mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-29 17:19:20 +02:00
implement few npcs. Done till Charlotta.
This commit is contained in:
parent
e6eb79618f
commit
c50f3ab9db
@ -52,7 +52,7 @@ timeBetweenExActions = 1000
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-- Map
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-- NOTE: set mapName WITHOUT .otbm at the end
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mapName = "mymap"
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mapName = "map"
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mapAuthor = "CipSoft"
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-- MySQL
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45
data/npc/admiralwyrmslicer.npc
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45
data/npc/admiralwyrmslicer.npc
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@ -0,0 +1,45 @@
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Admiral Wyrmslicer"
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Outfit = (132,19-113-112-114)
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Home = [32396,32821,3]
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Radius = 4
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Behaviour = {
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ADDRESS,"hello$",! -> "Greetings, %N. Have you anything to report?"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please wait a minute, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye, %N!", Idle
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"farewell" -> *
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"report" -> "I heard enough of the gossip and superstitions. I am fed up with that nonsense!"
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"gossip" -> "Spare me the nonsense that people made up like sinister cultists, quara infiltrators, pirate hideouts voodoo curses and whatnot! ...",
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"I've heared it all and it is completely rubbish and a waste of my time! We have everything firmly under control. And to ensure this I warn you not to talk to the townspeople about such issues!"
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"cultistis" -> "The talks about the cult are getting tiresome. There is no such thing. It is only another superstition here."
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"quara" -> "The quara are treacherous foes that don't fight with common tactics. This and the security of the seas, to what they can withdraw, make it difficult to handle them properly."
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"pirate" -> "Pirates are vermin and we will wipe them from the map wherever they raise their ugly heads."
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"voodoo" -> "Superstition! We have real sorcerers and none of them uses such prankish trickery."
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"job" -> "I am admiral of the Thaian fleet and commander of this fort and the local military."
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"Wyrmslicer" -> "My family is respected for many deeds of heroism. There is a well-known dragon slayer in our bloodline which earned us that name of honour."
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"raymond striker" -> "Captain Striker is one of the more cunning pirates. Up to now, he managed to escape but sooner or later he will run out of luck."
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"chondur" -> "I heard about that man. For some people he is some kind of father figure. If he should ever misuse that, we will take a closer look at him."
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"thais" -> "Thais is of course the crown of our kingdom and the place where our hearts will belong to forever."
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"venore" -> "The efforts Venore put into this city are admirable. It's only fair that they gain a certain profit from that."
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"king" -> "LONG LIVE THE KING!"
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"sugar" -> "We need the sugar. We will ensure with everything that is at our command that the supply of sugar is kept up."
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"rum" -> "Rum can be just as good for morale as it can be bad. It has to be administered with care."
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"governor" -> "The governor is a fine man and I do my best to support him in all his efforts."
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"eleonore" -> "This young lady truly graces Liberty Bay with her presence. It is always a pleasure to meet her."
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"liberty bay" -> "It might take some time but with our guidance the city will flourish and prosper."
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"carlin" -> "Sooner or later Carlin will be nothing more than a footnote in history. Look at the size of our kingdom and compare it with Carlin ...",
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"One day they will accept that it is better to rejoin the kingdom and to combine our efforts and resources for the good of all."
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"charlotta" -> "I believe she is this old healer in town. I don't think she is happy with our presence here but she did nothing yet that would justify to arrest her."
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"Isolde" -> "Competent and efficient. I give nothing about ugly rumours and she never ever betrayed the trust put into her."
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"Theodore Loveless" -> "Mr. Loveless has a sharp and quick mind. If he were no trader, he would have made a great officer."
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"Tristan" -> "A fine knight indeed. I am very pleased with his efforts."
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"ferumbras" -> "I am not familiar with witchcraft and sorcery. Perhaps you should ask someone else."
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}
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21
data/npc/ajax.npc
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21
data/npc/ajax.npc
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@ -0,0 +1,21 @@
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Ajax"
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Outfit = (143,78-101-120-94-1)
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Home = [32417,31583,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Hi."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Wait, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> NOP
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"bye" -> "Bye.", Idle
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"farewell" -> *
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}
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55
data/npc/ariella.npc
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55
data/npc/ariella.npc
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@ -0,0 +1,55 @@
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Ariella"
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Outfit = (155,115-3-1-76-2)
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Home = [32336,32593,7]
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Radius = 4
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Behaviour = {
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ADDRESS,"hello$",! -> "Hi there %N, and welcome to my tavern."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please give me a minute, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye.", Idle
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"buy" -> "I can offer you food."
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"do","you","sell" -> *
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"do","you","have" -> *
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"food" -> "Are you looking for food? I have banana, blueberry, cheese, mango, meat, melon, orange, pear, pumpkin, red apple and strawberry."
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"banana" -> Type=3587, Amount=1, Price=5, "Do you want to buy a banana for %P gold?", Topic=1
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"blueberry" -> Type=3588, Amount=1, Price=1, "Do you want to buy blueberry for %P gold?", Topic=1
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"cheese" -> Type=3607, Amount=1, Price=6, "Do you want to buy cheese for %P gold?", Topic=1
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"ham" -> Type=3582, Amount=1, Price=8, "Do you want to buy a ham for %P gold?", Topic=1
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"juice squeezer" -> Type=5865, Amount=1, Price=100, "Do you want to buy a juice squeezer for %P gold?", Topic=1
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"mango" -> Type=5096, Amount=1, Price=10, "Do you want to buy a mango for %P gold?", Topic=1
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"meat" -> Type=3577, Amount=1, Price=5, "Do you want to buy a meat for %P gold?", Topic=1
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"melon" -> Type=3593, Amount=1, Price=10, "Do you want to buy a melon for %P gold?", Topic=1
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"orange" -> Type=3586, Amount=1, Price=10, "Do you want to buy a orange for %P gold?", Topic=1
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"pear" -> Type=3584, Amount=1, Price=5, "Do you want to buy a pear for %P gold?", Topic=1
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"pumpkin" -> Type=3594, Amount=1, Price=10, "Do you want to buy a pumpkin for %P gold?", Topic=1
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"red apple" -> Type=3585, Amount=1, Price=5, "Do you want to buy a red apple for %P gold?", Topic=1
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"strawberry" -> Type=3591, Amount=1, Price=2, "Do you want to buy a strawberry for %P gold?", Topic=1
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%1,1<%1,"banana" -> Type=3587, Amount=%1, Price=5*%1, "Do you want to buy %A bananas for %P gold?", Topic=1
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%1,1<%1,"blueberr" -> Type=3588, Amount=%1, Price=1*%1, "Do you want to buy %A blueberries for %P gold?", Topic=1
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%1,1<%1,"cheese" -> Type=3607, Amount=%1, Price=6*%1, "Do you want to buy %A cheese for %P gold?", Topic=1
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%1,1<%1,"ham" -> Type=3582, Amount=%1, Price=8*%1, "Do you want to buy %A ham for %P gold?", Topic=1
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%1,1<%1,"juice squeezer" -> Type=5865, Amount=%1, Price=100*%1, "Do you want to buy %A juice squeezers for %P gold?", Topic=1
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%1,1<%1,"mango" -> Type=5096, Amount=%1, Price=10*%1, "Do you want to buy %A mangos for %P gold?", Topic=1
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%1,1<%1,"meat" -> Type=3577, Amount=%1, Price=5*%1, "Do you want to buy %A meats for %P gold?", Topic=1
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%1,1<%1,"melon" -> Type=3593, Amount=%1, Price=10*%1, "Do you want to buy %A melons for %P gold?", Topic=1
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%1,1<%1,"orange" -> Type=3586, Amount=%1, Price=10*%1, "Do you want to buy %A oranges for %P gold?", Topic=1
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%1,1<%1,"pear" -> Type=3584, Amount=%1, Price=5*%1, "Do you want to buy %A pears for %P gold?", Topic=1
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%1,1<%1,"pumpkin" -> Type=3594, Amount=%1, Price=10*%1, "Do you want to buy %A pumpkins for %P gold?", Topic=1
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%1,1<%1,"red apple" -> Type=3585, Amount=%1, Price=5*%1, "Do you want to buy %A red apples for %P gold?", Topic=1
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%1,1<%1,"strawberr" -> Type=3591, Amount=%1, Price=2*%1, "Do you want to buy %A strawberries for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "I am sorry, but you do not have enough gold."
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Topic=1 -> "Maybe later."
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}
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21
data/npc/atrad.npc
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21
data/npc/atrad.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Atrad"
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Outfit = (152,77-113-132-94-3)
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Home = [32077,32533,9]
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Radius = 5
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Behaviour = {
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ADDRESS,"hello$",Burning>0 -> "Hehe. That\'s a good show, %N, with all the pyro effects. You got my attention. For a minute or so."
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ADDRESS,"hi$",Burning>0 -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Wait, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> NOP
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"bye" -> "Bye, %N!", Idle
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"farewell" -> *
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}
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21
data/npc/barney.npc
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21
data/npc/barney.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Barney"
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Outfit = (128,20-39-115-114)
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Home = [32141,32928,7]
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Radius = 5
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Behaviour = {
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ADDRESS,"hello$",! -> "Hi."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Wait, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> NOP
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"bye" -> "Bye.", Idle
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"farewell" -> *
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}
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66
data/npc/berenice.npc
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66
data/npc/berenice.npc
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@ -0,0 +1,66 @@
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Berenice"
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Outfit = (140,5-87-104-106)
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Home = [32359,32812,7]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",! -> "Greetings, what can I do for you? If you're interested in the explorer society, just ask me."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please wait a minute, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye.", Idle
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"farewell" -> *
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"job" -> "I am the local representative of the explorer society in Liberty Bay."
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"me" -> *
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"explorer society" -> "Our noble society is dedicated to explore the unknown. No location is too remote for our members to travel there ...",
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"No beast is too wild to be hunted. No treasure buried too deep to be unearthed ...",
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"Only the most dedicated and fearless adventurers may join our ranks."
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"rank",QuestValue(300)>0,QuestValue(300)<4 -> "You are a novice of the explorer society."
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"rank",QuestValue(300)>3,QuestValue(300)<7 -> "You are a journeyman of the explorer society."
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"rank",QuestValue(300)>6,QuestValue(300)<9 -> "You are a relic hunter of the explorer society."
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"rank",QuestValue(300)>8 -> "You are an explorer of the explorer society."
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"liberty bay" -> "For an outpost it is quite well organised and comfortable. Uhm ... not that a true explorer would give much about comfort."
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"outpost" -> "Sadly the governor is too occupied with other issues, so his support of our noble efforts is only nominal. However, our own resources are large enough to maintain our researches here on our own."
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"governor" -> *
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"bases" -> "Currently we maintain public bases in Port Hope and Northport. We have also established this humble outpost here."
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"researches" -> "The local flora and fauna hold surely some surprises for us. Also the history of the isles is worth some closer investigation. Finally there is the unknown sea and its depths that hide secrets yet to be discovered."
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"pirates" -> "Pirates are a pain. Constantly we lose supplies and important papers, that document our progress here, due to their inroads on our ships. The military really has to eradicate this pest once and for all."
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"quaras" -> "The quara as a race are a phenomenon! There are either different types of quara or they are able to reshape and upgrade their bodies in some way ...",
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"To discover the secret magic behind such techniques would be invaluable."
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"voodoo" -> "The magic of this isle has its twists. That was the easy part for our mages to find out. The more difficult part will be to figure out why it is that way and what it means for users of magic and for ordinary people ...",
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"In the light of this knowledge this 'voodoo' is worth some closer researches."
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"cult" -> "Sadly the town is full of superstitious rumours. Although we appreciate folklore now and then, we first have to accomplish the scientific part of investigations ...",
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"So we have no time for rumours about a hidden cult that probably does not exist at all. ...",
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"But if you should find anything that proves their existence, I'll buy it from you."
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"superstitious" -> "That is one of the things we have to explore after all."
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"sugar" -> "It is astonishing how fertile the soil here seems to be for sugar canes. There is something special about the isles."
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"plantations" -> "Well, there are some plantations in the western part of the isle."
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"rum" -> "I send some rum to the other bases of our society each month. We like to taste exotic beverages now and then ...",
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"That is one of the things we have to explore after all."
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"venore" -> "Venore is a centre of commerce. It has only little to offer to our efforts to explore and to gain further knowledge ...",
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"Sometimes though, the generous tradesmen sponsor some of our missions and now and then we can sell some of our knowledge or recovered artefacts to them."
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"thais" -> "Thais is a great city, but not such a centre of learning and knowledge like Edron."
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"king" -> "The king is a great supporter and a honourary member of our society."
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"djinn" -> "Djinns are an extremely interesting topic. Luckily you have just found an expert in djinn lore! To keep matters short, let me only tell you the most notable facts: ...",
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"Have you known that there are green and blue djinns? Well that's because there are no less than two types of djinns ...",
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"<minutes later> Which does mean that some are green and others are blue! ...",
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"<several minutes later> I can not stress enough the relevance of the fact that djinns have no need for shoes at all. That leads to astounding facts like ...",
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"<another few minutes later> Without shoes you'd think a society would concentrate on some kinds of gloves, but no! ...",
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"<after loosing track of time at some point> Which leads to a completely shoeless society that is divided in two colours! ...",
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"I see the implication of this fact makes you sweat and your face turn greenish, at last someone who can comprehend the significance of my studies! ...",
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"If you ever want to hear more about djinns, just ask me!"
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"ferumbras" -> "This evil wizard once maintained a centre of power here on those isles. After his demise, the Edron academy sealed that place and is extremely secretive about it ...",
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"Although it is understandable, it is still an unacceptable hindrance to free research."
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"Admiral Wyrmslicer" -> "The admiral is of little help to us. Instead of providing us troops for protection, he is more concerned that we could draw the attention of imagined enemies on the settlement or destroy something."
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"Charlotta" -> "That old woman was of some help in cataloguing the local fauna. Still I think she withholds some vital knowledge about local plants."
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"Eleonore" -> "This young lady has probably more interest in make-up than in education."
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"Theodore Loveless" -> "Mr. Loveless is a man of education and style. He certainly knows how to run festivities of all kinds."
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"Chondur" -> "Chondur ... Chondur ... I really don't know where to put that name. Some local celebrity I guess."
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"Raymond Striker" -> "This Striker is one of the most dangerous pirates. The society has put an additional bounty on his head."
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}
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21
data/npc/bertram.npc
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21
data/npc/bertram.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Bertram"
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Outfit = (132,57-114-0-114)
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Home = [32355,32797,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Hello, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Wait, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> NOP
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"bye" -> "Bye, %N.", Idle
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"farewell" -> *
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}
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21
data/npc/braden.npc
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21
data/npc/braden.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Braden"
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Outfit = (128,58-20-116-95)
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Home = [32277,32707,7]
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Radius = 5
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Behaviour = {
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ADDRESS,"hello$",! -> "Hello, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Wait, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> NOP
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"bye" -> "Bye, %N.", Idle
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"farewell" -> *
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}
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21
data/npc/bradford.npc
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21
data/npc/bradford.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Bradford"
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Outfit = (128,38-93-82-116-2)
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Home = [32299,32837,7]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",! -> "Greetings, traveller %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Wait, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Oh, just when I wanted to tell him about that treasure."
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"bye" -> "Farewell, %N.", Idle
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"farewell" -> *
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}
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21
data/npc/bron.npc
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21
data/npc/bron.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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Name = "Bron"
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Outfit = (143,95-94-132-86-2)
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Home = [32366,31628,7]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",! -> "Hello, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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||||
BUSY,"hello$",! -> "Wait, %N.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> NOP
|
||||
|
||||
"bye" -> "Bye, %N.", Idle
|
||||
"farewell" -> *
|
||||
|
||||
|
||||
}
|
21
data/npc/cameron.npc
Normal file
21
data/npc/cameron.npc
Normal file
@ -0,0 +1,21 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Cameron"
|
||||
Outfit = (128,59-37-115-95)
|
||||
Home = [32196,32840,7]
|
||||
Radius = 3
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Hello, %N."
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "Wait, %N.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> NOP
|
||||
|
||||
"bye" -> "Bye, %N.", Idle
|
||||
"farewell" -> *
|
||||
|
||||
|
||||
}
|
48
data/npc/captainmaxcalassa.npc
Normal file
48
data/npc/captainmaxcalassa.npc
Normal file
@ -0,0 +1,48 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Captain Max"
|
||||
Outfit = (134,95-10-56-77)
|
||||
Home = [31915,32710,6]
|
||||
Radius = 2
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Ahoy, %N. On a mission for the explorer society, eh?"
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "One moment please %N. You're next in line.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "Good bye."
|
||||
|
||||
"bye" -> "Good bye.", Idle
|
||||
"farewell" -> *
|
||||
"name" -> "My name is Captain Maximilian."
|
||||
"job" -> "I am the captain of this ship."
|
||||
"captain" -> *
|
||||
"sail" -> "Welcome on board, noble %N. I can bring you back to Liberty Bay. Do you want me to do it?", Topic=1
|
||||
"passage" -> *
|
||||
"back" -> *
|
||||
|
||||
"liberty bay" -> "Do you want go back to Liberty Bay?", Topic=1
|
||||
|
||||
Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
|
||||
|
||||
|
||||
Topic=1,"yes" -> "Set the sails!", Idle, EffectOpp(11), Teleport(32298,32895,6), EffectOpp(11)
|
||||
Topic=1 -> "Maybe another time, then."
|
||||
|
||||
"helmet","of","the","deep" -> Type=5460, Amount=1, Price=5000, "Do you want to buy a helmet of the deep for %P gold?", Topic=2
|
||||
%1,1<%1,"helmet","of","the","deep" -> Type=5460, Amount=%1, Price=5000*%1, "Do you want to buy %A helmets of the deep for %P gold?", Topic=1
|
||||
Topic=2,"yes",CountMoney>=Price -> "Thank you. Here it is.", DeleteMoney, Create(Type)
|
||||
Topic=2,"yes" -> "Sorry, you do not have enough gold."
|
||||
Topic=2 -> "Maybe you will buy it another time."
|
||||
|
||||
"sell","helmet","of","the","deep" -> Type=5460, Amount=1, Price=5000, "Do you want to sell a helmet of the deep for %P gold?", Topic=3
|
||||
"return" -> *
|
||||
"sell",%1,1<%1,"helmet","of","the","deep" -> Type=5460, Amount=%1, Price=5000*%1, "Do you want to sell %A helmets of the deep for %P gold?", Topic=2
|
||||
"return",%1,1<%1 -> *
|
||||
Topic=3,"yes",Count(Type)>=Amount -> "Ok. Here is your money.", Delete(Type), CreateMoney
|
||||
Topic=3,"yes" -> "Sorry, you do not have one."
|
||||
Topic=3,"yes",Amount>1 -> "Sorry, you do not have so many."
|
||||
Topic=3 -> "Maybe next time."
|
||||
}
|
35
data/npc/captainmaxlibertybay.npc
Normal file
35
data/npc/captainmaxlibertybay.npc
Normal file
@ -0,0 +1,35 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Captain Max"
|
||||
Outfit = (134,95-10-56-77)
|
||||
Home = [32298,32895,6]
|
||||
Radius = 2
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Ahoy, %N. On a mission for the explorer society, eh?"
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "One moment please %N. You're next in line.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "Good bye."
|
||||
|
||||
"bye" -> "Good bye.", Idle
|
||||
"farewell" -> *
|
||||
"name" -> "My name is Captain Maximilian."
|
||||
"job" -> "I am the captain of this ship."
|
||||
"captain" -> *
|
||||
"sail" -> "Welcome on board, noble %N. I can bring you to Calassa, but only if you have the according mission from Berenice."
|
||||
"passage" -> *
|
||||
|
||||
"calassa" -> Price=200, "That is quite a long unprofitable travel. I'll bring you to Calassa though for %P gold. Do you want me to do it?", Topic=1
|
||||
|
||||
Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
|
||||
|
||||
|
||||
Topic=1,"yes",QuestValue(300)>8,Premium,CountMoney>=Price -> "Set the sails!", DeleteMoney, Idle, EffectOpp(11), Teleport(31911,32710,6), EffectOpp(11)
|
||||
Topic>0,"yes",CountMoney>=Price,QuestValue(300)>8 -> "I'm sorry, but you need a premium account in order to travel onboard our ships."
|
||||
Topic>0,"yes",CountMoney<Price -> "You don't have enough money."
|
||||
Topic=1,"yes",QuestValue(300)<9 -> "I'm sorry, but I can't ship to Calassa with someone of your rank."
|
||||
Topic>0 -> "Maybe another time, then."
|
||||
}
|
35
data/npc/captainwaveriderisland.npc
Normal file
35
data/npc/captainwaveriderisland.npc
Normal file
@ -0,0 +1,35 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Captain Waverider"
|
||||
Outfit = (96,0-0-0-0)
|
||||
Home = [32131,32914,7]
|
||||
Radius = 2
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Greetings, daring adventurer. If you need a passage, let me know."
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "One moment please %N. You're next in line.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "Oh well."
|
||||
|
||||
"bye" -> "Good bye.", Idle
|
||||
"farewell" -> *
|
||||
"job" -> "I am the captain of this ship."
|
||||
"captain" -> *
|
||||
"sail" -> "Where do you want to go? To Liberty bay?"
|
||||
"passage" -> *
|
||||
|
||||
"liberty bay" -> Price=50, "Do you seek a passage to Liberty bay for %P?", Topic=1
|
||||
"back" -> *
|
||||
"return" -> *
|
||||
|
||||
Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
|
||||
|
||||
|
||||
Topic=1,"yes",Premium,CountMoney>=Price -> "Set the sails!", DeleteMoney, Idle, EffectOpp(11), Teleport(32349,32856,7), EffectOpp(11)
|
||||
Topic>0,"yes",CountMoney>=Price -> "I'm sorry, but you need a premium account in order to travel onboard our ships."
|
||||
Topic>0,"yes" -> "You don't have enough money."
|
||||
Topic>0 -> "We would like to serve you some time."
|
||||
}
|
33
data/npc/captainwaveriderlibertybay.npc
Normal file
33
data/npc/captainwaveriderlibertybay.npc
Normal file
@ -0,0 +1,33 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Captain Waverider"
|
||||
Outfit = (96,0-0-0-0)
|
||||
Home = [32298,32895,6]
|
||||
Radius = 2
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Greetings, daring adventurer. If you need a passage, let me know."
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "One moment please %N. You're next in line.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "Oh well."
|
||||
|
||||
"bye" -> "Good bye.", Idle
|
||||
"farewell" -> *
|
||||
"job" -> "I am the captain of this ship."
|
||||
"captain" -> *
|
||||
"sail" -> "Where do you want to go? To Treasure Island?"
|
||||
"passage" -> *
|
||||
|
||||
"treasure island" -> Price=200, "Do you seek a passage to Treasure Island for %P?", Topic=1
|
||||
|
||||
Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
|
||||
|
||||
|
||||
Topic=1,"yes",Premium,CountMoney>=Price -> "Set the sails!", DeleteMoney, Idle, EffectOpp(11), Teleport(32132,32913,7), EffectOpp(11)
|
||||
Topic>0,"yes",CountMoney>=Price -> "I'm sorry, but you need a premium account in order to travel onboard our ships."
|
||||
Topic>0,"yes" -> "You don't have enough money."
|
||||
Topic>0 -> "We would like to serve you some time."
|
||||
}
|
145
data/npc/cedrik.npc
Normal file
145
data/npc/cedrik.npc
Normal file
@ -0,0 +1,145 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Cedrik"
|
||||
Outfit = (134,116-57-97-59)
|
||||
Home = [32292,32818,7]
|
||||
Radius = 1
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Hello, %N."
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,"hiho$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
|
||||
BUSY,"hello$",! -> "Please wait, I am busy right now", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,"hiho$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "However."
|
||||
|
||||
"bye" -> "Bye, %N.", Idle
|
||||
"farewell" -> *
|
||||
"job" -> "I am a tradesman. I sell and buy weapons and armor."
|
||||
"name" -> "My name is Cedrik."
|
||||
|
||||
"offer" -> "My offers are weapons, armors, helmets, legs, and shields."
|
||||
"do","you","sell" -> *
|
||||
"do","you","have" -> *
|
||||
"weapon" -> "I have hand axes, axes, spears, maces, battle hammers, swords, rapiers, daggers, and sabres. What's your choice?"
|
||||
"helmet" -> "I am selling leather helmets and chain helmets. What do you want?"
|
||||
"armor" -> "I am selling leather, chain and brass armors. What do you need?"
|
||||
"shield" -> "I am selling wooden shields and steel shields. What do you want?"
|
||||
"trousers" -> "I am selling chain legs. Do you want to buy some?"
|
||||
"legs" -> *
|
||||
|
||||
"arrow" -> Type=3447, Amount=1, Price=3, "Do you want to buy a arrow for %P gold?", Topic=1
|
||||
"dagger" -> Type=3267, Amount=1, Price=5, "Do you want to buy a dagger for %P gold?", Topic=1
|
||||
"hand","axe" -> Type=3268, Amount=1, Price=8, "Do you want to buy a hand axe for %P gold?", Topic=1
|
||||
"spear" -> Type=3277, Amount=1, Price=10, "Do you want to buy a spear for %P gold?", Topic=1
|
||||
"rapier" -> Type=3272, Amount=1, Price=15, "Do you want to buy a rapier for %P gold?", Topic=1
|
||||
"axe" -> Type=3274, Amount=1, Price=20, "Do you want to buy an axe for %P gold?", Topic=1
|
||||
"sabre" -> Type=3273, Amount=1, Price=35, "Do you want to buy a sabre for %P gold?", Topic=1
|
||||
"sword" -> Type=3264, Amount=1, Price=85, "Do you want to buy a sword for %P gold?", Topic=1
|
||||
"mace" -> Type=3286, Amount=1, Price=90, "Do you want to buy a mace for %P gold?", Topic=1
|
||||
"battle","hammer" -> Type=3305, Amount=1, Price=350, "Do you want to buy a battle hammer for %P gold?", Topic=1
|
||||
"throwing","star" -> Type=3287, Amount=1, Price=50, "Do you want to buy a throwing star for %P gold?", Topic=1
|
||||
"battle","axe" -> Type=3266, Amount=1, Price=235, "Do you want to buy a battle axe for %P gold?", Topic=1
|
||||
|
||||
"chain","armor" -> Type=3358, Amount=1, Price=200, "Do you want to buy a chain armor for %P gold?", Topic=1
|
||||
"brass","armor" -> Type=3359, Amount=1, Price=450, "Do you want to buy a brass armor for %P gold?", Topic=1
|
||||
"leather","armor" -> Type=3361, Amount=1, Price=35, "Do you want to buy a leather armor for %P gold?", Topic=1
|
||||
"chain","helmet" -> Type=3352, Amount=1, Price=52, "Do you want to buy a chain helmet for %P gold?", Topic=1
|
||||
"leather","helmet" -> Type=3355, Amount=1, Price=12, "Do you want to buy a leather helmet for %P gold?", Topic=1
|
||||
"steel","shield" -> Type=3409, Amount=1, Price=240, "Do you want to buy a steel shield for %P gold?", Topic=1
|
||||
"wooden","shield" -> Type=3412, Amount=1, Price=15, "Do you want to buy a wooden shield for %P gold?", Topic=1
|
||||
"chain","legs" -> Type=3558, Amount=1, Price=80, "Do you want to buy chain legs for %P gold?", Topic=1
|
||||
|
||||
%1,1<%1,"arrow" -> Type=3447, Amount=%1, Price=3*%1, "Do you want to buy %A arrows for %P gold?", Topic=1
|
||||
%1,1<%1,"dagger" -> Type=3267, Amount=%1, Price=5*%1, "Do you want to buy %A daggers for %P gold?", Topic=1
|
||||
%1,1<%1,"hand","axe" -> Type=3268, Amount=%1, Price=8*%1, "Do you want to buy %A hand axes for %P gold?", Topic=1
|
||||
%1,1<%1,"spear" -> Type=3277, Amount=%1, Price=10*%1, "Do you want to buy %A spears for %P gold?", Topic=1
|
||||
%1,1<%1,"rapier" -> Type=3272, Amount=%1, Price=15*%1, "Do you want to buy %A rapiers for %P gold?", Topic=1
|
||||
%1,1<%1,"axe" -> Type=3274, Amount=%1, Price=20*%1, "Do you want to buy %A axes for %P gold?", Topic=1
|
||||
%1,1<%1,"sabre" -> Type=3273, Amount=%1, Price=35*%1, "Do you want to buy %A sabres for %P gold?", Topic=1
|
||||
%1,1<%1,"sword" -> Type=3264, Amount=%1, Price=85*%1, "Do you want to buy %A swords for %P gold?", Topic=1
|
||||
%1,1<%1,"mace" -> Type=3286, Amount=%1, Price=90*%1, "Do you want to buy %A maces for %P gold?", Topic=1
|
||||
%1,1<%1,"battle","hammer" -> Type=3305, Amount=%1, Price=350*%1, "Do you want to buy %A battle hammers for %P gold?", Topic=1
|
||||
%1,1<%1,"throwing","star" -> Type=3287, Amount=%1, Price=50*%1, "Do you want to buy %A throwing stars for %P gold?", Topic=1
|
||||
%1,1<%1,"battle","axe" -> Type=3266, Amount=%1, Price=235*%1, "Do you want to buy %A battle axes for %P gold?", Topic=1
|
||||
|
||||
%1,1<%1,"chain","armor" -> Type=3358, Amount=%1, Price=200*%1, "Do you want to buy %A chain armors for %P gold?", Topic=1
|
||||
%1,1<%1,"brass","armor" -> Type=3359, Amount=%1, Price=450*%1, "Do you want to buy %A brass armors for %P gold?", Topic=1
|
||||
%1,1<%1,"leather","armor" -> Type=3361, Amount=%1, Price=35*%1, "Do you want to buy %A leather armors for %P gold?", Topic=1
|
||||
%1,1<%1,"chain","helmet" -> Type=3352, Amount=%1, Price=52*%1, "Do you want to buy %A chain helmets for %P gold?", Topic=1
|
||||
%1,1<%1,"leather","helmet" -> Type=3355, Amount=%1, Price=12*%1, "Do you want to buy %A leather helmets for %P gold?", Topic=1
|
||||
%1,1<%1,"steel","shield" -> Type=3409, Amount=%1, Price=240*%1, "Do you want to buy %A steel shields for %P gold?", Topic=1
|
||||
%1,1<%1,"wooden","shield" -> Type=3412, Amount=%1, Price=15*%1, "Do you want to buy %A wooden shields for %P gold?", Topic=1
|
||||
%1,1<%1,"chain","legs" -> Type=3558, Amount=%1, Price=80*%1, "Do you want to buy %A chain legs for %P gold?", Topic=1
|
||||
|
||||
"sell","two","handed","sword" -> Type=3265, Amount=1, Price=450, "Do you want to sell a two handed sword for %P gold?", Topic=2
|
||||
"sell","battle","axe" -> Type=3266, Amount=1, Price=80, "Do you want to sell a battle axe for %P gold?", Topic=2
|
||||
"sell","dagger" -> Type=3267, Amount=1, Price=2, "Do you want to sell a dagger for %P gold?", Topic=2
|
||||
"sell","hand","axe" -> Type=3268, Amount=1, Price=4, "Do you want to sell a hand axe for %P gold?", Topic=2
|
||||
"sell","halberd" -> Type=3269, Amount=1, Price=400, "Do you want to sell a halberd for %P gold?", Topic=2
|
||||
"sell","rapier" -> Type=3272, Amount=1, Price=5, "Do you want to sell a rapier for %P gold?", Topic=2
|
||||
"sell","sabre" -> Type=3273, Amount=1, Price=12, "Do you want to sell a sabre for %P gold?", Topic=2
|
||||
"sell","axe" -> Type=3274, Amount=1, Price=7, "Do you want to sell an axe for %P gold?", Topic=2
|
||||
"sell","spear" -> Type=3277, Amount=1, Price=3, "Do you want to sell a spear for %P gold?", Topic=2
|
||||
"sell","morning","star" -> Type=3282, Amount=1, Price=90, "Do you want to sell a morning star for %P gold?", Topic=2
|
||||
"sell","mace" -> Type=3286, Amount=1, Price=30, "Do you want to sell a mace for %P gold?", Topic=2
|
||||
"sell","short","sword" -> Type=3294, Amount=1, Price=10, "Do you want to sell a short sword for %P gold?", Topic=2
|
||||
"sell","battle","hammer" -> Type=3305, Amount=1, Price=120, "Do you want to sell a battle hammer for %P gold?", Topic=2
|
||||
"sell","sword" -> Type=3264, Amount=1, Price=25, "Do you want to sell a sword for %P gold?", Topic=2
|
||||
"sell","hunting","spear" -> Type=3347, Amount=1, Price=250, "Do you want to sell a hunting spear for %P gold?", Topic=2
|
||||
|
||||
|
||||
"sell","leather","armor" -> Type=3361, Amount=1, Price=12, "Do you want to sell a leather armor for %P gold?", Topic=2
|
||||
"sell","chain","armor" -> Type=3358, Amount=1, Price=70, "Do you want to sell a chain armor for %P gold?", Topic=2
|
||||
"sell","brass","armor" -> Type=3359, Amount=1, Price=150, "Do you want to sell a brass armor for %P gold?", Topic=2
|
||||
"sell","plate","armor" -> Type=3357, Amount=1, Price=400, "Do you want to sell a plate armor for %P gold?", Topic=2
|
||||
"sell","chain","legs" -> Type=3558, Amount=1, Price=25, "Do you want to sell chain legs for %P gold?", Topic=2
|
||||
"sell","leather","helmet" -> Type=3355, Amount=1, Price=4, "Do you want to sell a leather helmet for %P gold?", Topic=2
|
||||
"sell","chain","helmet" -> Type=3352, Amount=1, Price=17, "Do you want to sell a chain helmet for %P gold?", Topic=2
|
||||
"sell","steel","helmet" -> Type=3351, Amount=1, Price=190, "Do you want to sell a steel helmet for %P gold?", Topic=2
|
||||
"sell","wooden","shield" -> Type=3412, Amount=1, Price=5, "Do you want to sell a wooden shield for %P gold?", Topic=2
|
||||
"sell","battle","shield" -> Type=3413, Amount=1, Price=95, "Do you want to sell a battle shield for %P gold?", Topic=2
|
||||
"sell","steel","shield" -> Type=3409, Amount=1, Price=80, "Do you want to sell a steel shield for %P gold?", Topic=2
|
||||
|
||||
"sell",%1,1<%1,"two","handed","sword" -> Type=3265, Amount=%1, Price=450*%1, "Do you want to sell %A two handed swords for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"battle","axe" -> Type=3266, Amount=%1, Price=80*%1, "Do you want to sell %A battle axes for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"dagger" -> Type=3267, Amount=%1, Price=2*%1, "Do you want to sell %A daggers for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"hand","axe" -> Type=3268, Amount=%1, Price=4*%1, "Do you want to sell %A hand axes for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"halberd" -> Type=3269, Amount=%1, Price=400*%1, "Do you want to sell %A halberds for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"rapier" -> Type=3272, Amount=%1, Price=5*%1, "Do you want to sell %A rapiers for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"sabre" -> Type=3273, Amount=%1, Price=12*%1, "Do you want to sell %A sabres for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"axe" -> Type=3274, Amount=%1, Price=7*%1, "Do you want to sell %A axes for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"spear" -> Type=3277, Amount=%1, Price=3*%1, "Do you want to sell %A spears for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"morning","star" -> Type=3282, Amount=%1, Price=90*%1, "Do you want to sell %A morning stars for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"mace" -> Type=3286, Amount=%1, Price=30*%1, "Do you want to sell %A maces for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"short","sword" -> Type=3294, Amount=%1, Price=10*%1, "Do you want to sell %A short swords for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"battle","hammer" -> Type=3305, Amount=%1, Price=120*%1, "Do you want to sell %A battle hammers for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"sword" -> Type=3264, Amount=%1, Price=25*%1, "Do you want to sell %A swords for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"hunting","spear" -> Type=3347, Amount=%1, Price=250*%1, "Do you want to sell %A hunting spears for %P gold?", Topic=2
|
||||
|
||||
"sell",%1,1<%1,"leather","armor" -> Type=3361, Amount=%1, Price=12*%1, "Do you want to sell %A leather armors for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"chain","armor" -> Type=3358, Amount=%1, Price=70*%1, "Do you want to sell %A chain armors for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"brass","armor" -> Type=3359, Amount=%1, Price=150*%1, "Do you want to sell %A brass armors for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"plate","armor" -> Type=3357, Amount=%1, Price=400*%1, "Do you want to sell %A plate armors for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"chain","legs" -> Type=3558, Amount=%1, Price=25*%1, "Do you want to sell %A chain legs for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"leather","helmet" -> Type=3355, Amount=%1, Price=4*%1, "Do you want to sell %A leather helmets for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"chain","helmet" -> Type=3352, Amount=%1, Price=17*%1, "Do you want to sell %A chain helmets for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"steel","helmet" -> Type=3351, Amount=%1, Price=190*%1, "Do you want to sell %A steel helmets for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"wooden","shield" -> Type=3412, Amount=%1, Price=5*%1, "Do you want to sell %A wooden shields for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"battle","shield" -> Type=3413, Amount=%1, Price=95*%1, "Do you want to sell %A battle shields for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"steel","shield" -> Type=3409, Amount=%1, Price=80*%1, "Do you want to sell %A steel shields for %P gold?", Topic=2
|
||||
|
||||
Topic=1,"yes",CountMoney>=Price -> "Thank you. Here it is.", DeleteMoney, Create(Type)
|
||||
Topic=1,"yes" -> "Sorry, you do not have enough gold."
|
||||
Topic=1 -> "Maybe you will buy it another time."
|
||||
|
||||
Topic=2,"yes",Count(Type)>=Amount -> "Ok. Here is your money.", Delete(Type), CreateMoney
|
||||
Topic=2,"yes" -> "Sorry, you do not have one."
|
||||
Topic=2,"yes",Amount>1 -> "Sorry, you do not have so many."
|
||||
Topic=2 -> "Maybe next time."
|
||||
|
||||
}
|
21
data/npc/ceiron.npc
Normal file
21
data/npc/ceiron.npc
Normal file
@ -0,0 +1,21 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Ceiron"
|
||||
Outfit = (144,78-100-119-116-3)
|
||||
Home = [32661,31715,7]
|
||||
Radius = 3
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Always nice to meet a fellow druid, %N."
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "Wait, %N.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "May Crunor bless and guide you, %N."
|
||||
|
||||
"bye" -> "May Crunor bless and guide you, %N.", Idle
|
||||
"farewell" -> *
|
||||
|
||||
|
||||
}
|
68
data/npc/chantalle.npc
Normal file
68
data/npc/chantalle.npc
Normal file
@ -0,0 +1,68 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Chantalle"
|
||||
Outfit = (140,79-37-71-70)
|
||||
Home = [32363,32792,7]
|
||||
Radius = 1
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Be greeted, dear %N. Have a look at our offers."
|
||||
ADDRESS,"hi$",! -> *
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "I am deeply sorry, dear %N, but I am busy with a customer. Please wait a moment.", Queue
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "Farewell."
|
||||
|
||||
"bye" -> "Farewell.", Idle
|
||||
"farewell" -> *
|
||||
"job" -> "I am responsible for buying and selling gems, pearls, and the like."
|
||||
"time" -> "It's %T."
|
||||
"offer" -> "We offer a great assortment of gems and pearls."
|
||||
"goods" -> *
|
||||
"do","you","sell" -> *
|
||||
"do","you","have" -> *
|
||||
"gem" -> "We trade small diamonds, sapphires, rubies, emeralds, and amethysts."
|
||||
"pearl" -> "We trade white and black pearls."
|
||||
|
||||
"white","pearl" -> Type=3026, Amount=1, Price=320, "Do you want to buy a white pearl for %P gold?", Topic=1
|
||||
"black","pearl" -> Type=3027, Amount=1, Price=560, "Do you want to buy a black pearl for %P gold?", Topic=1
|
||||
"small","diamond" -> Type=3028, Amount=1, Price=600, "Do you want to buy a small diamond for %P gold?", Topic=1
|
||||
"small","sapphire" -> Type=3029, Amount=1, Price=500, "Do you want to buy a small sapphire for %P gold?", Topic=1
|
||||
"small","ruby" -> Type=3030, Amount=1, Price=500, "Do you want to buy a small ruby for %P gold?", Topic=1
|
||||
"small","emerald" -> Type=3032, Amount=1, Price=500, "Do you want to buy a small emerald for %P gold?", Topic=1
|
||||
"small","amethyst" -> Type=3033, Amount=1, Price=400, "Do you want to buy a small amethyst for %P gold?", Topic=1
|
||||
|
||||
%1,1<%1,"white","pearl" -> Type=3026, Amount=%1, Price=320*%1, "Do you want to buy %A white pearls for %P gold?", Topic=1
|
||||
%1,1<%1,"black","pearl" -> Type=3027, Amount=%1, Price=560*%1, "Do you want to buy %A black pearls for %P gold?", Topic=1
|
||||
%1,1<%1,"small","diamond" -> Type=3028, Amount=%1, Price=600*%1, "Do you want to buy %A small diamonds for %P gold?", Topic=1
|
||||
%1,1<%1,"small","sapphire" -> Type=3029, Amount=%1, Price=500*%1, "Do you want to buy %A small sapphires for %P gold?", Topic=1
|
||||
%1,1<%1,"small","rub" -> Type=3030, Amount=%1, Price=500*%1, "Do you want to buy %A small rubies for %P gold?", Topic=1
|
||||
%1,1<%1,"small","emerald" -> Type=3032, Amount=%1, Price=500*%1, "Do you want to buy %A small emeralds for %P gold?", Topic=1
|
||||
%1,1<%1,"small","amethyst" -> Type=3033, Amount=%1, Price=400*%1, "Do you want to buy %A small amethysts for %P gold?", Topic=1
|
||||
|
||||
"sell","white","pearl" -> Type=3026, Amount=1, Price=160, "Do you want to sell a white pearl for %P gold?", Topic=2
|
||||
"sell","black","pearl" -> Type=3027, Amount=1, Price=280, "Do you want to sell a black pearl for %P gold?", Topic=2
|
||||
"sell","small","diamond" -> Type=3028, Amount=1, Price=300, "Do you want to sell a small diamond for %P gold?", Topic=2
|
||||
"sell","small","sapphire" -> Type=3029, Amount=1, Price=250, "Do you want to sell a small sapphire for %P gold?", Topic=2
|
||||
"sell","small","ruby" -> Type=3030, Amount=1, Price=250, "Do you want to sell a small ruby for %P gold?", Topic=2
|
||||
"sell","small","emerald" -> Type=3032, Amount=1, Price=250, "Do you want to sell a small emerald for %P gold?", Topic=2
|
||||
"sell","small","amethyst" -> Type=3033, Amount=1, Price=200, "Do you want to sell a small amethyst for %P gold?", Topic=2
|
||||
|
||||
"sell",%1,1<%1,"white","pearl" -> Type=3026, Amount=%1, Price=160*%1, "Do you want to sell %A white pearls for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"black","pearl" -> Type=3027, Amount=%1, Price=280*%1, "Do you want to sell %A black pearls for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"small","diamond" -> Type=3028, Amount=%1, Price=300*%1, "Do you want to sell %A small diamonds for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"small","sapphire" -> Type=3029, Amount=%1, Price=250*%1, "Do you want to sell %A small sapphires for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"small","rub" -> Type=3030, Amount=%1, Price=250*%1, "Do you want to sell %A small rubies for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"small","emerald" -> Type=3032, Amount=%1, Price=250*%1, "Do you want to sell %A small emeralds for %P gold?", Topic=2
|
||||
"sell",%1,1<%1,"small","amethyst" -> Type=3033, Amount=%1, Price=200*%1, "Do you want to sell %A small amethysts for %P gold?", Topic=2
|
||||
|
||||
Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
|
||||
Topic=1,"yes" -> "I am sorry, but you don't have enough money."
|
||||
Topic=1 -> "Too bad, perhaps we can trade on the next occasion you visit us."
|
||||
|
||||
Topic=2,"yes",Count(Type)>=Amount -> "Excellent. Here is your money.", Delete(Type), CreateMoney
|
||||
Topic=2,"yes" -> "I am sorry, but you do not have one."
|
||||
Topic=2,"yes",Amount>1 -> "Sorry, you do not have so many."
|
||||
Topic=2 -> "Too bad, perhaps we can trade on the next occasion you visit us."
|
||||
}
|
116
data/npc/charlotta.npc
Normal file
116
data/npc/charlotta.npc
Normal file
@ -0,0 +1,116 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "Charlotta"
|
||||
Outfit = (157,38-97-115-95-1)
|
||||
Home = [32268,32841,7]
|
||||
Radius = 2
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> "Ah, welcome! Welcome %N! If you need druid spells, you've come to the right place. Otherwise it's just nice to have a visitor."
|
||||
ADDRESS,"hi$",! -> "Ah, welcome! Welcome %N! If you need druid spells, you've come to the right place. Otherwise it's just nice to have a visitor."
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> "Please wait, %N.", Queue
|
||||
BUSY,"hi$",! -> "Please wait, %N.", Queue
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> "Oh well."
|
||||
|
||||
"bye" -> "Good bye.", Idle
|
||||
"farewell" -> *
|
||||
"magic" -> "Every member of the Druids is able to learn the numerous spells of our craft."
|
||||
"power" -> *
|
||||
"druid" -> "We are druids, preservers of life. Our magic is about defense, healing, and nature."
|
||||
"sorcerer" -> "Sorcerers are destrucitve. Their power lies in destruction and pain."
|
||||
"vocation" -> "Your vocation is your profession. There are four vocations in this world: Druids, paladins, knights, and sorcerers."
|
||||
"spellbook" -> "In a spellbook, your spells are listed. There you will find the pronunciation of each spell. If you want to buy one, visit Rachel."
|
||||
"spell",Druid -> "I can teach you rune spells and instant spells. What kind of spell do you wish to learn? You can also tell me for which level you would like to learn a spell, if you prefer that.", Topic=2
|
||||
"spell" -> "Sorry, I only sell spells to druids."
|
||||
|
||||
Topic=2,"rune","spell" -> "I sell attack rune spells, healing rune spells, support rune spells and summon rune spells. Which of these interests you most?"
|
||||
Topic=2,"instant","spell" -> "I sell healing spells, supply spells, support spells and summon spells. Which of these interests you most?"
|
||||
Topic=2,"level" -> "For which level would you like to learn a spell?", Topic=2
|
||||
Topic=2,"bye" -> "Farewell.", Idle
|
||||
|
||||
druid,"rod",QuestValue(333)<1 -> "Oh, you did not purchase your first magical rod yet? Please take this little present from me as your magic teacher!",SetQuestValue(333,1),Type=3066, Amount=1,Create(Type)
|
||||
|
||||
Druid,"level" -> "For which level would you like to learn a spell?", Topic=2
|
||||
Druid,"rune","spell" -> "I sell attack rune spells, healing rune spells, support rune spells and summon rune spells. Which of these interests you most?"
|
||||
Druid,"instant","spell" -> "I sell healing spells, supply spells, support spells and summon spells. Which of these interests you most?"
|
||||
|
||||
Druid,"attack","rune","spell" -> "I sell missile rune spells, explosive rune spells, field rune spells, wall rune spells and bomb rune spells."
|
||||
Druid,"healing","rune","spell" -> "In this category I have 'Intense Healing Rune', 'Antidote Rune' and 'Ultimate Healing Rune'."
|
||||
Druid,"support","rune","spell" -> "In this category I have 'Destroy Field' and 'Chameleon'."
|
||||
Druid,"summon","rune","spell" -> "In this category I have 'Convince Creature'."
|
||||
|
||||
Druid,"missile","rune","spell" -> "In this category I have 'Light Magic Missile' and 'Heavy Magic Missile'."
|
||||
Druid,"explosive","rune","spell" -> "In this category I have 'Fireball', 'Great Fireball' and 'Explosion'."
|
||||
Druid,"field","rune","spell" -> "In this category I have 'Poison Field', 'Fire Field' and 'Energy Field'."
|
||||
Druid,"wall","rune","spell" -> "In this category I have 'Fire Wall', 'Poison Wall' and 'Energy Wall'."
|
||||
Druid,"bomb","rune","spell" -> "In this category I have 'Firebomb'."
|
||||
|
||||
Druid,"healing","spell" -> "In this category I have 'Light Healing', 'Intense Healing', 'Ultimate Healing' and 'Antidote'."
|
||||
Druid,"supply","spell" -> "In this category I have 'Food'."
|
||||
Druid,"support","spell" -> "In this category I have 'Find Person', 'Light', 'Great Light', 'Magic Shield', 'Creature Illusion' and 'Invisible'."
|
||||
Druid,"summon","spell" -> "In this category I have 'Summon Creature'."
|
||||
|
||||
Druid,"find","person" -> String="Find Person", Price=80, "Do you want to buy the spell 'Find Person' for %P gold?", Topic=3
|
||||
Druid,"light" -> String="Light", Price=100, "Do you want to buy the spell 'Light' for %P gold?", Topic=3
|
||||
Druid,"food" -> String="Food", Price=300, "Do you want to buy the spell 'Food' for %P gold?", Topic=3
|
||||
Druid,"light","healing" -> String="Light Healing", Price=170, "Do you want to buy the spell 'Light Healing' for %P gold?", Topic=3
|
||||
Druid,"light","missile" -> String="Light Magic Missile", Price=500, "Do you want to buy the spell 'Light Magic Missile' for %P gold?", Topic=3
|
||||
Druid,"antidote" -> String="Antidote", Price=150, "Do you want to buy the spell 'Antidote' for %P gold?", Topic=3
|
||||
Druid,"intense","healing" -> String="Intense Healing", Price=350, "Do you want to buy the spell 'Intense Healing' for %P gold?", Topic=3
|
||||
Druid,"poison","field" -> String="Poison Field", Price=300, "Do you want to buy the spell 'Poison Field' for %P gold?", Topic=3
|
||||
Druid,"great","light" -> String="Great Light", Price=500, "Do you want to buy the spell 'Great Light' for %P gold?", Topic=3
|
||||
Druid,"fire","field" -> String="Fire Field", Price=500, "Do you want to buy the spell 'Fire Field' for %P gold?", Topic=3
|
||||
Druid,"heavy","missile" -> String="Heavy Magic Missile", Price=1500, "Do you want to buy the spell 'Heavy Magic Missile' for %P gold?", Topic=3
|
||||
Druid,"magic","shield" -> String="Magic Shield", Price=450, "Do you want to buy the spell 'Magic Shield' for %P gold?", Topic=3
|
||||
Druid,"intense","healing","rune" -> String="Intense Healing Rune", Price=600, "Do you want to buy the spell 'Intense Healing Rune' for %P gold?", Topic=3
|
||||
Druid,"antidote","rune" -> String="Antidote Rune", Price=600, "Do you want to buy the spell 'Antidote Rune' for %P gold?", Topic=3
|
||||
Druid,"fireball" -> String="Fireball", Price=800, "Do you want to buy the spell 'Fireball' for %P gold?", Topic=3
|
||||
Druid,"energy","field" -> String="Energy Field", Price=700, "Do you want to buy the spell 'Energy Field' for %P gold?", Topic=3
|
||||
Druid,"destroy","field" -> String="Destroy Field", Price=700, "Do you want to buy the spell 'Destroy Field' for %P gold?", Topic=3
|
||||
Druid,"ultimate","healing" -> String="Ultimate Healing", Price=1000, "Do you want to buy the spell 'Ultimate Healing' for %P gold?", Topic=3
|
||||
Druid,"great","fireball" -> String="Great Fireball", Price=1200, "Do you want to buy the spell 'Great Fireball' for %P gold?", Topic=3
|
||||
Druid,"fire","bomb" -> String="Firebomb", Price=1500, "Do you want to buy the spell 'Fire Bomb' for %P gold?", Topic=3
|
||||
Druid,"creature","illusion" -> String="Creature Illusion", Price=1000, "Do you want to buy the spell 'Creature Illusion' for %P gold?", Topic=3
|
||||
Druid,"convince","creature" -> String="Convince Creature", Price=800, "Do you want to buy the spell 'Convince Creature' for %P gold?", Topic=3
|
||||
Druid,"ultimate","healing","rune" -> String="Ultimate Healing Rune", Price=1500, "Do you want to buy the spell 'Ultimate Healing Rune' for %P gold?", Topic=3
|
||||
Druid,"chameleon" -> String="Chameleon", Price=1300, "Do you want to buy the spell 'Chameleon' for %P gold?", Topic=3
|
||||
Druid,"poison","wall" -> String="Poison Wall", Price=1600, "Do you want to buy the spell 'Poison Wall' for %P gold?", Topic=3
|
||||
Druid,"explosion" -> String="Explosion", Price=1800, "Do you want to buy the spell 'Explosion' for %P gold?", Topic=3
|
||||
Druid,"fire","wall" -> String="Fire Wall", Price=2000, "Do you want to buy the spell 'Fire Wall' for %P gold?", Topic=3
|
||||
Druid,"Invisible" -> String="Invisible", Price=2000, "Do you want to buy the spell 'Invisible' for %P gold?", Topic=3
|
||||
Druid,"summon","creature" -> String="Summon Creature", Price=2000, "Do you want to buy the spell 'Summon Creature' for %P gold?", Topic=3
|
||||
Druid,"energy","wall" -> String="Energy Wall", Price=2500, "Do you want to buy the spell 'Energy Wall' for %P gold?", Topic=3
|
||||
|
||||
Topic=2,"8$" -> "For level 8 I have 'Find Person' and 'Light'.", Topic=2
|
||||
Topic=2,"9$" -> "For level 9 I have 'Light Healing'.", Topic=2
|
||||
Topic=2,"10$" -> "For level 10 I have 'Antidote'.", Topic=2
|
||||
Topic=2,"11$" -> "For level 11 I have 'Intense Healing'.", Topic=2
|
||||
Topic=2,"13$" -> "For level 13 I have 'Great Light'.", Topic=2
|
||||
Topic=2,"14$" -> "For level 14 I have 'Food', 'Poison Field' and 'Magic Shield'.", Topic=2
|
||||
Topic=2,"15$" -> "For level 15 I have 'Fire Field', 'Intense Healing Rune', 'Antidote Rune' and 'Light Magic Missile'.", Topic=2
|
||||
Topic=2,"16$" -> "For level 16 I have 'Convince Creature'.", Topic=2
|
||||
Topic=2,"17$" -> "For level 17 I have 'Fireball' and 'Destroy Field'.", Topic=2
|
||||
Topic=2,"18$" -> "For level 18 I have 'Energy Field'.", Topic=2
|
||||
Topic=2,"20$" -> "For level 20 I have 'Ultimate Healing'.", Topic=2
|
||||
Topic=2,"23$" -> "For level 23 I have 'Great Fireball' and 'Creature Illusion'.", Topic=2
|
||||
Topic=2,"24$" -> "For level 24 I have 'Ultimate Healing Rune'.", Topic=2
|
||||
Topic=2,"25$" -> "For level 25 I have 'Summon Creature' and 'Heavy Magic Missile'.", Topic=2
|
||||
Topic=2,"27$" -> "For level 27 I have 'Firebomb' and 'Chameleon'.", Topic=2
|
||||
Topic=2,"29$" -> "For level 29 I have 'Poison Wall'.", Topic=2
|
||||
Topic=2,"31$" -> "For level 31 I have 'Explosion'.", Topic=2
|
||||
Topic=2,"33$" -> "For level 33 I have 'Fire Wall'.", Topic=2
|
||||
Topic=2,"35$" -> "For level 35 I have 'Invisible'.", Topic=2
|
||||
Topic=2,"41$" -> "For level 41 I have 'Energy Wall'.", Topic=2
|
||||
|
||||
Topic=2 -> "Sorry, I have only spells for level 8 to 11, 13 to 18, 20, 23 to 25 as well as for the levels 27, 29, 31, 33, 35 and 41.", Topic=2
|
||||
|
||||
|
||||
Topic=3,"yes",SpellKnown(String)=1 -> "You already know how to cast this spell."
|
||||
Topic=3,"yes",Level<SpellLevel(String) -> Amount=SpellLevel(String), "You have to be level %A to learn this spell."
|
||||
Topic=3,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
|
||||
Topic=3,"yes" -> "Here you are. Look in your spellbook for the pronunciation of this spell.", DeleteMoney, EffectOpp(13), TeachSpell(String)
|
||||
Topic=3 -> "Maybe next time."
|
||||
|
||||
}
|
19
data/npc/majesticwarwolf.npc
Normal file
19
data/npc/majesticwarwolf.npc
Normal file
@ -0,0 +1,19 @@
|
||||
# GIMUD - Graphical Interface Multi User Dungeon
|
||||
|
||||
Name = "A Majestic Warwolf"
|
||||
Outfit = (3,0-0-0-0)
|
||||
Home = [33355,31991,8]
|
||||
Radius = 4
|
||||
|
||||
Behaviour = {
|
||||
ADDRESS,"hello$",! -> NOP
|
||||
ADDRESS,"hi$",! -> NOP
|
||||
ADDRESS,! -> Idle
|
||||
BUSY,"hello$",! -> NOP
|
||||
BUSY,"hi$",! -> *
|
||||
BUSY,! -> NOP
|
||||
VANISH,! -> NOP
|
||||
|
||||
"bye" -> Idle
|
||||
|
||||
}
|
@ -861,9 +861,6 @@
|
||||
<house name="Darashia 8, Flat 12" houseid="859" entryx="33249" entryy="32446" entryz="6" rent="3520" townid="6" size="28" />
|
||||
<house name="Darashia 8, Flat 13" houseid="860" entryx="33254" entryy="32449" entryz="6" rent="3880" townid="6" size="32" />
|
||||
<house name="Darashia 8, Flat 14" houseid="861" entryx="33254" entryy="32449" entryz="6" rent="3520" townid="6" size="31" />
|
||||
<house name="Admiral's Avenue 3" houseid="2013" entryx="32336" entryy="32806" entryz="7" rent="4115" townid="12" size="68" />
|
||||
<house name="Admiral's Avenue 2" houseid="2014" entryx="32326" entryy="32806" entryz="7" rent="5470" townid="12" size="85" />
|
||||
<house name="Admiral's Avenue 1" houseid="2015" entryx="32309" entryy="32805" entryz="7" rent="5105" townid="12" size="83" />
|
||||
<house name="Ivory Circle 1" houseid="2012" entryx="32347" entryy="32799" entryz="7" rent="4280" townid="7" size="71" />
|
||||
<house name="Admiral's Avenue 3" houseid="2013" entryx="32336" entryy="32806" entryz="7" rent="4115" townid="7" size="68" />
|
||||
<house name="Admiral's Avenue 2" houseid="2014" entryx="32326" entryy="32806" entryz="7" rent="5470" townid="7" size="85" />
|
||||
@ -932,5 +929,5 @@
|
||||
<house name="Sugar Street 4a" houseid="2079" entryx="32279" entryy="32813" entryz="7" rent="950" townid="7" size="12" />
|
||||
<house name="Trader's Point 1" houseid="2080" entryx="32306" entryy="32826" entryz="7" rent="2200" townid="7" size="38" />
|
||||
<house name="Mountain Hideout" houseid="2081" entryx="32392" entryy="32705" entryz="6" rent="15550" guildhall="true" townid="7" size="234" />
|
||||
<house name="Meriana Beach" houseid="2381" entryx="32383" entryy="32584" entryz="7" rent="8230" townid="7" size="140" />
|
||||
<house name="Meriana Beach" houseid="2381" entryx="32383" entryy="32584" entryz="7" rent="8230" townid="7" size="96" />
|
||||
</houses>
|
||||
|
Binary file not shown.
@ -395,9 +395,6 @@
|
||||
<monster name="centipede" x="1" y="-1" z="3" spawntime="60" />
|
||||
<monster name="centipede" x="-2" y="1" z="3" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32395" centery="32821" centerz="3" radius="2">
|
||||
<npc name="Admiral Wyrmslicer" x="1" y="0" z="3" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="31985" centery="32823" centerz="3" radius="3">
|
||||
<monster name="pirate marauder" x="-1" y="0" z="3" spawntime="59" />
|
||||
<monster name="smuggler" x="-2" y="2" z="3" spawntime="59" />
|
||||
@ -3209,9 +3206,6 @@
|
||||
<monster name="warlock" x="3" y="1" z="6" spawntime="59" />
|
||||
<monster name="lich" x="-1" y="2" z="6" spawntime="59" />
|
||||
</spawn>
|
||||
<spawn centerx="31914" centery="32710" centerz="6" radius="3">
|
||||
<npc name="Captain Max Calassa" x="1" y="0" z="6" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="33049" centery="32720" centerz="6" radius="1">
|
||||
<monster name="dragon" x="0" y="0" z="6" spawntime="800" />
|
||||
</spawn>
|
||||
@ -3478,9 +3472,6 @@
|
||||
<spawn centerx="32285" centery="32891" centerz="6" radius="2">
|
||||
<npc name="Jack Fate" x="-1" y="0" z="6" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32298" centery="32896" centerz="6" radius="3">
|
||||
<npc name="Captain Max" x="0" y="-1" z="6" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="31953" centery="32897" centerz="6" radius="2">
|
||||
<monster name="pirate marauder" x="1" y="-2" z="6" spawntime="59" />
|
||||
<monster name="smuggler" x="0" y="1" z="6" spawntime="59" />
|
||||
@ -3711,6 +3702,9 @@
|
||||
<monster name="polar bear" x="0" y="0" z="7" spawntime="700" />
|
||||
<monster name="polar bear" x="-1" y="1" z="7" spawntime="700" />
|
||||
</spawn>
|
||||
<spawn centerx="32362" centery="31624" centerz="7" radius="1">
|
||||
<npc name="Gelagos" x="1" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32488" centery="31627" centerz="7" radius="1">
|
||||
<monster name="chicken" x="0" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
@ -9831,10 +9825,6 @@
|
||||
<spawn centerx="31944" centery="32592" centerz="7" radius="2">
|
||||
<monster name="bonebeast" x="0" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32334" centery="32592" centerz="7" radius="1" />
|
||||
<spawn centerx="32337" centery="32592" centerz="7" radius="1">
|
||||
<npc name="Ariella" x="-1" y="1" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32358" centery="32592" centerz="7" radius="1" />
|
||||
<spawn centerx="32857" centery="32592" centerz="7" radius="1">
|
||||
<monster name="kongra" x="0" y="0" z="7" spawntime="600" />
|
||||
@ -11627,9 +11617,6 @@
|
||||
<monster name="poison spider" x="-4" y="-3" z="7" spawntime="600" />
|
||||
<monster name="poison spider" x="-4" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32276" centery="32708" centerz="7" radius="3">
|
||||
<npc name="Braden" x="1" y="-1" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32721" centery="32708" centerz="7" radius="1">
|
||||
<monster name="cobra" x="0" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
@ -12563,9 +12550,6 @@
|
||||
<spawn centerx="32199" centery="32792" centerz="7" radius="5">
|
||||
<npc name="Hamilton" x="1" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32365" centery="32792" centerz="7" radius="2">
|
||||
<npc name="Chantalle" x="-2" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32785" centery="32792" centerz="7" radius="4">
|
||||
<monster name="centipede" x="-3" y="-3" z="7" spawntime="600" />
|
||||
<monster name="centipede" x="-2" y="-2" z="7" spawntime="600" />
|
||||
@ -12624,9 +12608,6 @@
|
||||
<spawn centerx="32993" centery="32797" centerz="7" radius="4">
|
||||
<monster name="spit nettle" x="-3" y="2" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32356" centery="32798" centerz="7" radius="2">
|
||||
<npc name="Bertram" x="-1" y="-1" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32715" centery="32799" centerz="7" radius="3">
|
||||
<monster name="spider" x="0" y="0" z="7" spawntime="600" />
|
||||
<monster name="spider" x="0" y="1" z="7" spawntime="600" />
|
||||
@ -12776,9 +12757,6 @@
|
||||
<monster name="hyaena" x="0" y="0" z="7" spawntime="600" />
|
||||
<monster name="hyaena" x="3" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32359" centery="32812" centerz="7" radius="1">
|
||||
<npc name="Berenice" x="0" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32747" centery="32812" centerz="7" radius="1">
|
||||
<monster name="cobra" x="0" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
@ -12836,9 +12814,6 @@
|
||||
<monster name="lizard templar" x="1" y="1" z="7" spawntime="600" />
|
||||
<monster name="lizard sentinel" x="0" y="3" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32293" centery="32817" centerz="7" radius="2">
|
||||
<npc name="Cedrik" x="-1" y="1" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32834" centery="32817" centerz="7" radius="4">
|
||||
<monster name="bug" x="0" y="0" z="7" spawntime="600" />
|
||||
<monster name="bug" x="-2" y="1" z="7" spawntime="600" />
|
||||
@ -13086,9 +13061,6 @@
|
||||
<monster name="purple butterfly" x="-1" y="1" z="7" spawntime="600" />
|
||||
<monster name="purple butterfly" x="0" y="1" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32300" centery="32837" centerz="7" radius="2">
|
||||
<npc name="Bradford" x="-1" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32618" centery="32837" centerz="7" radius="1">
|
||||
<monster name="cobra" x="0" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
@ -13149,12 +13121,6 @@
|
||||
<monster name="lizard templar" x="0" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32982" centery="32840" centerz="7" radius="3" />
|
||||
<spawn centerx="32197" centery="32841" centerz="7" radius="3">
|
||||
<npc name="Cameron" x="-1" y="-1" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32269" centery="32841" centerz="7" radius="1">
|
||||
<npc name="Charlotta" x="-1" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32761" centery="32841" centerz="7" radius="5">
|
||||
<monster name="poison spider" x="0" y="0" z="7" spawntime="600" />
|
||||
<monster name="poison spider" x="2" y="0" z="7" spawntime="600" />
|
||||
@ -13821,9 +13787,6 @@
|
||||
<monster name="orchid frog" x="0" y="4" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32605" centery="32912" centerz="7" radius="1" />
|
||||
<spawn centerx="32132" centery="32914" centerz="7" radius="2">
|
||||
<npc name="Captain Waverider" x="-1" y="0" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32599" centery="32914" centerz="7" radius="1">
|
||||
<monster name="spit nettle" x="0" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
@ -13932,9 +13895,6 @@
|
||||
<monster name="poison spider" x="4" y="1" z="7" spawntime="600" />
|
||||
<monster name="poison spider" x="-3" y="4" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32141" centery="32929" centerz="7" radius="4">
|
||||
<npc name="Barney" x="0" y="-1" z="7" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32735" centery="32929" centerz="7" radius="1">
|
||||
<monster name="cobra" x="0" y="0" z="7" spawntime="600" />
|
||||
</spawn>
|
||||
@ -25134,9 +25094,6 @@
|
||||
<monster name="scarab" x="1" y="0" z="9" spawntime="600" />
|
||||
<monster name="scarab" x="1" y="2" z="9" spawntime="600" />
|
||||
</spawn>
|
||||
<spawn centerx="32076" centery="32533" centerz="9" radius="1">
|
||||
<npc name="Atrad" x="1" y="0" z="9" spawntime="60" />
|
||||
</spawn>
|
||||
<spawn centerx="32844" centery="32533" centerz="9" radius="4">
|
||||
<monster name="sibang" x="-3" y="-1" z="9" spawntime="600" />
|
||||
<monster name="sibang" x="-2" y="-1" z="9" spawntime="600" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user