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	8.0 spells from nostalrius
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		| @@ -1,9 +1,8 @@ | ||||
| local combat = Combat() | ||||
| combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) | ||||
| combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true) | ||||
| combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON) | ||||
| combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) | ||||
|  | ||||
| function onCastSpell(creature, variant) | ||||
| 	creature:removeCondition(CONDITION_POISON) | ||||
| 	return combat:execute(creature, variant) | ||||
| end | ||||
| @@ -1,7 +1,7 @@ | ||||
| local dead_human = { | ||||
| 	4240, 4241, 4242, 4247, 4248 | ||||
| } | ||||
| local removalLimit = 10 | ||||
| local removalLimit = 500 | ||||
|  | ||||
| function onCastSpell(creature, variant) | ||||
| 	local position = variant:getPosition() | ||||
|   | ||||
| @@ -5,8 +5,8 @@ combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) | ||||
|  | ||||
| function onTargetCreature(creature, target) | ||||
| 	local player = Player(creature) | ||||
| 	 | ||||
| 	local condition = Condition(CONDITION_POISON) | ||||
|  | ||||
| local condition = Condition(CONDITION_POISON) | ||||
| 	condition:setTiming(computeFormula(player:getLevel(), player:getMagicLevel(), 70, 20)) | ||||
| 	target:addCondition(condition) | ||||
| end | ||||
|   | ||||
| @@ -6,7 +6,7 @@ combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true) | ||||
| combat:setArea(createCombatArea(AREA_CROSS1X1)) | ||||
|  | ||||
| function onGetFormulaValues(player, level, maglevel) | ||||
| 	local base = 60 | ||||
| 	local base = 70 | ||||
| 	local variation = 40 | ||||
| 	 | ||||
| 	local formula = 3 * maglevel + (2 * level) | ||||
|   | ||||
| @@ -6,7 +6,7 @@ combat:setArea(createCombatArea(AREA_CIRCLE2X2)) | ||||
|  | ||||
| function onGetFormulaValues(player, level, maglevel) | ||||
| 	local base = 20 | ||||
| 	local variation = 10 | ||||
| 	local variation = 5 | ||||
| 	 | ||||
| 	local formula = 3 * maglevel + (2 * level) | ||||
| 	 | ||||
|   | ||||
| @@ -1,10 +1,15 @@ | ||||
| local area = { | ||||
| {1} | ||||
| } | ||||
|  | ||||
| local combat = Combat() | ||||
| combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) | ||||
| combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT) | ||||
| combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) | ||||
| combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) | ||||
| combat:setArea(createCombatArea(area)) | ||||
|  | ||||
| function onGetFormulaValues(player, level, maglevel) | ||||
| 	local base = 30 | ||||
| 	local base = 32 | ||||
| 	local variation = 10 | ||||
| 	 | ||||
| 	local formula = 3 * maglevel + (2 * level) | ||||
|   | ||||
| @@ -5,7 +5,14 @@ combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) | ||||
| combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) | ||||
|  | ||||
| function onGetFormulaValues(player, level, maglevel) | ||||
| 	return healingFormula(level, maglevel, 70, 30, 100) | ||||
| 	local base = 70 | ||||
| 	local variation = 30 | ||||
| 	 | ||||
| 	local formula = 3 * maglevel + (2 * level) | ||||
| 	 | ||||
| 	local min = (formula * (base - variation)) / 100 | ||||
| 	local max = (formula * (base + variation)) / 100 | ||||
| 	return min, max | ||||
| end | ||||
|  | ||||
| combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") | ||||
|   | ||||
| @@ -1,7 +1,12 @@ | ||||
| local area = { | ||||
| {1} | ||||
| } | ||||
|  | ||||
| local combat = Combat() | ||||
| combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) | ||||
| combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT) | ||||
| combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) | ||||
| combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) | ||||
| combat:setArea(createCombatArea(area)) | ||||
|  | ||||
| function onGetFormulaValues(player, level, maglevel) | ||||
| 	local base = 15 | ||||
|   | ||||
| @@ -6,7 +6,7 @@ combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) | ||||
| function onTargetCreature(creature, target) | ||||
| 	local player = Player(creature) | ||||
| 	 | ||||
| 	local condition = Condition(CONDITION_FIRE) | ||||
| local condition = Condition(CONDITION_FIRE) | ||||
| 	condition:setTiming(computeFormula(player:getLevel(), player:getMagicLevel(), 120, 20)) | ||||
| 	target:addCondition(condition) | ||||
| end | ||||
|   | ||||
| @@ -1,10 +1,15 @@ | ||||
| local area = { | ||||
| {1} | ||||
| } | ||||
|  | ||||
| local combat = Combat() | ||||
| combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | ||||
| combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) | ||||
| combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) | ||||
| combat:setArea(createCombatArea(area)) | ||||
|  | ||||
| function onGetFormulaValues(player, level, maglevel) | ||||
| 	local base = 150 | ||||
| 	local base = 160 | ||||
| 	local variation = 20 | ||||
| 	 | ||||
| 	local formula = 3 * maglevel + (2 * level) | ||||
|   | ||||
| @@ -6,7 +6,14 @@ combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true) | ||||
| combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) | ||||
|  | ||||
| function onGetFormulaValues(player, level, maglevel) | ||||
| 	return healingFormula(level, maglevel, 250, 0, 100) | ||||
| 	local base = 280 | ||||
| 	local variation = 50 | ||||
| 	 | ||||
| 	local formula = 3 * maglevel + (2 * level) | ||||
| 	 | ||||
| 	local min = (formula * (base - variation)) / 100 | ||||
| 	local max = (formula * (base + variation)) / 100 | ||||
| 	return min, max | ||||
| end | ||||
|  | ||||
| combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,7 @@ | ||||
| local combat = Combat() | ||||
| combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) | ||||
| combat:setParameter(COMBAT_PARAM_CREATEITEM, 2130) | ||||
|  | ||||
| function onCastSpell(creature, variant, isHotkey) | ||||
| 	return combat:execute(creature, variant) | ||||
| end | ||||
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