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implement please bring me to [city] functionality
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@@ -10,6 +10,12 @@ Behaviour = {
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ADDRESS,"hello$",! -> "Ah, the wind brings in another visitor. Feel welcome %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"please","bring","me","to","edron",PZFree,Premium,QuestValue(250)>2,CountMoney>=20,! -> Price=20, "Hold on %N!", Queue, DeleteMoney, EffectOpp(11), Teleport(33193,31784,3), EffectOpp(11)
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BUSY,"please","bring","me","to","edron",PZFree,Premium,CountMoney>=30,! -> Price=30, "Hold on %N!", Queue, DeleteMoney, EffectOpp(11), Teleport(33193,31784,3), EffectOpp(11)
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BUSY,"please","bring","me","to","femor",PZFree,Premium,QuestValue(250)>2,CountMoney>=50,! -> Price=50, "Hold on %N!", Queue, DeleteMoney, EffectOpp(11), Teleport(32535,31837,4), EffectOpp(11)
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BUSY,"please","bring","me","to","femor",PZFree,Premium,CountMoney>=60,! -> Price=60, "Hold on %N!", Queue, DeleteMoney, EffectOpp(11), Teleport(32535,31837,4), EffectOpp(11)
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BUSY,"hello$",! -> "%N! Be calm as the eye of the storm, and your patience will be rewarded.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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