fix vial issue to count properly when using on hotkey

This commit is contained in:
ErikasKontenis 2020-01-12 20:00:49 +02:00
parent 391970ea79
commit 3eaee10d1e

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@ -324,7 +324,7 @@ bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item*
player->stopWalk(); player->stopWalk();
if (isHotkey) { if (isHotkey) {
showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), -1)); showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), (!item->getFluidType() ? -1 : item->getSubType())));
} }
ReturnValue ret = internalUseItem(player, pos, index, item, isHotkey); ReturnValue ret = internalUseItem(player, pos, index, item, isHotkey);
@ -354,7 +354,7 @@ bool Actions::useItemEx(Player* player, const Position& fromPos, const Position&
} }
if (isHotkey) { if (isHotkey) {
showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), -1)); showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), (!item->getFluidType() ? -1 : item->getSubType())));
} }
if (!action->executeUse(player, item, fromPos, action->getTarget(player, creature, toPos, toStackPos), toPos, isHotkey)) { if (!action->executeUse(player, item, fromPos, action->getTarget(player, creature, toPos, toStackPos), toPos, isHotkey)) {