mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-18 00:03:26 +02:00
fix items, map, protocls
This commit is contained in:
541
800OTClient/modules/game_prey/prey.lua
Normal file
541
800OTClient/modules/game_prey/prey.lua
Normal file
@@ -0,0 +1,541 @@
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-- sponsored by kivera-global.com
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-- remade by Vithrax#5814
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preyWindow = nil
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preyButton = nil
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local preyTrackerButton
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local msgWindow
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local bankGold = 0
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local inventoryGold = 0
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local rerollPrice = 0
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local bonusRerolls = 0
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local PREY_BONUS_DAMAGE_BOOST = 0
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local PREY_BONUS_DAMAGE_REDUCTION = 1
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local PREY_BONUS_XP_BONUS = 2
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local PREY_BONUS_IMPROVED_LOOT = 3
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local PREY_BONUS_NONE = 4
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local PREY_ACTION_LISTREROLL = 0
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local PREY_ACTION_BONUSREROLL = 1
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local PREY_ACTION_MONSTERSELECTION = 2
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local PREY_ACTION_REQUEST_ALL_MONSTERS = 3
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local PREY_ACTION_CHANGE_FROM_ALL = 4
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local PREY_ACTION_LOCK_PREY = 5
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local preyDescription = {}
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function bonusDescription(bonusType, bonusValue, bonusGrade)
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if bonusType == PREY_BONUS_DAMAGE_BOOST then
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return "Damage bonus (" .. bonusGrade .. "/10)"
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elseif bonusType == PREY_BONUS_DAMAGE_REDUCTION then
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return "Damage reduction bonus (" .. bonusGrade .. "/10)"
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elseif bonusType == PREY_BONUS_XP_BONUS then
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return "XP bonus (" .. bonusGrade .. "/10)"
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elseif bonusType == PREY_BONUS_IMPROVED_LOOT then
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return "Loot bonus (" .. bonusGrade .. "/10)"
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elseif bonusType == PREY_BONUS_DAMAGE_BOOST then
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return "-"
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end
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return "Uknown bonus"
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end
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function timeleftTranslation(timeleft, forPreyTimeleft) -- in seconds
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if timeleft == 0 then
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if forPreyTimeleft then
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return tr("infinite bonus")
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end
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return tr("Free")
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end
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local hours = string.format("%02.f", math.floor(timeleft/3600))
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local mins = string.format("%02.f", math.floor(timeleft/60 - (hours*60)))
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return hours .. ":" .. mins
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end
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function init()
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connect(g_game, {
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onGameStart = check,
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onGameEnd = hide,
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onResourceBalance = onResourceBalance,
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onPreyFreeRolls = onPreyFreeRolls,
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onPreyTimeLeft = onPreyTimeLeft,
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onPreyPrice = onPreyPrice,
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onPreyLocked = onPreyLocked,
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onPreyInactive = onPreyInactive,
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onPreyActive = onPreyActive,
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onPreySelection = onPreySelection
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})
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preyWindow = g_ui.displayUI('prey')
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preyWindow:hide()
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preyTracker = g_ui.createWidget('PreyTracker', modules.game_interface.getRightPanel())
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preyTracker:setup()
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preyTracker:setContentMaximumHeight(100)
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preyTracker:setContentMinimumHeight(47)
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preyTracker:hide()
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if g_game.isOnline() then
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check()
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end
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setUnsupportedSettings()
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end
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local descriptionTable = {
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["shopPermButton"] = "Go to the Store to purchase the Permanent Prey Slot. Once you have completed the purchase, you can activate a prey here, no matter if your character is on a free or a Premium account.",
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["shopTempButton"] = "You can activate this prey whenever your account has Premium Status.",
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["preyWindow"] = "",
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["noBonusIcon"] = "This prey is not available for your character yet.\nCheck the large blue button(s) to learn how to unlock this prey slot",
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["selectPrey"] = "Click here to get a bonus with a higher value. The bonus for your prey will be selected randomly from one of the following: damage boost, damage reduction, bonus XP, improved loot. Your prey will be active for 2 hours hunting time again. Your prey creature will stay the same.",
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["pickSpecificPrey"] = "Available only for protocols 12+",
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["rerollButton"] = "If you like to select another prey crature, click here to get a new list with 9 creatures to choose from.\nThe newly selected prey will be active for 2 hours hunting time again.",
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["preyCandidate"] = "Select a new prey creature for the next 2 hours hunting time.",
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["choosePreyButton"] = "Click on this button to confirm selected monsters as your prey creature for the next 2 hours hunting time."
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}
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function onHover(widget)
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if type(widget) == "string" then
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return preyWindow.description:setText(descriptionTable[widget])
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elseif type(widget) == "number" then
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local slot = "slot" .. (widget + 1)
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local tracker = preyTracker.contentsPanel[slot]
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local desc = tracker.time:getTooltip()
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desc = desc:sub(1,desc:len()-46)
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return preyWindow.description:setText(desc)
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end
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if widget:isVisible() then
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local id = widget:getId()
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local desc = descriptionTable[id]
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if desc then
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preyWindow.description:setText(desc)
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end
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end
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end
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function terminate()
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disconnect(g_game, {
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onGameStart = check,
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onGameEnd = hide,
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onResourceBalance = onResourceBalance,
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onPreyFreeRolls = onPreyFreeRolls,
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onPreyTimeLeft = onPreyTimeLeft,
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onPreyPrice = onPreyPrice,
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onPreyLocked = onPreyLocked,
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onPreyInactive = onPreyInactive,
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onPreyActive = onPreyActive,
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onPreySelection = onPreySelection
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})
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if preyButton then
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preyButton:destroy()
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end
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if preyTrackerButton then
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preyTrackerButton:destroy()
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end
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preyWindow:destroy()
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preyTracker:destroy()
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if msgWindow then
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msgWindow:destroy()
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msgWindow = nil
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end
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end
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local n = 0
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function setUnsupportedSettings()
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local t = {"slot1", "slot2", "slot3"}
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for i, slot in pairs(t) do
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local panel = preyWindow[slot]
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for j, state in pairs({panel.active, panel.inactive}) do
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state.select.price.text:setText("-------")
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end
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panel.active.autoRerollPrice.text:setText("-")
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panel.active.lockPreyPrice.text:setText("-")
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panel.active.choose.price.text:setText(1)
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panel.active.autoReroll.autoRerollCheck:disable()
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panel.active.lockPrey.lockPreyCheck:disable()
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end
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end
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function check()
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if g_game.getFeature(GamePrey) then
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if not preyButton then
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preyButton = modules.client_topmenu.addRightGameToggleButton('preyButton', tr('Prey Dialog'), '/images/topbuttons/prey_window', toggle)
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end
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if not preyTrackerButton then
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preyTrackerButton = modules.client_topmenu.addRightGameToggleButton("preyTrackerButton", tr('Prey Tracker'), '/images/topbuttons/prey', toggleTracker)
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end
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elseif preyButton then
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preyButton:destroy()
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preyButton = nil
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end
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end
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function toggleTracker()
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if preyTracker:isVisible() then
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preyTracker:hide()
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else
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preyTracker:show()
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end
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end
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function hide()
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preyWindow:hide()
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if msgWindow then
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msgWindow:destroy()
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msgWindow = nil
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end
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end
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function show()
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if not g_game.getFeature(GamePrey) then
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return hide()
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end
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preyWindow:show()
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preyWindow:raise()
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preyWindow:focus()
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g_game.preyRequest() -- update preys, it's for tibia 12
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end
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function toggle()
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if preyWindow:isVisible() then
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return hide()
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end
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show()
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end
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function onPreyFreeRolls(slot, timeleft)
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local prey = preyWindow["slot" .. (slot + 1)]
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local percent = (timeleft / (20 * 60)) * 100
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local desc = timeleftTranslation(timeleft * 60)
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if not prey then return end
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for i, panel in pairs({prey.active, prey.inactive}) do
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local progressBar = panel.reroll.button.time
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local price = panel.reroll.price.text
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progressBar:setPercent(percent)
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progressBar:setText(desc)
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if timeleft == 0 then
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price:setText("0")
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end
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end
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end
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function onPreyTimeLeft(slot, timeLeft)
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-- description
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preyDescription[slot] = preyDescription[slot] or {one = "", two = ""}
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local text = preyDescription[slot].one .. timeleftTranslation(timeLeft, true) .. preyDescription[slot].two
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-- tracker
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local percent = (timeLeft / (2 * 60 * 60)) * 100
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slot = "slot" .. (slot + 1)
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local tracker = preyTracker.contentsPanel[slot]
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tracker.time:setPercent(percent)
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tracker.time:setTooltip(text)
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for i, element in pairs({tracker.creatureName, tracker.creature, tracker.preyType, tracker.time}) do
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element:setTooltip(text)
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element.onClick = function()
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show()
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end
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end
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-- main window
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local prey = preyWindow[slot]
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if not prey then return end
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local progressbar = prey.active.creatureAndBonus.timeLeft
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local desc = timeleftTranslation(timeLeft, true)
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progressbar:setPercent(percent)
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progressbar:setText(desc)
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end
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function onPreyPrice(price)
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rerollPrice = price
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local t = {"slot1", "slot2", "slot3"}
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for i, slot in pairs(t) do
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local panel = preyWindow[slot]
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for j, state in pairs({panel.active, panel.inactive}) do
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local price = state.reroll.price.text
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local progressBar = state.reroll.button.time
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if progressBar:getText() ~= "Free" then
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price:setText(comma_value(rerollPrice))
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else
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price:setText("0")
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progressBar:setPercent(0)
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end
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end
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end
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end
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function setTimeUntilFreeReroll(slot, timeUntilFreeReroll) -- minutes
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local prey = preyWindow["slot"..(slot + 1)]
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if not prey then return end
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local percent = (timeUntilFreeReroll / (20 * 60)) * 100
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local desc = timeleftTranslation(timeUntilFreeReroll * 60)
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for i, panel in pairs({prey.active, prey.inactive}) do
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local reroll = panel.reroll.button.time
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reroll:setPercent(percent)
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reroll:setText(desc)
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local price = panel.reroll.price.text
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if timeUntilFreeReroll > 0 then
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price:setText(comma_value(rerollPrice))
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else
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price:setText("Free")
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end
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end
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end
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function onPreyLocked(slot, unlockState, timeUntilFreeReroll)
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-- tracker
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slot = "slot" .. (slot + 1)
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local tracker = preyTracker.contentsPanel[slot]
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if tracker then
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tracker:hide()
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preyTracker:setContentMaximumHeight(preyTracker:getHeight()-20)
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end
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-- main window
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local prey = preyWindow[slot]
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if not prey then return end
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prey.title:setText("Locked")
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prey.inactive:hide()
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prey.active:hide()
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prey.locked:show()
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end
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function onPreyInactive(slot, timeUntilFreeReroll)
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-- tracker
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local tracker = preyTracker.contentsPanel["slot"..(slot + 1)]
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if tracker then
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tracker.creature:hide()
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tracker.noCreature:show()
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tracker.creatureName:setText("Inactive")
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tracker.time:setPercent(0)
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tracker.preyType:setImageSource("/images/game/prey/prey_no_bonus")
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for i, element in pairs({tracker.creatureName, tracker.creature, tracker.preyType, tracker.time}) do
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element:setTooltip("Inactive Prey. \n\nClick in this window to open the prey dialog.")
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element.onClick = function()
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show()
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end
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end
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end
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-- main window
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setTimeUntilFreeReroll(slot, timeUntilFreeReroll)
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local prey = preyWindow["slot"..(slot + 1)]
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if not prey then return end
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prey.active:hide()
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prey.locked:hide()
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prey.inactive:show()
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local rerollButton = prey.inactive.reroll.button.rerollButton
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rerollButton:setImageSource("/images/game/prey/prey_reroll_blocked")
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rerollButton:disable()
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rerollButton.onClick = function()
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g_game.preyAction(slot, PREY_ACTION_LISTREROLL, 0)
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end
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end
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function setBonusGradeStars(slot, grade)
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local prey = preyWindow["slot"..(slot + 1)]
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local gradePanel = prey.active.creatureAndBonus.bonus.grade
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gradePanel:destroyChildren()
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for i=1,10 do
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if i <= grade then
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local widget = g_ui.createWidget("Star", gradePanel)
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widget.onHoverChange = function(widget,hovered)
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onHover(slot)
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end
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else
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local widget = g_ui.createWidget("NoStar", gradePanel)
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widget.onHoverChange = function(widget,hovered)
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onHover(slot)
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end
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end
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end
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end
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function getBigIconPath(bonusType)
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local path = "/images/game/prey/"
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if bonusType == PREY_BONUS_DAMAGE_BOOST then
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return path.."prey_bigdamage"
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elseif bonusType == PREY_BONUS_DAMAGE_REDUCTION then
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return path.."prey_bigdefense"
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elseif bonusType == PREY_BONUS_XP_BONUS then
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return path.."prey_bigxp"
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elseif bonusType == PREY_BONUS_IMPROVED_LOOT then
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return path.."prey_bigloot"
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end
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end
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function getSmallIconPath(bonusType)
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local path = "/images/game/prey/"
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if bonusType == PREY_BONUS_DAMAGE_BOOST then
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return path.."prey_damage"
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elseif bonusType == PREY_BONUS_DAMAGE_REDUCTION then
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return path.."prey_defense"
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elseif bonusType == PREY_BONUS_XP_BONUS then
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return path.."prey_xp"
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elseif bonusType == PREY_BONUS_IMPROVED_LOOT then
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return path.."prey_loot"
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end
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end
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function getBonusDescription(bonusType)
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if bonusType == PREY_BONUS_DAMAGE_BOOST then
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return "Damage Boost"
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elseif bonusType == PREY_BONUS_DAMAGE_REDUCTION then
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return "Damage Reduction"
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elseif bonusType == PREY_BONUS_XP_BONUS then
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return "XP Bonus"
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elseif bonusType == PREY_BONUS_IMPROVED_LOOT then
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return "Improved Loot"
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end
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end
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function getTooltipBonusDescription(bonusType, bonusValue)
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if bonusType == PREY_BONUS_DAMAGE_BOOST then
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return "You deal +"..bonusValue.."% extra damage against your prey creature."
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elseif bonusType == PREY_BONUS_DAMAGE_REDUCTION then
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return "You take "..bonusValue.."% less damage from your prey creature."
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elseif bonusType == PREY_BONUS_XP_BONUS then
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return "Killing your prey creature rewards +"..bonusValue.."% extra XP."
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elseif bonusType == PREY_BONUS_IMPROVED_LOOT then
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return "Your creature has a +"..bonusValue.."% chance to drop additional loot."
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end
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end
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function capitalFormatStr(str)
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local formatted = ""
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str = string.split(str, " ")
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for i, word in ipairs(str) do
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formatted = formatted .. " " .. (string.gsub(word, "^%l", string.upper))
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end
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return formatted:trim()
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end
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function onItemBoxChecked(widget)
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for i, slot in pairs({"slot1", "slot2", "slot3"}) do
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local list = preyWindow[slot].inactive.list:getChildren()
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if table.find(list, widget) then
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for i, child in pairs(list) do
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if child ~= widget then
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child:setChecked(false)
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end
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end
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end
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end
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widget:setChecked(true)
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end
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function onPreyActive(slot, currentHolderName, currentHolderOutfit, bonusType, bonusValue, bonusGrade, timeLeft, timeUntilFreeReroll, lockType) -- locktype always 0 for protocols <12
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local tracker = preyTracker.contentsPanel["slot"..(slot + 1)]
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currentHolderName = capitalFormatStr(currentHolderName)
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local percent = (timeLeft / (2 * 60 * 60)) * 100
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if tracker then
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tracker.creature:show()
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tracker.noCreature:hide()
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tracker.creatureName:setText(currentHolderName)
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tracker.creature:setOutfit(currentHolderOutfit)
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tracker.preyType:setImageSource(getSmallIconPath(bonusType))
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tracker.time:setPercent(percent)
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preyDescription[slot] = preyDescription[slot] or {}
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preyDescription[slot].one = "Creature: "..currentHolderName .. "\nDuration: "
|
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preyDescription[slot].two = "\nValue: " ..bonusGrade.."/10".."\nType: " .. getBonusDescription(bonusType) .. "\n"..getTooltipBonusDescription(bonusType,bonusValue).."\n\nClick in this window to open the prey dialog."
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for i, element in pairs({tracker.creatureName, tracker.creature, tracker.preyType, tracker.time}) do
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element:setTooltip(preyDescription[slot].one .. timeleftTranslation(timeLeft, true) .. preyDescription[slot].two)
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element.onClick = function()
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show()
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end
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end
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end
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local prey = preyWindow["slot" .. (slot + 1)]
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if not prey then return end
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||||
prey.inactive:hide()
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prey.locked:hide()
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prey.active:show()
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prey.title:setText(currentHolderName)
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local creatureAndBonus = prey.active.creatureAndBonus
|
||||
creatureAndBonus.creature:setOutfit(currentHolderOutfit)
|
||||
setTimeUntilFreeReroll(slot, timeUntilFreeReroll)
|
||||
creatureAndBonus.bonus.icon:setImageSource(getBigIconPath(bonusType))
|
||||
creatureAndBonus.bonus.icon.onHoverChange = function(widget, hovered)
|
||||
onHover(slot)
|
||||
end
|
||||
setBonusGradeStars(slot, bonusGrade)
|
||||
creatureAndBonus.timeLeft:setPercent(percent)
|
||||
creatureAndBonus.timeLeft:setText(timeleftTranslation(timeLeft))
|
||||
-- bonus reroll
|
||||
prey.active.choose.selectPrey.onClick = function()
|
||||
g_game.preyAction(slot, PREY_ACTION_BONUSREROLL, 0)
|
||||
end
|
||||
-- creature reroll
|
||||
prey.active.reroll.button.rerollButton.onClick = function()
|
||||
g_game.preyAction(slot, PREY_ACTION_LISTREROLL, 0)
|
||||
end
|
||||
end
|
||||
|
||||
function onPreySelection(slot, bonusType, bonusValue, bonusGrade, names, outfits, timeUntilFreeReroll)
|
||||
-- tracker
|
||||
local tracker = preyTracker.contentsPanel["slot"..(slot + 1)]
|
||||
if tracker then
|
||||
tracker.creature:hide()
|
||||
tracker.noCreature:show()
|
||||
tracker.creatureName:setText("Inactive")
|
||||
tracker.time:setPercent(0)
|
||||
tracker.preyType:setImageSource("/images/game/prey/prey_no_bonus")
|
||||
for i, element in pairs({tracker.creatureName, tracker.creature, tracker.preyType, tracker.time}) do
|
||||
element:setTooltip("Inactive Prey. \n\nClick in this window to open the prey dialog.")
|
||||
element.onClick = function()
|
||||
show()
|
||||
end
|
||||
end
|
||||
end
|
||||
-- main window
|
||||
local prey = preyWindow["slot" .. (slot + 1)]
|
||||
setTimeUntilFreeReroll(slot, timeUntilFreeReroll)
|
||||
if not prey then return end
|
||||
prey.active:hide()
|
||||
prey.locked:hide()
|
||||
prey.inactive:show()
|
||||
prey.title:setText(tr("Select monster"))
|
||||
local rerollButton = prey.inactive.reroll.button.rerollButton
|
||||
rerollButton.onClick = function()
|
||||
g_game.preyAction(slot, PREY_ACTION_LISTREROLL, 0)
|
||||
end
|
||||
local list = prey.inactive.list
|
||||
list:destroyChildren()
|
||||
for i, name in ipairs(names) do
|
||||
local box = g_ui.createWidget("PreyCreatureBox", list)
|
||||
name = capitalFormatStr(name)
|
||||
box:setTooltip(name)
|
||||
box.creature:setOutfit(outfits[i])
|
||||
end
|
||||
prey.inactive.choose.choosePreyButton.onClick = function()
|
||||
for i, child in pairs(list:getChildren()) do
|
||||
if child:isChecked() then
|
||||
return g_game.preyAction(slot, PREY_ACTION_MONSTERSELECTION, i - 1)
|
||||
end
|
||||
end
|
||||
return showMessage(tr("Error"), tr("Select monster to proceed."))
|
||||
end
|
||||
end
|
||||
|
||||
function onResourceBalance(type, balance)
|
||||
if type == 0 then -- bank gold
|
||||
bankGold = balance
|
||||
elseif type == 1 then -- inventory gold
|
||||
inventoryGold = balance
|
||||
elseif type == 10 then -- bonus rerolls
|
||||
bonusRerolls = balance
|
||||
preyWindow.wildCards:setText(balance)
|
||||
end
|
||||
|
||||
if type == 0 or type == 1 then
|
||||
preyWindow.gold:setText(comma_value(bankGold + inventoryGold))
|
||||
end
|
||||
end
|
||||
|
||||
function showMessage(title, message)
|
||||
if msgWindow then
|
||||
msgWindow:destroy()
|
||||
end
|
||||
|
||||
msgWindow = displayInfoBox(title, message)
|
||||
msgWindow:show()
|
||||
msgWindow:raise()
|
||||
msgWindow:focus()
|
||||
end
|
Reference in New Issue
Block a user