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little introduce drown and fix some monsters
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@@ -3391,6 +3391,12 @@ void Game::combatGetTypeInfo(CombatType_t combatType, Creature* target, TextColo
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effect = CONST_ME_MAGIC_RED;
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break;
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}
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case COMBAT_DROWNDAMAGE: {
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color = TEXTCOLOR_LIGHTBLUE;
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effect = CONST_ME_LOSEENERGY;
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break;
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}
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default: {
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color = TEXTCOLOR_NONE;
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effect = CONST_ME_NONE;
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