fix issue that spell runes are no longer comulative

This commit is contained in:
ErikasKontenis
2020-01-13 22:11:17 +02:00
parent 3eaee10d1e
commit 7db3b3fc1f
8 changed files with 130 additions and 103 deletions

View File

@@ -1019,11 +1019,11 @@ void Game::playerMoveItem(Player* player, const Position& fromPos,
}
}
ReturnValue ret = internalMoveItem(fromCylinder, toCylinder, toIndex, item, item->isRune() ? item->getItemCount() : count, nullptr, 0, player);
ReturnValue ret = internalMoveItem(fromCylinder, toCylinder, toIndex, item, count, nullptr, 0, player);
if (ret != RETURNVALUE_NOERROR) {
player->sendCancelMessage(ret);
} else {
g_events->eventPlayerOnItemMoved(player, item, item->isRune() ? item->getItemCount() : count, fromPos, toPos, fromCylinder, toCylinder);
g_events->eventPlayerOnItemMoved(player, item, count, fromPos, toPos, fromCylinder, toCylinder);
}
}
@@ -1097,12 +1097,7 @@ ReturnValue Game::internalMoveItem(Cylinder* fromCylinder, Cylinder* toCylinder,
uint32_t m;
if (item->isStackable()) {
if (item->isRune()) {
m = std::min<uint32_t>(item->getItemCount(), maxQueryCount);
}
else {
m = std::min<uint32_t>(count, maxQueryCount);
}
m = std::min<uint32_t>(count, maxQueryCount);
}
else {
m = maxQueryCount;
@@ -1140,7 +1135,7 @@ ReturnValue Game::internalMoveItem(Cylinder* fromCylinder, Cylinder* toCylinder,
if (item->isStackable()) {
uint32_t n;
if (!item->isRune() && item->equals(toItem)) {
if (item->equals(toItem)) {
n = std::min<uint32_t>(100 - toItem->getItemCount(), m);
toCylinder->updateThing(toItem, toItem->getID(), toItem->getItemCount() + n);
updateItem = toItem;
@@ -1240,7 +1235,7 @@ ReturnValue Game::internalAddItem(Cylinder* toCylinder, Item* item, int32_t inde
return RETURNVALUE_NOERROR;
}
if (item->isStackable() && !item->isRune() && item->equals(toItem)) {
if (item->isStackable() && item->equals(toItem)) {
uint32_t m = std::min<uint32_t>(item->getItemCount(), maxQueryCount);
uint32_t n = std::min<uint32_t>(100 - toItem->getItemCount(), m);