introduce changes from streamside fork

This commit is contained in:
ErikasKontenis
2019-09-16 20:38:16 +03:00
parent f2cbc2dc1c
commit ad03b0eb3e
162 changed files with 2485 additions and 698 deletions

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@@ -0,0 +1,11 @@
function Creature:onChangeOutfit(outfit)
return true
end
function Creature:onAreaCombat(tile, isAggressive)
return RETURNVALUE_NOERROR
end
function Creature:onTargetCombat(target)
return RETURNVALUE_NOERROR
end

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@@ -0,0 +1,35 @@
function Party:onJoin(player)
return true
end
function Party:onLeave(player)
return true
end
function Party:onDisband()
return true
end
function Party:onShareExperience(exp)
local sharedExperienceMultiplier = 1.20 --20%
local vocationsIds = {}
local vocationId = self:getLeader():getVocation():getBase():getId()
if vocationId ~= VOCATION_NONE then
table.insert(vocationsIds, vocationId)
end
for _, member in ipairs(self:getMembers()) do
vocationId = member:getVocation():getBase():getId()
if not table.contains(vocationsIds, vocationId) and vocationId ~= VOCATION_NONE then
table.insert(vocationsIds, vocationId)
end
end
local size = #vocationsIds
if size > 1 then
sharedExperienceMultiplier = 1.0 + ((size * (5 * (size - 1) + 10)) / 100)
end
return (exp * sharedExperienceMultiplier) / (#self:getMembers() + 1)
end

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@@ -0,0 +1,169 @@
function Player:onLook(thing, position, distance)
local description = "You see " .. thing:getDescription(distance)
if self:getGroup():getAccess() then
if thing:isItem() then
description = string.format("%s\nItem ID: %d", description, thing:getId())
local actionId = thing:getActionId()
if actionId ~= 0 then
description = string.format("%s, Action ID: %d", description, actionId)
end
local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_MOVEMENTID)
if uniqueId > 0 and uniqueId < 65536 then
description = string.format("%s, Movement ID: %d", description, uniqueId)
end
local itemType = thing:getType()
local transformEquipId = itemType:getTransformEquipId()
local transformDeEquipId = itemType:getTransformDeEquipId()
if transformEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
elseif transformDeEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
end
local decayId = itemType:getDecayId()
if decayId ~= -1 then
description = string.format("%s\nDecays to: %d", description, decayId)
end
if thing:getAttribute(ITEM_ATTRIBUTE_DECAYSTATE) == 1 then
description = string.format("%s\nDecaying in %d minutes (%d seconds).", description, thing:getAttribute(ITEM_ATTRIBUTE_DURATION) / 1000 / 60, thing:getAttribute(ITEM_ATTRIBUTE_DURATION) / 1000)
end
elseif thing:isCreature() then
local str = "%s\nHealth: %d / %d"
if thing:isPlayer() and thing:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
end
description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
end
local position = thing:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if thing:isCreature() then
if thing:isPlayer() then
description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp()))
end
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInBattleList(creature, distance)
local description = "You see " .. creature:getDescription(distance)
if self:getGroup():getAccess() then
local str = "%s\nHealth: %d / %d"
if creature:isPlayer() and creature:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana())
end
description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "."
local position = creature:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if creature:isPlayer() then
description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp()))
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInTrade(partner, item, distance)
self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance))
end
function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
return true
end
function Player:onItemMoved(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
end
function Player:onMoveCreature(creature, fromPosition, toPosition)
return true
end
function Player:onReportBug(message, position, category)
if self:getAccountType() == ACCOUNT_TYPE_NORMAL then
return false
end
local name = self:getName()
local file = io.open("data/reports/bugs/" .. name .. " report.txt", "a")
if not file then
self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "There was an error when processing your report, please contact a gamemaster.")
return true
end
io.output(file)
io.write("------------------------------\n")
io.write("Name: " .. name)
if category == BUG_CATEGORY_MAP then
io.write(" [Map position: " .. position.x .. ", " .. position.y .. ", " .. position.z .. "]")
end
local playerPosition = self:getPosition()
io.write(" [Player Position: " .. playerPosition.x .. ", " .. playerPosition.y .. ", " .. playerPosition.z .. "]\n")
io.write("Comment: " .. message .. "\n")
io.close(file)
self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Your report has been sent to " .. configManager.getString(configKeys.SERVER_NAME) .. ".")
return true
end
function Player:onTurn(direction)
return true
end
function Player:onTradeRequest(target, item)
return true
end
function Player:onTradeAccept(target, item, targetItem)
return true
end
local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)
function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
exp = exp * Game.getExperienceStage(self:getLevel())
return exp
end
function Player:onLoseExperience(exp)
return exp
end
function Player:onGainSkillTries(skill, tries)
if APPLY_SKILL_MULTIPLIER == false then
return tries
end
if skill == SKILL_MAGLEVEL then
return tries * configManager.getNumber(configKeys.RATE_MAGIC)
end
return tries * configManager.getNumber(configKeys.RATE_SKILL)
end