sandals +5 speed, show ammo atk & show item speed onLook

This commit is contained in:
ErikasKontenis 2021-04-05 17:08:11 +03:00
parent 3bd1a6f07e
commit 6137c91bd2
2 changed files with 401 additions and 367 deletions

View File

@ -16179,7 +16179,7 @@ Attributes = {Weight=1000,SlotType=FEET,ArmorValue=2}
TypeID = 3551 TypeID = 3551
Name = "sandals" Name = "sandals"
Flags = {Take} Flags = {Take}
Attributes = {Weight=600,SlotType=FEET} Attributes = {Weight=600,SlotType=FEET,SpeedBoost=5}
TypeID = 3552 TypeID = 3552
Name = "leather boots" Name = "leather boots"

View File

@ -52,19 +52,26 @@ Item* Item::CreateItem(const uint16_t type, uint16_t count /*= 0*/)
if (it.id != 0) { if (it.id != 0) {
if (it.isDepot()) { if (it.isDepot()) {
newItem = new DepotLocker(type); newItem = new DepotLocker(type);
} else if (it.isContainer() || it.isChest()) { }
else if (it.isContainer() || it.isChest()) {
newItem = new Container(type); newItem = new Container(type);
} else if (it.isTeleport()) { }
else if (it.isTeleport()) {
newItem = new Teleport(type); newItem = new Teleport(type);
} else if (it.isMagicField()) { }
else if (it.isMagicField()) {
newItem = new MagicField(type); newItem = new MagicField(type);
} else if (it.isDoor()) { }
else if (it.isDoor()) {
newItem = new Door(type); newItem = new Door(type);
} else if (it.isMailbox()) { }
else if (it.isMailbox()) {
newItem = new Mailbox(type); newItem = new Mailbox(type);
} else if (it.isBed()) { }
else if (it.isBed()) {
newItem = new BedItem(type); newItem = new BedItem(type);
} else { }
else {
newItem = new Item(type, count); newItem = new Item(type, count);
} }
@ -94,36 +101,36 @@ Item* Item::CreateItem(PropStream& propStream)
} }
switch (id) { switch (id) {
case ITEM_FIREFIELD_PVP_FULL: case ITEM_FIREFIELD_PVP_FULL:
id = ITEM_FIREFIELD_PERSISTENT_FULL; id = ITEM_FIREFIELD_PERSISTENT_FULL;
break; break;
case ITEM_FIREFIELD_PVP_MEDIUM: case ITEM_FIREFIELD_PVP_MEDIUM:
id = ITEM_FIREFIELD_PERSISTENT_MEDIUM; id = ITEM_FIREFIELD_PERSISTENT_MEDIUM;
break; break;
case ITEM_FIREFIELD_PVP_SMALL: case ITEM_FIREFIELD_PVP_SMALL:
id = ITEM_FIREFIELD_PERSISTENT_SMALL; id = ITEM_FIREFIELD_PERSISTENT_SMALL;
break; break;
case ITEM_ENERGYFIELD_PVP: case ITEM_ENERGYFIELD_PVP:
id = ITEM_ENERGYFIELD_PERSISTENT; id = ITEM_ENERGYFIELD_PERSISTENT;
break; break;
case ITEM_POISONFIELD_PVP: case ITEM_POISONFIELD_PVP:
id = ITEM_POISONFIELD_PERSISTENT; id = ITEM_POISONFIELD_PERSISTENT;
break; break;
case ITEM_MAGICWALL: case ITEM_MAGICWALL:
id = ITEM_MAGICWALL_PERSISTENT; id = ITEM_MAGICWALL_PERSISTENT;
break; break;
case ITEM_WILDGROWTH: case ITEM_WILDGROWTH:
id = ITEM_WILDGROWTH_PERSISTENT; id = ITEM_WILDGROWTH_PERSISTENT;
break; break;
default: default:
break; break;
} }
return Item::CreateItem(id, 0); return Item::CreateItem(id, 0);
@ -136,19 +143,24 @@ Item::Item(const uint16_t type, uint16_t count /*= 0*/) :
if (it.isFluidContainer() || it.isSplash()) { if (it.isFluidContainer() || it.isSplash()) {
setFluidType(count); setFluidType(count);
} else if (it.stackable) { }
else if (it.stackable) {
if (count != 0) { if (count != 0) {
setItemCount(count); setItemCount(count);
} else if (it.charges != 0) { }
else if (it.charges != 0) {
setItemCount(it.charges); setItemCount(it.charges);
} }
} else if (it.charges != 0) { }
else if (it.charges != 0) {
if (count != 0) { if (count != 0) {
setCharges(count); setCharges(count);
} else { }
else {
setCharges(it.charges); setCharges(it.charges);
} }
} else if (it.isKey()) { }
else if (it.isKey()) {
setIntAttr(ITEM_ATTRIBUTE_KEYNUMBER, count); setIntAttr(ITEM_ATTRIBUTE_KEYNUMBER, count);
} }
@ -196,7 +208,8 @@ bool Item::equals(const Item* otherItem) const
return false; return false;
} }
} }
} else { }
else {
for (const auto& otherAttribute : otherAttributeList) { for (const auto& otherAttribute : otherAttributeList) {
if (attribute.type == otherAttribute.type && attribute.value.integer != otherAttribute.value.integer) { if (attribute.type == otherAttribute.type && attribute.value.integer != otherAttribute.value.integer) {
return false; return false;
@ -216,7 +229,8 @@ void Item::setDefaultSubtype()
if (it.charges != 0) { if (it.charges != 0) {
if (it.stackable) { if (it.stackable) {
setItemCount(it.charges); setItemCount(it.charges);
} else { }
else {
setCharges(it.charges); setCharges(it.charges);
} }
} }
@ -311,9 +325,11 @@ uint16_t Item::getSubType() const
const ItemType& it = items[id]; const ItemType& it = items[id];
if (it.isFluidContainer() || it.isSplash()) { if (it.isFluidContainer() || it.isSplash()) {
return getFluidType(); return getFluidType();
} else if (it.stackable) { }
else if (it.stackable) {
return count; return count;
} else if (it.charges != 0) { }
else if (it.charges != 0) {
return getCharges(); return getCharges();
} }
return count; return count;
@ -337,11 +353,14 @@ void Item::setSubType(uint16_t n)
const ItemType& it = items[id]; const ItemType& it = items[id];
if (it.isFluidContainer() || it.isSplash()) { if (it.isFluidContainer() || it.isSplash()) {
setFluidType(n); setFluidType(n);
} else if (it.stackable) { }
else if (it.stackable) {
setItemCount(n); setItemCount(n);
} else if (it.charges != 0) { }
else if (it.charges != 0) {
setCharges(n); setCharges(n);
} else { }
else {
setItemCount(n); setItemCount(n);
} }
} }
@ -349,304 +368,304 @@ void Item::setSubType(uint16_t n)
Attr_ReadValue Item::readAttr(AttrTypes_t attr, PropStream& propStream) Attr_ReadValue Item::readAttr(AttrTypes_t attr, PropStream& propStream)
{ {
switch (attr) { switch (attr) {
case ATTR_COUNT: case ATTR_COUNT:
case ATTR_RUNE_CHARGES: { case ATTR_RUNE_CHARGES: {
uint8_t count; uint8_t count;
if (!propStream.read<uint8_t>(count)) { if (!propStream.read<uint8_t>(count)) {
return ATTR_READ_ERROR;
}
setSubType(count);
break;
}
case ATTR_ACTION_ID: {
uint16_t actionId;
if (!propStream.read<uint16_t>(actionId)) {
return ATTR_READ_ERROR;
}
setActionId(actionId);
break;
}
case ATTR_MOVEMENT_ID: {
uint16_t movementId;
if (!propStream.read<uint16_t>(movementId)) {
return ATTR_READ_ERROR;
}
setMovementID(movementId);
break;
}
case ATTR_TEXT: {
std::string text;
if (!propStream.readString(text)) {
return ATTR_READ_ERROR;
}
setText(text);
break;
}
case ATTR_WRITTENDATE: {
uint32_t writtenDate;
if (!propStream.read<uint32_t>(writtenDate)) {
return ATTR_READ_ERROR;
}
setDate(writtenDate);
break;
}
case ATTR_WRITTENBY: {
std::string writer;
if (!propStream.readString(writer)) {
return ATTR_READ_ERROR;
}
setWriter(writer);
break;
}
case ATTR_DESC: {
std::string text;
if (!propStream.readString(text)) {
return ATTR_READ_ERROR;
}
setSpecialDescription(text);
break;
}
case ATTR_CHARGES: {
uint16_t charges;
if (!propStream.read<uint16_t>(charges)) {
return ATTR_READ_ERROR;
}
setSubType(charges);
break;
}
case ATTR_DURATION: {
int32_t duration;
if (!propStream.read<int32_t>(duration)) {
return ATTR_READ_ERROR;
}
setDuration(std::max<int32_t>(0, duration));
break;
}
case ATTR_DECAYING_STATE: {
uint8_t state;
if (!propStream.read<uint8_t>(state)) {
return ATTR_READ_ERROR;
}
if (state != DECAYING_FALSE) {
setDecaying(DECAYING_PENDING);
}
break;
}
case ATTR_NAME: {
std::string name;
if (!propStream.readString(name)) {
return ATTR_READ_ERROR;
}
setStrAttr(ITEM_ATTRIBUTE_NAME, name);
break;
}
case ATTR_ARTICLE: {
std::string article;
if (!propStream.readString(article)) {
return ATTR_READ_ERROR;
}
setStrAttr(ITEM_ATTRIBUTE_ARTICLE, article);
break;
}
case ATTR_PLURALNAME: {
std::string pluralName;
if (!propStream.readString(pluralName)) {
return ATTR_READ_ERROR;
}
setStrAttr(ITEM_ATTRIBUTE_PLURALNAME, pluralName);
break;
}
case ATTR_WEIGHT: {
uint32_t weight;
if (!propStream.read<uint32_t>(weight)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_WEIGHT, weight);
break;
}
case ATTR_ATTACK: {
int32_t attack;
if (!propStream.read<int32_t>(attack)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_ATTACK, attack);
break;
}
case ATTR_DEFENSE: {
int32_t defense;
if (!propStream.read<int32_t>(defense)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DEFENSE, defense);
break;
}
case ATTR_ARMOR: {
int32_t armor;
if (!propStream.read<int32_t>(armor)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_ARMOR, armor);
break;
}
case ATTR_SHOOTRANGE: {
uint8_t shootRange;
if (!propStream.read<uint8_t>(shootRange)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_SHOOTRANGE, shootRange);
break;
}
case ATTR_KEYNUMBER: {
uint16_t keyNumber;
if (!propStream.read<uint16_t>(keyNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_KEYNUMBER, keyNumber);
break;
}
case ATTR_KEYHOLENUMBER:
{
uint16_t keyHoleNumber;
if (!propStream.read<uint16_t>(keyHoleNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_KEYHOLENUMBER, keyHoleNumber);
break;
}
case ATTR_DOORLEVEL:
{
uint16_t doorLevel;
if (!propStream.read<uint16_t>(doorLevel)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DOORLEVEL, doorLevel);
break;
}
case ATTR_DOORQUESTNUMBER:
{
uint16_t doorQuestNumber;
if (!propStream.read<uint16_t>(doorQuestNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DOORQUESTNUMBER, doorQuestNumber);
break;
}
case ATTR_DOORQUESTVALUE:
{
uint16_t doorQuestValue;
if (!propStream.read<uint16_t>(doorQuestValue)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DOORQUESTVALUE, doorQuestValue);
break;
}
case ATTR_CHESTQUESTNUMBER:
{
uint16_t chestQuestNumber;
if (!propStream.read<uint16_t>(chestQuestNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_CHESTQUESTNUMBER, chestQuestNumber);
break;
}
//these should be handled through derived classes
//If these are called then something has changed in the items.xml since the map was saved
//just read the values
//Depot class
case ATTR_DEPOT_ID: {
if (!propStream.skip(2)) {
return ATTR_READ_ERROR;
}
break;
}
//Door class
case ATTR_HOUSEDOORID: {
if (!propStream.skip(1)) {
return ATTR_READ_ERROR;
}
break;
}
//Bed class
case ATTR_SLEEPERGUID: {
if (!propStream.skip(4)) {
return ATTR_READ_ERROR;
}
break;
}
case ATTR_SLEEPSTART: {
if (!propStream.skip(4)) {
return ATTR_READ_ERROR;
}
break;
}
//Teleport class
case ATTR_TELE_DEST: {
if (!propStream.skip(5)) {
return ATTR_READ_ERROR;
}
break;
}
//Container class
case ATTR_CONTAINER_ITEMS: {
return ATTR_READ_ERROR; return ATTR_READ_ERROR;
} }
default: setSubType(count);
break;
}
case ATTR_ACTION_ID: {
uint16_t actionId;
if (!propStream.read<uint16_t>(actionId)) {
return ATTR_READ_ERROR; return ATTR_READ_ERROR;
}
setActionId(actionId);
break;
}
case ATTR_MOVEMENT_ID: {
uint16_t movementId;
if (!propStream.read<uint16_t>(movementId)) {
return ATTR_READ_ERROR;
}
setMovementID(movementId);
break;
}
case ATTR_TEXT: {
std::string text;
if (!propStream.readString(text)) {
return ATTR_READ_ERROR;
}
setText(text);
break;
}
case ATTR_WRITTENDATE: {
uint32_t writtenDate;
if (!propStream.read<uint32_t>(writtenDate)) {
return ATTR_READ_ERROR;
}
setDate(writtenDate);
break;
}
case ATTR_WRITTENBY: {
std::string writer;
if (!propStream.readString(writer)) {
return ATTR_READ_ERROR;
}
setWriter(writer);
break;
}
case ATTR_DESC: {
std::string text;
if (!propStream.readString(text)) {
return ATTR_READ_ERROR;
}
setSpecialDescription(text);
break;
}
case ATTR_CHARGES: {
uint16_t charges;
if (!propStream.read<uint16_t>(charges)) {
return ATTR_READ_ERROR;
}
setSubType(charges);
break;
}
case ATTR_DURATION: {
int32_t duration;
if (!propStream.read<int32_t>(duration)) {
return ATTR_READ_ERROR;
}
setDuration(std::max<int32_t>(0, duration));
break;
}
case ATTR_DECAYING_STATE: {
uint8_t state;
if (!propStream.read<uint8_t>(state)) {
return ATTR_READ_ERROR;
}
if (state != DECAYING_FALSE) {
setDecaying(DECAYING_PENDING);
}
break;
}
case ATTR_NAME: {
std::string name;
if (!propStream.readString(name)) {
return ATTR_READ_ERROR;
}
setStrAttr(ITEM_ATTRIBUTE_NAME, name);
break;
}
case ATTR_ARTICLE: {
std::string article;
if (!propStream.readString(article)) {
return ATTR_READ_ERROR;
}
setStrAttr(ITEM_ATTRIBUTE_ARTICLE, article);
break;
}
case ATTR_PLURALNAME: {
std::string pluralName;
if (!propStream.readString(pluralName)) {
return ATTR_READ_ERROR;
}
setStrAttr(ITEM_ATTRIBUTE_PLURALNAME, pluralName);
break;
}
case ATTR_WEIGHT: {
uint32_t weight;
if (!propStream.read<uint32_t>(weight)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_WEIGHT, weight);
break;
}
case ATTR_ATTACK: {
int32_t attack;
if (!propStream.read<int32_t>(attack)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_ATTACK, attack);
break;
}
case ATTR_DEFENSE: {
int32_t defense;
if (!propStream.read<int32_t>(defense)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DEFENSE, defense);
break;
}
case ATTR_ARMOR: {
int32_t armor;
if (!propStream.read<int32_t>(armor)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_ARMOR, armor);
break;
}
case ATTR_SHOOTRANGE: {
uint8_t shootRange;
if (!propStream.read<uint8_t>(shootRange)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_SHOOTRANGE, shootRange);
break;
}
case ATTR_KEYNUMBER: {
uint16_t keyNumber;
if (!propStream.read<uint16_t>(keyNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_KEYNUMBER, keyNumber);
break;
}
case ATTR_KEYHOLENUMBER:
{
uint16_t keyHoleNumber;
if (!propStream.read<uint16_t>(keyHoleNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_KEYHOLENUMBER, keyHoleNumber);
break;
}
case ATTR_DOORLEVEL:
{
uint16_t doorLevel;
if (!propStream.read<uint16_t>(doorLevel)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DOORLEVEL, doorLevel);
break;
}
case ATTR_DOORQUESTNUMBER:
{
uint16_t doorQuestNumber;
if (!propStream.read<uint16_t>(doorQuestNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DOORQUESTNUMBER, doorQuestNumber);
break;
}
case ATTR_DOORQUESTVALUE:
{
uint16_t doorQuestValue;
if (!propStream.read<uint16_t>(doorQuestValue)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_DOORQUESTVALUE, doorQuestValue);
break;
}
case ATTR_CHESTQUESTNUMBER:
{
uint16_t chestQuestNumber;
if (!propStream.read<uint16_t>(chestQuestNumber)) {
return ATTR_READ_ERROR;
}
setIntAttr(ITEM_ATTRIBUTE_CHESTQUESTNUMBER, chestQuestNumber);
break;
}
//these should be handled through derived classes
//If these are called then something has changed in the items.xml since the map was saved
//just read the values
//Depot class
case ATTR_DEPOT_ID: {
if (!propStream.skip(2)) {
return ATTR_READ_ERROR;
}
break;
}
//Door class
case ATTR_HOUSEDOORID: {
if (!propStream.skip(1)) {
return ATTR_READ_ERROR;
}
break;
}
//Bed class
case ATTR_SLEEPERGUID: {
if (!propStream.skip(4)) {
return ATTR_READ_ERROR;
}
break;
}
case ATTR_SLEEPSTART: {
if (!propStream.skip(4)) {
return ATTR_READ_ERROR;
}
break;
}
//Teleport class
case ATTR_TELE_DEST: {
if (!propStream.skip(5)) {
return ATTR_READ_ERROR;
}
break;
}
//Container class
case ATTR_CONTAINER_ITEMS: {
return ATTR_READ_ERROR;
}
default:
return ATTR_READ_ERROR;
} }
return ATTR_READ_CONTINUE; return ATTR_READ_CONTINUE;
@ -659,7 +678,8 @@ bool Item::unserializeAttr(PropStream& propStream)
Attr_ReadValue ret = readAttr(static_cast<AttrTypes_t>(attr_type), propStream); Attr_ReadValue ret = readAttr(static_cast<AttrTypes_t>(attr_type), propStream);
if (ret == ATTR_READ_ERROR) { if (ret == ATTR_READ_ERROR) {
return false; return false;
} else if (ret == ATTR_READ_END) { }
else if (ret == ATTR_READ_END) {
return true; return true;
} }
} }
@ -803,20 +823,20 @@ bool Item::hasProperty(ITEMPROPERTY prop) const
{ {
const ItemType& it = items[id]; const ItemType& it = items[id];
switch (prop) { switch (prop) {
case CONST_PROP_BLOCKSOLID: return it.blockSolid; case CONST_PROP_BLOCKSOLID: return it.blockSolid;
case CONST_PROP_MOVEABLE: return it.moveable; case CONST_PROP_MOVEABLE: return it.moveable;
case CONST_PROP_HASHEIGHT: return it.hasHeight; case CONST_PROP_HASHEIGHT: return it.hasHeight;
case CONST_PROP_BLOCKPROJECTILE: return it.blockProjectile; case CONST_PROP_BLOCKPROJECTILE: return it.blockProjectile;
case CONST_PROP_BLOCKPATH: return it.blockPathFind; case CONST_PROP_BLOCKPATH: return it.blockPathFind;
case CONST_PROP_ISVERTICAL: return it.isVertical; case CONST_PROP_ISVERTICAL: return it.isVertical;
case CONST_PROP_ISHORIZONTAL: return it.isHorizontal; case CONST_PROP_ISHORIZONTAL: return it.isHorizontal;
case CONST_PROP_IMMOVABLEBLOCKSOLID: return it.blockSolid && !it.moveable; case CONST_PROP_IMMOVABLEBLOCKSOLID: return it.blockSolid && !it.moveable;
case CONST_PROP_IMMOVABLEBLOCKPATH: return it.blockPathFind && !it.moveable; case CONST_PROP_IMMOVABLEBLOCKPATH: return it.blockPathFind && !it.moveable;
case CONST_PROP_IMMOVABLENOFIELDBLOCKPATH: return !it.isMagicField() && it.blockPathFind && !it.moveable; case CONST_PROP_IMMOVABLENOFIELDBLOCKPATH: return !it.isMagicField() && it.blockPathFind && !it.moveable;
case CONST_PROP_NOFIELDBLOCKPATH: return !it.isMagicField() && it.blockPathFind; case CONST_PROP_NOFIELDBLOCKPATH: return !it.isMagicField() && it.blockPathFind;
case CONST_PROP_SUPPORTHANGABLE: return it.isHorizontal || it.isVertical; case CONST_PROP_SUPPORTHANGABLE: return it.isHorizontal || it.isVertical;
case CONST_PROP_UNLAY: return !it.allowPickupable; case CONST_PROP_UNLAY: return !it.allowPickupable;
default: return false; default: return false;
} }
} }
@ -865,7 +885,7 @@ std::string Item::getDescription(const ItemType& it, int32_t lookDistance,
s << ", Atk" << std::showpos << it.attack << std::noshowpos; s << ", Atk" << std::showpos << it.attack << std::noshowpos;
} }
} }
else if (it.weaponType != WEAPON_AMMO && it.weaponType != WEAPON_WAND && (it.attack != 0 || it.defense != 0)) { else if (it.weaponType != WEAPON_WAND && (it.attack != 0 || it.defense != 0)) {
s << " ("; s << " (";
if (it.attack != 0) { if (it.attack != 0) {
s << "Atk:" << static_cast<int>(it.attack); s << "Atk:" << static_cast<int>(it.attack);
@ -882,7 +902,7 @@ std::string Item::getDescription(const ItemType& it, int32_t lookDistance,
} }
s << "."; s << ".";
} }
else if (it.armor != 0) { else if (it.armor != 0 || (it.abilities && it.abilities->speed != 0)) {
if (it.charges > 0) { if (it.charges > 0) {
if (subType > 1) { if (subType > 1) {
s << " that has " << static_cast<int32_t>(subType) << " charges left"; s << " that has " << static_cast<int32_t>(subType) << " charges left";
@ -892,7 +912,17 @@ std::string Item::getDescription(const ItemType& it, int32_t lookDistance,
} }
} }
s << " (Arm:" << it.armor << ")."; s << " (";
if (it.armor > 0) {
s << "Arm:" << it.armor;
}
if (it.abilities && it.abilities->speed > 0) {
if (it.armor > 0) {
s << ", ";
}
s << "Speed +" << it.abilities->speed;
}
s << ").";
} }
else if (it.isFluidContainer()) { else if (it.isFluidContainer()) {
if (item && item->getFluidType() != 0) { if (item && item->getFluidType() != 0) {
@ -1083,15 +1113,18 @@ std::string Item::getWeightDescription(const ItemType& it, uint32_t weight, uint
std::ostringstream ss; std::ostringstream ss;
if (it.stackable && count > 1 && it.showCount != 0) { if (it.stackable && count > 1 && it.showCount != 0) {
ss << "They weigh "; ss << "They weigh ";
} else { }
else {
ss << "It weighs "; ss << "It weighs ";
} }
if (weight < 10) { if (weight < 10) {
ss << "0.0" << weight; ss << "0.0" << weight;
} else if (weight < 100) { }
else if (weight < 100) {
ss << "0." << weight; ss << "0." << weight;
} else { }
else {
std::string weightString = std::to_string(weight); std::string weightString = std::to_string(weight);
weightString.insert(weightString.end() - 2, '.'); weightString.insert(weightString.end() - 2, '.');
ss << weightString; ss << weightString;
@ -1133,17 +1166,17 @@ bool Item::canDecay() const
uint32_t Item::getWorth() const uint32_t Item::getWorth() const
{ {
switch (id) { switch (id) {
case ITEM_GOLD_COIN: case ITEM_GOLD_COIN:
return count; return count;
case ITEM_PLATINUM_COIN: case ITEM_PLATINUM_COIN:
return count * 100; return count * 100;
case ITEM_CRYSTAL_COIN: case ITEM_CRYSTAL_COIN:
return count * 10000; return count * 10000;
default: default:
return 0; return 0;
} }
} }
@ -1193,7 +1226,8 @@ void ItemAttributes::removeAttribute(itemAttrTypes type)
auto prev_it = attributes.cbegin(); auto prev_it = attributes.cbegin();
if ((*prev_it).type == type) { if ((*prev_it).type == type) {
attributes.pop_front(); attributes.pop_front();
} else { }
else {
auto it = prev_it, end = attributes.cend(); auto it = prev_it, end = attributes.cend();
while (++it != end) { while (++it != end) {
if ((*it).type == type) { if ((*it).type == type) {