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little introduce drown and fix some monsters
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46
data/monster/781/brutus bloodbeard.xml
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46
data/monster/781/brutus bloodbeard.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<monster name="Brutus Bloodbeard" nameDescription="Brutus Bloodbeard" race="blood" experience="500" speed="65" manacost="0">
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<health now="1200" max="1200"/>
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<look type="98" corpse="6080"/>
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<targetchange interval="1000" chance="50" />
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<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
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<flags>
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<flag summonable="0"/>
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<flag attackable="1"/>
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<flag hostile="1"/>
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<flag illusionable="0"/>
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<flag convinceable="0"/>
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<flag pushable="0"/>
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<flag canpushitems="1"/>
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<flag lightlevel="0"/>
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<flag lightcolor="0"/>
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<flag targetdistance="1"/>
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<flag runonhealth="0"/>
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</flags>
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<attacks skill="30" attack="50">
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<attack name="physical" chance="40" range="7" min="-0" max="-100">
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<attribute key="shootEffect" value="throwingknife"/>
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</attack>
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<attack name="drunk" chance="30" range="7" spread="3" length="6">
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<attribute key="areaEffect" value="poff"/>
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</attack>
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</attacks>
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<defenses armor="35" defense="50"/>
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<immunities>
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<immunity invisible="1"/>
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</immunities>
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<loot>
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<item id="2666" chance="20000" /><!-- meat -->
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<item id="2148" countmax="71" chance="53500" /><!-- gold coin -->
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<item id="6099" chance="100000" /><!-- brutus bloodbeard's hat -->
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<item id="1987" chance="100000"><!-- bag -->
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<inside>
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<item id="2476" chance="20000" /><!-- knight armor -->
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<item id="2379" chance="60000" /><!-- dagger -->
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<item id="2229" countmax="2" chance="60000" /><!-- skull -->
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<item id="2463" chance="40000" /><!-- plate armor -->
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</inside>
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</item>
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</loot>
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</monster>
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