mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-29 19:26:23 +01:00
fix new monsters corpses, new thais temple position and fix grizzly in thais position
This commit is contained in:
58
data/monster/customs/blood graw.xml
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58
data/monster/customs/blood graw.xml
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="Blood Graw" nameDescription="a blood graw" race="blood" experience="105" speed="72" manacost="450">
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<health now="175" max="175" />
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<look type="600" head="95" body="95" legs="95" feet="95" addons="3" corpse="17161" />
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<targetchange interval="1000" chance="5" />
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<targetstrategy nearest="70" weakest="20" mostdamage="10" random="0" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="1" />
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<flag convinceable="1" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks attack="45" skill="45">
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<attack name="physical" min="-28" max="-38" range="7" chance="8">
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<attribute key="shootEffect" value="throwingstar" />
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</attack>
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<attack name="drunk" duration="3000" range="6" chance="11">
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<attribute key="shootEffect" value="poison" />
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<attribute key="areaEffect" value="poison" />
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</attack>
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</attacks>
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<defenses armor="17" defense="40">
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<defense name="speed" speedchange="60" variation="5" duration="3000" chance="12">
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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<defense name="invisible" duration="2000" chance="12">
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<immunities>
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<immunity invisible="1" />
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</immunities>
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<voices>
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<voice sentence="Die!" />
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<voice sentence="Feel the hand of death!" />
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<voice sentence="You are on my deathlist!" />
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</voices>
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<loot>
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<item id="3413" countmax="1" chance="15" /> <!-- a battle shield -->
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<item id="3292" countmax="1" chance="40" /> <!-- a combat knife -->
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<item id="3031" countmax="40" chance="800" /> <!-- a gold coin -->
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<item id="3031" countmax="10" chance="150" /> <!-- a gold coin -->
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<item id="3405" countmax="1" chance="2" /> <!-- a horseman helmet -->
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<item id="3291" countmax="1" chance="100" /> <!-- a knife -->
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<item id="3404" countmax="1" chance="5" /> <!-- a leopard armor -->
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<item id="3410" countmax="1" chance="20" /> <!-- a plate shield -->
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<item id="3028" countmax="1" chance="2" /> <!-- a small diamond -->
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<item id="3351" countmax="1" chance="30" /> <!-- a steel helmet -->
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<item id="3409" countmax="1" chance="10" /> <!-- a steel shield -->
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<item id="2920" countmax="2" chance="300" /> <!-- a torch -->
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</loot>
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</monster>
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55
data/monster/customs/fire spider.xml
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55
data/monster/customs/fire spider.xml
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="Fire Spider" nameDescription="a fire spider" race="venom" experience="900" speed="80" manacost="0">
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<health now="1300" max="1300" />
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<look type="601" head="0" body="0" legs="0" feet="0" corpse="17160" />
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<targetchange interval="1000" chance="10" />
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<targetstrategy nearest="70" weakest="20" mostdamage="0" random="10" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="0" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks attack="65" skill="80" poison="150">
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<attack name="poisonfield" range="7" radius="1" target="1" chance="6">
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<attribute key="shootEffect" value="poison" />
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</attack>
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</attacks>
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<defenses armor="30" defense="40">
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<defense name="speed" speedchange="65" variation="5" duration="20000" chance="18">
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<immunities>
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<immunity fire="1" />
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<immunity outfit="1" />
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<immunity lifedrain="1" />
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<immunity poison="1" />
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<immunity invisible="1" />
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</immunities>
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<summons maxSummons="2">
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<summon name="poison spider" chance="10" max="2" />
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</summons>
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<loot>
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<item id="3372" countmax="1" chance="80" /> <!-- brass legs -->
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<item id="3031" countmax="55" chance="333" /> <!-- a gold coin -->
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<item id="3031" countmax="33" chance="666" /> <!-- a gold coin -->
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<item id="3031" countmax="11" chance="999" /> <!-- a gold coin -->
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<item id="3370" countmax="1" chance="3" /> <!-- a knight armor -->
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<item id="3371" countmax="1" chance="3" /> <!-- knight legs -->
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<item id="3357" countmax="1" chance="100" /> <!-- a plate armor -->
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<item id="3055" countmax="1" chance="1" /> <!-- a platinum amulet -->
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<item id="3351" countmax="1" chance="50" /> <!-- a steel helmet -->
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<item id="3053" countmax="1" chance="7" /> <!-- a time ring -->
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<item id="5879" countmax="1" chance="21" /> <!-- spider silk -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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46
data/monster/customs/red hat cyclops.xml
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46
data/monster/customs/red hat cyclops.xml
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="Red Hat Cyclops" nameDescription="a red hat cyclops" race="blood" experience="150" speed="55" manacost="490">
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<health now="260" max="260" />
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<look type="602" head="0" body="0" legs="0" feet="0" corpse="17159" />
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<targetchange interval="1000" chance="5" />
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<targetstrategy nearest="70" weakest="0" mostdamage="30" random="0" />
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<flags>
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<flag summonable="1" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="1" />
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<flag convinceable="1" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks attack="30" skill="50">
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</attacks>
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<defenses armor="17" defense="24">
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</defenses>
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<voices>
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<voice sentence="Il lorstok human!" />
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<voice sentence="Toks utat." />
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<voice sentence="Human, uh whil dyh!" />
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<voice sentence="Youh ah trak!" />
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<voice sentence="Let da mashing begin!" />
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</voices>
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<loot>
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<item id="3413" countmax="1" chance="15" /> <!-- a battle shield -->
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<item id="3093" countmax="1" chance="1" /> <!-- a club ring -->
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<item id="3384" countmax="1" chance="2" /> <!-- a dark helmet -->
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<item id="3031" countmax="10" chance="700" /> <!-- a gold coin -->
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<item id="3031" countmax="20" chance="400" /> <!-- a gold coin -->
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<item id="3269" countmax="1" chance="7" /> <!-- a halberd -->
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<item id="3582" countmax="2" chance="200" /> <!-- ham -->
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<item id="3577" countmax="1" chance="500" /> <!-- meat -->
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<item id="3410" countmax="1" chance="20" /> <!-- a plate shield -->
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<item id="3294" countmax="1" chance="80" /> <!-- a short sword -->
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<item id="3012" countmax="1" chance="2" /> <!-- a wolf tooth chain -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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