finished druid outfit quest

This commit is contained in:
ErikasKontenis 2019-12-15 17:04:00 +02:00
parent d404db3628
commit c1ac298033
16 changed files with 237 additions and 17 deletions

1
New Text Document.txt Normal file
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@ -0,0 +1 @@
next: 17538

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@ -186,9 +186,11 @@
<action itemid="4867" script="misc/botanist_container.lua" /> <action itemid="4867" script="misc/botanist_container.lua" />
<action itemid="4863" script="misc/butterfly_conservation_kit.lua" /> <action itemid="4863" script="misc/butterfly_conservation_kit.lua" />
<action itemid="5467" script="misc/fire_bug.lua" /> <action itemid="5467" script="misc/fire_bug.lua" />
<action itemid="5938" script="misc/ceirons_waterskin.lua" />
<!-- Chests --> <!-- Chests -->
<action itemid="2479" script="misc/chests.lua" /> <action itemid="2479" script="misc/chests.lua" />
<action itemid="2480" script="misc/chests.lua" />
<action itemid="2543" script="misc/chests.lua" /> <action itemid="2543" script="misc/chests.lua" />
<action itemid="2544" script="misc/chests.lua" /> <action itemid="2544" script="misc/chests.lua" />
<action itemid="2545" script="misc/chests.lua" /> <action itemid="2545" script="misc/chests.lua" />

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@ -15,6 +15,16 @@ function onUse(player, item, fromPosition, target, toPosition)
item:transform(4869, 1) item:transform(4869, 1)
target:getPosition():sendMagicEffect(10) target:getPosition():sendMagicEffect(10)
return true return true
elseif target:getId() == 5658 and player:getStorageValue(17535) == 1 then
if player:getStorageValue(17536) < os.time() then
item:transform(5937, 1)
target:getPosition():sendMagicEffect(10)
player:setStorageValue(17536, os.time() + 20 * 60 * 60) -- 20 hour
return true
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You just collected a fragile griffinclaw. At least wait for the rest of the plant to recover a bit before gathering more.")
return true
end
end end
return false return false
end end

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@ -0,0 +1,12 @@
function onUse(player, item, fromPosition, target, toPosition)
if not target:isItem() then
return false
end
if target:getId() == 5662 and Game.isItemThere({x = 33024, y = 32672, z = 6}, 5662) then
item:transform(5939, 1)
target:getPosition():sendMagicEffect(2)
return true
end
return false
end

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@ -1,3 +1,12 @@
local function setBloomingGriffinclaw()
local position = {x = 32024, y = 32830, z = 4}
if Game.isItemThere(position,5687) then
Game.removeItemOnMap(position, 5687)
Game.createItem(5658, 1, position)
Game.sendMagicEffect(position, 15)
end
end
function onStartup() function onStartup()
math.randomseed(os.mtime()) math.randomseed(os.mtime())
@ -47,4 +56,18 @@ function onStartup()
until not result.next(resultId) until not result.next(resultId)
result.free(resultId) result.free(resultId)
end end
-- blooming griffinclaw
local dayNow = tonumber(os.date("%d", os.time()))
if (dayNow == 1) then
setGlobalStorageValue(1, 0)
end
if getGlobalStorageValue(1) == 0 then
local randomDay = math.random(dayNow, 28)
if (randomDay == 28) then
setGlobalStorageValue(1, 1)
addEvent(setBloomingGriffinclaw, 10000)
end
end
end end

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@ -7431,12 +7431,12 @@ Flags = {Door,Top,SeparationEvent,Unmove}
TypeID = 1682 TypeID = 1682
Name = "a closed door" Name = "a closed door"
Flags = {Door,Unpass,Unmove,Unthrow,Unlay} Description = "It is locked"
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1683 TypeID = 1683
Name = "a closed door" Name = "a closed door"
Description = "It is locked" Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1684 TypeID = 1684
Name = "an open door" Name = "an open door"
@ -7470,12 +7470,12 @@ Flags = {Top,SeparationEvent,Door,Unmove}
TypeID = 1691 TypeID = 1691
Name = "a closed door" Name = "a closed door"
Flags = {Door,Unpass,Unmove,Unthrow,Unlay} Description = "It is locked"
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1692 TypeID = 1692
Name = "a closed door" Name = "a closed door"
Description = "It is locked" Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
TypeID = 1693 TypeID = 1693
Name = "an open door" Name = "an open door"
@ -26857,11 +26857,13 @@ Attributes = {Weight=2000}
TypeID = 5938 TypeID = 5938
Name = "Ceiron's waterskin" Name = "Ceiron's waterskin"
Description = "It is empty"
Flags = {Take} Flags = {Take}
Attributes = {Weight=700} Attributes = {Weight=700}
TypeID = 5939 TypeID = 5939
Name = "Ceiron's waterskin" Name = "Ceiron's waterskin"
Description = "It contains a special sample of water from a hydra cave"
Flags = {Take} Flags = {Take}
Attributes = {Weight=700} Attributes = {Weight=700}

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@ -117,9 +117,32 @@ if not globalStorageTable then
end end
function Game.getStorageValue(key) function Game.getStorageValue(key)
return globalStorageTable[key] -- Return from local table if possible
if globalStorageTable[key] ~= nil then
return globalStorageTable[key]
end
-- Else look for it on the DB
local dbData = db.storeQuery("SELECT `value` FROM `global_storage` WHERE `key` = " .. key .. " LIMIT 1;")
if dbData ~= false then
local value = result.getNumber(dbData, "value")
if value ~= nil then
-- Save it to globalStorageTable
globalStorageTable[key] = value
return value
end
end
return nil
end end
function Game.setStorageValue(key, value) function Game.setStorageValue(key, value)
globalStorageTable[key] = value globalStorageTable[key] = value
local dbData = db.storeQuery("SELECT `value` FROM `global_storage` WHERE `key` = " .. key .. " LIMIT 1;")
if dbData ~= false then
db.query("UPDATE `global_storage` SET `value`='".. value .."' WHERE `key` = " .. key .. " LIMIT 1;")
else
db.query("INSERT INTO `global_storage` (`key`, `value`) VALUES (" .. key .. ", " .. value .. ");")
end
end end

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@ -17,5 +17,82 @@ VANISH,! -> "May Crunor bless and guide you, %N."
"bye" -> "May Crunor bless and guide you, %N.", Idle "bye" -> "May Crunor bless and guide you, %N.", Idle
"farewell" -> * "farewell" -> *
"addon",QuestValue(17535)=10 -> "I am proud to see you with the Faolan gift."
"outfit",QuestValue(17535)=10 -> *
"addon",QuestValue(17535)=0 -> "What are you thinking! I would never allow you to slay my beloved friends for the sake of your narcism. Only Faolan can grant you a fur like this one.", Topic=1
"outfit",QuestValue(17535)=0 -> *
Topic=1,"faolan" -> "I know where the great wolf mother lives, but I will not tell that to just anyone. You have to earn my respect first. Are you willing to help me?", Topic=2
Topic=2,"yes" -> "I hope that I am not asking too much of you with this task. I heard of a flower which is currently unique in Tibia and can survive at only one place. ...",
"This place is somewhere in the bleak mountains of Nargor. I would love to have a sample of its blossom, but the problem is that it seldom actually blooms. ...",
"I cannot afford to travel there each day just to check whether the time has already come, besides I have no idea where to start looking. ...",
"I would be deeply grateful if you could support me in this matter and collect a sample of the blooming Griffinclaw for me. ...",
"Have you understood everything I told you and will fulfill this task for me?", Topic=3
Topic=2 -> "Maybe another time."
Topic=3,"yes" -> Type=4867, Amount=1, "Alright then. Take this botanist's container and return to me once you were able to retrieve a sample. Don't lose patience!", Create(Type), SetQuestValue(17535,1)
Topic=3 -> "Maybe another time."
"task",QuestValue(17535)=1 -> Type=5937, Amount=1, "Were you able to obtain a sample of the Griffinclaw?", Topic=4
"mission",QuestValue(17535)=1 -> *
"griffinclaw",QuestValue(17535)=1 -> *
Topic=4,"yes",Count(Type)>=Amount -> "Crunor be praised! The Griffinclaw really exists! Now, I will make sure that it will not become extinct. If you are ready to help me again, just ask me for a task.", Delete(Type), SetQuestValue(17535,2)
Topic=4,"yes" -> "Sorry, you do not have it."
Topic=4 -> "Maybe another time."
"task",QuestValue(17535)=2 -> "Listen, your next task is not exactly easy either. ...",
"In the mountains between Ankrahmun and Tiquanda are two hydra lairs. The northern one has many waterfalls whereas the southern one has just tiny water trickles. ...",
"However, these trickles are said to contain water as pure and clean as nowhere else in Tibia. ...",
"If you could reach one of these trickles and retrieve a water sample for me, it would be a great help. ...",
"It is important that you take the water directly from the trickle, not from the pond - else it will not be so pure anymore. ...",
"Have you understood everything I told you and will you fulfill this task for me?", Topic=5
"mission",QuestValue(17535)=2 -> *
Topic=5,"yes" -> Type=5938, Amount=1, "Great! Here, take my waterskin and try to fill it with water from this special trickle. Don't lose my waterskin, I will not accept some random dirty waterskin.", Create(Type), SetQuestValue(17535,3)
Topic=5 -> "Maybe another time."
"waterskin",QuestValue(17535)=3 -> Type=5938, Amount=1, Price=1000, "Have you lost my waterskin? Would you like to buy another one for %P gold?", Topic=6
Topic=6,"yes",CountMoney>=Price -> "Here, better don't lose it.", DeleteMoney, Create(Type)
Topic=6,"yes" -> "I am sorry, but you do not have enough gold."
Topic=6 -> "Maybe another time."
"task",QuestValue(17535)=3 -> Type=5939, Amount=1, "Did you bring me a sample of the water from the hydra cave?", Topic=7
"mission",QuestValue(17535)=3 -> *
"water",QuestValue(17535)=3 -> *
Topic=7,"yes",Count(Type)>=Amount -> "Good work, %N! This water looks indeed extremely clear. I will examine it right away. If you are ready to help me again, just ask me for a task.", Delete(Type), SetQuestValue(17535,4)
Topic=7,"yes" -> "Sorry, you do not have it."
Topic=7 -> "Maybe another time."
"task",QuestValue(17535)=4 -> "I'm glad that you are still with me, %N. Especially because my next task might require even more patience from your side than the ones before. ...",
"Demons... these unholy creatures should have never been able to walk the earth. They are a brood fuelled only by hatred and malice. ...",
"Even if slain, their evil spirit is not fully killed. It needs a blessed stake to release their last bit of fiendishness and turn them into dust. ...",
"It does not work all the time, but if you succeed, their vicious spirit is finally defeated. ...",
"I want proof that you are on the right side against Zathroth. Bring me 100 ounces of demon dust and I shall be convinced. ...",
"You'll probably need to ask a priest for help to obtain a blessed stake. ...",
"Have you understood everything I told you and will you fulfil this task for me?", Topic=8
"mission",QuestValue(17535)=4 -> *
Topic=8,"yes" -> "Good! I will eagerly await your return.", SetQuestValue(17535,5)
Topic=8 -> "Maybe another time."
"task",QuestValue(17535)=5 -> Type=5906, Amount=100, "Were you really able to collect 100 ounces of demon dust?", Topic=9
"mission",QuestValue(17535)=5 -> *
"demon","dust",QuestValue(17535)=5 -> *
Topic=9,"yes",Count(Type)>=Amount -> "I'm very impressed, %N. With this task you have proven that you are not only on the right side, but also quite powerful. If you are ready to help me again, just ask me for a task.", Delete(Type), SetQuestValue(17535,6)
Topic=9,"yes" -> "Sorry, you do not have that many."
Topic=9 -> "Maybe another time."
"task",QuestValue(17535)=6 -> "I have one final task for you, %N. Many months ago, I was trying to free the war wolves which are imprisoned inside the orc fortress. ...",
"Unfortunately, my intrusion was discovered and I had to run for my life. During my escape, I lost my favourite wolf tooth chain. ...",
"It should still be somewhere in the fortress if the orcs did not try to eat it. I really wish you could retrieve it for me. ...",
"It has the letter 'C' carved into one of the teeth. Please look for it. ...",
"Have you understood everything I told you and will you fulfil this task for me?", Topic=10
"mission",QuestValue(17535)=6 -> *
Topic=10,"yes" -> "Good! I will eagerly await your return.", SetQuestValue(17535,7)
Topic=10 -> "Maybe another time."
"task",QuestValue(17535)=7 -> Type=5940, Amount=1, "Have you really found my wolf tooth chain??", Topic=11
"mission",QuestValue(17535)=7 -> *
"wolf ","tooth","chain",QuestValue(17535)=7 -> *
Topic=11,"yes",Count(Type)>=Amount -> "Crunor be praised! You found my beloved chain! %N, you really earned my respect and I consider you as a friend from now on. Remind me to tell you about Faolan sometime.", Delete(Type), SetQuestValue(17535,8)
Topic=11,"yes" -> "Sorry, you do not have it."
Topic=11 -> "Maybe another time."
"faolan",QuestValue(17535)=8 -> "Right, I will keep my promise. Faolan roams Tibia freely, but her favourite sleeping cave is on Cormaya. I will cast a spell on you that enables you to speak the wolf language for a while.", SetQuestValue(17535,9), EffectOpp(13)
} }

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@ -4,7 +4,7 @@
Name = "Helor" Name = "Helor"
Outfit = (134,57-79-95-98) Outfit = (134,57-79-95-98)
Home = [32572,32753,6] Home = [32572,32753,6]
Radius = 0 Radius = 1
Behaviour = { Behaviour = {
ADDRESS,"hello$",! -> "Be greeted in the name of the gods, traveller." ADDRESS,"hello$",! -> "Be greeted in the name of the gods, traveller."

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@ -6,14 +6,22 @@ Home = [33355,31991,8]
Radius = 4 Radius = 4
Behaviour = { Behaviour = {
ADDRESS,"hello$",! -> NOP ADDRESS,"hello$",QuestValue(17535)>8,! -> "Interesting. A human who can speak the language of wolves."
ADDRESS,"hi$",! -> NOP ADDRESS,"hi$",QuestValue(17535)>8,! -> *
ADDRESS,! -> Idle ADDRESS,! -> Idle
BUSY,"hello$",! -> NOP BUSY,"hello$",! -> NOP
BUSY,"hi$",! -> * BUSY,"hi$",! -> *
BUSY,! -> NOP BUSY,! -> NOP
VANISH,! -> NOP VANISH,! -> "YOOOOUHHOOOUU!"
"bye" -> Idle "bye" -> "YOOOOUHHOOOUU!", Idle
"addon",QuestValue(17535)=9 -> "I can see in your eyes that you are a honest and friendly person, %N. You were patient enough to learn our language and I will grant you a special gift. Will you accept it?", Topic=1
"outfit",QuestValue(17535)=9 -> *
Topic=1,"yes", -> "From now on, you shall be known as %N, the bear warrior. You shall be strong and proud as Angros, the great dark bear. He shall guide your path.", SetQuestValue(17535,10), AddOutfitAddon(144,1), AddOutfitAddon(148,1)
Topic=1 -> "Maybe another time."
"addon",QuestValue(17535)=10 -> "I am proud to see you as strong as the Angros!"
"outfit",QuestValue(17535)=10 -> *
} }

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@ -4,7 +4,7 @@
Name = "Myra" Name = "Myra"
Outfit = (140,115-0-19-95) Outfit = (140,115-0-19-95)
Home = [32580,32751,6] Home = [32580,32751,6]
Radius = 0 Radius = 1
Behaviour = { Behaviour = {
ADDRESS,"hello$",! -> "Greetings." ADDRESS,"hello$",! -> "Greetings."

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@ -43,7 +43,9 @@ VANISH,! -> "Doh?"
"rat" -> Type=3994, Amount=1, Price=2, "I'll give you %P gold for a dead rat. Do you accept?", Topic=1 "rat" -> Type=3994, Amount=1, Price=2, "I'll give you %P gold for a dead rat. Do you accept?", Topic=1
"rabbit" -> Type=4173, Amount=1, Price=2, "I'll give you %P gold for a dead rabbit. Do you accept?", Topic=1 "rabbit" -> Type=4173, Amount=1, Price=2, "I'll give you %P gold for a dead rabbit. Do you accept?", Topic=1
"wolf" -> Type=4007, Amount=1, Price=5, "Do you want to sell a dead wolf for %P gold?", Topic=1 "wolf" -> Type=4007, Amount=1, Price=5, "Do you want to sell a dead wolf for %P gold?", Topic=1
"minotaur leather" -> Type=5878, Amount=1, Price=12, "Do you want to sell a minotaur leather for %P gold?", Topic=1 "minotaur","leather" -> Type=5878, Amount=1, Price=12, "Do you want to sell a minotaur leather for %P gold?", Topic=1
"wolf","paw" -> Type=5897, Amount=1, Price=7, "Do you want to sell a wolf paw for %P gold?", Topic=1
"bear","paw" -> Type=5896, Amount=1, Price=10, "Do you want to sell a bear paw for %P gold?", Topic=1
%1,1<%1,"rat",Questvalue(224)=0 -> Type=3994, Amount=%1, Price=2*%1, "I'll give you %P gold for %A dead rats. Do you accept?", Topic=2 %1,1<%1,"rat",Questvalue(224)=0 -> Type=3994, Amount=%1, Price=2*%1, "I'll give you %P gold for %A dead rats. Do you accept?", Topic=2
%1,1<%1,"rabbit",Questvalue(224)=0 -> Type=4173, Amount=%1, Price=2*%1, "I'll give you %P gold for %A dead rabbits. Do you accept?", Topic=2 %1,1<%1,"rabbit",Questvalue(224)=0 -> Type=4173, Amount=%1, Price=2*%1, "I'll give you %P gold for %A dead rabbits. Do you accept?", Topic=2
@ -51,7 +53,9 @@ VANISH,! -> "Doh?"
%1,1<%1,"rabbit" -> Type=4173, Amount=%1, Price=2*%1, "I'll give you %P gold for %A dead rabbits. Do you accept?", Topic=1 %1,1<%1,"rabbit" -> Type=4173, Amount=%1, Price=2*%1, "I'll give you %P gold for %A dead rabbits. Do you accept?", Topic=1
%1,1<%1,"wolf" -> Type=4007, Amount=%1, Price=5*%1, "Do you want to sell %A dead wolves for %P gold?", Topic=1 %1,1<%1,"wolf" -> Type=4007, Amount=%1, Price=5*%1, "Do you want to sell %A dead wolves for %P gold?", Topic=1
%1,1<%1,"wolves" -> Type=4007, Amount=%1, Price=5*%1, "Do you want to sell %A dead wolves for %P gold?", Topic=1 %1,1<%1,"wolves" -> Type=4007, Amount=%1, Price=5*%1, "Do you want to sell %A dead wolves for %P gold?", Topic=1
%1,1<%1,"minotaur leather" -> Type=5878, Amount=%1, Price=12*%1, "Do you want to sell %A minotaur leathers for %P gold?", Topic=1 %1,1<%1,"minotaur","leather" -> Type=5878, Amount=%1, Price=12*%1, "Do you want to sell %A minotaur leathers for %P gold?", Topic=1
%1,1<%1,"wolf","paw" -> Type=5897, Amount=%1, Price=7*%1, "Do you want to sell %A wolf paws for %P gold?", Topic=1
%1,1<%1,"bear","paw" -> Type=5896, Amount=%1, Price=10*%1, "Do you want to sell %A bear paws for %P gold?", Topic=1
Topic=1,"yes",Count(Type)>=Amount -> "Ok. Corpse for me, gold for you.", Delete(Type), CreateMoney Topic=1,"yes",Count(Type)>=Amount -> "Ok. Corpse for me, gold for you.", Delete(Type), CreateMoney
Topic=1,"yes" -> "Sorry, you do not have a fresh one." Topic=1,"yes" -> "Sorry, you do not have a fresh one."

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@ -2,9 +2,9 @@
# ustan.npc: Datenbank für den Druidenlehrer Ustan # ustan.npc: Datenbank für den Druidenlehrer Ustan
Name = "Ustan" Name = "Ustan"
Outfit = (132,0-24-13-76) Outfit = (144,0-24-13-76-1)
Home = [32580,32757,6] Home = [32580,32757,6]
Radius = 0 Radius = 1
Behaviour = { Behaviour = {
ADDRESS,"hello$",! -> "Crunor's blessing, traveller." ADDRESS,"hello$",! -> "Crunor's blessing, traveller."
@ -140,4 +140,31 @@ Topic=3,"yes",Level<SpellLevel(String) -> Amount=SpellLevel(String), "You have t
Topic=3,"yes",CountMoney<Price -> "Sorry, you do not have enough gold." Topic=3,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
Topic=3,"yes" -> "Here you are. Look in your spellbook for the pronunciation of this spell.", DeleteMoney, EffectOpp(13), TeachSpell(String) Topic=3,"yes" -> "Here you are. Look in your spellbook for the pronunciation of this spell.", DeleteMoney, EffectOpp(13), TeachSpell(String)
Topic=3 -> "Maybe next time." Topic=3 -> "Maybe next time."
"wolf","tooth","chain" -> Type=3012, Amount=1, Price=100, "Do you want to sell a wolf tooth chain for %P gold?", Topic=4
"wolf","paw" -> Type=5897, Amount=1, Price=70, "Do you want to sell a wolf paw for %P gold?", Topic=4
"bear","paw" -> Type=5896, Amount=1, Price=100, "Do you want to sell a bear paw for %P gold?", Topic=4
%1,1<%1,"wolf","tooth","chain" -> Type=3012, Amount=%1, Price=100*%1, "Do you want to sell %A wolf tooth chains for %P gold?", Topic=4
%1,1<%1,"wolf","paw" -> Type=5897, Amount=%1, Price=70*%1, "Do you want to sell %A wolf paws for %P gold?", Topic=4
%1,1<%1,"bear","paw" -> Type=5896, Amount=%1, Price=100*%1, "Do you want to sell %A bear paws for %P gold?", Topic=4
Topic=4,"yes",Count(Type)>=Amount -> "Here you are.", Delete(Type), CreateMoney
Topic=4,"yes" -> "Sorry, you do not have it."
Topic=4,"yes",Amount>1 -> "Sorry, you do not have so many."
Topic=4 -> "Maybe another time."
"addon",QuestValue(18504)=0,premium -> "Would you like to wear bear paws like I do? No problem, just bring me 50 bear paws and 50 wolf paws and I'll fit them on.", SetQuestValue(18504,1)
"paws",QuestValue(18504)=0,premium -> *
"addon",QuestValue(18504)=0 -> "Addons can be wear only by premium players."
"paws",QuestValue(18504)=0 -> *
"addon",QuestValue(18504)=1 -> "Have you brought 50 bear paws and 50 wolf paws?", Topic=5
"paws",QuestValue(18504)=1 -> *
Topic=5,"yes",Count(5897)>=50,Count(5896)>=50 -> "Excellent! Like promised, here are your bear paws.", DeleteAmount(5897,50), DeleteAmount(5896,50), SetQuestValue(18504,2), AddOutfitAddon(148,1), AddOutfitAddon(144,1)
Topic=5,"yes" -> "You don't have required ingredients."
Topic=5 -> "Maybe another time."
"addon",QuestValue(18504)=2 -> "I see that you like your new bear paws!"
"paws",QuestValue(18504)=2 -> *
} }

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@ -3153,16 +3153,25 @@
<monster name="hyaena" x="-3" y="1" z="6" spawntime="600" /> <monster name="hyaena" x="-3" y="1" z="6" spawntime="600" />
<monster name="hyaena" x="2" y="2" z="6" spawntime="600" /> <monster name="hyaena" x="2" y="2" z="6" spawntime="600" />
</spawn> </spawn>
<spawn centerx="33011" centery="32667" centerz="6" radius="3">
<monster name="hydra" x="0" y="-1" z="6" spawntime="60" />
</spawn>
<spawn centerx="32121" centery="32677" centerz="6" radius="4"> <spawn centerx="32121" centery="32677" centerz="6" radius="4">
<monster name="warlock" x="-2" y="-3" z="6" spawntime="59" /> <monster name="warlock" x="-2" y="-3" z="6" spawntime="59" />
<monster name="behemoth" x="1" y="2" z="6" spawntime="59" /> <monster name="behemoth" x="1" y="2" z="6" spawntime="59" />
</spawn> </spawn>
<spawn centerx="33026" centery="32677" centerz="6" radius="3">
<monster name="hydra" x="1" y="0" z="6" spawntime="60" />
</spawn>
<spawn centerx="32113" centery="32679" centerz="6" radius="2"> <spawn centerx="32113" centery="32679" centerz="6" radius="2">
<monster name="warlock" x="1" y="-1" z="6" spawntime="59" /> <monster name="warlock" x="1" y="-1" z="6" spawntime="59" />
</spawn> </spawn>
<spawn centerx="32129" centery="32679" centerz="6" radius="2"> <spawn centerx="32129" centery="32679" centerz="6" radius="2">
<monster name="lich" x="1" y="2" z="6" spawntime="59" /> <monster name="lich" x="1" y="2" z="6" spawntime="59" />
</spawn> </spawn>
<spawn centerx="32996" centery="32680" centerz="6" radius="4">
<monster name="hydra" x="0" y="-1" z="6" spawntime="60" />
</spawn>
<spawn centerx="33069" centery="32681" centerz="6" radius="4"> <spawn centerx="33069" centery="32681" centerz="6" radius="4">
<monster name="dragon" x="-2" y="-3" z="6" spawntime="900" /> <monster name="dragon" x="-2" y="-3" z="6" spawntime="900" />
<monster name="dragon" x="1" y="-1" z="6" spawntime="900" /> <monster name="dragon" x="1" y="-1" z="6" spawntime="900" />
@ -3185,6 +3194,9 @@
<monster name="behemoth" x="3" y="2" z="6" spawntime="59" /> <monster name="behemoth" x="3" y="2" z="6" spawntime="59" />
<monster name="behemoth" x="-2" y="3" z="6" spawntime="59" /> <monster name="behemoth" x="-2" y="3" z="6" spawntime="59" />
</spawn> </spawn>
<spawn centerx="33015" centery="32689" centerz="6" radius="3">
<monster name="hydra" x="1" y="-1" z="6" spawntime="60" />
</spawn>
<spawn centerx="32112" centery="32695" centerz="6" radius="2"> <spawn centerx="32112" centery="32695" centerz="6" radius="2">
<monster name="lich" x="-1" y="-2" z="6" spawntime="59" /> <monster name="lich" x="-1" y="-2" z="6" spawntime="59" />
<monster name="lich" x="1" y="1" z="6" spawntime="59" /> <monster name="lich" x="1" y="1" z="6" spawntime="59" />

View File

@ -1362,6 +1362,25 @@ INSERT INTO `server_config` (`config`, `value`) VALUES
-- -------------------------------------------------------- -- --------------------------------------------------------
--
-- Table structure for table `global_storage`
--
CREATE TABLE IF NOT EXISTS `global_storage` (
`key` int(10) unsigned NOT NULL DEFAULT '0',
`value` int(11) DEFAULT NULL,
PRIMARY KEY (`key`)
) ENGINE=InnoDB DEFAULT CHARACTER SET=utf8;
--
-- Dumping data for table `global_storage`
--
INSERT INTO `global_storage` (`key`, `value`) VALUES
(1, 0); -- key 1 = blooming griffinclaw; value 0 = not started in this month, value 1 = already started once
-- --------------------------------------------------------
-- --
-- Table structure for table `tile_store` -- Table structure for table `tile_store`
-- --