finish henricus inq dialogues

This commit is contained in:
ErikasKontenis
2022-04-18 15:32:56 +03:00
parent 0ca1c4013c
commit 661759508d
24 changed files with 1319 additions and 47 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Count" nameDescription="the Count" race="undead" experience="450" speed="370" manacost="0">
<health now="1250" max="1250" />
<look type="287" corpse="8109" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="120" attack="107">
<attack name="lifedrain" interval="1000" chance="9" target="0" radius="4" min="0" max="-300">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="25" min="100" max="195">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" interval="3000" chance="30" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="20" />
</elements>
<immunities>
<immunity lifedrain="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="1">
<summon name="Banshee" interval="4000" chance="50" />
</summons>
<loot>
<item id="3031" countmax="98" chance="40000" /><!-- gold coin -->
<item id="7924" chance="100000" /><!-- the ring of the count -->
<item id="3279" chance="2300" /><!-- war hammer -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Weakened Count" nameDescription="The Weakened Count" race="undead" experience="450" speed="370" manacost="0">
<health now="740" max="740" />
<look type="68" corpse="6006" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="100" attack="62">
<attack name="lifedrain" interval="1000" chance="9" target="0" radius="4" min="0" max="-100">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="25" min="50" max="105">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" interval="3000" chance="30" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="20" />
</elements>
<immunities>
<immunity lifedrain="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="3031" countmax="98" chance="40000" /><!-- gold coin -->
<item id="7924" chance="100000" /><!-- the ring of the count -->
<item id="3279" chance="2300" /><!-- war hammer -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ungreez" nameDescription="Ungreez" race="blood" experience="5000" speed="80" manacost="10000">
<health now="8200" max="8200" />
<look type="35" corpse="5995" />
<targetchange interval="1000" chance="10" />
<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks skill="80" attack="120">
<attack name="manadrain" interval="2000" chance="13" range="7" min="0" max="-110">
<attribute key="shootEffect" value="death" />
</attack>
<attack name="fire" interval="1000" chance="14" range="7" radius="7" target="1" min="-150" max="-250">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="energy" interval="2000" chance="18" min="-200" max="-400">
<attribute key="shootEffect" value="energy" />
<attribute key="areaEffect" value="energy" />
</attack>
<attack name="energy" interval="1000" chance="12" length="8" spread="0" min="-300" max="-380">
<attribute key="areaEffect" value="energy" />
</attack>
</attacks>
<defenses armor="55" defense="55">
<defense name="healing" interval="2000" chance="15" min="90" max="150">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="25" />
</elements>
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="I'll teach you that even heros can die" yell="1" />
<voice sentence="You will die begging like the others did" yell="1" />
</voices>
<loot>
<item id="3031" countmax="90" chance="21000" /><!-- gold coin -->
<item id="3731" countmax="6" chance="10000" /><!-- fire mushroom -->
</loot>
</monster>