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introduce drowning condition, fix monsters to use uniform random, fix poison field on walk instant damage hit, need to check how drowning works and remove damage only when player is idle for 4s
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@@ -28,7 +28,7 @@
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<attribute key="shootEffect" value="ice"/>
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<attribute key="areaEffect" value="icearea"/>
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</attack>
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<attack name="drown" chance="100" target="1" range="7" radius="2" min="-330" max="-450">
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<attack name="drown" chance="10" target="1" range="7" radius="2" min="-330" max="-450">
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<attribute key="areaEffect" value="bluebubble"/>
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</attack>
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</attacks>
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