refactor chests rewards description to show enchant value

This commit is contained in:
ErikasKontenis 2021-04-21 19:30:15 +03:00
parent 7c0a2f6da7
commit abbe35196b

View File

@ -51,39 +51,60 @@ function onUse(player, item, fromPosition, target, toPosition)
if rewardClone:getType():getAttack() > 0 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_ATTACK, rewardClone:getType():getAttack() + attackAttribute)
local description = rewardClone:hasAttribute(ITEM_ATTRIBUTE_DESCRIPTION) and rewardClone:getAttribute(ITEM_ATTRIBUTE_DESCRIPTION) or rewardClone:getType():getDescription()
if description ~= nil and description ~= '' then
description = description .. ". "
end
if attackAttribute == 5 then
if description == nil or description == '' then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with perfect attack.")
else
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. ". Enchanted with perfect attack.")
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with perfect attack.")
else
if attackAttribute ~= 0 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with " .. attackAttribute .. " attack.")
end
end
end
local defenseAttribute = math.random(-2, 5)
if rewardClone:getType():getDefense() > 0 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DEFENSE, rewardClone:getType():getDefense() + defenseAttribute)
local description = rewardClone:hasAttribute(ITEM_ATTRIBUTE_DESCRIPTION) and rewardClone:getAttribute(ITEM_ATTRIBUTE_DESCRIPTION) or rewardClone:getType():getDescription()
if defenseAttribute == 5 then
if attackAttribute == 5 and rewardClone:getType():getAttack() > 0 then
if rewardClone:getType():getAttack() > 0 and attackAttribute ~= 0 then
if defenseAttribute == 5 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. " Enchanted with perfect defense.")
else
if description == nil or description == '' then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with perfect defense.")
else
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. ". Enchanted with perfect defense.")
if defenseAttribute ~= 0 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. " Enchanted with " .. defenseAttribute .. " defense.")
end
end
else
if description ~= nil and description ~= '' then
description = description .. ". "
end
if defenseAttribute == 5 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with perfect defense.")
else
if defenseAttribute ~= 0 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with " .. defenseAttribute .. " defense.")
end
end
end
end
local armorAttribute = math.random(-1, 2)
if rewardClone:getType():getArmor() > 0 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_ARMOR, rewardClone:getType():getArmor() + armorAttribute)
local description = rewardClone:hasAttribute(ITEM_ATTRIBUTE_DESCRIPTION) and rewardClone:getAttribute(ITEM_ATTRIBUTE_DESCRIPTION) or rewardClone:getType():getDescription()
if description ~= nil and description ~= '' then
description = description .. ". "
end
if armorAttribute == 2 then
if description == nil or description == '' then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with perfect armor protection.")
else
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. ". Enchanted with perfect armor protection.")
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with perfect armor protection.")
else
if armorAttribute ~= 0 then
rewardClone:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, description .. "Enchanted with " .. armorAttribute .. " armor protection.")
end
end
end