mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-04 03:09:20 +02:00
remove elements tag from monsters 790
This commit is contained in:
parent
e324613e41
commit
423e28cf8b
@ -15,8 +15,7 @@
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<flag staticattack="90" />
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<flag runonhealth="20" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-10" />
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<attacks attack="15" skill="18">
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<attack name="energyfield" interval="1000" chance="8" range="7" radius="1" target="1">
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<attribute key="shootEffect" value="energy" />
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</attack>
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@ -15,9 +15,7 @@
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<flag staticattack="90" />
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<flag runonhealth="300" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-455" />
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<attack name="betrayed wraith skill reducer" chance="10" />
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<attacks attack="80" skill="100">
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<attack name="speed" interval="2000" chance="20" range="7" target="1" speedchange="-100" duration="3000">
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<attribute key="shootEffect" value="suddendeath" />
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<attribute key="areaEffect" value="mortarea" />
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@ -34,10 +32,6 @@
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<elements>
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<element icePercent="50" />
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<element holyPercent="-20" />
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</elements>
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<immunities>
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<immunity death="1" />
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<immunity fire="1" />
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@ -32,13 +32,6 @@
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</attack>
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</attacks>
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<defenses armor="50" defense="50" />
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<elements>
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<element firePercent="50" />
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<element energyPercent="20" />
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<element icePercent="50" />
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<element physicalPercent="-10" />
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<element holyPercent="-30" />
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</elements>
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<immunities>
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<immunity paralyze="1" />
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<immunity death="1" />
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@ -27,13 +27,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element earthPercent="90" />
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<element energyPercent="30" />
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<element deathPercent="10" />
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<element icePercent="-10" />
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<element holyPercent="-10" />
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity invisible="1" />
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@ -38,11 +38,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element energyPercent="10" />
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<element icePercent="20" />
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<element firePercent="-25" />
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</elements>
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<immunities>
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<immunity earth="1" />
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<immunity paralyze="1" />
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@ -26,14 +26,6 @@
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<elements>
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<element physicalPercent="25" />
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<element deathPercent="20" />
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<element firePercent="30" />
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<element earthPercent="20" />
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<element holyPercent="-3" />
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<element icePercent="-15" />
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</elements>
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<immunities>
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<immunity energy="1" />
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<immunity paralyze="1" />
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@ -38,12 +38,6 @@
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<attribute key="areaEffect" value="teleport" />
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</defense>
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</defenses>
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<elements>
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<element deathPercent="10" />
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<element earthPercent="50" />
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<element icePercent="-10" />
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<element holyPercent="-10" />
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity lifedrain="1" />
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@ -44,14 +44,6 @@
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<elements>
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<element icePercent="30" />
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<element holyPercent="30" />
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<element deathPercent="-10" />
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<element energyPercent="-10" />
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<element earthPercent="-10" />
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<element physicalPercent="-10" />
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</elements>
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<immunities>
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<immunity paralyze="1" />
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<immunity invisible="1" />
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@ -36,10 +36,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element icePercent="-10" />
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<element holyPercent="-25" />
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</elements>
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<immunities>
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<immunity earth="1" />
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<immunity energy="1" />
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@ -27,12 +27,6 @@
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<attack name="hellfire fighter soulfire" interval="2000" chance="15" />
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</attacks>
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<defenses armor="35" defense="35" />
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<elements>
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<element energyPercent="25" />
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<element physicalPercent="50" />
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<element deathPercent="20" />
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<element icePercent="-25" />
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity paralyze="1" />
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@ -46,12 +46,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element earthPercent="20" />
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<element energyPercent="10" />
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<element icePercent="-5" />
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<element holyPercent="-25" />
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</elements>
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<immunities>
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<immunity paralyze="1" />
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<immunity invisible="1" />
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@ -29,14 +29,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element physicalPercent="40" />
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<element firePercent="30" />
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<element icePercent="10" />
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<element earthPercent="20" />
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<element energyPercent="-10" />
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<element holyPercent="-5" />
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</elements>
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<immunities>
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<immunity paralyze="1" />
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<immunity invisible="1" />
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@ -25,11 +25,6 @@
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</attack>
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</attacks>
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<defenses armor="30" defense="30" />
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<elements>
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<element icePercent="50" />
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<element energyPercent="10" />
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<element holyPercent="-20" />
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity earth="1" />
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@ -34,12 +34,6 @@
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<elements>
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<element firePercent="20" />
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<element energyPercent="20" />
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<element icePercent="10" />
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<element holyPercent="-25" />
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</elements>
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<immunities>
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<immunity invisible="1" />
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<immunity death="1" />
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@ -22,13 +22,6 @@
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</attack>
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</attacks>
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<defenses armor="15" defense="15" />
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<elements>
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<element firePercent="20" />
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<element holyPercent="20" />
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<element physicalPercent="-10" />
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<element icePercent="-10" />
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<element deathPercent="-10" />
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</elements>
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<voices interval="2000" chance="7">
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<voice sentence="We are the true sons of the desert!" />
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<voice sentence="I will leave your remains to the vultures!" />
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@ -40,13 +40,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element earthPercent="20" />
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<element icePercent="20" />
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<element holyPercent="-10" />
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<element firePercent="-10" />
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<element energyPercent="-10" />
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</elements>
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<immunities>
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<immunity paralyze="1" />
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<immunity invisible="1" />
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@ -40,13 +40,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element earthPercent="20" />
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<element icePercent="20" />
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<element holyPercent="-10" />
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<element firePercent="-10" />
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<element energyPercent="-10" />
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</elements>
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<immunities>
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<immunity paralyze="1" />
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<immunity invisible="1" />
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@ -35,13 +35,6 @@
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<elements>
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<element firePercent="30" />
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<element icePercent="20" />
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<element deathPercent="1" />
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<element energyPercent="-10" />
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<element holyPercent="-10" />
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</elements>
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<immunities>
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<immunity earth="1" />
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<immunity paralyze="1" />
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@ -44,10 +44,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element firePercent="10" />
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<element energyPercent="20" />
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</elements>
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<immunities>
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<immunity earth="1" />
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<immunity paralyze="1" />
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@ -37,12 +37,6 @@
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<elements>
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<element physicalPercent="90" />
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<element icePercent="1" />
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<element firePercent="-8" />
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<element energyPercent="-8" />
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</elements>
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<immunities>
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<immunity paralyze="1" />
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<immunity invisible="1" />
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@ -41,11 +41,6 @@
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<elements>
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<element icePercent="-20" />
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<element holyPercent="-20" />
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<element deathPercent="20" />
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity poison="1" />
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@ -33,10 +33,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element firePercent="-20" />
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<element energyPercent="15" />
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</elements>
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<immunities>
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<immunity earth="1" />
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<immunity lifedrain="1" />
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@ -48,11 +48,6 @@
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<elements>
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<element physicalPercent="5" />
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<element icePercent="50" />
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<element holyPercent="-25" />
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</elements>
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<immunities>
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<immunity fire="1" />
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<immunity earth="1" />
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