mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-14 22:54:53 +02:00
fix items, map, protocls
This commit is contained in:
316
800OTClient/modules/gamelib/ui/uiminimap.lua
Normal file
316
800OTClient/modules/gamelib/ui/uiminimap.lua
Normal file
@@ -0,0 +1,316 @@
|
||||
function UIMinimap:onCreate()
|
||||
self.autowalk = true
|
||||
end
|
||||
|
||||
function UIMinimap:onSetup()
|
||||
self.flagWindow = nil
|
||||
self.flags = {}
|
||||
self.alternatives = {}
|
||||
self.onAddAutomapFlag = function(pos, icon, description) self:addFlag(pos, icon, description) end
|
||||
self.onRemoveAutomapFlag = function(pos, icon, description) self:removeFlag(pos, icon, description) end
|
||||
connect(g_game, {
|
||||
onAddAutomapFlag = self.onAddAutomapFlag,
|
||||
onRemoveAutomapFlag = self.onRemoveAutomapFlag,
|
||||
})
|
||||
end
|
||||
|
||||
function UIMinimap:onDestroy()
|
||||
for _,widget in pairs(self.alternatives) do
|
||||
widget:destroy()
|
||||
end
|
||||
self.alternatives = {}
|
||||
disconnect(g_game, {
|
||||
onAddAutomapFlag = self.onAddAutomapFlag,
|
||||
onRemoveAutomapFlag = self.onRemoveAutomapFlag,
|
||||
})
|
||||
self:destroyFlagWindow()
|
||||
self.flags = {}
|
||||
end
|
||||
|
||||
function UIMinimap:onVisibilityChange()
|
||||
if not self:isVisible() then
|
||||
self:destroyFlagWindow()
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:onCameraPositionChange(cameraPos)
|
||||
if self.cross then
|
||||
self:setCrossPosition(self.cross.pos)
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:hideFloor()
|
||||
self.floorUpWidget:hide()
|
||||
self.floorDownWidget:hide()
|
||||
end
|
||||
|
||||
function UIMinimap:hideZoom()
|
||||
self.zoomInWidget:hide()
|
||||
self.zoomOutWidget:hide()
|
||||
end
|
||||
|
||||
function UIMinimap:disableAutoWalk()
|
||||
self.autowalk = false
|
||||
end
|
||||
|
||||
function UIMinimap:load()
|
||||
local settings = g_settings.getNode('Minimap')
|
||||
if settings then
|
||||
if settings.flags then
|
||||
for _,flag in pairs(settings.flags) do
|
||||
self:addFlag(flag.position, flag.icon, flag.description)
|
||||
end
|
||||
end
|
||||
self:setZoom(settings.zoom)
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:save()
|
||||
local settings = { flags={} }
|
||||
for _,flag in pairs(self.flags) do
|
||||
if not flag.temporary then
|
||||
table.insert(settings.flags, {
|
||||
position = flag.pos,
|
||||
icon = flag.icon,
|
||||
description = flag.description,
|
||||
})
|
||||
end
|
||||
end
|
||||
settings.zoom = self:getZoom()
|
||||
g_settings.setNode('Minimap', settings)
|
||||
end
|
||||
|
||||
local function onFlagMouseRelease(widget, pos, button)
|
||||
if button == MouseRightButton then
|
||||
local menu = g_ui.createWidget('PopupMenu')
|
||||
menu:setGameMenu(true)
|
||||
menu:addOption(tr('Delete mark'), function() widget:destroy() end)
|
||||
menu:display(pos)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function UIMinimap:setCrossPosition(pos)
|
||||
local cross = self.cross
|
||||
if not self.cross then
|
||||
cross = g_ui.createWidget('MinimapCross', self)
|
||||
cross:setIcon('/images/game/minimap/cross')
|
||||
self.cross = cross
|
||||
end
|
||||
|
||||
pos.z = self:getCameraPosition().z
|
||||
cross.pos = pos
|
||||
if pos then
|
||||
self:centerInPosition(cross, pos)
|
||||
else
|
||||
cross:breakAnchors()
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:addFlag(pos, icon, description, temporary)
|
||||
if not pos or not icon then return end
|
||||
local flag = self:getFlag(pos, icon, description)
|
||||
if flag or not icon then
|
||||
return
|
||||
end
|
||||
temporary = temporary or false
|
||||
|
||||
flag = g_ui.createWidget('MinimapFlag')
|
||||
self:insertChild(1, flag)
|
||||
flag.pos = pos
|
||||
flag.description = description
|
||||
flag.icon = icon
|
||||
flag.temporary = temporary
|
||||
if type(tonumber(icon)) == 'number' then
|
||||
flag:setIcon('/images/game/minimap/flag' .. icon)
|
||||
else
|
||||
flag:setIcon(resolvepath(icon, 1))
|
||||
end
|
||||
flag:setTooltip(description)
|
||||
flag.onMouseRelease = onFlagMouseRelease
|
||||
flag.onDestroy = function() table.removevalue(self.flags, flag) end
|
||||
table.insert(self.flags, flag)
|
||||
self:centerInPosition(flag, pos)
|
||||
end
|
||||
|
||||
function UIMinimap:addAlternativeWidget(widget, pos, maxZoom)
|
||||
widget.pos = pos
|
||||
widget.maxZoom = maxZoom or 0
|
||||
widget.minZoom = minZoom
|
||||
table.insert(self.alternatives, widget)
|
||||
end
|
||||
|
||||
function UIMinimap:setAlternativeWidgetsVisible(show)
|
||||
local layout = self:getLayout()
|
||||
layout:disableUpdates()
|
||||
for _,widget in pairs(self.alternatives) do
|
||||
if show then
|
||||
self:insertChild(1, widget)
|
||||
self:centerInPosition(widget, widget.pos)
|
||||
else
|
||||
self:removeChild(widget)
|
||||
end
|
||||
end
|
||||
layout:enableUpdates()
|
||||
layout:update()
|
||||
end
|
||||
|
||||
function UIMinimap:onZoomChange(zoom)
|
||||
for _,widget in pairs(self.alternatives) do
|
||||
if (not widget.minZoom or widget.minZoom >= zoom) and widget.maxZoom <= zoom then
|
||||
widget:show()
|
||||
else
|
||||
widget:hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:getFlag(pos)
|
||||
for _,flag in pairs(self.flags) do
|
||||
if flag.pos.x == pos.x and flag.pos.y == pos.y and flag.pos.z == pos.z then
|
||||
return flag
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function UIMinimap:removeFlag(pos, icon, description)
|
||||
local flag = self:getFlag(pos)
|
||||
if flag then
|
||||
flag:destroy()
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:reset()
|
||||
self:setZoom(0)
|
||||
if self.cross then
|
||||
self:setCameraPosition(self.cross.pos)
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:move(x, y)
|
||||
local cameraPos = self:getCameraPosition()
|
||||
local scale = self:getScale()
|
||||
if scale > 1 then scale = 1 end
|
||||
local dx = x/scale
|
||||
local dy = y/scale
|
||||
local pos = {x = cameraPos.x - dx, y = cameraPos.y - dy, z = cameraPos.z}
|
||||
self:setCameraPosition(pos)
|
||||
end
|
||||
|
||||
function UIMinimap:onMouseWheel(mousePos, direction)
|
||||
local keyboardModifiers = g_keyboard.getModifiers()
|
||||
if direction == MouseWheelUp and keyboardModifiers == KeyboardNoModifier then
|
||||
self:zoomIn()
|
||||
elseif direction == MouseWheelDown and keyboardModifiers == KeyboardNoModifier then
|
||||
self:zoomOut()
|
||||
elseif direction == MouseWheelDown and keyboardModifiers == KeyboardCtrlModifier then
|
||||
self:floorUp(1)
|
||||
elseif direction == MouseWheelUp and keyboardModifiers == KeyboardCtrlModifier then
|
||||
self:floorDown(1)
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:onMousePress(pos, button)
|
||||
if not self:isDragging() then
|
||||
self.allowNextRelease = true
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:onMouseRelease(pos, button)
|
||||
if not self.allowNextRelease then return true end
|
||||
self.allowNextRelease = false
|
||||
|
||||
local mapPos = self:getTilePosition(pos)
|
||||
if not mapPos then return end
|
||||
|
||||
if button == MouseLeftButton then
|
||||
local player = g_game.getLocalPlayer()
|
||||
if self.autowalk then
|
||||
player:autoWalk(mapPos)
|
||||
end
|
||||
return true
|
||||
elseif button == MouseRightButton then
|
||||
local menu = g_ui.createWidget('PopupMenu')
|
||||
menu:setGameMenu(true)
|
||||
menu:addOption(tr('Create mark'), function() self:createFlagWindow(mapPos) end)
|
||||
menu:display(pos)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function UIMinimap:onDragEnter(pos)
|
||||
self.dragReference = pos
|
||||
self.dragCameraReference = self:getCameraPosition()
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMinimap:onDragMove(pos, moved)
|
||||
local scale = self:getScale()
|
||||
local dx = (self.dragReference.x - pos.x)/scale
|
||||
local dy = (self.dragReference.y - pos.y)/scale
|
||||
local pos = {x = self.dragCameraReference.x + dx, y = self.dragCameraReference.y + dy, z = self.dragCameraReference.z}
|
||||
self:setCameraPosition(pos)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMinimap:onDragLeave(widget, pos)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMinimap:onStyleApply(styleName, styleNode)
|
||||
for name,value in pairs(styleNode) do
|
||||
if name == 'autowalk' then
|
||||
self.autowalk = value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function UIMinimap:createFlagWindow(pos)
|
||||
if self.flagWindow then return end
|
||||
if not pos then return end
|
||||
|
||||
self.flagWindow = g_ui.createWidget('MinimapFlagWindow', rootWidget)
|
||||
|
||||
local positionLabel = self.flagWindow:getChildById('position')
|
||||
local description = self.flagWindow:getChildById('description')
|
||||
local okButton = self.flagWindow:getChildById('okButton')
|
||||
local cancelButton = self.flagWindow:getChildById('cancelButton')
|
||||
|
||||
positionLabel:setText(string.format('%i, %i, %i', pos.x, pos.y, pos.z))
|
||||
|
||||
local flagRadioGroup = UIRadioGroup.create()
|
||||
for i=0,19 do
|
||||
local checkbox = self.flagWindow:getChildById('flag' .. i)
|
||||
checkbox.icon = i
|
||||
flagRadioGroup:addWidget(checkbox)
|
||||
end
|
||||
|
||||
flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget())
|
||||
|
||||
local successFunc = function()
|
||||
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
|
||||
self:destroyFlagWindow()
|
||||
end
|
||||
|
||||
local cancelFunc = function()
|
||||
self:destroyFlagWindow()
|
||||
end
|
||||
|
||||
okButton.onClick = successFunc
|
||||
cancelButton.onClick = cancelFunc
|
||||
|
||||
self.flagWindow.onEnter = successFunc
|
||||
self.flagWindow.onEscape = cancelFunc
|
||||
|
||||
self.flagWindow.onDestroy = function() flagRadioGroup:destroy() end
|
||||
end
|
||||
|
||||
function UIMinimap:destroyFlagWindow()
|
||||
if self.flagWindow then
|
||||
self.flagWindow:destroy()
|
||||
self.flagWindow = nil
|
||||
end
|
||||
end
|
Reference in New Issue
Block a user