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https://github.com/ErikasKontenis/SabrehavenServer.git
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finish 780 creatures
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@@ -1,46 +1,45 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<monster name="Massive Water Elemental" nameDescription="a massive water elemental" race="undead" experience="800" speed="140" manacost="0">
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<health now="1250" max="1250"/>
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<health now="1250" max="1250" />
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<look type="11" corpse="10499" />
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<targetchange interval="1000" chance="5" />
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<targetstrategy nearest="70" weakest="15" mostdamage="15" random="0" />
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<flags>
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<flag summonable="0"/>
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<flag attackable="1"/>
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<flag hostile="1"/>
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<flag illusionable="0"/>
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<flag convinceable="0"/>
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<flag pushable="0"/>
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<flag canpushitems="1"/>
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<flag canpushcreatures="1"/>
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<flag targetdistance="1"/>
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<flag runonhealth="0"/>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="0" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks skill="45" attack="80" poison="300">
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<attack name="poisonfield" chance="11" range="7" target="1" radius="3">
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<attribute key="shootEffect" value="poison"/>
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<attribute key="shootEffect" value="poison" />
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</attack>
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<attack name="poisoncondition" count="70" chance="12" length="8" spread="3" min="-20" max="-420">
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<attribute key="shootEffect" value="poison"/>
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<attribute key="areaEffect" value="poison"/>
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<attribute key="shootEffect" value="poison" />
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<attribute key="areaEffect" value="poison" />
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</attack>
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<attack name="lifedrain" chance="15" range="10" min="-170" max="-210">
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<attribute key="areaEffect" value="redshimmer"/>
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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<attack name="drown" chance="10" target="1" range="7" radius="2" min="-330" max="-450">
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<attribute key="areaEffect" value="bluebubble"/>
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<attribute key="areaEffect" value="bluebubble" />
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</attack>
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</attacks>
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<defenses armor="20" defense="22">
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<defense name="healing" chance="15" min="100" max="150">
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<attribute key="areaEffect" value="blueshimmer"/>
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<immunities>
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<immunity paralyze="1"/>
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<immunity invisible="1"/>
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<immunity drown="1"/>
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<immunity fire="1"/>
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<immunity earth="1"/>
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<immunity paralyze="1" />
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<immunity invisible="1" />
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<immunity drown="1" />
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<immunity fire="1" />
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<immunity earth="1" />
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</immunities>
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</monster>
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</monster>
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