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https://github.com/ErikasKontenis/SabrehavenServer.git
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introduce drowning condition, fix monsters to use uniform random, fix poison field on walk instant damage hit, need to check how drowning works and remove damage only when player is idle for 4s
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@@ -9303,7 +9303,7 @@ TypeID = 2121
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Name = "poison gas"
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Flags = {CollisionEvent,Unmove,Avoid,MagicField,Expire}
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Attributes = {AvoidDamageTypes=POISON,Brightness=2,LightColor=104,ExpireTarget=0,TotalExpireTime=250}
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MagicField = {Type=POISON,Count=100}
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MagicField = {Type=POISON,Count=100,Damage=5}
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TypeID = 2122
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Name = "an energy field"
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@@ -9338,7 +9338,7 @@ TypeID = 2127
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Name = "poison gas"
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Flags = {CollisionEvent,Unmove,Avoid,MagicField}
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Attributes = {AvoidDamageTypes=POISON,Brightness=2,LightColor=104}
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MagicField = {Type=POISON,Count=100}
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MagicField = {Type=POISON,Count=100,Damage=5}
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TypeID = 2128
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Name = "a magic wall"
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@@ -9376,7 +9376,7 @@ TypeID = 2134
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Name = "poison gas"
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Flags = {CollisionEvent,Unmove,Avoid,MagicField,Expire}
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Attributes = {AvoidDamageTypes=POISON,Brightness=2,LightColor=214,ExpireTarget=0,TotalExpireTime=8}
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MagicField = {Type=POISON,Count=100}
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MagicField = {Type=POISON,Count=100,Damage=5}
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TypeID = 2135
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Name = "an energy field"
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@@ -24442,7 +24442,7 @@ Attributes = {Brightness=7,LightColor=207}
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TypeID = 5404
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Name = "ocean floor"
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Flags = {Bank,Unmove}
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Flags = {Bank,Unmove,CollisionEvent}
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Attributes = {Waypoints=500}
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TypeID = 5405
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