introduce Dankwart npc and tea fluid

This commit is contained in:
ErikasKontenis
2022-06-26 12:23:24 +03:00
parent 05d5f2ae61
commit a085446eeb
6 changed files with 87 additions and 1 deletions

View File

@@ -154,6 +154,7 @@ enum FluidTypes_t : uint8_t
FLUID_COCONUTMILK,
FLUID_FRUITJUICE,
FLUID_MEAD,
FLUID_TEA,
};
const uint8_t reverseFluidMap[] = {

View File

@@ -1469,6 +1469,7 @@ void LuaScriptInterface::registerFunctions()
registerEnum(FLUID_COCONUTMILK)
registerEnum(FLUID_FRUITJUICE)
registerEnum(FLUID_MEAD)
registerEnum(FLUID_TEA)
registerEnum(TALKTYPE_SAY)
registerEnum(TALKTYPE_WHISPER)

View File

@@ -205,6 +205,7 @@ uint8_t getLiquidColor(uint8_t type)
case FLUID_OIL:
case FLUID_RUM:
case FLUID_MEAD:
case FLUID_TEA:
result = FLUID_COLOR_BROWN;
break;
case FLUID_MILK:
@@ -770,7 +771,8 @@ FluidNames fluidNames[] = {
{"rum", FLUID_RUM},
{"coconutmilk", FLUID_COCONUTMILK},
{"fruitjuice", FLUID_FRUITJUICE},
{"mead", FLUID_MEAD}
{"mead", FLUID_MEAD},
{"tea", FLUID_TEA}
};
MagicEffectClasses getMagicEffect(const std::string& strValue)