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little introduce drown and fix some monsters
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@@ -1026,6 +1026,9 @@ void Creature::onTickCondition(ConditionType_t type, bool& bRemove)
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case CONDITION_POISON:
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bRemove = (field->getCombatType() != COMBAT_EARTHDAMAGE);
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break;
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case CONDITION_DROWN:
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bRemove = (field->getCombatType() != COMBAT_DROWNDAMAGE);
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break;
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default:
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break;
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}
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