mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-14 14:44:55 +02:00
introduce physical damage calculator for paladins and knights
This commit is contained in:
284
data/talkactions/scripts/physical_damage.lua
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284
data/talkactions/scripts/physical_damage.lua
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@@ -0,0 +1,284 @@
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local weaponSkillsConfig = {
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[WEAPON_SWORD] = SKILL_SWORD,
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[WEAPON_CLUB] = SKILL_CLUB,
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[WEAPON_AXE] = SKILL_AXE,
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[WEAPON_DISTANCE] = SKILL_DISTANCE
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}
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local skillNameConfig = {
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[SKILL_SWORD] = "Sword Fighting",
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[SKILL_CLUB] = "Club Fighting",
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[SKILL_AXE] = "Axe Fighting",
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[SKILL_DISTANCE] = "Distance Fighting",
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[SKILL_FIST] = "Fist Fighting"
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}
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local function ltrim(s)
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if s == nil then
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return s
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end
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return s:match'^%s*(.*)'
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end
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local function getWeapon(player)
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local itemLeft = player:getSlotItem(CONST_SLOT_LEFT)
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if itemLeft and itemLeft:getType():getWeaponType() ~= WEAPON_NONE and itemLeft:getType():getWeaponType() ~= WEAPON_SHIELD and itemLeft:getType():getWeaponType() ~= WEAPON_AMMO and itemLeft:getType():getWeaponType() ~= WEAPON_WAND then
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return itemLeft:getType()
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end
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local itemRight = player:getSlotItem(CONST_SLOT_RIGHT)
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if itemRight and itemRight:getType():getWeaponType() ~= WEAPON_NONE and itemRight:getType():getWeaponType() ~= WEAPON_SHIELD and itemRight:getType():getWeaponType() ~= WEAPON_AMMO and itemRight:getType():getWeaponType() ~= WEAPON_WAND then
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return itemRight:getType()
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end
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end
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local function getAmmunition(player)
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local item = player:getSlotItem(CONST_SLOT_AMMO)
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if item and item:getType():getWeaponType() == WEAPON_AMMO then
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return item:getType()
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end
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end
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local function getAttack(weapon, ammunition)
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local attack = 7
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if weapon ~= nil then
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attack = weapon:getAttack()
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if weapon:getWeaponType() == WEAPON_DISTANCE and weapon:getAmmoType() ~= 0 then
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if ammunition ~= nil and ammunition:getAmmoType() == weapon:getAmmoType() then
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attack = attack + ammunition:getAttack()
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end
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end
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end
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return attack
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end
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local function getDamageFormula(attack, attackSkill, fightMode)
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local damage = attack
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if fightMode == FIGHTMODE_ATTACK then
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damage = math.floor(damage + 2 * damage / 10)
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elseif fightMode == FIGHTMODE_DEFENSE then
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damage = math.floor(damage - 4 * damage / 10)
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end
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local formula = math.floor((5 * (attackSkill) + 50) * damage)
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return formula
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end
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local function getDamage(attack, attackSkill, fightMode, random1, random2)
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local formula = getDamageFormula(attack, attackSkill, fightMode)
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local randResult = math.floor(random1 % 100);
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local damage = -math.floor((math.ceil(formula * ((random2 % 100 + randResult) / 2) / 10000.)));
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return damage
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end
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local function setVocationDamageIncrease(vocationId, damage)
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if vocationId == 4 or vocationId == 8 then
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local knightCloseAttackDamageIncreasePercent = configManager.getNumber(configKeys.KNIGHT_CLOSE_ATTACK_DAMAGE_INCREASE_PERCENT)
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if knightCloseAttackDamageIncreasePercent ~= -1 then
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damage = math.floor(damage + damage * knightCloseAttackDamageIncreasePercent / 100);
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end
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elseif vocationId == 3 or vocationId == 7 then
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local paladinRangeAttackDamageIncreasePercent = configManager.getNumber(configKeys.PALADIN_RANGE_ATTACK_DAMAGE_INCREASE_PERCENT)
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if paladinRangeAttackDamageIncreasePercent ~= -1 then
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damage = math.floor(damage + damage * paladinRangeAttackDamageIncreasePercent / 100);
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end
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end
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return damage
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end
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local function getDefense(creature, random1, random2)
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local totalDefense = creature:getType():getDefense() + 1
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local defenseSkill = creature:getType():getSkill()
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local formula = math.floor((5 * (defenseSkill) + 50) * totalDefense)
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local randresult = math.floor(random1 % 100)
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return math.floor(formula * ((random2 % 100 + randresult) / 2) / 10000.)
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end
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local function getArmor(creature, rand)
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local armor = creature:getType():getArmor()
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if armor > 1 then
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return rand % rshift(armor, 1) + rshift(armor, 1);
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end
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return armor
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end
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local function setPhysicalDamageBlock(creature, damage, random1, random2, randomArmor)
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if bit.band(creature:getType():getCombatImmunities(), COMBAT_PHYSICALDAMAGE) == COMBAT_PHYSICALDAMAGE then
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return 0
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end
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damage = damage + getDefense(creature, random1, random2)
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if damage >= 0 then
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return 0
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end
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if damage < 0 then
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damage = damage + getArmor(creature, randomArmor)
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if damage >= 0 then
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return 0
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end
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end
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return damage
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end
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local function isThrowableHit(weapon, ammunition, skillValue, rand)
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local distance = 15 -- we consider distance is always the best
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local hitChance = 75 -- throwables and such
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if weapon:getAmmoType() ~= 0 then
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hitChance = 90 -- bows and crossbows
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if ammunition == nil or ammunition:getAmmoType() ~= weapon:getAmmoType() then
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hitChance = -1 -- no ammo or invalid ammo
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end
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end
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if rand % distance <= skillValue then
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return rand % 100 <= hitChance
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end
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return false
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end
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local function getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, fightMode)
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local damage = setVocationDamageIncrease(vocation:getId(), getDamage(attack, skillValue, fightMode, os.rand(), os.rand()))
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local minDamage = setVocationDamageIncrease(vocation:getId(), getDamage(attack, skillValue, fightMode, 0, 0))
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local maxDamage = setVocationDamageIncrease(vocation:getId(), getDamage(attack, skillValue, fightMode, 99, 99))
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if weapon ~= nil and weapon:getWeaponType() == WEAPON_DISTANCE then
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if isThrowableHit(weapon, ammunition, skillValue, os.rand()) then
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damage = setPhysicalDamageBlock(creature, damage, os.rand(), os.rand(), os.rand())
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else
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damage = 0
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end
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minDamage = 0
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if isThrowableHit(weapon, ammunition, skillValue, 0) then
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maxDamage = setPhysicalDamageBlock(creature, maxDamage, 0, 0, 0)
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else
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maxDamage = 0
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end
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else
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damage = setPhysicalDamageBlock(creature, damage, os.rand(), os.rand(), os.rand())
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minDamage = setPhysicalDamageBlock(creature, minDamage, 99, 99, rshift(creature:getType():getArmor(), 1) + 1)
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maxDamage = setPhysicalDamageBlock(creature, maxDamage, 0, 0, 0)
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end
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local container = {}
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container[0] = damage
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container[1] = minDamage
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container[2] = maxDamage
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return container
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end
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function onSay(player, words, param)
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local split = param:split(",")
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local creatureName = ltrim(split[1])
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local skillValueNumber = ltrim(split[2])
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local vocationName = ltrim(split[3])
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local weaponName = ltrim(split[4])
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local ammunitionName = ltrim(split[5])
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local creature = Creature("Troll")
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if creatureName ~= nil then
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creature = Creature(creatureName)
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if creature == nil then
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player:sendCancelMessage("The monster does not exist.")
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return false
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end
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else
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creatureName = creature:getName()
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end
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local weapon = getWeapon(player)
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if weaponName ~= nil then
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weapon = ItemType(weaponName)
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if weapon == nil or weapon:getWeaponType() == WEAPON_NONE or weapon:getWeaponType() == WEAPON_SHIELD or weapon:getWeaponType() == WEAPON_AMMO or weapon:getWeaponType() == WEAPON_WAND then
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player:sendCancelMessage("The weapon does not exist.")
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return false
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end
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else
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if weapon ~= nil then
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weaponName = weapon:getName()
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end
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end
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local ammunition = getAmmunition(player)
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if ammunitionName ~= nil then
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ammunition = ItemType(ammunitionName)
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if ammunition == nil or ammunition:getWeaponType() ~= WEAPON_AMMO then
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player:sendCancelMessage("The ammunition does not exist.")
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return false
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end
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else
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if ammunition ~= nil then
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ammunitionName = ammunition:getName()
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end
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end
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local skillType = SKILL_FIST
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local attack = getAttack(weapon, ammunition)
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if weapon ~= nil then
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skillType = weaponSkillsConfig[weapon:getWeaponType()]
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end
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local skillValue = player:getSkillLevel(skillType)
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if skillValueNumber ~= nil then
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if tonumber(skillValueNumber) > 0 then
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skillValue = tonumber(skillValueNumber)
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else
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player:sendCancelMessage("The skill value has to be a number and greater than zero.")
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return false
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end
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end
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local vocation = player:getVocation()
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if vocationName ~= nil then
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vocation = Vocation(vocationName)
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if vocation == nil then
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player:sendCancelMessage("The vocation does not exist.")
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return false
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end
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else
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vocationName = vocation:getName()
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end
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local commandStr = "Executing command: !physicaldamage " .. creatureName .. ", " .. skillValue .. ", " .. vocationName .. ""
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if weapon ~= nil then
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commandStr = commandStr .. ", " .. weaponName
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end
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if ammunition ~= nil and weapon ~= nil and weapon:getWeaponType() == WEAPON_DISTANCE then
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commandStr = commandStr .. ", " .. ammunitionName
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end
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player:sendCancelMessage(commandStr)
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local offensiveDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_ATTACK)
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local balancedDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_BALANCED)
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local defensiveDamageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_DEFENSE)
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local message = ""
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message = message .. "Vocation: " .. vocation:getName() .. "\n"
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message = message .. "Skill Name: " .. skillNameConfig[skillType] .. ", Skill Value: " .. skillValue .. "\n"
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message = message .. "Weapon: " .. (weaponName or 'none') .. " (atk: " .. attack .. ")\n"
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message = message .. "Creature: " .. creatureName .. " (arm: " .. creature:getType():getArmor() .. ", def: " .. creature:getType():getDefense() .. ", skill: " .. creature:getType():getSkill() .. ")\n"
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message = message .. "\nOffensive Fighting Damage\n"
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message = message .. "Min: " .. offensiveDamageContainer[1] .. ", Max: " .. offensiveDamageContainer[2] .. "\n"
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message = message .. "\nBalanced Fighting Damage\n"
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message = message .. "Min: " .. balancedDamageContainer[1] .. ", Max: " .. balancedDamageContainer[2] .. "\n"
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message = message .. "\nDefensive Fighting Damage\n"
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message = message .. "Min: " .. defensiveDamageContainer[1] .. ", Max: " .. defensiveDamageContainer[2] .. "\n"
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player:showTextDialog(weapon and weapon:getId() or 2950, message, false)
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return false
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end
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