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little introduce drown and fix some monsters
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@@ -2951,6 +2951,10 @@ void Player::onAddCombatCondition(ConditionType_t type)
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sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are poisoned.");
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break;
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case CONDITION_DROWN:
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sendTextMessage(MESSAGE_STATUS_SMALL, "You are drowning.");
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break;
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case CONDITION_PARALYZE:
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sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are paralyzed.");
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break;
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