mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-12-22 00:57:11 +01:00
first implementation of quest log need to review everything
This commit is contained in:
119
src/quests.h
Normal file
119
src/quests.h
Normal file
@@ -0,0 +1,119 @@
|
||||
/**
|
||||
* The Forgotten Server - a free and open-source MMORPG server emulator
|
||||
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0
|
||||
#define FS_QUESTS_H_16E44051F23547BE8097F8EA9FCAACA0
|
||||
|
||||
#include "player.h"
|
||||
#include "networkmessage.h"
|
||||
|
||||
class Mission;
|
||||
class Quest;
|
||||
|
||||
using MissionsList = std::list<Mission>;
|
||||
using QuestsList = std::list<Quest>;
|
||||
|
||||
class Mission
|
||||
{
|
||||
public:
|
||||
Mission(std::string name, int32_t storageID, int32_t startValue, int32_t endValue, bool ignoreEndValue) :
|
||||
name(std::move(name)), storageID(storageID), startValue(startValue), endValue(endValue), ignoreEndValue(ignoreEndValue) {}
|
||||
|
||||
bool isCompleted(Player* player) const;
|
||||
bool isStarted(Player* player) const;
|
||||
std::string getName(Player* player) const;
|
||||
std::string getDescription(Player* player) const;
|
||||
|
||||
uint32_t getStorageId() const {
|
||||
return storageID;
|
||||
}
|
||||
int32_t getStartStorageValue() const {
|
||||
return startValue;
|
||||
}
|
||||
int32_t getEndStorageValue() const {
|
||||
return endValue;
|
||||
}
|
||||
|
||||
std::map<int32_t, std::string> descriptions;
|
||||
std::string mainDescription;
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
uint32_t storageID;
|
||||
int32_t startValue, endValue;
|
||||
bool ignoreEndValue;
|
||||
};
|
||||
|
||||
class Quest
|
||||
{
|
||||
public:
|
||||
Quest(std::string name, uint16_t id, int32_t startStorageID, int32_t startStorageValue) :
|
||||
name(std::move(name)), startStorageID(startStorageID), startStorageValue(startStorageValue), id(id) {}
|
||||
|
||||
bool isCompleted(Player* player) const;
|
||||
bool isStarted(Player* player) const;
|
||||
uint16_t getID() const {
|
||||
return id;
|
||||
}
|
||||
std::string getName() const {
|
||||
return name;
|
||||
}
|
||||
uint16_t getMissionsCount(Player* player) const;
|
||||
|
||||
uint32_t getStartStorageId() const {
|
||||
return startStorageID;
|
||||
}
|
||||
int32_t getStartStorageValue() const {
|
||||
return startStorageValue;
|
||||
}
|
||||
|
||||
const MissionsList& getMissions() const {
|
||||
return missions;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
|
||||
uint32_t startStorageID;
|
||||
int32_t startStorageValue;
|
||||
uint16_t id;
|
||||
|
||||
MissionsList missions;
|
||||
|
||||
friend class Quests;
|
||||
};
|
||||
|
||||
class Quests
|
||||
{
|
||||
public:
|
||||
const QuestsList& getQuests() const {
|
||||
return quests;
|
||||
}
|
||||
|
||||
bool loadFromXml();
|
||||
Quest* getQuestByID(uint16_t id);
|
||||
bool isQuestStorage(const uint32_t key, const int32_t value, const int32_t oldValue) const;
|
||||
uint16_t getQuestsCount(Player* player) const;
|
||||
bool reload();
|
||||
|
||||
private:
|
||||
QuestsList quests;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user