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remove corpse owner on every corpse after every 10s
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@@ -712,6 +712,7 @@ bool Creature::dropCorpse(Creature* lastHitCreature, Creature* mostDamageCreatur
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if (corpse) {
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g_game.internalAddItem(tile, corpse, INDEX_WHEREEVER, FLAG_NOLIMIT);
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g_game.startDecay(corpse);
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g_scheduler.addEvent(createSchedulerTask(10000, std::bind(&Game::RemoveCorpseOwner, &g_game, corpse)));
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}
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//scripting event - onDeath
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