mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-04 11:19:21 +02:00
first changes
This commit is contained in:
parent
9299222bd1
commit
ad4cf36193
@ -10,6 +10,7 @@ list(INSERT CMAKE_MODULE_PATH 0 "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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include(cotire)
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add_compile_options(-Wall -pipe -fvisibility=hidden)
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add_definitions(-DBOOST_ALL_NO_LIB)
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if (CMAKE_COMPILER_IS_GNUCXX)
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add_compile_options(-fno-strict-aliasing)
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110
data/XML/outfits.xml
Normal file
110
data/XML/outfits.xml
Normal file
@ -0,0 +1,110 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<outfits>
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<!-- Female outfits -->
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<outfit type="0" looktype="136" name="Citizen" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="137" name="Hunter" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="138" name="Mage" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="139" name="Knight" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="140" name="Noblewoman" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="141" name="Summoner" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="142" name="Warrior" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="147" name="Barbarian" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="148" name="Druid" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="149" name="Wizard" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="150" name="Oriental" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="0" looktype="155" name="Pirate" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="156" name="Assassin" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="157" name="Beggar" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="158" name="Shaman" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="270" name="Jester" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="288" name="Demon Hunter" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="324" name="Yalaharian" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="329" name="Newly Wed" premium="no" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="336" name="Warmaster" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="366" name="Wayfarer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="431" name="Afflicted" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="433" name="Elementalist" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="464" name="Deepling" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="466" name="Insectoid" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="471" name="Entrepreneur" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="513" name="Crystal Warlord" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="514" name="Soil Guardian" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="542" name="Demon Outfit" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="575" name="Cave Explorer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="578" name="Dream Warden" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="618" name="Glooth Engineer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="620" name="Jersey" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="632" name="Champion" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="635" name="Conjurer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="636" name="Beastmaster" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="664" name="Chaos Acolyte" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="666" name="Death Herald" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="683" name="Ranger" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="694" name="Ceremonial Garb" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="696" name="Puppeteer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="698" name="Spirit Caller" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="724" name="Evoker" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="732" name="Seaweaver" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="745" name="Recruiter" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="749" name="Sea Dog" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="759" name="Royal Pumpkin" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="845" name="Rift Warrior" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="852" name="Winter Warden" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="874" name="Philosopher" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="885" name="Arena Champion" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="0" looktype="900" name="Lupine Warden" premium="yes" unlocked="no" enabled="yes" />
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<!-- Male outfits -->
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<outfit type="1" looktype="128" name="Citizen" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="129" name="Hunter" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="130" name="Mage" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="131" name="Knight" premium="no" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="132" name="Nobleman" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="133" name="Summoner" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="134" name="Warrior" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="143" name="Barbarian" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="144" name="Druid" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="145" name="Wizard" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="146" name="Oriental" premium="yes" unlocked="yes" enabled="yes" />
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<outfit type="1" looktype="151" name="Pirate" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="152" name="Assassin" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="153" name="Beggar" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="154" name="Shaman" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="273" name="Jester" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="289" name="Demon Hunter" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="325" name="Yalaharian" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="328" name="Newly Wed" premium="no" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="335" name="Warmaster" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="367" name="Wayfarer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="430" name="Afflicted" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="432" name="Elementalist" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="463" name="Deepling" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="465" name="Insectoid" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="472" name="Entrepreneur" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="512" name="Crystal Warlord" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="516" name="Soil Guardian" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="541" name="Demon Outfit" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="574" name="Cave Explorer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="577" name="Dream Warden" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="610" name="Glooth Engineer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="619" name="Jersey" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="633" name="Champion" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="634" name="Conjurer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="637" name="Beastmaster" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="665" name="Chaos Acolyte" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="667" name="Death Herald" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="684" name="Ranger" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="695" name="Ceremonial Garb" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="697" name="Puppeteer" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="699" name="Spirit Caller" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="725" name="Evoker" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="733" name="Seaweaver" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="746" name="Recruiter" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="750" name="Sea Dog" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="760" name="Royal Pumpkin" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="846" name="Rift Warrior" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="853" name="Winter Warden" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="873" name="Philosopher" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="884" name="Arena Champion" premium="yes" unlocked="no" enabled="yes" />
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<outfit type="1" looktype="899" name="Lupine Warden" premium="yes" unlocked="no" enabled="yes" />
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</outfits>
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@ -41,6 +41,7 @@ set(tfs_SRC
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${CMAKE_CURRENT_LIST_DIR}/networkmessage.cpp
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${CMAKE_CURRENT_LIST_DIR}/npc.cpp
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${CMAKE_CURRENT_LIST_DIR}/otserv.cpp
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${CMAKE_CURRENT_LIST_DIR}/outfit.cpp
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${CMAKE_CURRENT_LIST_DIR}/outputmessage.cpp
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${CMAKE_CURRENT_LIST_DIR}/party.cpp
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${CMAKE_CURRENT_LIST_DIR}/player.cpp
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@ -66,5 +67,6 @@ set(tfs_SRC
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${CMAKE_CURRENT_LIST_DIR}/vocation.cpp
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${CMAKE_CURRENT_LIST_DIR}/waitlist.cpp
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${CMAKE_CURRENT_LIST_DIR}/wildcardtree.cpp
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${CMAKE_CURRENT_LIST_DIR}/xtea.cpp
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)
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@ -224,7 +224,7 @@ Action* Actions::getAction(const Item* item)
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return g_spells->getRuneSpell(item->getID());
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}
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ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item)
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ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey)
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{
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if (Door* door = item->getDoor()) {
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if (!door->canUse(player)) {
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@ -235,13 +235,17 @@ ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_
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Action* action = getAction(item);
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if (action) {
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if (action->isScripted()) {
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if (action->executeUse(player, item, pos, nullptr, pos)) {
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if (action->executeUse(player, item, pos, nullptr, pos, isHotkey)) {
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return RETURNVALUE_NOERROR;
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}
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if (item->isRemoved()) {
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return RETURNVALUE_CANNOTUSETHISOBJECT;
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}
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} else if (action->function) {
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if (action->function(player, item, pos, nullptr, pos, isHotkey)) {
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return RETURNVALUE_NOERROR;
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}
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}
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}
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@ -273,6 +277,11 @@ ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_
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openContainer = container;
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}
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uint32_t corpseOwner = container->getCorpseOwner();
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if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) {
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return RETURNVALUE_YOUARENOTTHEOWNER;
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}
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//open/close container
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int32_t oldContainerId = player->getContainerID(openContainer);
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if (oldContainerId != -1) {
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@ -309,12 +318,16 @@ ReturnValue Actions::internalUseItem(Player* player, const Position& pos, uint8_
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return RETURNVALUE_CANNOTUSETHISOBJECT;
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}
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bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item* item)
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bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey)
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{
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player->setNextAction(OTSYS_TIME() + g_config.getNumber(ConfigManager::ACTIONS_DELAY_INTERVAL));
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player->stopWalk();
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ReturnValue ret = internalUseItem(player, pos, index, item);
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if (isHotkey) {
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showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), -1));
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}
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ReturnValue ret = internalUseItem(player, pos, index, item, isHotkey);
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if (ret != RETURNVALUE_NOERROR) {
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player->sendCancelMessage(ret);
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return false;
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@ -323,7 +336,7 @@ bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item*
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}
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bool Actions::useItemEx(Player* player, const Position& fromPos, const Position& toPos,
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uint8_t toStackPos, Item* item, Creature* creature/* = nullptr*/)
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uint8_t toStackPos, Item* item, bool isHotkey, Creature* creature/* = nullptr*/)
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{
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player->setNextAction(OTSYS_TIME() + g_config.getNumber(ConfigManager::EX_ACTIONS_DELAY_INTERVAL));
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player->stopWalk();
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@ -340,7 +353,11 @@ bool Actions::useItemEx(Player* player, const Position& fromPos, const Position&
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return false;
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}
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if (!action->executeUse(player, item, fromPos, action->getTarget(player, creature, toPos, toStackPos), toPos)) {
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if (isHotkey) {
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showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), -1));
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}
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if (!action->executeUse(player, item, fromPos, action->getTarget(player, creature, toPos, toStackPos), toPos, isHotkey)) {
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if (!action->hasOwnErrorHandler()) {
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player->sendCancelMessage(RETURNVALUE_CANNOTUSETHISOBJECT);
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}
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@ -349,8 +366,25 @@ bool Actions::useItemEx(Player* player, const Position& fromPos, const Position&
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return true;
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}
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void Actions::showUseHotkeyMessage(Player* player, const Item* item, uint32_t count)
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{
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std::ostringstream ss;
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const ItemType& it = Item::items[item->getID()];
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if (!it.showCount) {
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ss << "Using one of " << item->getName() << "...";
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}
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else if (count == 1) {
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ss << "Using the last " << item->getName() << "...";
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}
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else {
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ss << "Using one of " << count << ' ' << item->getPluralName() << "...";
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}
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player->sendTextMessage(MESSAGE_INFO_DESCR, ss.str());
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}
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Action::Action(LuaScriptInterface* interface) :
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Event(interface), allowFarUse(false), checkFloor(true), checkLineOfSight(true) {}
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Event(interface), function(nullptr), allowFarUse(false), checkFloor(true), checkLineOfSight(true) {}
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Action::Action(const Action* copy) :
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Event(copy), allowFarUse(copy->allowFarUse), checkFloor(copy->checkFloor), checkLineOfSight(copy->checkLineOfSight) {}
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@ -359,17 +393,17 @@ bool Action::configureEvent(const pugi::xml_node& node)
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{
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pugi::xml_attribute allowFarUseAttr = node.attribute("allowfaruse");
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if (allowFarUseAttr) {
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setAllowFarUse(allowFarUseAttr.as_bool());
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allowFarUse = allowFarUseAttr.as_bool();
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}
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pugi::xml_attribute blockWallsAttr = node.attribute("blockwalls");
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if (blockWallsAttr) {
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setCheckLineOfSight(blockWallsAttr.as_bool());
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checkLineOfSight = blockWallsAttr.as_bool();
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}
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pugi::xml_attribute checkFloorAttr = node.attribute("checkfloor");
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if (checkFloorAttr) {
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setCheckFloor(checkFloorAttr.as_bool());
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checkFloor = checkFloorAttr.as_bool();
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}
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return true;
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@ -382,10 +416,11 @@ std::string Action::getScriptEventName() const
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ReturnValue Action::canExecuteAction(const Player* player, const Position& toPos)
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{
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if (!getAllowFarUse()) {
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if (!allowFarUse) {
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return g_actions->canUse(player, toPos);
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} else {
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return g_actions->canUseFar(player, toPos, getCheckLineOfSight(), getCheckFloor());
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}
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else {
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return g_actions->canUseFar(player, toPos, checkLineOfSight, checkFloor);
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}
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}
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@ -397,9 +432,9 @@ Thing* Action::getTarget(Player* player, Creature* targetCreature, const Positio
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return g_game.internalGetThing(player, toPosition, toStackPos, 0, STACKPOS_USETARGET);
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}
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bool Action::executeUse(Player* player, Item* item, const Position& fromPos, Thing* target, const Position& toPos)
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bool Action::executeUse(Player* player, Item* item, const Position& fromPosition, Thing* target, const Position& toPosition, bool isHotkey)
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{
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//onUse(player, item, fromPosition, target, toPosition)
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//onUse(player, item, fromPosition, target, toPosition, isHotkey)
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if (!scriptInterface->reserveScriptEnv()) {
|
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std::cout << "[Error - Action::executeUse] Call stack overflow" << std::endl;
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return false;
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@ -416,10 +451,11 @@ bool Action::executeUse(Player* player, Item* item, const Position& fromPos, Thi
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LuaScriptInterface::setMetatable(L, -1, "Player");
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|
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LuaScriptInterface::pushThing(L, item);
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LuaScriptInterface::pushPosition(L, fromPos);
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LuaScriptInterface::pushPosition(L, fromPosition);
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LuaScriptInterface::pushThing(L, target);
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LuaScriptInterface::pushPosition(L, toPos);
|
||||
LuaScriptInterface::pushPosition(L, toPosition);
|
||||
|
||||
return scriptInterface->callFunction(5);
|
||||
}
|
||||
LuaScriptInterface::pushBoolean(L, isHotkey);
|
||||
return scriptInterface->callFunction(6);
|
||||
}
|
@ -24,6 +24,10 @@
|
||||
#include "enums.h"
|
||||
#include "luascript.h"
|
||||
|
||||
class Action;
|
||||
using Action_ptr = std::unique_ptr<Action>;
|
||||
using ActionFunction = std::function<bool(Player* player, Item* item, const Position& fromPosition, Thing* target, const Position& toPosition, bool isHotkey)>;
|
||||
|
||||
class Action : public Event
|
||||
{
|
||||
public:
|
||||
@ -34,7 +38,7 @@ class Action : public Event
|
||||
|
||||
//scripting
|
||||
virtual bool executeUse(Player* player, Item* item, const Position& fromPosition,
|
||||
Thing* target, const Position& toPosition);
|
||||
Thing* target, const Position& toPosition, bool isHotkey);
|
||||
//
|
||||
|
||||
bool getAllowFarUse() const {
|
||||
@ -58,18 +62,44 @@ class Action : public Event
|
||||
checkFloor = v;
|
||||
}
|
||||
|
||||
std::vector<uint16_t> getItemIdRange() {
|
||||
return ids;
|
||||
}
|
||||
void addItemId(uint16_t id) {
|
||||
ids.emplace_back(id);
|
||||
}
|
||||
|
||||
std::vector<uint16_t> getUniqueIdRange() {
|
||||
return uids;
|
||||
}
|
||||
void addUniqueId(uint16_t id) {
|
||||
uids.emplace_back(id);
|
||||
}
|
||||
|
||||
std::vector<uint16_t> getActionIdRange() {
|
||||
return aids;
|
||||
}
|
||||
void addActionId(uint16_t id) {
|
||||
aids.emplace_back(id);
|
||||
}
|
||||
|
||||
virtual ReturnValue canExecuteAction(const Player* player, const Position& toPos);
|
||||
virtual bool hasOwnErrorHandler() {
|
||||
return false;
|
||||
}
|
||||
virtual Thing* getTarget(Player* player, Creature* targetCreature, const Position& toPosition, uint8_t toStackPos) const;
|
||||
|
||||
protected:
|
||||
ActionFunction function;
|
||||
|
||||
private:
|
||||
std::string getScriptEventName() const override;
|
||||
|
||||
bool allowFarUse;
|
||||
bool checkFloor;
|
||||
bool checkLineOfSight;
|
||||
bool allowFarUse = false;
|
||||
bool checkFloor = true;
|
||||
bool checkLineOfSight = true;
|
||||
std::vector<uint16_t> ids;
|
||||
std::vector<uint16_t> uids;
|
||||
std::vector<uint16_t> aids;
|
||||
};
|
||||
|
||||
class Actions final : public BaseEvents
|
||||
@ -82,15 +112,16 @@ class Actions final : public BaseEvents
|
||||
Actions(const Actions&) = delete;
|
||||
Actions& operator=(const Actions&) = delete;
|
||||
|
||||
bool useItem(Player* player, const Position& pos, uint8_t index, Item* item);
|
||||
bool useItemEx(Player* player, const Position& fromPos, const Position& toPos, uint8_t toStackPos, Item* item, Creature* creature = nullptr);
|
||||
bool useItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey);
|
||||
bool useItemEx(Player* player, const Position& fromPos, const Position& toPos, uint8_t toStackPos, Item* item, bool isHotkey, Creature* creature = nullptr);
|
||||
|
||||
ReturnValue canUse(const Player* player, const Position& pos);
|
||||
ReturnValue canUse(const Player* player, const Position& pos, const Item* item);
|
||||
ReturnValue canUseFar(const Creature* creature, const Position& toPos, bool checkLineOfSight, bool checkFloor);
|
||||
|
||||
protected:
|
||||
ReturnValue internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item);
|
||||
private:
|
||||
ReturnValue internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey);
|
||||
static void showUseHotkeyMessage(Player* player, const Item* item, uint32_t count);
|
||||
|
||||
void clear() final;
|
||||
LuaScriptInterface& getScriptInterface() final;
|
||||
|
@ -68,6 +68,7 @@ bool ConfigManager::load()
|
||||
boolean[SHOW_MONSTER_LOOT] = getGlobalBoolean(L, "showMonsterLoot", true);
|
||||
boolean[ALLOW_CHANGEOUTFIT] = getGlobalBoolean(L, "allowChangeOutfit", true);
|
||||
boolean[ONE_PLAYER_ON_ACCOUNT] = getGlobalBoolean(L, "onePlayerOnlinePerAccount", true);
|
||||
boolean[AIMBOT_HOTKEY_ENABLED] = getGlobalBoolean(L, "hotkeyAimbotEnabled", true);
|
||||
boolean[REMOVE_RUNE_CHARGES] = getGlobalBoolean(L, "removeChargesFromRunes", true);
|
||||
boolean[EXPERIENCE_FROM_PLAYERS] = getGlobalBoolean(L, "experienceByKillingPlayers", false);
|
||||
boolean[FREE_PREMIUM] = getGlobalBoolean(L, "freePremium", false);
|
||||
|
@ -29,6 +29,7 @@ class ConfigManager
|
||||
SHOW_MONSTER_LOOT,
|
||||
ALLOW_CHANGEOUTFIT,
|
||||
ONE_PLAYER_ON_ACCOUNT,
|
||||
AIMBOT_HOTKEY_ENABLED,
|
||||
REMOVE_RUNE_CHARGES,
|
||||
EXPERIENCE_FROM_PLAYERS,
|
||||
FREE_PREMIUM,
|
||||
|
@ -359,6 +359,7 @@ struct Outfit_t {
|
||||
uint8_t lookBody = 0;
|
||||
uint8_t lookLegs = 0;
|
||||
uint8_t lookFeet = 0;
|
||||
uint8_t lookAddons = 0;
|
||||
};
|
||||
|
||||
struct LightInfo {
|
||||
|
29
src/game.cpp
29
src/game.cpp
@ -1866,6 +1866,11 @@ void Game::playerUseItemEx(uint32_t playerId, const Position& fromPos, uint8_t f
|
||||
return;
|
||||
}
|
||||
|
||||
bool isHotkey = (fromPos.x == 0xFFFF && fromPos.y == 0 && fromPos.z == 0);
|
||||
if (isHotkey && !g_config.getBoolean(ConfigManager::AIMBOT_HOTKEY_ENABLED)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Thing* thing = internalGetThing(player, fromPos, fromStackPos, fromSpriteId, STACKPOS_USEITEM);
|
||||
if (!thing) {
|
||||
player->sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
|
||||
@ -1934,7 +1939,7 @@ void Game::playerUseItemEx(uint32_t playerId, const Position& fromPos, uint8_t f
|
||||
player->resetIdleTime();
|
||||
player->setNextActionTask(nullptr);
|
||||
|
||||
g_actions->useItemEx(player, fromPos, toPos, toStackPos, item);
|
||||
g_actions->useItemEx(player, fromPos, toPos, toStackPos, item, isHotkey);
|
||||
}
|
||||
|
||||
void Game::playerUseItem(uint32_t playerId, const Position& pos, uint8_t stackPos,
|
||||
@ -1945,6 +1950,11 @@ void Game::playerUseItem(uint32_t playerId, const Position& pos, uint8_t stackPo
|
||||
return;
|
||||
}
|
||||
|
||||
bool isHotkey = (pos.x == 0xFFFF && pos.y == 0 && pos.z == 0);
|
||||
if (isHotkey && !g_config.getBoolean(ConfigManager::AIMBOT_HOTKEY_ENABLED)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Thing* thing = internalGetThing(player, pos, stackPos, spriteId, STACKPOS_USEITEM);
|
||||
if (!thing) {
|
||||
player->sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
|
||||
@ -1989,7 +1999,7 @@ void Game::playerUseItem(uint32_t playerId, const Position& pos, uint8_t stackPo
|
||||
player->resetIdleTime();
|
||||
player->setNextActionTask(nullptr);
|
||||
|
||||
g_actions->useItem(player, pos, index, item);
|
||||
g_actions->useItem(player, pos, index, item, isHotkey);
|
||||
}
|
||||
|
||||
void Game::playerUseWithCreature(uint32_t playerId, const Position& fromPos, uint8_t fromStackPos, uint32_t creatureId, uint16_t spriteId)
|
||||
@ -2004,13 +2014,16 @@ void Game::playerUseWithCreature(uint32_t playerId, const Position& fromPos, uin
|
||||
return;
|
||||
}
|
||||
|
||||
if (creature->getPlayer()) {
|
||||
player->sendCancelMessage(RETURNVALUE_DIRECTPLAYERSHOOT);
|
||||
if (!Position::areInRange<7, 5, 0>(creature->getPosition(), player->getPosition())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Position::areInRange<7, 5, 0>(creature->getPosition(), player->getPosition())) {
|
||||
return;
|
||||
bool isHotkey = (fromPos.x == 0xFFFF && fromPos.y == 0 && fromPos.z == 0);
|
||||
if (!g_config.getBoolean(ConfigManager::AIMBOT_HOTKEY_ENABLED)) {
|
||||
if (creature->getPlayer() || isHotkey) {
|
||||
player->sendCancelMessage(RETURNVALUE_DIRECTPLAYERSHOOT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Thing* thing = internalGetThing(player, fromPos, fromStackPos, spriteId, STACKPOS_USEITEM);
|
||||
@ -2081,7 +2094,7 @@ void Game::playerUseWithCreature(uint32_t playerId, const Position& fromPos, uin
|
||||
player->resetIdleTime();
|
||||
player->setNextActionTask(nullptr);
|
||||
|
||||
g_actions->useItemEx(player, fromPos, creature->getPosition(), creature->getParent()->getThingIndex(creature), item, creature);
|
||||
g_actions->useItemEx(player, fromPos, creature->getPosition(), creature->getParent()->getThingIndex(creature), item, isHotkey, creature);
|
||||
}
|
||||
|
||||
void Game::playerCloseContainer(uint32_t playerId, uint8_t cid)
|
||||
@ -2874,7 +2887,7 @@ void Game::playerChangeOutfit(uint32_t playerId, Outfit_t outfit)
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->canWear(outfit.lookType)) {
|
||||
if (player->canWear(outfit.lookType, outfit.lookAddons)) {
|
||||
player->defaultOutfit = outfit;
|
||||
|
||||
if (player->hasCondition(CONDITION_OUTFIT)) {
|
||||
|
77
src/outfit.cpp
Normal file
77
src/outfit.cpp
Normal file
@ -0,0 +1,77 @@
|
||||
/**
|
||||
* The Forgotten Server - a free and open-source MMORPG server emulator
|
||||
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "otpch.h"
|
||||
|
||||
#include "outfit.h"
|
||||
|
||||
#include "pugicast.h"
|
||||
#include "tools.h"
|
||||
|
||||
bool Outfits::loadFromXml()
|
||||
{
|
||||
pugi::xml_document doc;
|
||||
pugi::xml_parse_result result = doc.load_file("data/XML/outfits.xml");
|
||||
if (!result) {
|
||||
printXMLError("Error - Outfits::loadFromXml", "data/XML/outfits.xml", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto outfitNode : doc.child("outfits").children()) {
|
||||
pugi::xml_attribute attr;
|
||||
if ((attr = outfitNode.attribute("enabled")) && !attr.as_bool()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(attr = outfitNode.attribute("type"))) {
|
||||
std::cout << "[Warning - Outfits::loadFromXml] Missing outfit type." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
uint16_t type = pugi::cast<uint16_t>(attr.value());
|
||||
if (type > PLAYERSEX_LAST) {
|
||||
std::cout << "[Warning - Outfits::loadFromXml] Invalid outfit type " << type << "." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
pugi::xml_attribute lookTypeAttribute = outfitNode.attribute("looktype");
|
||||
if (!lookTypeAttribute) {
|
||||
std::cout << "[Warning - Outfits::loadFromXml] Missing looktype on outfit." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
outfits[type].emplace_back(
|
||||
outfitNode.attribute("name").as_string(),
|
||||
pugi::cast<uint16_t>(lookTypeAttribute.value()),
|
||||
outfitNode.attribute("premium").as_bool(),
|
||||
outfitNode.attribute("unlocked").as_bool(true)
|
||||
);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const Outfit* Outfits::getOutfitByLookType(PlayerSex_t sex, uint16_t lookType) const
|
||||
{
|
||||
for (const Outfit& outfit : outfits[sex]) {
|
||||
if (outfit.lookType == lookType) {
|
||||
return &outfit;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
63
src/outfit.h
Normal file
63
src/outfit.h
Normal file
@ -0,0 +1,63 @@
|
||||
/**
|
||||
* The Forgotten Server - a free and open-source MMORPG server emulator
|
||||
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef FS_OUTFIT_H_C56E7A707E3F422C8C93D9BE09916AA3
|
||||
#define FS_OUTFIT_H_C56E7A707E3F422C8C93D9BE09916AA3
|
||||
|
||||
#include "enums.h"
|
||||
|
||||
struct Outfit {
|
||||
Outfit(std::string name, uint16_t lookType, bool premium, bool unlocked) :
|
||||
name(std::move(name)), lookType(lookType), premium(premium), unlocked(unlocked) {}
|
||||
|
||||
std::string name;
|
||||
uint16_t lookType;
|
||||
bool premium;
|
||||
bool unlocked;
|
||||
};
|
||||
|
||||
struct ProtocolOutfit {
|
||||
ProtocolOutfit(const std::string& name, uint16_t lookType, uint8_t addons) :
|
||||
name(name), lookType(lookType), addons(addons) {}
|
||||
|
||||
const std::string& name;
|
||||
uint16_t lookType;
|
||||
uint8_t addons;
|
||||
};
|
||||
|
||||
class Outfits
|
||||
{
|
||||
public:
|
||||
static Outfits& getInstance() {
|
||||
static Outfits instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
bool loadFromXml();
|
||||
|
||||
const Outfit* getOutfitByLookType(PlayerSex_t sex, uint16_t lookType) const;
|
||||
const std::vector<Outfit>& getOutfits(PlayerSex_t sex) const {
|
||||
return outfits[sex];
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Outfit> outfits[PLAYERSEX_LAST + 1];
|
||||
};
|
||||
|
||||
#endif
|
109
src/player.cpp
109
src/player.cpp
@ -493,6 +493,11 @@ uint16_t Player::getContainerIndex(uint8_t cid) const
|
||||
return it->second.index;
|
||||
}
|
||||
|
||||
bool Player::canOpenCorpse(uint32_t ownerId) const
|
||||
{
|
||||
return getID() == ownerId || (party && party->canOpenCorpse(ownerId));
|
||||
}
|
||||
|
||||
uint16_t Player::getLookCorpse() const
|
||||
{
|
||||
if (sex == PLAYERSEX_FEMALE) {
|
||||
@ -3129,7 +3134,7 @@ bool Player::onKilledCreature(Creature* target, bool lastHit/* = true*/)
|
||||
|
||||
void Player::gainExperience(uint64_t gainExp, Creature* source)
|
||||
{
|
||||
if (hasFlag(PlayerFlag_NotGainExperience) || gainExp == 0) {
|
||||
if (hasFlag(PlayerFlag_NotGainExperience) || gainExp == 0 || staminaMinutes == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -3223,26 +3228,31 @@ void Player::changeSoul(int32_t soulChange)
|
||||
sendStats();
|
||||
}
|
||||
|
||||
bool Player::canWear(uint32_t lookType) const
|
||||
bool Player::canWear(uint32_t lookType, uint8_t addons) const
|
||||
{
|
||||
if (group->access) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (getSex() == PLAYERSEX_MALE) {
|
||||
if (lookType >= 132 && lookType <= 134 && isPremium()) {
|
||||
return true;
|
||||
} else if (lookType >= 128 && lookType <= 131) {
|
||||
return true;
|
||||
}
|
||||
} else if (getSex() == PLAYERSEX_FEMALE) {
|
||||
if (lookType >= 140 && lookType <= 142 && isPremium()) {
|
||||
return true;
|
||||
} else if (lookType >= 136 && lookType <= 139) {
|
||||
return true;
|
||||
}
|
||||
const Outfit* outfit = Outfits::getInstance().getOutfitByLookType(sex, lookType);
|
||||
if (!outfit) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (outfit->premium && !isPremium()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (outfit->unlocked && addons == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const OutfitEntry& outfitEntry : outfits) {
|
||||
if (outfitEntry.lookType != lookType) {
|
||||
continue;
|
||||
}
|
||||
return (outfitEntry.addons & addons) == addons;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -3263,6 +3273,77 @@ bool Player::canLogout()
|
||||
return !isPzLocked() && !hasCondition(CONDITION_INFIGHT);
|
||||
}
|
||||
|
||||
void Player::genReservedStorageRange()
|
||||
{
|
||||
//generate outfits range
|
||||
uint32_t base_key = PSTRG_OUTFITS_RANGE_START;
|
||||
for (const OutfitEntry& entry : outfits) {
|
||||
storageMap[++base_key] = (entry.lookType << 16) | entry.addons;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::addOutfit(uint16_t lookType, uint8_t addons)
|
||||
{
|
||||
for (OutfitEntry& outfitEntry : outfits) {
|
||||
if (outfitEntry.lookType == lookType) {
|
||||
outfitEntry.addons |= addons;
|
||||
return;
|
||||
}
|
||||
}
|
||||
outfits.emplace_back(lookType, addons);
|
||||
}
|
||||
|
||||
bool Player::removeOutfit(uint16_t lookType)
|
||||
{
|
||||
for (auto it = outfits.begin(), end = outfits.end(); it != end; ++it) {
|
||||
OutfitEntry& entry = *it;
|
||||
if (entry.lookType == lookType) {
|
||||
outfits.erase(it);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::removeOutfitAddon(uint16_t lookType, uint8_t addons)
|
||||
{
|
||||
for (OutfitEntry& outfitEntry : outfits) {
|
||||
if (outfitEntry.lookType == lookType) {
|
||||
outfitEntry.addons &= ~addons;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::getOutfitAddons(const Outfit& outfit, uint8_t& addons) const
|
||||
{
|
||||
if (group->access) {
|
||||
addons = 3;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (outfit.premium && !isPremium()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const OutfitEntry& outfitEntry : outfits) {
|
||||
if (outfitEntry.lookType != outfit.lookType) {
|
||||
continue;
|
||||
}
|
||||
|
||||
addons = outfitEntry.addons;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!outfit.unlocked) {
|
||||
return false;
|
||||
}
|
||||
|
||||
addons = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Player::setSex(PlayerSex_t newSex)
|
||||
{
|
||||
sex = newSex;
|
||||
|
19
src/player.h
19
src/player.h
@ -23,6 +23,7 @@
|
||||
#include "creature.h"
|
||||
#include "container.h"
|
||||
#include "cylinder.h"
|
||||
#include "outfit.h"
|
||||
#include "enums.h"
|
||||
#include "vocation.h"
|
||||
#include "protocolgame.h"
|
||||
@ -77,9 +78,10 @@ struct OpenContainer {
|
||||
};
|
||||
|
||||
struct OutfitEntry {
|
||||
constexpr OutfitEntry(uint16_t lookType) : lookType(lookType) {}
|
||||
constexpr OutfitEntry(uint16_t lookType, uint8_t addons) : lookType(lookType), addons(addons) {}
|
||||
|
||||
uint16_t lookType;
|
||||
uint8_t addons;
|
||||
};
|
||||
|
||||
struct Skill {
|
||||
@ -148,6 +150,10 @@ class Player final : public Creature, public Cylinder
|
||||
return ((50ULL * lv * lv * lv) - (150ULL * lv * lv) + (400ULL * lv)) / 3ULL;
|
||||
}
|
||||
|
||||
uint16_t getStaminaMinutes() const {
|
||||
return staminaMinutes;
|
||||
}
|
||||
|
||||
uint64_t getBankBalance() const {
|
||||
return bankBalance;
|
||||
}
|
||||
@ -265,8 +271,11 @@ class Player final : public Creature, public Cylinder
|
||||
int8_t getContainerID(const Container* container) const;
|
||||
uint16_t getContainerIndex(uint8_t cid) const;
|
||||
|
||||
bool canOpenCorpse(uint32_t ownerId) const;
|
||||
|
||||
void addStorageValue(const uint32_t key, const int32_t value);
|
||||
bool getStorageValue(const uint32_t key, int32_t& value) const;
|
||||
void genReservedStorageRange();
|
||||
|
||||
void setGroup(Group* newGroup) {
|
||||
group = newGroup;
|
||||
@ -556,7 +565,12 @@ class Player final : public Creature, public Cylinder
|
||||
}
|
||||
void checkSkullTicks();
|
||||
|
||||
bool canWear(uint32_t lookType) const;
|
||||
bool canWear(uint32_t lookType, uint8_t addons) const;
|
||||
void addOutfit(uint16_t lookType, uint8_t addons);
|
||||
bool removeOutfit(uint16_t lookType);
|
||||
bool removeOutfitAddon(uint16_t lookType, uint8_t addons);
|
||||
bool getOutfitAddons(const Outfit& outfit, uint8_t& addons) const;
|
||||
|
||||
|
||||
bool canLogout();
|
||||
|
||||
@ -1032,6 +1046,7 @@ class Player final : public Creature, public Cylinder
|
||||
int32_t shieldBlockCount = 0;
|
||||
int32_t idleTime = 0;
|
||||
|
||||
uint16_t staminaMinutes = 2520;
|
||||
uint16_t maxWriteLen = 0;
|
||||
|
||||
uint8_t soul = 0;
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "protocol.h"
|
||||
#include "outputmessage.h"
|
||||
#include "rsa.h"
|
||||
#include "xtea.h"
|
||||
|
||||
extern RSA g_RSA;
|
||||
|
||||
@ -32,7 +33,7 @@ void Protocol::onSendMessage(const OutputMessage_ptr& msg) const
|
||||
|
||||
if (encryptionEnabled) {
|
||||
XTEA_encrypt(*msg);
|
||||
msg->addCryptoHeader();
|
||||
msg->addCryptoHeader(checksumEnabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -51,7 +52,8 @@ OutputMessage_ptr Protocol::getOutputBuffer(int32_t size)
|
||||
//dispatcher thread
|
||||
if (!outputBuffer) {
|
||||
outputBuffer = OutputMessagePool::getOutputMessage();
|
||||
} else if ((outputBuffer->getLength() + size) > NetworkMessage::MAX_PROTOCOL_BODY_LENGTH) {
|
||||
}
|
||||
else if ((outputBuffer->getLength() + size) > NetworkMessage::MAX_PROTOCOL_BODY_LENGTH) {
|
||||
send(outputBuffer);
|
||||
outputBuffer = OutputMessagePool::getOutputMessage();
|
||||
}
|
||||
@ -60,73 +62,27 @@ OutputMessage_ptr Protocol::getOutputBuffer(int32_t size)
|
||||
|
||||
void Protocol::XTEA_encrypt(OutputMessage& msg) const
|
||||
{
|
||||
const uint32_t delta = 0x61C88647;
|
||||
|
||||
// The message must be a multiple of 8
|
||||
size_t paddingBytes = msg.getLength() % 8;
|
||||
size_t paddingBytes = msg.getLength() % 8u;
|
||||
if (paddingBytes != 0) {
|
||||
msg.addPaddingBytes(8 - paddingBytes);
|
||||
}
|
||||
|
||||
uint8_t* buffer = msg.getOutputBuffer();
|
||||
const size_t messageLength = msg.getLength();
|
||||
size_t readPos = 0;
|
||||
const uint32_t k[] = {key[0], key[1], key[2], key[3]};
|
||||
while (readPos < messageLength) {
|
||||
uint32_t v0;
|
||||
memcpy(&v0, buffer + readPos, 4);
|
||||
uint32_t v1;
|
||||
memcpy(&v1, buffer + readPos + 4, 4);
|
||||
|
||||
uint32_t sum = 0;
|
||||
|
||||
for (int32_t i = 32; --i >= 0;) {
|
||||
v0 += ((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + k[sum & 3]);
|
||||
sum -= delta;
|
||||
v1 += ((v0 << 4 ^ v0 >> 5) + v0) ^ (sum + k[(sum >> 11) & 3]);
|
||||
}
|
||||
|
||||
memcpy(buffer + readPos, &v0, 4);
|
||||
readPos += 4;
|
||||
memcpy(buffer + readPos, &v1, 4);
|
||||
readPos += 4;
|
||||
}
|
||||
xtea::encrypt(buffer, msg.getLength(), key);
|
||||
}
|
||||
|
||||
bool Protocol::XTEA_decrypt(NetworkMessage& msg) const
|
||||
{
|
||||
if (((msg.getLength() - 2) % 8) != 0) {
|
||||
if (((msg.getLength() - 6) & 7) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint32_t delta = 0x61C88647;
|
||||
|
||||
uint8_t* buffer = msg.getBuffer() + msg.getBufferPosition();
|
||||
const size_t messageLength = (msg.getLength() - 6);
|
||||
size_t readPos = 0;
|
||||
const uint32_t k[] = {key[0], key[1], key[2], key[3]};
|
||||
while (readPos < messageLength) {
|
||||
uint32_t v0;
|
||||
memcpy(&v0, buffer + readPos, 4);
|
||||
uint32_t v1;
|
||||
memcpy(&v1, buffer + readPos + 4, 4);
|
||||
xtea::decrypt(buffer, msg.getLength() - 6, key);
|
||||
|
||||
uint32_t sum = 0xC6EF3720;
|
||||
|
||||
for (int32_t i = 32; --i >= 0;) {
|
||||
v1 -= ((v0 << 4 ^ v0 >> 5) + v0) ^ (sum + k[(sum >> 11) & 3]);
|
||||
sum += delta;
|
||||
v0 -= ((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + k[sum & 3]);
|
||||
}
|
||||
|
||||
memcpy(buffer + readPos, &v0, 4);
|
||||
readPos += 4;
|
||||
memcpy(buffer + readPos, &v1, 4);
|
||||
readPos += 4;
|
||||
}
|
||||
|
||||
int innerLength = msg.get<uint16_t>();
|
||||
if (innerLength > msg.getLength() - 4) {
|
||||
uint16_t innerLength = msg.get<uint16_t>();
|
||||
if (innerLength + 8 > msg.getLength()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -151,4 +107,4 @@ uint32_t Protocol::getIP() const
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
116
src/protocol.h
116
src/protocol.h
@ -21,77 +21,85 @@
|
||||
#define FS_PROTOCOL_H_D71405071ACF4137A4B1203899DE80E1
|
||||
|
||||
#include "connection.h"
|
||||
#include "xtea.h"
|
||||
|
||||
class Protocol : public std::enable_shared_from_this<Protocol>
|
||||
{
|
||||
public:
|
||||
explicit Protocol(Connection_ptr connection) : connection(connection) {}
|
||||
virtual ~Protocol() = default;
|
||||
public:
|
||||
explicit Protocol(Connection_ptr connection) : connection(connection) {}
|
||||
virtual ~Protocol() = default;
|
||||
|
||||
// non-copyable
|
||||
Protocol(const Protocol&) = delete;
|
||||
Protocol& operator=(const Protocol&) = delete;
|
||||
// non-copyable
|
||||
Protocol(const Protocol&) = delete;
|
||||
Protocol& operator=(const Protocol&) = delete;
|
||||
|
||||
virtual void parsePacket(NetworkMessage&) {}
|
||||
virtual void parsePacket(NetworkMessage&) {}
|
||||
|
||||
virtual void onSendMessage(const OutputMessage_ptr& msg) const;
|
||||
void onRecvMessage(NetworkMessage& msg);
|
||||
virtual void onRecvFirstMessage(NetworkMessage& msg) = 0;
|
||||
virtual void onConnect() {}
|
||||
virtual void onSendMessage(const OutputMessage_ptr& msg) const;
|
||||
void onRecvMessage(NetworkMessage& msg);
|
||||
virtual void onRecvFirstMessage(NetworkMessage& msg) = 0;
|
||||
virtual void onConnect() {}
|
||||
|
||||
bool isConnectionExpired() const {
|
||||
return connection.expired();
|
||||
bool isConnectionExpired() const {
|
||||
return connection.expired();
|
||||
}
|
||||
|
||||
Connection_ptr getConnection() const {
|
||||
return connection.lock();
|
||||
}
|
||||
|
||||
uint32_t getIP() const;
|
||||
|
||||
//Use this function for autosend messages only
|
||||
OutputMessage_ptr getOutputBuffer(int32_t size);
|
||||
|
||||
OutputMessage_ptr& getCurrentBuffer() {
|
||||
return outputBuffer;
|
||||
}
|
||||
|
||||
void send(OutputMessage_ptr msg) const {
|
||||
if (auto connection = getConnection()) {
|
||||
connection->send(msg);
|
||||
}
|
||||
}
|
||||
|
||||
Connection_ptr getConnection() const {
|
||||
return connection.lock();
|
||||
protected:
|
||||
void disconnect() const {
|
||||
if (auto connection = getConnection()) {
|
||||
connection->close();
|
||||
}
|
||||
}
|
||||
void enableXTEAEncryption() {
|
||||
encryptionEnabled = true;
|
||||
}
|
||||
void setXTEAKey(xtea::key key) {
|
||||
this->key = std::move(key);
|
||||
}
|
||||
void disableChecksum() {
|
||||
checksumEnabled = false;
|
||||
}
|
||||
|
||||
uint32_t getIP() const;
|
||||
static bool RSA_decrypt(NetworkMessage& msg);
|
||||
|
||||
//Use this function for autosend messages only
|
||||
OutputMessage_ptr getOutputBuffer(int32_t size);
|
||||
void setRawMessages(bool value) {
|
||||
rawMessages = value;
|
||||
}
|
||||
|
||||
OutputMessage_ptr& getCurrentBuffer() {
|
||||
return outputBuffer;
|
||||
}
|
||||
virtual void release() {}
|
||||
|
||||
void send(OutputMessage_ptr msg) const {
|
||||
if (auto connection = getConnection()) {
|
||||
connection->send(msg);
|
||||
}
|
||||
}
|
||||
private:
|
||||
void XTEA_encrypt(OutputMessage& msg) const;
|
||||
bool XTEA_decrypt(NetworkMessage& msg) const;
|
||||
|
||||
protected:
|
||||
void disconnect() const {
|
||||
if (auto connection = getConnection()) {
|
||||
connection->close();
|
||||
}
|
||||
}
|
||||
void enableXTEAEncryption() {
|
||||
encryptionEnabled = true;
|
||||
}
|
||||
void setXTEAKey(const uint32_t* key) {
|
||||
memcpy(this->key, key, sizeof(*key) * 4);
|
||||
}
|
||||
friend class Connection;
|
||||
|
||||
void XTEA_encrypt(OutputMessage& msg) const;
|
||||
bool XTEA_decrypt(NetworkMessage& msg) const;
|
||||
static bool RSA_decrypt(NetworkMessage& msg);
|
||||
OutputMessage_ptr outputBuffer;
|
||||
|
||||
void setRawMessages(bool value) {
|
||||
rawMessages = value;
|
||||
}
|
||||
|
||||
virtual void release() {}
|
||||
friend class Connection;
|
||||
|
||||
OutputMessage_ptr outputBuffer;
|
||||
private:
|
||||
const ConnectionWeak_ptr connection;
|
||||
uint32_t key[4] = {};
|
||||
bool encryptionEnabled = false;
|
||||
bool rawMessages = false;
|
||||
const ConnectionWeak_ptr connection;
|
||||
xtea::key key;
|
||||
bool encryptionEnabled = false;
|
||||
bool checksumEnabled = true;
|
||||
bool rawMessages = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -242,18 +242,20 @@ void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
|
||||
OperatingSystem_t operatingSystem = static_cast<OperatingSystem_t>(msg.get<uint16_t>());
|
||||
version = msg.get<uint16_t>();
|
||||
|
||||
msg.skipBytes(7); // U32 client version, U8 client type, U16 dat revision
|
||||
|
||||
if (!Protocol::RSA_decrypt(msg)) {
|
||||
disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t key[4];
|
||||
xtea::key key;
|
||||
key[0] = msg.get<uint32_t>();
|
||||
key[1] = msg.get<uint32_t>();
|
||||
key[2] = msg.get<uint32_t>();
|
||||
key[3] = msg.get<uint32_t>();
|
||||
enableXTEAEncryption();
|
||||
setXTEAKey(key);
|
||||
setXTEAKey(std::move(key));
|
||||
|
||||
if (operatingSystem >= CLIENTOS_OTCLIENT_LINUX) {
|
||||
NetworkMessage opcodeMessage;
|
||||
@ -315,12 +317,32 @@ void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
|
||||
g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::login, getThis(), characterName, accountId, operatingSystem)));
|
||||
}
|
||||
|
||||
void ProtocolGame::sendUpdateRequest()
|
||||
void ProtocolGame::onConnect()
|
||||
{
|
||||
auto output = OutputMessagePool::getOutputMessage();
|
||||
output->addByte(0x11);
|
||||
static std::random_device rd;
|
||||
static std::ranlux24 generator(rd());
|
||||
static std::uniform_int_distribution<uint16_t> randNumber(0x00, 0xFF);
|
||||
|
||||
// Skip checksum
|
||||
output->skipBytes(sizeof(uint32_t));
|
||||
|
||||
// Packet length & type
|
||||
output->add<uint16_t>(0x0006);
|
||||
output->addByte(0x1F);
|
||||
|
||||
// Add timestamp & random number
|
||||
challengeTimestamp = static_cast<uint32_t>(time(nullptr));
|
||||
output->add<uint32_t>(challengeTimestamp);
|
||||
|
||||
challengeRandom = randNumber(generator);
|
||||
output->addByte(challengeRandom);
|
||||
|
||||
// Go back and write checksum
|
||||
output->skipBytes(-12);
|
||||
output->add<uint32_t>(adlerChecksum(output->getOutputBuffer() + sizeof(uint32_t), 8));
|
||||
|
||||
send(output);
|
||||
disconnect();
|
||||
}
|
||||
|
||||
void ProtocolGame::disconnectClient(const std::string& message) const
|
||||
@ -693,6 +715,7 @@ void ProtocolGame::parseSetOutfit(NetworkMessage& msg)
|
||||
newOutfit.lookBody = msg.getByte();
|
||||
newOutfit.lookLegs = msg.getByte();
|
||||
newOutfit.lookFeet = msg.getByte();
|
||||
newOutfit.lookAddons = msg.getByte();
|
||||
addGameTask(&Game::playerChangeOutfit, player->getID(), newOutfit);
|
||||
}
|
||||
|
||||
@ -1715,20 +1738,31 @@ void ProtocolGame::sendOutfitWindow()
|
||||
Outfit_t currentOutfit = player->getDefaultOutfit();
|
||||
AddOutfit(msg, currentOutfit);
|
||||
|
||||
if (player->getSex() == PLAYERSEX_MALE) {
|
||||
msg.add<uint16_t>(128);
|
||||
if (player->isPremium()) {
|
||||
msg.add<uint16_t>(134);
|
||||
} else {
|
||||
msg.add<uint16_t>(131);
|
||||
}
|
||||
} else {
|
||||
msg.add<uint16_t>(136);
|
||||
if (player->isPremium()) {
|
||||
msg.add<uint16_t>(142);
|
||||
} else {
|
||||
msg.add<uint16_t>(139);
|
||||
std::vector<ProtocolOutfit> protocolOutfits;
|
||||
if (player->isAccessPlayer()) {
|
||||
static const std::string gamemasterOutfitName = "Gamemaster";
|
||||
protocolOutfits.emplace_back(gamemasterOutfitName, 75, 0);
|
||||
}
|
||||
|
||||
const auto& outfits = Outfits::getInstance().getOutfits(player->getSex());
|
||||
protocolOutfits.reserve(outfits.size());
|
||||
for (const Outfit& outfit : outfits) {
|
||||
uint8_t addons;
|
||||
if (!player->getOutfitAddons(outfit, addons)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
protocolOutfits.emplace_back(outfit.name, outfit.lookType, addons);
|
||||
if (protocolOutfits.size() == 100) { // Game client doesn't allow more than 100 outfits
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
msg.addByte(protocolOutfits.size());
|
||||
for (const ProtocolOutfit& outfit : protocolOutfits) {
|
||||
msg.add<uint16_t>(outfit.lookType);
|
||||
msg.addString(outfit.name);
|
||||
msg.addByte(outfit.addons);
|
||||
}
|
||||
|
||||
writeToOutputBuffer(msg);
|
||||
@ -1810,14 +1844,22 @@ void ProtocolGame::AddPlayerStats(NetworkMessage& msg)
|
||||
|
||||
msg.add<uint16_t>(std::min<int32_t>(player->getHealth(), std::numeric_limits<uint16_t>::max()));
|
||||
msg.add<uint16_t>(std::min<int32_t>(player->getMaxHealth(), std::numeric_limits<uint16_t>::max()));
|
||||
msg.add<uint16_t>(static_cast<uint16_t>(player->getFreeCapacity() / 100.));
|
||||
if (player->getExperience() >= std::numeric_limits<uint32_t>::max()) {
|
||||
msg.add<uint32_t>(0);
|
||||
} else {
|
||||
msg.add<uint32_t>(static_cast<uint32_t>(player->getExperience()));
|
||||
}
|
||||
msg.add<uint16_t>(static_cast<uint16_t>(player->getLevel()));
|
||||
msg.add<uint32_t>(player->getFreeCapacity());
|
||||
msg.add<uint32_t>(player->getCapacity());
|
||||
|
||||
msg.add<uint64_t>(player->getExperience());
|
||||
|
||||
msg.add<uint16_t>(player->getLevel());
|
||||
|
||||
msg.addByte(player->getLevelPercent());
|
||||
|
||||
msg.add<uint16_t>(100); // base xp gain rate
|
||||
msg.add<uint16_t>(0); // xp voucher
|
||||
msg.add<uint16_t>(0); // low level bonus
|
||||
msg.add<uint16_t>(0); // xp boost
|
||||
msg.add<uint16_t>(100); // stamina multiplier (100 = x1.0)
|
||||
|
||||
|
||||
msg.add<uint16_t>(std::min<int32_t>(player->getMana(), std::numeric_limits<uint16_t>::max()));
|
||||
msg.add<uint16_t>(std::min<int32_t>(player->getMaxMana(), std::numeric_limits<uint16_t>::max()));
|
||||
|
||||
@ -1825,6 +1867,10 @@ void ProtocolGame::AddPlayerStats(NetworkMessage& msg)
|
||||
msg.addByte(player->getMagicLevelPercent());
|
||||
|
||||
msg.addByte(player->getSoul());
|
||||
|
||||
msg.add<uint16_t>(player->getStaminaMinutes());
|
||||
|
||||
msg.add<uint16_t>(0); // xp boost time (seconds)
|
||||
}
|
||||
|
||||
void ProtocolGame::AddPlayerSkills(NetworkMessage& msg)
|
||||
@ -1846,6 +1892,7 @@ void ProtocolGame::AddOutfit(NetworkMessage& msg, const Outfit_t& outfit)
|
||||
msg.addByte(outfit.lookBody);
|
||||
msg.addByte(outfit.lookLegs);
|
||||
msg.addByte(outfit.lookFeet);
|
||||
msg.addByte(outfit.lookAddons);
|
||||
} else {
|
||||
msg.addItemId(outfit.lookTypeEx);
|
||||
}
|
||||
|
@ -50,8 +50,9 @@ class ProtocolGame final : public Protocol
|
||||
{
|
||||
public:
|
||||
// static protocol information
|
||||
enum {server_sends_first = false};
|
||||
enum {protocol_identifier = 0x0A}; // Not required as we send first
|
||||
enum { server_sends_first = true };
|
||||
enum { protocol_identifier = 0 }; // Not required as we send first
|
||||
enum { use_checksum = true };
|
||||
|
||||
static const char* protocol_name() {
|
||||
return "gameworld protocol";
|
||||
@ -71,7 +72,6 @@ class ProtocolGame final : public Protocol
|
||||
return std::static_pointer_cast<ProtocolGame>(shared_from_this());
|
||||
}
|
||||
void connect(uint32_t playerId, OperatingSystem_t operatingSystem);
|
||||
void sendUpdateRequest();
|
||||
void disconnectClient(const std::string& message) const;
|
||||
void writeToOutputBuffer(const NetworkMessage& msg);
|
||||
|
||||
@ -86,6 +86,7 @@ class ProtocolGame final : public Protocol
|
||||
// we have all the parse methods
|
||||
void parsePacket(NetworkMessage& msg) final;
|
||||
void onRecvFirstMessage(NetworkMessage& msg) final;
|
||||
void onConnect() override;
|
||||
|
||||
//Parse methods
|
||||
void parseAutoWalk(NetworkMessage& msg);
|
||||
@ -262,8 +263,11 @@ class ProtocolGame final : public Protocol
|
||||
Player* player = nullptr;
|
||||
|
||||
uint32_t eventConnect = 0;
|
||||
uint32_t challengeTimestamp = 0;
|
||||
uint16_t version = CLIENT_VERSION_MIN;
|
||||
|
||||
uint8_t challengeRandom = 0;
|
||||
|
||||
bool debugAssertSent = false;
|
||||
bool acceptPackets = false;
|
||||
};
|
||||
|
@ -32,36 +32,39 @@
|
||||
extern ConfigManager g_config;
|
||||
extern Game g_game;
|
||||
|
||||
void ProtocolLogin::sendUpdateRequest()
|
||||
void ProtocolLogin::disconnectClient(const std::string& message, uint16_t version)
|
||||
{
|
||||
auto output = OutputMessagePool::getOutputMessage();
|
||||
|
||||
output->addByte(0x1E);
|
||||
send(output);
|
||||
|
||||
disconnect();
|
||||
}
|
||||
|
||||
void ProtocolLogin::disconnectClient(const std::string& message)
|
||||
{
|
||||
auto output = OutputMessagePool::getOutputMessage();
|
||||
|
||||
output->addByte(0x0A);
|
||||
output->addByte(version >= 1076 ? 0x0B : 0x0A);
|
||||
output->addString(message);
|
||||
send(output);
|
||||
|
||||
disconnect();
|
||||
}
|
||||
|
||||
void ProtocolLogin::getCharacterList(uint32_t accountNumber, const std::string& password)
|
||||
void ProtocolLogin::getCharacterList(uint32_t accountNumber, const std::string& password, const std::string& token, uint16_t version)
|
||||
{
|
||||
Account account;
|
||||
if (!IOLoginData::loginserverAuthentication(accountNumber, password, account)) {
|
||||
disconnectClient("Accountnumber or password is not correct.");
|
||||
disconnectClient("Accountnumber or password is not correct.", version);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ticks = time(nullptr) / AUTHENTICATOR_PERIOD;
|
||||
|
||||
auto output = OutputMessagePool::getOutputMessage();
|
||||
if (!std::to_string(accountNumber).empty()) {
|
||||
if (token.empty() || !(token == generateToken(std::to_string(accountNumber), ticks) || token == generateToken(std::to_string(accountNumber), ticks - 1) || token == generateToken(std::to_string(accountNumber), ticks + 1))) {
|
||||
output->addByte(0x0D);
|
||||
output->addByte(0);
|
||||
send(output);
|
||||
disconnect();
|
||||
return;
|
||||
}
|
||||
output->addByte(0x0C);
|
||||
output->addByte(0);
|
||||
}
|
||||
|
||||
//Update premium days
|
||||
Game::updatePremium(account);
|
||||
@ -76,23 +79,38 @@ void ProtocolLogin::getCharacterList(uint32_t accountNumber, const std::string&
|
||||
output->addString(ss.str());
|
||||
}
|
||||
|
||||
//Add session key
|
||||
output->addByte(0x28);
|
||||
output->addString(std::to_string(accountNumber) + "\n" + password + "\n" + token + "\n" + std::to_string(ticks));
|
||||
|
||||
|
||||
//Add char list
|
||||
output->addByte(0x64);
|
||||
|
||||
output->addByte(1); // number of worlds
|
||||
|
||||
output->addByte(0); // world id
|
||||
output->addString(g_config.getString(ConfigManager::SERVER_NAME));
|
||||
output->addString(g_config.getString(ConfigManager::IP));
|
||||
output->add<uint16_t>(g_config.getNumber(ConfigManager::GAME_PORT));
|
||||
output->addByte(0);
|
||||
|
||||
uint8_t size = std::min<size_t>(std::numeric_limits<uint8_t>::max(), account.characters.size());
|
||||
output->addByte(size);
|
||||
for (uint8_t i = 0; i < size; i++) {
|
||||
output->addByte(0);
|
||||
output->addString(account.characters[i]);
|
||||
output->addString(g_config.getString(ConfigManager::SERVER_NAME));
|
||||
output->add<uint32_t>(inet_addr(g_config.getString(ConfigManager::IP).c_str()));
|
||||
output->add<uint16_t>(g_config.getNumber(ConfigManager::GAME_PORT));
|
||||
}
|
||||
|
||||
//Add premium days
|
||||
output->addByte(0);
|
||||
if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
|
||||
output->add<uint16_t>(0xFFFF);
|
||||
} else {
|
||||
output->add<uint16_t>(account.premiumDays);
|
||||
output->addByte(1);
|
||||
output->add<uint32_t>(0);
|
||||
}
|
||||
else {
|
||||
output->addByte(account.premiumDays > 0 ? 1 : 0);
|
||||
output->add<uint32_t>(time(nullptr) + (account.premiumDays * 86400));
|
||||
}
|
||||
|
||||
send(output);
|
||||
@ -109,41 +127,55 @@ void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
|
||||
|
||||
msg.skipBytes(2); // client OS
|
||||
|
||||
/*uint16_t version =*/ msg.get<uint16_t>();
|
||||
msg.skipBytes(12);
|
||||
uint16_t version = msg.get<uint16_t>();
|
||||
if (version >= 971) {
|
||||
msg.skipBytes(17);
|
||||
}
|
||||
else {
|
||||
msg.skipBytes(12);
|
||||
}
|
||||
|
||||
/*
|
||||
* Skipped bytes:
|
||||
* 4 bytes: protocolVersion
|
||||
* 12 bytes: dat, spr, pic signatures (4 bytes each)
|
||||
* 1 byte: 0
|
||||
*/
|
||||
|
||||
if (version <= 760) {
|
||||
std::ostringstream ss;
|
||||
ss << "Only clients with protocol " << CLIENT_VERSION_STR << " allowed!";
|
||||
disconnectClient(ss.str(), version);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Protocol::RSA_decrypt(msg)) {
|
||||
disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t key[4];
|
||||
xtea::key key;
|
||||
key[0] = msg.get<uint32_t>();
|
||||
key[1] = msg.get<uint32_t>();
|
||||
key[2] = msg.get<uint32_t>();
|
||||
key[3] = msg.get<uint32_t>();
|
||||
enableXTEAEncryption();
|
||||
setXTEAKey(key);
|
||||
setXTEAKey(std::move(key));
|
||||
|
||||
/*if (version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX) {
|
||||
//sendUpdateRequest();
|
||||
disconnectClient("Use Tibia 7.72 to login!");
|
||||
if (version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX) {
|
||||
std::ostringstream ss;
|
||||
ss << "Only clients with protocol " << CLIENT_VERSION_STR << " allowed!";
|
||||
disconnectClient(ss.str(), version);
|
||||
return;
|
||||
}*/
|
||||
}
|
||||
|
||||
if (g_game.getGameState() == GAME_STATE_STARTUP) {
|
||||
disconnectClient("Gameworld is starting up. Please wait.");
|
||||
disconnectClient("Gameworld is starting up. Please wait.", version);
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_game.getGameState() == GAME_STATE_MAINTAIN) {
|
||||
disconnectClient("Gameworld is under maintenance.\nPlease re-connect in a while.");
|
||||
disconnectClient("Gameworld is under maintenance.\nPlease re-connect in a while.", version);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -160,7 +192,7 @@ void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << "Your IP has been banned until " << formatDateShort(banInfo.expiresAt) << " by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason;
|
||||
disconnectClient(ss.str());
|
||||
disconnectClient(ss.str(), version);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -176,6 +208,15 @@ void ProtocolLogin::onRecvFirstMessage(NetworkMessage& msg)
|
||||
return;
|
||||
}
|
||||
|
||||
// read authenticator token and stay logged in flag from last 128 bytes
|
||||
msg.skipBytes((msg.getLength() - 128) - msg.getBufferPosition());
|
||||
if (!Protocol::RSA_decrypt(msg)) {
|
||||
disconnectClient("Invalid authentification token.", version);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string authToken = msg.getString();
|
||||
|
||||
auto thisPtr = std::static_pointer_cast<ProtocolLogin>(shared_from_this());
|
||||
g_dispatcher.addTask(createTask(std::bind(&ProtocolLogin::getCharacterList, thisPtr, accountNumber, password)));
|
||||
g_dispatcher.addTask(createTask(std::bind(&ProtocolLogin::getCharacterList, thisPtr, accountNumber, password, version)));
|
||||
}
|
||||
|
@ -38,13 +38,12 @@ class ProtocolLogin : public Protocol
|
||||
|
||||
explicit ProtocolLogin(Connection_ptr connection) : Protocol(connection) {}
|
||||
|
||||
void onRecvFirstMessage(NetworkMessage& msg);
|
||||
void onRecvFirstMessage(NetworkMessage& msg) override;
|
||||
|
||||
protected:
|
||||
void sendUpdateRequest();
|
||||
void disconnectClient(const std::string& message);
|
||||
private:
|
||||
void disconnectClient(const std::string& message, uint16_t version);
|
||||
|
||||
void getCharacterList(uint32_t accountNumber, const std::string& password);
|
||||
void getCharacterList(uint32_t accountNumber, const std::string& password, const std::string& token, uint16_t version);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
116
src/rsa.cpp
116
src/rsa.cpp
@ -21,72 +21,60 @@
|
||||
|
||||
#include "rsa.h"
|
||||
|
||||
RSA::RSA()
|
||||
#include <cryptopp/base64.h>
|
||||
#include <cryptopp/osrng.h>
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
static CryptoPP::AutoSeededRandomPool prng;
|
||||
|
||||
void RSA::decrypt(char* msg) const
|
||||
{
|
||||
mpz_init(n);
|
||||
mpz_init2(d, 1024);
|
||||
CryptoPP::Integer m{ reinterpret_cast<uint8_t*>(msg), 128 };
|
||||
auto c = pk.CalculateInverse(prng, m);
|
||||
c.Encode(reinterpret_cast<uint8_t*>(msg), 128);
|
||||
}
|
||||
|
||||
RSA::~RSA()
|
||||
static const std::string header = "-----BEGIN RSA PRIVATE KEY-----";
|
||||
static const std::string footer = "-----END RSA PRIVATE KEY-----";
|
||||
|
||||
void RSA::loadPEM(const std::string& filename)
|
||||
{
|
||||
mpz_clear(n);
|
||||
mpz_clear(d);
|
||||
}
|
||||
|
||||
void RSA::setKey(const char* pString, const char* qString)
|
||||
{
|
||||
mpz_t p, q, e;
|
||||
mpz_init2(p, 1024);
|
||||
mpz_init2(q, 1024);
|
||||
mpz_init(e);
|
||||
|
||||
mpz_set_str(p, pString, 10);
|
||||
mpz_set_str(q, qString, 10);
|
||||
|
||||
// e = 65537
|
||||
mpz_set_ui(e, 65537);
|
||||
|
||||
// n = p * q
|
||||
mpz_mul(n, p, q);
|
||||
|
||||
mpz_t p_1, q_1, pq_1;
|
||||
mpz_init2(p_1, 1024);
|
||||
mpz_init2(q_1, 1024);
|
||||
mpz_init2(pq_1, 1024);
|
||||
|
||||
mpz_sub_ui(p_1, p, 1);
|
||||
mpz_sub_ui(q_1, q, 1);
|
||||
|
||||
// pq_1 = (p -1)(q - 1)
|
||||
mpz_mul(pq_1, p_1, q_1);
|
||||
|
||||
// d = e^-1 mod (p - 1)(q - 1)
|
||||
mpz_invert(d, e, pq_1);
|
||||
|
||||
mpz_clear(p_1);
|
||||
mpz_clear(q_1);
|
||||
mpz_clear(pq_1);
|
||||
|
||||
mpz_clear(p);
|
||||
mpz_clear(q);
|
||||
mpz_clear(e);
|
||||
}
|
||||
|
||||
void RSA::decrypt(char* msg) const
|
||||
{
|
||||
mpz_t c, m;
|
||||
mpz_init2(c, 1024);
|
||||
mpz_init2(m, 1024);
|
||||
|
||||
mpz_import(c, 128, 1, 1, 0, 0, msg);
|
||||
|
||||
// m = c^d mod n
|
||||
mpz_powm(m, c, d, n);
|
||||
|
||||
size_t count = (mpz_sizeinbase(m, 2) + 7) / 8;
|
||||
memset(msg, 0, 128 - count);
|
||||
mpz_export(msg + (128 - count), nullptr, 1, 1, 0, 0, m);
|
||||
|
||||
mpz_clear(c);
|
||||
mpz_clear(m);
|
||||
std::ifstream file{ filename };
|
||||
|
||||
if (!file.is_open()) {
|
||||
throw std::runtime_error("Missing file " + filename + ".");
|
||||
}
|
||||
|
||||
std::ostringstream oss;
|
||||
for (std::string line; std::getline(file, line); oss << line);
|
||||
std::string key = oss.str();
|
||||
|
||||
if (key.substr(0, header.size()) != header) {
|
||||
throw std::runtime_error("Missing RSA private key header.");
|
||||
}
|
||||
|
||||
if (key.substr(key.size() - footer.size(), footer.size()) != footer) {
|
||||
throw std::runtime_error("Missing RSA private key footer.");
|
||||
}
|
||||
|
||||
key = key.substr(header.size(), key.size() - footer.size());
|
||||
|
||||
CryptoPP::ByteQueue queue;
|
||||
CryptoPP::Base64Decoder decoder;
|
||||
decoder.Attach(new CryptoPP::Redirector(queue));
|
||||
decoder.Put(reinterpret_cast<const uint8_t*>(key.c_str()), key.size());
|
||||
decoder.MessageEnd();
|
||||
|
||||
try {
|
||||
pk.BERDecodePrivateKey(queue, false, queue.MaxRetrievable());
|
||||
|
||||
if (!pk.Validate(prng, 3)) {
|
||||
throw std::runtime_error("RSA private key is not valid.");
|
||||
}
|
||||
}
|
||||
catch (const CryptoPP::Exception& e) {
|
||||
std::cout << e.what() << '\n';
|
||||
}
|
||||
}
|
||||
|
26
src/rsa.h
26
src/rsa.h
@ -20,24 +20,24 @@
|
||||
#ifndef FS_RSA_H_C4E277DA8E884B578DDBF0566F504E91
|
||||
#define FS_RSA_H_C4E277DA8E884B578DDBF0566F504E91
|
||||
|
||||
#include <gmp.h>
|
||||
#include <cryptopp/rsa.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
class RSA
|
||||
{
|
||||
public:
|
||||
RSA();
|
||||
~RSA();
|
||||
public:
|
||||
RSA() = default;
|
||||
|
||||
// non-copyable
|
||||
RSA(const RSA&) = delete;
|
||||
RSA& operator=(const RSA&) = delete;
|
||||
// non-copyable
|
||||
RSA(const RSA&) = delete;
|
||||
RSA& operator=(const RSA&) = delete;
|
||||
|
||||
void setKey(const char* pString, const char* qString);
|
||||
void decrypt(char* msg) const;
|
||||
void loadPEM(const std::string& filename);
|
||||
void decrypt(char* msg) const;
|
||||
|
||||
private:
|
||||
//use only GMP
|
||||
mpz_t n, d;
|
||||
private:
|
||||
CryptoPP::RSA::PrivateKey pk;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
@ -132,7 +132,7 @@ void ServicePort::onAccept(Connection_ptr connection, const boost::system::error
|
||||
}
|
||||
}
|
||||
|
||||
Protocol_ptr ServicePort::make_protocol(NetworkMessage& msg, const Connection_ptr& connection) const
|
||||
Protocol_ptr ServicePort::make_protocol(bool checksummed, NetworkMessage& msg, const Connection_ptr& connection) const
|
||||
{
|
||||
uint8_t protocolID = msg.getByte();
|
||||
for (auto& service : services) {
|
||||
@ -140,7 +140,9 @@ Protocol_ptr ServicePort::make_protocol(NetworkMessage& msg, const Connection_pt
|
||||
continue;
|
||||
}
|
||||
|
||||
return service->make_protocol(connection);
|
||||
if ((checksummed && service->is_checksummed()) || !service->is_checksummed()) {
|
||||
return service->make_protocol(connection);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
14
src/server.h
14
src/server.h
@ -29,6 +29,7 @@ class ServiceBase
|
||||
{
|
||||
public:
|
||||
virtual bool is_single_socket() const = 0;
|
||||
virtual bool is_checksummed() const = 0;
|
||||
virtual uint8_t get_protocol_identifier() const = 0;
|
||||
virtual const char* get_protocol_name() const = 0;
|
||||
|
||||
@ -39,17 +40,20 @@ template <typename ProtocolType>
|
||||
class Service final : public ServiceBase
|
||||
{
|
||||
public:
|
||||
bool is_single_socket() const final {
|
||||
bool is_single_socket() const override {
|
||||
return ProtocolType::server_sends_first;
|
||||
}
|
||||
uint8_t get_protocol_identifier() const final {
|
||||
bool is_checksummed() const override {
|
||||
return ProtocolType::use_checksum;
|
||||
}
|
||||
uint8_t get_protocol_identifier() const override {
|
||||
return ProtocolType::protocol_identifier;
|
||||
}
|
||||
const char* get_protocol_name() const final {
|
||||
const char* get_protocol_name() const override {
|
||||
return ProtocolType::protocol_name();
|
||||
}
|
||||
|
||||
Protocol_ptr make_protocol(const Connection_ptr& c) const final {
|
||||
Protocol_ptr make_protocol(const Connection_ptr& c) const override {
|
||||
return std::make_shared<ProtocolType>(c);
|
||||
}
|
||||
};
|
||||
@ -71,7 +75,7 @@ class ServicePort : public std::enable_shared_from_this<ServicePort>
|
||||
std::string get_protocol_names() const;
|
||||
|
||||
bool add_service(const Service_ptr& new_svc);
|
||||
Protocol_ptr make_protocol(NetworkMessage& msg, const Connection_ptr& connection) const;
|
||||
Protocol_ptr make_protocol(bool checksummed, NetworkMessage& msg, const Connection_ptr& connection) const;
|
||||
|
||||
void onStopServer();
|
||||
void onAccept(Connection_ptr connection, const boost::system::error_code& error);
|
||||
|
@ -272,6 +272,51 @@ std::string pluralizeString(std::string str)
|
||||
return str2;
|
||||
}
|
||||
|
||||
std::string generateToken(const std::string& key, uint32_t ticks)
|
||||
{
|
||||
// generate message from ticks
|
||||
std::string message(8, 0);
|
||||
for (uint8_t i = 8; --i; ticks >>= 8) {
|
||||
message[i] = static_cast<char>(ticks & 0xFF);
|
||||
}
|
||||
|
||||
// hmac key pad generation
|
||||
std::string iKeyPad(64, 0x36), oKeyPad(64, 0x5C);
|
||||
for (uint8_t i = 0; i < key.length(); ++i) {
|
||||
iKeyPad[i] ^= key[i];
|
||||
oKeyPad[i] ^= key[i];
|
||||
}
|
||||
|
||||
oKeyPad.reserve(84);
|
||||
|
||||
// hmac concat inner pad with message
|
||||
iKeyPad.append(message);
|
||||
|
||||
// hmac first pass
|
||||
message.assign(transformToSHA1(iKeyPad));
|
||||
|
||||
// hmac concat outer pad with message, conversion from hex to int needed
|
||||
for (uint8_t i = 0; i < message.length(); i += 2) {
|
||||
oKeyPad.push_back(static_cast<char>(std::strtoul(message.substr(i, 2).c_str(), nullptr, 16)));
|
||||
}
|
||||
|
||||
// hmac second pass
|
||||
message.assign(transformToSHA1(oKeyPad));
|
||||
|
||||
// calculate hmac offset
|
||||
uint32_t offset = static_cast<uint32_t>(std::strtoul(message.substr(39, 1).c_str(), nullptr, 16) & 0xF);
|
||||
|
||||
// get truncated hash
|
||||
uint32_t truncHash = static_cast<uint32_t>(std::strtoul(message.substr(2 * offset, 8).c_str(), nullptr, 16)) & 0x7FFFFFFF;
|
||||
message.assign(std::to_string(truncHash));
|
||||
|
||||
// return only last AUTHENTICATOR_DIGITS (default 6) digits, also asserts exactly 6 digits
|
||||
uint32_t hashLen = message.length();
|
||||
message.assign(message.substr(hashLen - std::min(hashLen, AUTHENTICATOR_DIGITS)));
|
||||
message.insert(0, AUTHENTICATOR_DIGITS - std::min(hashLen, AUTHENTICATOR_DIGITS), '0');
|
||||
return message;
|
||||
}
|
||||
|
||||
void replaceString(std::string& str, const std::string& sought, const std::string& replacement)
|
||||
{
|
||||
size_t pos = 0;
|
||||
@ -790,6 +835,33 @@ std::string getSkillName(uint8_t skillid)
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t adlerChecksum(const uint8_t* data, size_t length)
|
||||
{
|
||||
if (length > NETWORKMESSAGE_MAXSIZE) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const uint16_t adler = 65521;
|
||||
|
||||
uint32_t a = 1, b = 0;
|
||||
|
||||
while (length > 0) {
|
||||
size_t tmp = length > 5552 ? 5552 : length;
|
||||
length -= tmp;
|
||||
|
||||
do {
|
||||
a += *data++;
|
||||
b += a;
|
||||
} while (--tmp);
|
||||
|
||||
a %= adler;
|
||||
b %= adler;
|
||||
}
|
||||
|
||||
return (b << 16) | a;
|
||||
}
|
||||
|
||||
|
||||
std::string ucfirst(std::string str)
|
||||
{
|
||||
for (char& i : str) {
|
||||
|
@ -30,6 +30,7 @@
|
||||
void printXMLError(const std::string& where, const std::string& fileName, const pugi::xml_parse_result& result);
|
||||
|
||||
std::string transformToSHA1(const std::string& input);
|
||||
std::string generateToken(const std::string& key, uint32_t ticks);
|
||||
uint8_t getLiquidColor(uint8_t type);
|
||||
|
||||
void extractArticleAndName(std::string& data, std::string& article, std::string& name);
|
||||
@ -83,6 +84,8 @@ std::string getCombatName(CombatType_t combatType);
|
||||
|
||||
std::string getSkillName(uint8_t skillid);
|
||||
|
||||
uint32_t adlerChecksum(const uint8_t* data, size_t length);
|
||||
|
||||
std::string ucfirst(std::string str);
|
||||
std::string ucwords(std::string str);
|
||||
bool booleanString(const std::string& str);
|
||||
|
140
src/xtea.cpp
Normal file
140
src/xtea.cpp
Normal file
@ -0,0 +1,140 @@
|
||||
/**
|
||||
* The Forgotten Server - a free and open-source MMORPG server emulator
|
||||
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "otpch.h"
|
||||
|
||||
#include "xtea.h"
|
||||
|
||||
#include <array>
|
||||
#include <assert.h>
|
||||
|
||||
namespace xtea {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr uint32_t delta = 0x9E3779B9;
|
||||
|
||||
template<size_t BLOCK_SIZE>
|
||||
void XTEA_encrypt(uint8_t data[BLOCK_SIZE * 8], const key& k)
|
||||
{
|
||||
alignas(16) uint32_t left[BLOCK_SIZE], right[BLOCK_SIZE];
|
||||
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
|
||||
left[i] = data[j] | data[j+1] << 8u | data[j+2] << 16u | data[j+3] << 24u;
|
||||
right[i] = data[j+4] | data[j+5] << 8u | data[j+6] << 16u | data[j+7] << 24u;
|
||||
}
|
||||
|
||||
uint32_t sum = 0u;
|
||||
for (auto i = 0u; i < 32; ++i) {
|
||||
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
|
||||
left[j] += (((right[j] << 4) ^ (right[j] >> 5)) + right[j]) ^ (sum + k[sum & 3]);
|
||||
}
|
||||
sum += delta;
|
||||
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
|
||||
right[j] += (((left[j] << 4) ^ (left[j] >> 5)) + left[j]) ^ (sum + k[(sum >> 11) & 3]);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
|
||||
data[j] = static_cast<uint8_t>(left[i]);
|
||||
data[j+1] = static_cast<uint8_t>(left[i] >> 8u);
|
||||
data[j+2] = static_cast<uint8_t>(left[i] >> 16u);
|
||||
data[j+3] = static_cast<uint8_t>(left[i] >> 24u);
|
||||
data[j+4] = static_cast<uint8_t>(right[i]);
|
||||
data[j+5] = static_cast<uint8_t>(right[i] >> 8u);
|
||||
data[j+6] = static_cast<uint8_t>(right[i] >> 16u);
|
||||
data[j+7] = static_cast<uint8_t>(right[i] >> 24u);
|
||||
}
|
||||
}
|
||||
|
||||
template<size_t BLOCK_SIZE>
|
||||
void XTEA_decrypt(uint8_t data[BLOCK_SIZE * 8], const key& k)
|
||||
{
|
||||
alignas(16) uint32_t left[BLOCK_SIZE], right[BLOCK_SIZE];
|
||||
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
|
||||
left[i] = data[j] | data[j+1] << 8u | data[j+2] << 16u | data[j+3] << 24u;
|
||||
right[i] = data[j+4] | data[j+5] << 8u | data[j+6] << 16u | data[j+7] << 24u;
|
||||
}
|
||||
|
||||
uint32_t sum = delta << 5;
|
||||
for (auto i = 0u; i < 32; ++i) {
|
||||
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
|
||||
right[j] -= (((left[j] << 4) ^ (left[j] >> 5)) + left[j]) ^ (sum + k[(sum >> 11) & 3]);
|
||||
}
|
||||
sum -= delta;
|
||||
for (auto j = 0u; j < BLOCK_SIZE; ++j) {
|
||||
left[j] -= (((right[j] << 4) ^ (right[j] >> 5)) + right[j]) ^ (sum + k[(sum) & 3]);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto i = 0u, j = 0u; i < BLOCK_SIZE; i += 1u, j += 8u) {
|
||||
data[j] = static_cast<uint8_t>(left[i]);
|
||||
data[j+1] = static_cast<uint8_t>(left[i] >> 8u);
|
||||
data[j+2] = static_cast<uint8_t>(left[i] >> 16u);
|
||||
data[j+3] = static_cast<uint8_t>(left[i] >> 24u);
|
||||
data[j+4] = static_cast<uint8_t>(right[i]);
|
||||
data[j+5] = static_cast<uint8_t>(right[i] >> 8u);
|
||||
data[j+6] = static_cast<uint8_t>(right[i] >> 16u);
|
||||
data[j+7] = static_cast<uint8_t>(right[i] >> 24u);
|
||||
}
|
||||
}
|
||||
|
||||
constexpr auto InitialBlockSize =
|
||||
#if defined(__AVX512F__)
|
||||
128u;
|
||||
#elif defined(__AVX__)
|
||||
32u;
|
||||
#elif defined(__SSE__) || defined(__ARM_FEATURE_SIMD32)
|
||||
8u;
|
||||
#elif defined(__x86_64__)
|
||||
2u;
|
||||
#else
|
||||
1u;
|
||||
#endif
|
||||
|
||||
template<bool Encrypt, size_t BlockSize>
|
||||
struct XTEA {
|
||||
static constexpr auto step = BlockSize * 8u;
|
||||
|
||||
void operator()(uint8_t* input, size_t length, const key& k) const {
|
||||
const auto blocks = (length & ~(step - 1));
|
||||
for (auto i = 0u; i < blocks; i += step) {
|
||||
if (Encrypt) {
|
||||
XTEA_encrypt<BlockSize>(input + i, k);
|
||||
} else {
|
||||
XTEA_decrypt<BlockSize>(input + i, k);
|
||||
}
|
||||
}
|
||||
input += blocks;
|
||||
length -= blocks;
|
||||
|
||||
if (BlockSize != 1) {
|
||||
XTEA<Encrypt, (BlockSize + 1u) / 2u>()(input, length, k);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
constexpr auto encrypt_v = XTEA<true, InitialBlockSize>();
|
||||
constexpr auto decrypt_v = XTEA<false, InitialBlockSize>();
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
void encrypt(uint8_t* data, size_t length, const key& k) { encrypt_v(data, length, k); }
|
||||
void decrypt(uint8_t* data, size_t length, const key& k) { decrypt_v(data, length, k); }
|
||||
|
||||
} // namespace xtea
|
32
src/xtea.h
Normal file
32
src/xtea.h
Normal file
@ -0,0 +1,32 @@
|
||||
/**
|
||||
* The Forgotten Server - a free and open-source MMORPG server emulator
|
||||
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef TFS_XTEA_H
|
||||
#define TFS_XTEA_H
|
||||
|
||||
namespace xtea {
|
||||
|
||||
using key = std::array<uint32_t, 4>;
|
||||
|
||||
void encrypt(uint8_t* data, size_t length, const key& k);
|
||||
void decrypt(uint8_t* data, size_t length, const key& k);
|
||||
|
||||
} // namespace xtea
|
||||
|
||||
#endif // TFS_XTEA_H
|
@ -190,6 +190,7 @@
|
||||
<PrecompiledHeaderFile>otpch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\otserv.cpp" />
|
||||
<ClCompile Include="..\src\outfit.cpp" />
|
||||
<ClCompile Include="..\src\outputmessage.cpp" />
|
||||
<ClCompile Include="..\src\party.cpp" />
|
||||
<ClCompile Include="..\src\player.cpp" />
|
||||
@ -215,6 +216,7 @@
|
||||
<ClCompile Include="..\src\vocation.cpp" />
|
||||
<ClCompile Include="..\src\waitlist.cpp" />
|
||||
<ClCompile Include="..\src\wildcardtree.cpp" />
|
||||
<ClCompile Include="..\src\xtea.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\account.h" />
|
||||
@ -263,6 +265,7 @@
|
||||
<ClInclude Include="..\src\networkmessage.h" />
|
||||
<ClInclude Include="..\src\npc.h" />
|
||||
<ClInclude Include="..\src\otpch.h" />
|
||||
<ClInclude Include="..\src\outfit.h" />
|
||||
<ClInclude Include="..\src\outputmessage.h" />
|
||||
<ClInclude Include="..\src\party.h" />
|
||||
<ClInclude Include="..\src\player.h" />
|
||||
@ -291,6 +294,7 @@
|
||||
<ClInclude Include="..\src\vocation.h" />
|
||||
<ClInclude Include="..\src\waitlist.h" />
|
||||
<ClInclude Include="..\src\wildcardtree.h" />
|
||||
<ClInclude Include="..\src\xtea.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
Loading…
x
Reference in New Issue
Block a user