little introduce drown and fix some monsters

This commit is contained in:
ErikasKontenis
2019-12-04 15:48:47 +02:00
parent 072fc24a87
commit a28bfd7171
56 changed files with 2788 additions and 4 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Massive Water Elemental" nameDescription="a massive water elemental" race="undead" experience="800" speed="140" manacost="0">
<health now="1250" max="1250"/>
<look type="11" corpse="10499" corpseAid="102"/>
<targetchange interval="1000" chance="5" />
<targetstrategy nearest="70" weakest="15" mostdamage="15" random="0" />
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks skill="45" attack="80" poison="300">
<attack name="poisonfield" chance="11" range="7" target="1" radius="3">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="poisoncondition" count="70" chance="12" length="8" spread="3" min="-20" max="-420">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="ice" chance="15" range="10" min="-170" max="-210">
<attribute key="shootEffect" value="ice"/>
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="drown" chance="100" target="1" range="7" radius="2" min="-330" max="-450">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
</attacks>
<defenses armor="20" defense="22">
<defense name="healing" chance="15" min="100" max="150">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity drown="1"/>
<immunity fire="1"/>
<immunity earth="1"/>
</immunities>
</monster>