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https://github.com/ErikasKontenis/SabrehavenServer.git
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little introduce drown and fix some monsters
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73
data/monster/781/pirate buccaneer.xml
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73
data/monster/781/pirate buccaneer.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<monster name="Pirate Buccaneer" nameDescription="a pirate buccaneer" race="blood" experience="250" speed="68" manacost="595">
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<health now="425" max="425"/>
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<look type="97" corpse="6080"/>
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<targetchange interval="1000" chance="50" />
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<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
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<flags>
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<flag summonable="1"/>
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<flag attackable="1"/>
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<flag hostile="1"/>
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<flag illusionable="0"/>
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<flag convinceable="0"/>
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<flag pushable="0"/>
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<flag canpushitems="1"/>
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<flag canpushcreatures="1"/>
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<flag targetdistance="1"/>
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<flag runonhealth="50"/>
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</flags>
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<attacks skill="30" attack="80">
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<attack name="physical" chance="15" range="7" min="-0" max="-100">
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<attribute key="shootEffect" value="throwingknife"/>
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</attack>
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</attacks>
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<defenses armor="25" defense="23"/>
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<immunities>
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<immunity invisible="1"/>
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</immunities>
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<voices interval="5000" chance="10">
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<voice sentence="Give up!"/>
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<voice sentence="Hiyaa"/>
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<voice sentence="Plundeeeeer!"/>
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</voices>
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<loot>
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<item id="2148" countmax="59" chance="27550" /><!-- gold coin -->
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<item id="6095" chance="1500" /><!-- pirate shirt -->
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<item id="2385" chance="10825" /><!-- sabre -->
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<item id="11213" chance="11775" /><!-- compass -->
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<item id="2050" chance="10300" /><!-- torch -->
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<item id="2410" countmax="5" chance="6000" /><!-- throwing knife -->
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<item id="5091" chance="1850" /><!-- treasure map -->
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<item id="2238" chance="10400" /><!-- worn leather boots -->
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<item id="5926" chance="850" /><!-- pirate backpack -->
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<item id="1987" chance="100000"><!-- bag -->
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<inside>
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<item id="6097" chance="1075" /><!-- hook -->
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<item id="6098" chance="925" /><!-- eye patch -->
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<item id="2513" chance="4400" /><!-- battle shield -->
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<item id="7588" chance="625" /><!-- strong health potion -->
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<item id="2463" chance="1150" /><!-- plate armor -->
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<item id="6126" chance="850" /><!-- peg leg -->
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<item id="5792" chance="575" /><!-- dice -->
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<item id="5553" chance="550" /><!-- rum flask -->
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</inside>
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</item>
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</loot>
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</monster>
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