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https://github.com/ErikasKontenis/SabrehavenServer.git
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Bug Fixes
Fixed a small issue related to monsters attacking being too low, the issue was related to TFS function normal_random, special thanks to LooSik at otland, see thread: https://otland.net/threads/nostalrius-7-7.262406/post-2552267
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@@ -9,7 +9,7 @@ function Game.removeItemsOnMap(position)
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local i = 0
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while i < tileCount do
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local tileItem = tile:getThing(i)
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if tileItem and tileItem:getType():isMovable() then
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if tileItem and not tileItem:isCreature() and ItemType(tileItem:getId()):isMovable() then
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tileItem:remove()
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else
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i = i + 1
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@@ -24,8 +24,10 @@ function Game.transformItemOnMap(position, itemId, toItemId, subtype)
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local tile = Tile(position)
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local item = tile:getItemById(itemId)
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item:transform(toItemId, subtype)
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item:decay()
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if item ~= nil then
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item:transform(toItemId, subtype)
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item:decay()
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end
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return item
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end
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