLUID_WINE:
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case FLUID_MANAFLUID:
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result = FLUID_COLOR_PURPLE;
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break;
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case 5:
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case 11:
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result = 2;
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case FLUID_BLOOD:
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case FLUID_LIFEFLUID:
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result = FLUID_COLOR_RED;
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break;
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case 8:
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case 12:
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result = 5;
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case FLUID_URINE:
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case FLUID_LEMONADE:
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result = FLUID_COLOR_YELLOW;
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break;
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default:
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result = 0;
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result = FLUID_COLOR_NONE;
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break;
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}
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return result;
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@ -717,7 +719,8 @@ FluidNames fluidNames[] = {
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{"milk", FLUID_MILK},
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{"manafluid", FLUID_MANAFLUID},
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{"lifefluid", FLUID_LIFEFLUID},
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{"lemonade", FLUID_LEMONADE}
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{"lemonade", FLUID_LEMONADE},
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{"rum", FLUID_RUM}
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};
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MagicEffectClasses getMagicEffect(const std::string& strValue)
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