8.0 spells from nostalrius

This commit is contained in:
ErikasKontenis
2022-09-10 11:05:02 +03:00
parent 68959e51b4
commit b18c0517c5
37 changed files with 320 additions and 165 deletions

View File

@@ -1,9 +1,8 @@
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
function onCastSpell(creature, variant)
creature:removeCondition(CONDITION_POISON)
return combat:execute(creature, variant)
end

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@@ -1,7 +1,7 @@
local dead_human = {
4240, 4241, 4242, 4247, 4248
}
local removalLimit = 10
local removalLimit = 500
function onCastSpell(creature, variant)
local position = variant:getPosition()

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@@ -5,8 +5,8 @@ combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
function onTargetCreature(creature, target)
local player = Player(creature)
local condition = Condition(CONDITION_POISON)
local condition = Condition(CONDITION_POISON)
condition:setTiming(computeFormula(player:getLevel(), player:getMagicLevel(), 70, 20))
target:addCondition(condition)
end

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@@ -6,7 +6,7 @@ combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setArea(createCombatArea(AREA_CROSS1X1))
function onGetFormulaValues(player, level, maglevel)
local base = 60
local base = 70
local variation = 40
local formula = 3 * maglevel + (2 * level)

View File

@@ -6,7 +6,7 @@ combat:setArea(createCombatArea(AREA_CIRCLE2X2))
function onGetFormulaValues(player, level, maglevel)
local base = 20
local variation = 10
local variation = 5
local formula = 3 * maglevel + (2 * level)

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@@ -1,10 +1,15 @@
local area = {
{1}
}
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
combat:setArea(createCombatArea(area))
function onGetFormulaValues(player, level, maglevel)
local base = 30
local base = 32
local variation = 10
local formula = 3 * maglevel + (2 * level)

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@@ -5,7 +5,14 @@ combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
function onGetFormulaValues(player, level, maglevel)
return healingFormula(level, maglevel, 70, 30, 100)
local base = 70
local variation = 30
local formula = 3 * maglevel + (2 * level)
local min = (formula * (base - variation)) / 100
local max = (formula * (base + variation)) / 100
return min, max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

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@@ -1,7 +1,12 @@
local area = {
{1}
}
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
combat:setArea(createCombatArea(area))
function onGetFormulaValues(player, level, maglevel)
local base = 15

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@@ -6,7 +6,7 @@ combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
function onTargetCreature(creature, target)
local player = Player(creature)
local condition = Condition(CONDITION_FIRE)
local condition = Condition(CONDITION_FIRE)
condition:setTiming(computeFormula(player:getLevel(), player:getMagicLevel(), 120, 20))
target:addCondition(condition)
end

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@@ -1,10 +1,15 @@
local area = {
{1}
}
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)
combat:setArea(createCombatArea(area))
function onGetFormulaValues(player, level, maglevel)
local base = 150
local base = 160
local variation = 20
local formula = 3 * maglevel + (2 * level)

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@@ -6,7 +6,14 @@ combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
function onGetFormulaValues(player, level, maglevel)
return healingFormula(level, maglevel, 250, 0, 100)
local base = 280
local variation = 50
local formula = 3 * maglevel + (2 * level)
local min = (formula * (base - variation)) / 100
local max = (formula * (base + variation)) / 100
return min, max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

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@@ -0,0 +1,7 @@
local combat = Combat()
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
combat:setParameter(COMBAT_PARAM_CREATEITEM, 2130)
function onCastSpell(creature, variant, isHotkey)
return combat:execute(creature, variant)
end