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https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-30 01:29:21 +02:00
fix npcs to make ClientVersion statements
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@ -20,7 +20,7 @@
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"trunk" -> Type=2794, Amount=1, Price=10, "Do you want to buy a trunk for %P gold?", Topic=81
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"armor","rack" -> Type=6114, Amount=1, Price=90, "Do you want to buy an armor rack for %P gold?", Topic=81
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"weapon","rack" -> Type=6115, Amount=1, Price=90, "Do you want to buy a weapon rack for %P gold?", Topic=81
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"bookcase" -> Type=6372, Amount=1, Price=70, "Do you want to buy a bookcase for %P gold?", Topic=81
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"bookcase",ClientVersion>=790 -> Type=6372, Amount=1, Price=70, "Do you want to buy a bookcase for %P gold?", Topic=81
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Topic=81,"yes",Premium,CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
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Topic=81,"yes",CountMoney>=Price -> "I'm sorry, but you need a premium account if you want to buy furniture."
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@ -13,7 +13,7 @@
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"large", "amphora" -> Type=2805, Amount=1, Price=50, "Do you want to buy a large amphora for %P gold?", Topic=81
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"amphora" -> Type=2893, Amount=1, Price=4, "Do you want to buy an amphora for %P gold?", Topic=81
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"coal","basin" -> Type=2806, Amount=1, Price=25, "Do you want to buy a coal basin for %P gold?", Topic=81
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"oven" -> Type=6371, Amount=1, Price=80, "Do you want to buy an oven for %P gold?", Topic=81
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"oven",ClientVersion>=790 -> Type=6371, Amount=1, Price=80, "Do you want to buy an oven for %P gold?", Topic=81
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Topic=81,"yes",Premium,CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
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Topic=81,"yes",CountMoney>=Price -> "I'm sorry, but you need a premium account if you want to buy furniture."
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@ -572,6 +572,9 @@ NpcBehaviourNode* BehaviourDatabase::readValue(ScriptReader& script)
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node = new NpcBehaviourNode();
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node->type = BEHAVIOUR_TYPE_SLOTITEM;
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searchType = BEHAVIOUR_PARAMETER_ONE;
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} else if (identifier == "clientversion") {
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node = new NpcBehaviourNode();
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node->type = BEHAVIOUR_TYPE_CLIENTVERSION;
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}
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if (searchType == BEHAVIOUR_PARAMETER_ONE) {
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@ -1221,6 +1224,8 @@ int32_t BehaviourDatabase::evaluate(NpcBehaviourNode* node, Player* player, cons
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return checkOperation(player, node, message);
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case BEHAVIOUR_TYPE_BALANCE:
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return player->getBankBalance();
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case BEHAVIOUR_TYPE_CLIENTVERSION:
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return g_game.getClientVersion();
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case BEHAVIOUR_TYPE_MESSAGE_TRANSFERTOPLAYERNAME_STATE: {
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std::string lowerMessage = asLowerCaseString(message);
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if (lowerMessage.find("to ") != std::string::npos) {
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@ -94,6 +94,7 @@ enum NpcBehaviourType_t
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BEHAVIOUR_TYPE_EXPIRINGQUESTVALUE, // get/set expiring quest value
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BEHAVIOUR_TYPE_SLOTITEM, // get slot item
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BEHAVIOUR_TYPE_PZFREE, // is player pz not locked
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BEHAVIOUR_TYPE_CLIENTVERSION, // get client version
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};
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enum NpcBehaviourOperator_t
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