introduce uh trap, never break spear, and config fixes for new server

This commit is contained in:
ErikasKontenis
2021-04-11 12:56:31 +03:00
parent 4644388a6d
commit afc483cc35
10 changed files with 90 additions and 21 deletions

View File

@@ -80,6 +80,7 @@ bool ConfigManager::load()
boolean[TELEPORT_NEWBIES] = getGlobalBoolean(L, "teleportNewbies", true);
boolean[STACK_CUMULATIVES] = getGlobalBoolean(L, "autoStackCumulatives", false);
boolean[BLOCK_HEIGHT] = getGlobalBoolean(L, "blockHeight", false);
boolean[UH_TRAP] = getGlobalBoolean(L, "uhTrap", false);
boolean[DROP_ITEMS] = getGlobalBoolean(L, "dropItems", false);
boolean[DISTANCE_WEAPONS_DROP_ON_GROUND] = getGlobalBoolean(L, "distanceWeaponsDropOnGround", true);

View File

@@ -47,6 +47,7 @@ class ConfigManager
TELEPORT_NEWBIES,
STACK_CUMULATIVES,
BLOCK_HEIGHT,
UH_TRAP,
DROP_ITEMS,
DISTANCE_WEAPONS_DROP_ON_GROUND,
CORPSE_OWNER_ENABLED,

View File

@@ -223,7 +223,12 @@ Thing* Game::internalGetThing(Player* player, const Position& pos, int32_t index
if (item && item->isMoveable()) {
thing = item;
} else {
thing = tile->getTopVisibleCreature(player);
if (g_config.getBoolean(ConfigManager::UH_TRAP)) {
thing = tile->getBottomVisibleCreatureUH(player);
}
else {
thing = tile->getTopVisibleCreature(player);
}
}
break;
}
@@ -239,9 +244,11 @@ Thing* Game::internalGetThing(Player* player, const Position& pos, int32_t index
}
case STACKPOS_USETARGET: {
thing = tile->getTopVisibleCreature(player);
if (!thing) {
thing = tile->getUseItem(index);
if (g_config.getBoolean(ConfigManager::UH_TRAP)) {
thing = tile->getBottomCreatureUH();
}
else {
thing = tile->getTopCreature();
}
break;
}

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@@ -1690,6 +1690,7 @@ void LuaScriptInterface::registerFunctions()
registerEnumIn("configKeys", ConfigManager::NEWBIE_TOWN)
registerEnumIn("configKeys", ConfigManager::NEWBIE_LEVEL_THRESHOLD)
registerEnumIn("configKeys", ConfigManager::BLOCK_HEIGHT)
registerEnumIn("configKeys", ConfigManager::UH_TRAP)
registerEnumIn("configKeys", ConfigManager::DROP_ITEMS)
registerEnumIn("configKeys", ConfigManager::CLIENT_VERSION)

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@@ -689,6 +689,9 @@ bool Spell::playerRuneSpellCheck(Player* player, const Position& toPos)
}
const Creature* visibleCreature = tile->getTopCreature();
if (g_config.getBoolean(ConfigManager::UH_TRAP)) {
visibleCreature = tile->getBottomCreature();
}
if (blockingCreature && visibleCreature) {
player->sendCancelMessage(RETURNVALUE_NOTENOUGHROOM);
g_game.addMagicEffect(player->getPosition(), CONST_ME_POFF);
@@ -1819,6 +1822,9 @@ bool RuneSpell::executeUse(Player* player, Item* item, const Position&, Thing* t
Tile* toTile = g_game.map.getTile(toPosition);
if (toTile) {
const Creature* visibleCreature = toTile->getTopCreature();
if (g_config.getBoolean(ConfigManager::UH_TRAP)) {
visibleCreature = toTile->getBottomCreature();
}
if (visibleCreature) {
var.number = visibleCreature->getID();
}

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@@ -263,6 +263,16 @@ Creature* Tile::getTopCreature() const
return nullptr;
}
Creature* Tile::getBottomCreatureUH() const
{
if (const CreatureVector* creatures = getCreatures()) {
if (!creatures->empty()) {
return *creatures->rbegin();
}
}
return nullptr;
}
const Creature* Tile::getBottomCreature() const
{
if (const CreatureVector* creatures = getCreatures()) {
@@ -301,6 +311,35 @@ Creature* Tile::getTopVisibleCreature(const Creature* creature) const
return nullptr;
}
Creature* Tile::getBottomVisibleCreatureUH(const Creature* creature) const
{
if (const CreatureVector* creatures = getCreatures()) {
if (creature) {
const Player* player = creature->getPlayer();
if (player && player->isAccessPlayer()) {
return getBottomCreatureUH();
}
for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) {
if (creature->canSeeCreature(*it)) {
return *it;
}
}
}
else {
for (auto it = creatures->rbegin(), end = creatures->rend(); it != end; ++it) {
if (!(*it)->isInvisible()) {
const Player* player = (*it)->getPlayer();
if (!player || !player->isInGhostMode()) {
return *it;
}
}
}
}
}
return nullptr;
}
const Creature* Tile::getBottomVisibleCreature(const Creature* creature) const
{
if (const CreatureVector* creatures = getCreatures()) {

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@@ -174,8 +174,10 @@ class Tile : public Cylinder
BedItem* getBedItem() const;
Creature* getTopCreature() const;
Creature* getBottomCreatureUH() const;
const Creature* getBottomCreature() const;
Creature* getTopVisibleCreature(const Creature* creature) const;
Creature* getBottomVisibleCreatureUH(const Creature* creature) const;
const Creature* getBottomVisibleCreature(const Creature* creature) const;
Item* getTopTopItem() const;
Item* getTopDownItem() const;