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implement creature hiddenHealth
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@@ -54,6 +54,7 @@ Monster::Monster(MonsterType* mtype) :
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healthMax = mType->info.healthMax;
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baseSpeed = mType->info.baseSpeed;
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internalLight = mType->info.light;
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hiddenHealth = mType->info.hiddenHealth;
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// register creature events
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for (const std::string& scriptName : mType->info.scripts) {
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