introduce drowning condition, fix monsters to use uniform random, fix poison field on walk instant damage hit, need to check how drowning works and remove damage only when player is idle for 4s

This commit is contained in:
ErikasKontenis
2019-12-04 22:00:18 +02:00
parent a28bfd7171
commit 4a87cd754c
10 changed files with 57 additions and 16 deletions

View File

@@ -9303,7 +9303,7 @@ TypeID = 2121
Name = "poison gas"
Flags = {CollisionEvent,Unmove,Avoid,MagicField,Expire}
Attributes = {AvoidDamageTypes=POISON,Brightness=2,LightColor=104,ExpireTarget=0,TotalExpireTime=250}
MagicField = {Type=POISON,Count=100}
MagicField = {Type=POISON,Count=100,Damage=5}
TypeID = 2122
Name = "an energy field"
@@ -9338,7 +9338,7 @@ TypeID = 2127
Name = "poison gas"
Flags = {CollisionEvent,Unmove,Avoid,MagicField}
Attributes = {AvoidDamageTypes=POISON,Brightness=2,LightColor=104}
MagicField = {Type=POISON,Count=100}
MagicField = {Type=POISON,Count=100,Damage=5}
TypeID = 2128
Name = "a magic wall"
@@ -9376,7 +9376,7 @@ TypeID = 2134
Name = "poison gas"
Flags = {CollisionEvent,Unmove,Avoid,MagicField,Expire}
Attributes = {AvoidDamageTypes=POISON,Brightness=2,LightColor=214,ExpireTarget=0,TotalExpireTime=8}
MagicField = {Type=POISON,Count=100}
MagicField = {Type=POISON,Count=100,Damage=5}
TypeID = 2135
Name = "an energy field"
@@ -24442,7 +24442,7 @@ Attributes = {Brightness=7,LightColor=207}
TypeID = 5404
Name = "ocean floor"
Flags = {Bank,Unmove}
Flags = {Bank,Unmove,CollisionEvent}
Attributes = {Waypoints=500}
TypeID = 5405