fix gatekeeper to give the same starting weapon like gives oracle

This commit is contained in:
ErikasKontenis 2020-03-15 17:09:20 +02:00
parent 581ee43d98
commit 92ca2aef27

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@ -29,27 +29,30 @@ VANISH,! -> "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DES
"bye",! -> "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!", Idle "bye",! -> "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!", Idle
-> * -> *
Topic=1,"Ab'Dendriel" -> Data=1, "IN AB'DENDRIEL! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Topic=2 Topic=1,"Ab'Dendriel" -> Data=1, "IN AB'DENDRIEL! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Amount=Random(1,3), Topic=2
Topic=1,"kazordoon" -> Data=2, "IN KAZORDOON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Topic=2 Topic=1,"kazordoon" -> Data=2, "IN KAZORDOON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Amount=Random(1,3), Topic=2
Topic=1,"darashia" -> Data=3, "IN DARASHIA! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Topic=2 Topic=1,"darashia" -> Data=3, "IN DARASHIA! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Amount=Random(1,3), Topic=2
Topic=1,"ankrahmun" -> Data=4, "IN ANKRAHMUN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Topic=2 Topic=1,"ankrahmun" -> Data=4, "IN ANKRAHMUN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Amount=Random(1,3), Topic=2
Topic=1,"port","hope" -> Data=5, "IN PORT HOPE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Topic=2 Topic=1,"port","hope" -> Data=5, "IN PORT HOPE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?", Amount=Random(1,3), Topic=2
Topic=1,premium -> "AB'DENDRIEL, KAZORDOON, ANKRAHMUN, PORT HOPE OR DARASHIA?", Topic=1 Topic=1,premium -> "AB'DENDRIEL, KAZORDOON, ANKRAHMUN, PORT HOPE OR DARASHIA?", Topic=1
Topic=2,"knight" -> Type=4, "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3 Topic=2,"knight" -> Type=4, "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3
Topic=2,"paladin" -> Type=3, "A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3 Topic=2,"knight",Amount=1 -> Type=4, Price=3300, Amount=1, "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3
Topic=2,"sorcerer" -> Type=1, "A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3 Topic=2,"knight",Amount=2 -> Type=4, Price=3286, Amount=1, "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3
Topic=2,"druid" -> Type=2, "A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3 Topic=2,"knight",Amount=3 -> Type=4, Price=3276, Amount=1, "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3
Topic=2,"paladin" -> Type=3, Price=3277, Amount=5, "A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3
Topic=2,"sorcerer" -> Type=1, Price=3074, Amount=1, "A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3
Topic=2,"druid" -> Type=2, Price=3066, Amount=1, "A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", Topic=3
Topic=2 -> "KNIGHT, PALADIN, SORCERER, OR DRUID?", Topic=2 Topic=2 -> "KNIGHT, PALADIN, SORCERER, OR DRUID?", Topic=2
Topic=3,Data=1,"yes" -> "SO BE IT!", Profession(Type), Town(4), Idle, EffectOpp(11), Teleport(32732,31634,7), EffectOpp(11) Topic=3,Data=1,"yes" -> "SO BE IT!", Profession(Type), Town(4), Idle, EffectOpp(11), Teleport(32732,31634,7), EffectOpp(11), Create(Price)
Topic=3,Data=2,"yes" -> "SO BE IT!", Profession(Type), Town(3), Idle, EffectOpp(11), Teleport(32649,31925,11), EffectOpp(11) Topic=3,Data=2,"yes" -> "SO BE IT!", Profession(Type), Town(3), Idle, EffectOpp(11), Teleport(32649,31925,11), EffectOpp(11), Create(Price)
Topic=3,Data=3,"yes" -> "SO BE IT!", Profession(Type), Town(6), Idle, EffectOpp(11), Teleport(33213,32454,1), EffectOpp(11) Topic=3,Data=3,"yes" -> "SO BE IT!", Profession(Type), Town(6), Idle, EffectOpp(11), Teleport(33213,32454,1), EffectOpp(11), Create(Price)
Topic=3,Data=4,"yes" -> "SO BE IT!", Profession(Type), Town(8), Idle, EffectOpp(11), Teleport(33194,32853,8), EffectOpp(11) Topic=3,Data=4,"yes" -> "SO BE IT!", Profession(Type), Town(8), Idle, EffectOpp(11), Teleport(33194,32853,8), EffectOpp(11), Create(Price)
Topic=3,Data=5,"yes" -> "SO BE IT!", Profession(Type), Town(9), Idle, EffectOpp(11), Teleport(32595,32744,6), EffectOpp(11) Topic=3,Data=5,"yes" -> "SO BE IT!", Profession(Type), Town(9), Idle, EffectOpp(11), Teleport(32595,32744,6), EffectOpp(11), Create(Price)
} }