implement dice functionality

This commit is contained in:
ErikasKontenis
2019-11-24 16:11:07 +02:00
parent 2a432da341
commit b9b021ea58
7 changed files with 51 additions and 18 deletions

View File

@@ -50,6 +50,8 @@ enum MagicEffectClasses : uint8_t {
CONST_ME_SOUND_PURPLE = 23,
CONST_ME_SOUND_BLUE = 24,
CONST_ME_SOUND_WHITE = 25,
CONST_ME_BUBBLES = 26,
CONST_ME_CRAPS = 27,
};
enum ShootType_t : uint8_t {

View File

@@ -1189,6 +1189,8 @@ void LuaScriptInterface::registerFunctions()
registerEnum(CONST_ME_SOUND_PURPLE)
registerEnum(CONST_ME_SOUND_BLUE)
registerEnum(CONST_ME_SOUND_WHITE)
registerEnum(CONST_ME_BUBBLES)
registerEnum(CONST_ME_CRAPS)
registerEnum(CONST_ANI_NONE)
registerEnum(CONST_ANI_SPEAR)
registerEnum(CONST_ANI_BOLT)

View File

@@ -646,6 +646,8 @@ MagicEffectNames magicEffectNames[] = {
{"purplenote", CONST_ME_SOUND_PURPLE},
{"bluenote", CONST_ME_SOUND_BLUE},
{"whitenote", CONST_ME_SOUND_WHITE},
{"bubbles", CONST_ME_BUBBLES},
{"dice", CONST_ME_CRAPS},
};
ShootTypeNames shootTypeNames[] = {