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https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-03 19:09:19 +02:00
introduce physical damage calculator for paladins and knights
This commit is contained in:
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@ -18,7 +18,7 @@
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<skill id="5" multiplier="1.5"/>
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<skill id="6" multiplier="1.1"/>
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</vocation>
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<vocation id="2" flagid="2" name="Druid" description="a druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="1" gainmanaticks="3" gainmanaamount="2" manamultiplier="1.1" attackspeed="2000" basespeed="70" soulmax="100" gainsoulticks="120" fromvoc="2">
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<vocation id="2" flagid="2" name="Druid" description="a druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="6" gainhpamount="1" gainmanaticks="3" gainmanaamount="2" manamultiplier="1.1" attackspeed="1" basespeed="70" soulmax="100" gainsoulticks="120" fromvoc="2">
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<skill id="0" multiplier="1.5"/>
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<skill id="1" multiplier="1.8"/>
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<skill id="2" multiplier="1.8"/>
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@ -1,139 +0,0 @@
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local weaponSkillsConfig = {
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[WEAPON_SWORD] = SKILL_SWORD,
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[WEAPON_CLUB] = SKILL_CLUB,
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[WEAPON_AXE] = SKILL_AXE,
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[WEAPON_DISTANCE] = SKILL_DISTANCE
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}
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local function getWeapon(player)
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local itemLeft = player:getSlotItem(CONST_SLOT_LEFT)
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if itemLeft and itemLeft:getType():getWeaponType() ~= WEAPON_NONE and itemLeft:getType():getWeaponType() ~= WEAPON_SHIELD and itemLeft:getType():getWeaponType() ~= WEAPON_AMMO then
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return itemLeft
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end
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local itemRight = player:getSlotItem(CONST_SLOT_RIGHT)
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if itemRight and itemRight:getType():getWeaponType() ~= WEAPON_NONE and itemRight:getType():getWeaponType() ~= WEAPON_SHIELD and itemRight:getType():getWeaponType() ~= WEAPON_AMMO then
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return itemRight
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end
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end
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local function getDamageFormula(attack, attackSkill, fightMode)
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local damage = attack
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if fightMode == FIGHTMODE_ATTACK then
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damage = math.floor(damage + 2 * damage / 10)
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elseif fightMode == FIGHTMODE_DEFENSE then
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damage = math.floor(damage - 4 * damage / 10)
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end
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local formula = math.floor((5 * (attackSkill) + 50) * damage)
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return formula
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end
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local function getDamage(attack, attackSkill, fightMode, random1, random2)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local randResult = math.floor(random1 % 100);
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local damage = -math.floor((math.ceil(formula * ((random2 % 100 + randResult) / 2) / 10000.)));
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return damage
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end
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local function getMinDamage(attack, attackSkill, fightMode)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local damage = -math.floor((math.ceil(formula * (0 / 2) / 10000.)));
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return damage
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end
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local function getMaxDamage(attack, attackSkill, fightMode)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local damage = -math.floor((math.ceil(formula * (198 / 2) / 10000.)));
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return damage
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end
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local function setVocationDamageIncrease(vocationId, damage)
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local knightCloseAttackDamageIncreasePercent = configManager.getNumber(configKeys.KNIGHT_CLOSE_ATTACK_DAMAGE_INCREASE_PERCENT)
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if knightCloseAttackDamageIncreasePercent ~= -1 then
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damage = math.floor(damage + damage * knightCloseAttackDamageIncreasePercent / 100);
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end
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return damage
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end
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local function getDefense(creature, random1, random2)
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local totalDefense = creature:getType():getDefense() + 1
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local defenseSkill = creature:getType():getSkill()
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local formula = math.floor((5 * (defenseSkill) + 50) * totalDefense)
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local randresult = math.floor(random1 % 100)
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return math.floor(formula * ((random2 % 100 + randresult) / 2) / 10000.)
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end
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local function getArmor(creature, rand)
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local armor = creature:getType():getArmor()
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if armor > 1 then
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return rand % rshift(armor, 1) + rshift(armor, 1);
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end
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return armor
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end
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local function setDamageBlock(creature, damage, random1, random2, randomArmor)
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if bit.band(creature:getType():getCombatImmunities(), COMBAT_PHYSICALDAMAGE) == COMBAT_PHYSICALDAMAGE then
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return 0
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end
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damage = damage + getDefense(creature, random1, random2)
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if damage >= 0 then
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return 0
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end
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if damage < 0 then
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print (getArmor(creature, randomArmor))
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damage = damage + getArmor(creature, randomArmor)
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if damage >= 0 then
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return 0
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end
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end
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return damage
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end
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function onSay(player, words, param)
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local split = param:split(",")
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if split[3] == nil then
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--player:sendCancelMessage("Insufficient parameters [(exp,skill,loot,magic),percentage,hours].")
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--return false
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end
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local creature = Creature("Troll")
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if creature == nil then
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player:sendCancelMessage("The monster does not exist.")
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end
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local skillType = SKILL_FIST
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local attack = 7
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local weapon = getWeapon(player)
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if weapon ~= nil then
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attack = weapon:getType():getAttack()
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skillType = weaponSkillsConfig[weapon:getType():getWeaponType()]
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end
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local damage = setDamageBlock(creature, setVocationDamageIncrease(player:getVocation():getId(), getDamage(attack, player:getSkillLevel(skillType), FIGHTMODE_ATTACK, os.rand(), os.rand())), os.rand(), os.rand(), os.rand())
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local minDamage = setDamageBlock(creature, setVocationDamageIncrease(player:getVocation():getId(), getDamage(attack, player:getSkillLevel(skillType), FIGHTMODE_ATTACK, 0, 0)), 99, 99, rshift(creature:getType():getArmor(), 1) + 1)
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local maxDamage = setDamageBlock(creature, setVocationDamageIncrease(player:getVocation():getId(), getDamage(attack, player:getSkillLevel(skillType), FIGHTMODE_ATTACK, 99, 99)), 0, 0, 0)
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print ("TotalDamage:" .. damage)
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print ("MinDamage:" .. minDamage)
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print ("MaxDamage:" .. maxDamage)
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--print (weapon:getType():getAttack())
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--print (shield:getName())
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local message = ""
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message = message .. "Offensive Fighting\n"
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message = message .. "- Daily kills for red skull " .. 123 .. "\n"
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--player:showTextDialog(1998, message, false)
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return false
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end
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284
data/talkactions/scripts/physical_damage.lua
Normal file
284
data/talkactions/scripts/physical_damage.lua
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@ -0,0 +1,284 @@
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local weaponSkillsConfig = {
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[WEAPON_SWORD] = SKILL_SWORD,
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[WEAPON_CLUB] = SKILL_CLUB,
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[WEAPON_AXE] = SKILL_AXE,
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[WEAPON_DISTANCE] = SKILL_DISTANCE
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}
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local skillNameConfig = {
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[SKILL_SWORD] = "Sword Fighting",
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[SKILL_CLUB] = "Club Fighting",
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[SKILL_AXE] = "Axe Fighting",
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[SKILL_DISTANCE] = "Distance Fighting",
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[SKILL_FIST] = "Fist Fighting"
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}
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local function ltrim(s)
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if s == nil then
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return s
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end
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return s:match'^%s*(.*)'
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end
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local function getWeapon(player)
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local itemLeft = player:getSlotItem(CONST_SLOT_LEFT)
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if itemLeft and itemLeft:getType():getWeaponType() ~= WEAPON_NONE and itemLeft:getType():getWeaponType() ~= WEAPON_SHIELD and itemLeft:getType():getWeaponType() ~= WEAPON_AMMO and itemLeft:getType():getWeaponType() ~= WEAPON_WAND then
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return itemLeft:getType()
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end
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local itemRight = player:getSlotItem(CONST_SLOT_RIGHT)
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if itemRight and itemRight:getType():getWeaponType() ~= WEAPON_NONE and itemRight:getType():getWeaponType() ~= WEAPON_SHIELD and itemRight:getType():getWeaponType() ~= WEAPON_AMMO and itemRight:getType():getWeaponType() ~= WEAPON_WAND then
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return itemRight:getType()
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end
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end
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local function getAmmunition(player)
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local item = player:getSlotItem(CONST_SLOT_AMMO)
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if item and item:getType():getWeaponType() == WEAPON_AMMO then
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return item:getType()
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end
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end
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local function getAttack(weapon, ammunition)
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local attack = 7
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if weapon ~= nil then
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attack = weapon:getAttack()
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if weapon:getWeaponType() == WEAPON_DISTANCE and weapon:getAmmoType() ~= 0 then
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if ammunition ~= nil and ammunition:getAmmoType() == weapon:getAmmoType() then
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attack = attack + ammunition:getAttack()
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end
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end
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end
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return attack
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end
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local function getDamageFormula(attack, attackSkill, fightMode)
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local damage = attack
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if fightMode == FIGHTMODE_ATTACK then
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damage = math.floor(damage + 2 * damage / 10)
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elseif fightMode == FIGHTMODE_DEFENSE then
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damage = math.floor(damage - 4 * damage / 10)
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end
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local formula = math.floor((5 * (attackSkill) + 50) * damage)
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return formula
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end
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local function getDamage(attack, attackSkill, fightMode, random1, random2)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local randResult = math.floor(random1 % 100);
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local damage = -math.floor((math.ceil(formula * ((random2 % 100 + randResult) / 2) / 10000.)));
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return damage
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end
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local function setVocationDamageIncrease(vocationId, damage)
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if vocationId == 4 or vocationId == 8 then
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local knightCloseAttackDamageIncreasePercent = configManager.getNumber(configKeys.KNIGHT_CLOSE_ATTACK_DAMAGE_INCREASE_PERCENT)
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if knightCloseAttackDamageIncreasePercent ~= -1 then
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damage = math.floor(damage + damage * knightCloseAttackDamageIncreasePercent / 100);
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end
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elseif vocationId == 3 or vocationId == 7 then
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local paladinRangeAttackDamageIncreasePercent = configManager.getNumber(configKeys.PALADIN_RANGE_ATTACK_DAMAGE_INCREASE_PERCENT)
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if paladinRangeAttackDamageIncreasePercent ~= -1 then
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damage = math.floor(damage + damage * paladinRangeAttackDamageIncreasePercent / 100);
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end
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end
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return damage
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end
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local function getDefense(creature, random1, random2)
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local totalDefense = creature:getType():getDefense() + 1
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local defenseSkill = creature:getType():getSkill()
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local formula = math.floor((5 * (defenseSkill) + 50) * totalDefense)
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local randresult = math.floor(random1 % 100)
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return math.floor(formula * ((random2 % 100 + randresult) / 2) / 10000.)
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end
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local function getArmor(creature, rand)
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local armor = creature:getType():getArmor()
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if armor > 1 then
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return rand % rshift(armor, 1) + rshift(armor, 1);
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end
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return armor
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end
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local function setPhysicalDamageBlock(creature, damage, random1, random2, randomArmor)
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if bit.band(creature:getType():getCombatImmunities(), COMBAT_PHYSICALDAMAGE) == COMBAT_PHYSICALDAMAGE then
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return 0
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end
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damage = damage + getDefense(creature, random1, random2)
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if damage >= 0 then
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return 0
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end
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if damage < 0 then
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damage = damage + getArmor(creature, randomArmor)
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if damage >= 0 then
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return 0
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end
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end
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return damage
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end
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local function isThrowableHit(weapon, ammunition, skillValue, rand)
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local distance = 15 -- we consider distance is always the best
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local hitChance = 75 -- throwables and such
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if weapon:getAmmoType() ~= 0 then
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hitChance = 90 -- bows and crossbows
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if ammunition == nil or ammunition:getAmmoType() ~= weapon:getAmmoType() then
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hitChance = -1 -- no ammo or invalid ammo
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end
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end
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if rand % distance <= skillValue then
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return rand % 100 <= hitChance
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end
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return false
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end
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local function getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, fightMode)
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local damage = setVocationDamageIncrease(vocation:getId(), getDamage(attack, skillValue, fightMode, os.rand(), os.rand()))
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local minDamage = setVocationDamageIncrease(vocation:getId(), getDamage(attack, skillValue, fightMode, 0, 0))
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local maxDamage = setVocationDamageIncrease(vocation:getId(), getDamage(attack, skillValue, fightMode, 99, 99))
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if weapon ~= nil and weapon:getWeaponType() == WEAPON_DISTANCE then
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if isThrowableHit(weapon, ammunition, skillValue, os.rand()) then
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damage = setPhysicalDamageBlock(creature, damage, os.rand(), os.rand(), os.rand())
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else
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damage = 0
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end
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minDamage = 0
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if isThrowableHit(weapon, ammunition, skillValue, 0) then
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maxDamage = setPhysicalDamageBlock(creature, maxDamage, 0, 0, 0)
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else
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maxDamage = 0
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end
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else
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damage = setPhysicalDamageBlock(creature, damage, os.rand(), os.rand(), os.rand())
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minDamage = setPhysicalDamageBlock(creature, minDamage, 99, 99, rshift(creature:getType():getArmor(), 1) + 1)
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maxDamage = setPhysicalDamageBlock(creature, maxDamage, 0, 0, 0)
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end
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local container = {}
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container[0] = damage
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container[1] = minDamage
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container[2] = maxDamage
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return container
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end
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function onSay(player, words, param)
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local split = param:split(",")
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local creatureName = ltrim(split[1])
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local skillValueNumber = ltrim(split[2])
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local vocationName = ltrim(split[3])
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local weaponName = ltrim(split[4])
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local ammunitionName = ltrim(split[5])
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local creature = Creature("Troll")
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if creatureName ~= nil then
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creature = Creature(creatureName)
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if creature == nil then
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player:sendCancelMessage("The monster does not exist.")
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return false
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end
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else
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creatureName = creature:getName()
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end
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local weapon = getWeapon(player)
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if weaponName ~= nil then
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weapon = ItemType(weaponName)
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if weapon == nil or weapon:getWeaponType() == WEAPON_NONE or weapon:getWeaponType() == WEAPON_SHIELD or weapon:getWeaponType() == WEAPON_AMMO or weapon:getWeaponType() == WEAPON_WAND then
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player:sendCancelMessage("The weapon does not exist.")
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return false
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end
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else
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if weapon ~= nil then
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weaponName = weapon:getName()
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end
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end
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local ammunition = getAmmunition(player)
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if ammunitionName ~= nil then
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ammunition = ItemType(ammunitionName)
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if ammunition == nil or ammunition:getWeaponType() ~= WEAPON_AMMO then
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player:sendCancelMessage("The ammunition does not exist.")
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return false
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end
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else
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if ammunition ~= nil then
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ammunitionName = ammunition:getName()
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end
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end
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local skillType = SKILL_FIST
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local attack = getAttack(weapon, ammunition)
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if weapon ~= nil then
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skillType = weaponSkillsConfig[weapon:getWeaponType()]
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end
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local skillValue = player:getSkillLevel(skillType)
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if skillValueNumber ~= nil then
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if tonumber(skillValueNumber) > 0 then
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skillValue = tonumber(skillValueNumber)
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else
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player:sendCancelMessage("The skill value has to be a number and greater than zero.")
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return false
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end
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end
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local vocation = player:getVocation()
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if vocationName ~= nil then
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vocation = Vocation(vocationName)
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if vocation == nil then
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player:sendCancelMessage("The vocation does not exist.")
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return false
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end
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else
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vocationName = vocation:getName()
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end
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local commandStr = "Executing command: !physicaldamage " .. creatureName .. ", " .. skillValue .. ", " .. vocationName .. ""
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if weapon ~= nil then
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commandStr = commandStr .. ", " .. weaponName
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end
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if ammunition ~= nil and weapon ~= nil and weapon:getWeaponType() == WEAPON_DISTANCE then
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commandStr = commandStr .. ", " .. ammunitionName
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end
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player:sendCancelMessage(commandStr)
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local offensiveDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_ATTACK)
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local balancedDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_BALANCED)
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local defensiveDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_DEFENSE)
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local message = ""
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message = message .. "Vocation: " .. vocation:getName() .. "\n"
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message = message .. "Skill Name: " .. skillNameConfig[skillType] .. ", Skill Value: " .. skillValue .. "\n"
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message = message .. "Weapon: " .. (weaponName or 'none') .. " (atk: " .. attack .. ")\n"
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message = message .. "Creature: " .. creatureName .. " (arm: " .. creature:getType():getArmor() .. ", def: " .. creature:getType():getDefense() .. ", skill: " .. creature:getType():getSkill() .. ")\n"
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message = message .. "\nOffensive Fighting Damage\n"
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message = message .. "Min: " .. offensiveDamageContainer[1] .. ", Max: " .. offensiveDamageContainer[2] .. "\n"
|
||||
message = message .. "\nBalanced Fighting Damage\n"
|
||||
message = message .. "Min: " .. balancedDamageContainer[1] .. ", Max: " .. balancedDamageContainer[2] .. "\n"
|
||||
message = message .. "\nDefensive Fighting Damage\n"
|
||||
message = message .. "Min: " .. defensiveDamageContainer[1] .. ", Max: " .. defensiveDamageContainer[2] .. "\n"
|
||||
player:showTextDialog(weapon and weapon:getId() or 2950, message, false)
|
||||
return false
|
||||
end
|
@ -56,7 +56,7 @@
|
||||
<talkaction words="!serverinfo" script="serverinfo.lua"/>
|
||||
<talkaction words="!share" script="experienceshare.lua"/>
|
||||
<talkaction words="!shop" script="znoteshop.lua"/>
|
||||
<talkaction words="!meleedamage" script="melee_damage.lua"/>
|
||||
<talkaction words="!physicaldamage" separator=" " script="physical_damage.lua"/>
|
||||
<talkaction words="469" script="469.lua"/>
|
||||
|
||||
<!-- test talkactions -->
|
||||
|
@ -2267,6 +2267,7 @@ void LuaScriptInterface::registerFunctions()
|
||||
registerMethod("ItemType", "getDefense", LuaScriptInterface::luaItemTypeGetDefense);
|
||||
registerMethod("ItemType", "getArmor", LuaScriptInterface::luaItemTypeGetArmor);
|
||||
registerMethod("ItemType", "getWeaponType", LuaScriptInterface::luaItemTypeGetWeaponType);
|
||||
registerMethod("ItemType", "getAmmoType", LuaScriptInterface::luaItemTypeGetAmmoType);
|
||||
|
||||
registerMethod("ItemType", "getTransformEquipId", LuaScriptInterface::luaItemTypeGetTransformEquipId);
|
||||
registerMethod("ItemType", "getTransformDeEquipId", LuaScriptInterface::luaItemTypeGetTransformDeEquipId);
|
||||
@ -10339,6 +10340,19 @@ int LuaScriptInterface::luaItemTypeGetWeaponType(lua_State* L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::luaItemTypeGetAmmoType(lua_State* L)
|
||||
{
|
||||
// itemType:getAmmoType()
|
||||
const ItemType* itemType = getUserdata<const ItemType>(L, 1);
|
||||
if (itemType) {
|
||||
lua_pushnumber(L, itemType->ammoType);
|
||||
}
|
||||
else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::luaItemTypeGetTransformEquipId(lua_State* L)
|
||||
{
|
||||
// itemType:getTransformEquipId()
|
||||
|
@ -1084,6 +1084,7 @@ class LuaScriptInterface
|
||||
static int luaItemTypeGetDefense(lua_State* L);
|
||||
static int luaItemTypeGetArmor(lua_State* L);
|
||||
static int luaItemTypeGetWeaponType(lua_State* L);
|
||||
static int luaItemTypeGetAmmoType(lua_State* L);
|
||||
|
||||
static int luaItemTypeGetTransformEquipId(lua_State* L);
|
||||
static int luaItemTypeGetTransformDeEquipId(lua_State* L);
|
||||
|
@ -95,7 +95,7 @@ void NetworkMessage::addPosition(const Position& pos)
|
||||
addByte(pos.z);
|
||||
}
|
||||
|
||||
void NetworkMessage::addItem(uint16_t id, uint8_t count)
|
||||
void NetworkMessage::addItem(uint16_t id, uint8_t count, bool textWindow /* = false*/)
|
||||
{
|
||||
const ItemType& it = Item::items[id];
|
||||
|
||||
@ -105,14 +105,17 @@ void NetworkMessage::addItem(uint16_t id, uint8_t count)
|
||||
add<uint16_t>(it.id);
|
||||
}
|
||||
|
||||
if (!textWindow) {
|
||||
if (it.stackable || it.isRune()) {
|
||||
addByte(count);
|
||||
} else if (it.isSplash() || it.isFluidContainer()) {
|
||||
}
|
||||
else if (it.isSplash() || it.isFluidContainer()) {
|
||||
addByte(getLiquidColor(count));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkMessage::addItem(const Item* item)
|
||||
void NetworkMessage::addItem(const Item* item, bool textWindow /* = false*/)
|
||||
{
|
||||
const ItemType& it = Item::items[item->getID()];
|
||||
|
||||
@ -122,14 +125,18 @@ void NetworkMessage::addItem(const Item* item)
|
||||
add<uint16_t>(it.id);
|
||||
}
|
||||
|
||||
if (!textWindow) {
|
||||
if (it.stackable) {
|
||||
addByte(std::min<uint16_t>(0xFF, item->getItemCount()));
|
||||
} else if (it.isRune()) {
|
||||
}
|
||||
else if (it.isRune()) {
|
||||
addByte(std::min<uint16_t>(0xFF, item->getCharges()));
|
||||
} else if (it.isSplash() || it.isFluidContainer()) {
|
||||
}
|
||||
else if (it.isSplash() || it.isFluidContainer()) {
|
||||
addByte(getLiquidColor(item->getFluidType()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkMessage::addItemId(uint16_t itemId)
|
||||
{
|
||||
|
@ -110,8 +110,8 @@ class NetworkMessage
|
||||
|
||||
// write functions for complex types
|
||||
void addPosition(const Position& pos);
|
||||
void addItem(uint16_t id, uint8_t count);
|
||||
void addItem(const Item* item);
|
||||
void addItem(uint16_t id, uint8_t count, bool textWindow = false);
|
||||
void addItem(const Item* item, bool textWindow = false);
|
||||
void addItemId(uint16_t itemId);
|
||||
|
||||
MsgSize_t getLength() const {
|
||||
|
@ -1755,7 +1755,7 @@ void ProtocolGame::sendTextWindow(uint32_t windowTextId, Item* item, uint16_t ma
|
||||
NetworkMessage msg;
|
||||
msg.addByte(0x96);
|
||||
msg.add<uint32_t>(windowTextId);
|
||||
msg.addItem(item);
|
||||
msg.addItem(item, true);
|
||||
|
||||
if (canWrite) {
|
||||
msg.add<uint16_t>(maxlen);
|
||||
@ -1791,7 +1791,7 @@ void ProtocolGame::sendTextWindow(uint32_t windowTextId, uint32_t itemId, const
|
||||
NetworkMessage msg;
|
||||
msg.addByte(0x96);
|
||||
msg.add<uint32_t>(windowTextId);
|
||||
msg.addItem(itemId, 1);
|
||||
msg.addItem(itemId, 1, true);
|
||||
msg.add<uint16_t>(text.size());
|
||||
msg.addString(text);
|
||||
msg.add<uint16_t>(0x00);
|
||||
|
Loading…
x
Reference in New Issue
Block a user