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https://github.com/ErikasKontenis/SabrehavenServer.git
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implement absorbDrown damage properly on items
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@@ -402,6 +402,8 @@ bool Items::loadItems()
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items[id].getAbilities().absorbPercent[combatTypeToIndex(COMBAT_FIREDAMAGE)] += script.readNumber();
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} else if (identifier == "absorbpoison") {
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items[id].getAbilities().absorbPercent[combatTypeToIndex(COMBAT_EARTHDAMAGE)] += script.readNumber();
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} else if (identifier == "absorbdrown") {
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items[id].getAbilities().absorbPercent[combatTypeToIndex(COMBAT_DROWNDAMAGE)] += script.readNumber();
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} else if (identifier == "absorblifedrain") {
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items[id].getAbilities().absorbPercent[combatTypeToIndex(COMBAT_LIFEDRAIN)] += script.readNumber();
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} else if (identifier == "absorbmanadrain") {
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@@ -646,6 +646,10 @@ uint32_t MoveEvent::EquipItem(MoveEvent* moveEvent, Player* player, Item* item,
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player->sendIcons();
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}
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if (it.abilities->absorbPercent[combatTypeToIndex(COMBAT_DROWNDAMAGE)] == 100) {
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player->removeCondition(CONDITION_DROWN);
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}
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if (it.abilities->regeneration) {
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Condition* condition = Condition::createCondition(static_cast<ConditionId_t>(slot), CONDITION_REGENERATION, -1, 0);
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