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finish henricus inq dialogues
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47
data/monster/800/the count.xml
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47
data/monster/800/the count.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<monster name="The Count" nameDescription="the Count" race="undead" experience="450" speed="370" manacost="0">
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<health now="1250" max="1250" />
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<look type="287" corpse="8109" />
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<targetchange interval="1000" chance="10" />
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<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="0" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag runonhealth="0" />
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</flags>
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<attacks skill="120" attack="107">
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<attack name="lifedrain" interval="1000" chance="9" target="0" radius="4" min="0" max="-300">
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<attribute key="areaEffect" value="redshimmer" />
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</attack>
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</attacks>
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<defenses armor="30" defense="30">
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<defense name="healing" interval="1000" chance="25" min="100" max="195">
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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<defense name="invisible" interval="3000" chance="30" duration="6000">
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element physicalPercent="20" />
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</elements>
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<immunities>
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<immunity lifedrain="1" />
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<immunity invisible="1" />
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</immunities>
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<summons maxSummons="1">
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<summon name="Banshee" interval="4000" chance="50" />
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</summons>
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<loot>
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<item id="3031" countmax="98" chance="40000" /><!-- gold coin -->
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<item id="7924" chance="100000" /><!-- the ring of the count -->
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<item id="3279" chance="2300" /><!-- war hammer -->
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</loot>
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</monster>
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